From 637e783b5caca75b201e1dffd54b89bd7b37bb0c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 三月 2019 16:09:53 +0800
Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(增加竞价时间通知)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |  928 +++++++++++++++++++++++++++++++++++----------------------
 1 files changed, 562 insertions(+), 366 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 4bd73c9..f08f5e4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,27 +68,29 @@
 Def_BuffValue_Count = 3     # buff记录的value个数
 
 #游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 130
+Def_Calc_AllAttrType_MAX = 125
 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
 TYPE_Calc_AttrList = (
 #基础属性
-TYPE_Calc_AttrCurSTR,                   # 力量 1
-TYPE_Calc_AttrCurPNE,                   # 灵力(智力) 2
-TYPE_Calc_AttrCurPHY,                   # 身法(敏捷) 3
-TYPE_Calc_AttrCurCON,                   # 体质 4
+TYPE_Calc_Metal,                        # 金 1
+TYPE_Calc_Wood,                         # 木 2
+TYPE_Calc_Water,                        # 水 3
+TYPE_Calc_Fire,                         # 火 4
+TYPE_Calc_Earth,                        # 土 5
 
 #战斗属性
-TYPE_Calc_AttrHP,                       # 当前HP 5
-TYPE_Calc_AttrMP,                       # 当前MP 6
-TYPE_Calc_AttrMaxHP,                    # 最大血量 7
-TYPE_Calc_AttrMaxMP,                    # 最大魔法值 8
-TYPE_Calc_AttrATKMin,                   # 最小攻击力 9
-TYPE_Calc_AttrATKMax,                   # 最大攻击力 10
-TYPE_Calc_AttrMATKMin,                  # 最小魔法攻击力 11    #废弃:NPC表字段代表境界                                                
-TYPE_Calc_AttrMATKMax,                  # 最大魔法攻击力 12    #废弃
-TYPE_Calc_AttrDEF,                      # 防御力 13
-TYPE_Calc_AttrHit,                      # 命中 14
-TYPE_Calc_AttrMiss,                     # 闪避 15
+TYPE_Calc_AttrMaxHP,                    # 最大血量 6
+TYPE_Calc_AttrMaxMP,                    # 最大魔法值 7
+TYPE_Calc_AttrDEF,                      # 防御力 8
+TYPE_Calc_AttrHit,                      # 命中 9
+TYPE_Calc_AttrMiss,                     # 闪避 10
+TYPE_Calc_AttrATKMin,                   # 最小攻击力 11
+TYPE_Calc_AttrATKMax,                   # 最大攻击力 12
+TYPE_Calc_AttrHP,                       # 当前HP 13
+TYPE_Calc_AttrMP,                       # 当前MP 14
+#TYPE_Calc_AttrMATKMin,                  # 最小魔法攻击力    #废弃:NPC表字段代表境界                                                
+#TYPE_Calc_AttrMATKMax,                  # 最大魔法攻击力    #废弃
+TYPE_Calc_Luck,                         # 气运 15
 TYPE_Calc_AttrSpeed,                    # 移动速度 16
 TYPE_Calc_AttrAtkSpeed,                 # 攻击速度 17
 
@@ -188,12 +190,6 @@
 TYPE_Calc_BaseDefAddPer,                # 基础防御百分比
 TYPE_Calc_BaseHitAddPer,                # 基础命中百分比
 TYPE_Calc_BaseMissAddPer,               # 基础闪避百分比
-TYPE_Calc_HorcruxBasePer,               # 魂器基础百分比
-TYPE_Calc_EquipBaseAddPer,              # 装备基础百分比 105
-TYPE_Calc_WeaponAtkAddPer,              # 武器基础攻击百分比
-TYPE_Calc_RelicsAtkAddPer,              # 圣器基础攻击百分比
-TYPE_Calc_ArmorMaxHPAddPer,             # 防具基础生命百分比
-TYPE_Calc_ArmorDefAddPer,               # 防具基础防御百分比
 TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比 110
 TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比
 TYPE_Calc_StoneMaxHPPer,                # 宝石生命百分比
@@ -214,6 +210,7 @@
 TYPE_Calc_WingHPPer,                    # 翅膀生命百分比
 TYPE_Calc_SuiteBasePer,                 # 套装基础属性百分比
 TYPE_Calc_PlusBaseAtkPer,               # 强化基础攻击百分比
+TYPE_Calc_ProDef,                       # 当前防护值 130
 ) = range(1, Def_Calc_AllAttrType_MAX)
 
 
@@ -261,8 +258,13 @@
 Def_ItemID_RealmPoint = 24               # 直接给修行点
 Def_ItemID_BossReborn = 21               # 直接给boss复活点
 Def_ItemID_Ysog = 4306               # 直接给符印融合石
+Def_ItemID_SoulDust = 700               # 直接给魂尘
+Def_ItemID_SoulSplinters = 701               # 直接给聚魂碎片
+Def_ItemID_SoulCore = 702               # 直接给核心环
+Def_ItemID_Honor = 2141               # 直接给荣誉
 Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, 
-                           Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog]
+                           Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
+                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor]
 #---------------------------------------------------------------------
 #写死的物品类型都放这边
 Def_ItemType_All = -1             #所有类型
@@ -312,6 +314,9 @@
 Def_ItemType_FamilyBossFood = 50       #仙盟兽粮
 Def_ItemType_SuccessItem = 53     # 用于完成成就的物品,不存在背包
 Def_ItemType_ResetAttrPoint = 59       #洗点卷轴 使用后将某个属性一定值变为未分配属性
+Def_ItemType_GatherSoulExp = 61 #聚魂精华材料
+Def_ItemType_GatherSoul = 62 #普通聚魂
+Def_ItemType_GatherSoulCore = 63 #聚魂核心
 
 Def_ItemType_DogzEquipExp = 70  # 神兽装备经验
 
@@ -329,23 +334,38 @@
 Def_ItemType_retBelt = 105        #5 腰带
 Def_ItemType_retTrousers = 106    #6 裤子
 Def_ItemType_retShoes = 107       #7 鞋子
-Def_ItemType_retNeck = 108        #8 项链
-Def_ItemType_retFairyCan = 109       #9 仙器
-Def_ItemType_retFairyCan2 = 110       #10 仙器
-Def_ItemType_retWing = 111        #11 翅膀
-Def_ItemType_retGuard = 112    #12 守护
-Def_ItemType_retBaldric1 = 113     #13 佩饰
-Def_ItemType_retBaldric2 = 114     #14 佩饰
-Def_ItemType_retBaldric3 = 115     #15 佩饰
-Def_ItemType_retBaldric4 = 116     #16 佩饰
-Def_ItemType_retBaldric5 = 117     #17 佩饰
-Def_ItemType_retBaldric6 = 118     #18 佩饰
+Def_ItemType_retGlove = 108       #8 手套
+Def_ItemType_retNeck = 109        #9 项链
+Def_ItemType_retFairyCan = 110       #10 仙器1
+Def_ItemType_retFairyCan2 = 111       #11 仙器2
+Def_ItemType_retJade = 112       #12 玉佩
+Def_ItemType_retWing = 113        #13 翅膀
+Def_ItemType_retGuard1 = 114   #14 守护1
+Def_ItemType_retGuard2 = 115    #15 守护2
+Def_ItemType_retPeerlessWeapon = 116    #16 绝世武器
+Def_ItemType_retPeerlessWeapon2 = 117    #17 绝世副手
 
 Def_ItemType_DogzEquipHorn = 119    # 神兽兽角
 Def_ItemType_DogzEquipEye = 120     # 神兽魔眼
 Def_ItemType_DogzEquipTooth = 121   # 神兽獠牙
 Def_ItemType_DogzEquipClaw = 122    # 神兽兽爪
 Def_ItemType_DogzEquipScute = 123   # 神兽鳞甲
+Def_ItemType_AddCrossRealmPKCnt = 127 #增加跨服PK次数
+
+Def_ItemType_ZXCloak = 128 # 诛仙披风
+Def_ItemType_ZXMask = 129 # 诛仙面具
+Def_ItemType_ZXGlove = 130 # 诛仙手套
+Def_ItemType_ZXRuyi = 131 # 诛仙如意
+Def_ItemType_ZXPendant = 132 # 诛仙吊坠
+Def_ItemType_ZXRing = 133 # 诛仙戒指
+Def_ItemType_ZXWeapon1 = 134 # 诛仙剑1
+Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2
+Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3
+Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4
+Def_ItemType_ZhuXianStuff = 138 # 诛仙材料
+
+Def_ItemType_DogzStuff = 139 # 神兽材料
+Def_ItemType_ZhuXianStone = 140 # 诛仙宝石
 
 #以下定义物品类型下次删除
 Def_Item_Type_Horse = 1000036          #坐骑
@@ -353,23 +373,19 @@
 #虚拟背包最大格子数 功能配置表对应的key
 Def_VPackCnt_Dict = {
                      ShareDefine.rptRune:'RunePackageNum',
+                     ShareDefine.rptGatherSoul:'GatherSoulPackCount',
                      }
-
-#虚拟背包可以放入的物品字典
-Def_PackItemTypeList_Dict = {
-ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp],
-ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye, 
-                         Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute],
-                      }
 
 def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
     ## 获取物品类型对应存放的默认背包类型
     if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
         #寻宝背包、临时背包不做处理
         return defaultPack
+    import IpyGameDataPY
+    Def_PackItemTypeList_Dict = IpyGameDataPY.GetFuncEvalCfg("PutInItemPack", 1, {})
     for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
         if itemType in itemTypeList:
-            return pack
+            return int(pack)
     return defaultPack
 
 # 部位对应装备类型列表
@@ -381,17 +397,14 @@
                       ShareDefine.retBelt:[Def_ItemType_retBelt],
                       ShareDefine.retTrousers:[Def_ItemType_retTrousers],
                       ShareDefine.retShoes:[Def_ItemType_retShoes],
+                      ShareDefine.retGlove:[Def_ItemType_retGlove],
                       ShareDefine.retNeck:[Def_ItemType_retNeck],
-                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
-                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
+                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
+                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
+                      ShareDefine.retJade:[Def_ItemType_retJade],
                       ShareDefine.retWing:[Def_ItemType_retWing],
-                      ShareDefine.retGuard:[Def_ItemType_retGuard],
-                      ShareDefine.retBaldric1:[Def_ItemType_retBaldric1],
-                      ShareDefine.retBaldric2:[Def_ItemType_retBaldric2],
-                      ShareDefine.retBaldric3:[Def_ItemType_retBaldric3],
-                      ShareDefine.retBaldric4:[Def_ItemType_retBaldric4],
-                      ShareDefine.retBaldric5:[Def_ItemType_retBaldric5],
-                      ShareDefine.retBaldric6:[Def_ItemType_retBaldric6],
+                      ShareDefine.retGuard1:[Def_ItemType_retGuard1],
+                      ShareDefine.retGuard2:[Def_ItemType_retGuard2],
                       }
 #---------------------------------------------------------------------
 #写死的物品效果ID都放这边------请按数值顺序存放
@@ -422,9 +435,14 @@
 Def_Effect_AddMagicWeaponUpExp = 236   # 增加法宝升星经验 A值法宝ID B值X经验
 Def_Effect_ChatBubbleBox = 237   # 激活聊天气泡框,A值气泡框ID
 Def_Effect_ItemGiveRealmPoint = 238      #使用道具给予修行点
+Def_Effect_ItemGiveSoulDust = 239   # 使用道具给予魂尘
+Def_Effect_ItemGiveSoulSplinters = 240   # 使用道具给予聚魂碎片
+Def_Effect_ItemGiveSoulCore = 241      #使用道具给予核心环
+Def_Effect_ItemGiveHonor = 242      #使用道具给予荣誉
+Def_Effect_ItemGiveWeekPartyPoint = 245      #使用道具给予七日巡礼积分
+Def_Effect_ItemGiveWeekPartyPoint1 = 246      #使用道具给予节日巡礼积分
 #----以下未使用或代码依然存在的---
 Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
-Def_Effect_ItemGiveHonorPoint = 1922       #使用道具给予荣誉积分
 Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
 Def_Effect_ItemGiveRuneSplinters = 1926       #使用道具给予符印碎片
 Def_Effect_SuiteMark = 2838    #用于标示套装装备,过滤等使用
@@ -479,19 +497,6 @@
 Def_Max_Update_Talent_Time = 3    #最大使用造化丹次数
 
 #写死的物品效果都放这边
-
-#增加%d伤害值,其中a值为最小伤害值,b值为最大伤害值
-Def_Effect_AddAtk = ShareDefine.Def_Effect_AddAtk
-#增加%d防御值 
-Def_Effect_Def = ShareDefine.Def_Effect_Def
-#增加%d力量
-Def_Effect_STR = ShareDefine.Def_Effect_STR
-#增加%d真元
-Def_Effect_PNE = ShareDefine.Def_Effect_PNE
-#增加%d筋骨
-Def_Effect_PHY = ShareDefine.Def_Effect_PHY
-#增加%d体魄
-Def_Effect_CON = ShareDefine.Def_Effect_CON
 
 #立刻恢复%d的HP(单次恢复)
 Def_Effect_AddHP_Once = 207
@@ -552,15 +557,17 @@
 
 #写死的技能效果ID---------------------------------------------------------------------
 Def_Skill_Effect_AddAtkByHP = 503  # 每损失XX血量增加攻击XX,最高攻击加成XX
-Def_Skill_Effect_AbsorbShield = 801  # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
+Def_Skill_Effect_AbsorbShield = 801  # A值记录吸收伤害值
 Def_Skill_Effect_AbsorbShieldXMZJ = 802    # 须弥真界 神兵技能吸收伤害 百分比
 Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
+Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
 Def_Skill_Effect_AttackReplace = 1009  #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
 Def_Skill_Effect_Attack = 1010  #攻击计算
 Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数,B值层数处理方式0递增1递减
 Def_Skill_Effect_MasterBuff = 1012 # 主从技能(同步buff持续时间)
 Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性
 Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子
+Def_Skill_Effect_ReCD = 1016 # 重置CD
 Def_Skill_Effect_RandWarn = 1061 # 随机预警
 Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
 Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害  
@@ -614,7 +621,7 @@
 
 
 #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
-Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ]
+Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
 #-------------------------------------------------------------------------
 
 #基础属性效果ID
@@ -710,7 +717,7 @@
 Def_SkillID_PetSignDay = 47111   # 灵宠签到属性技能, 单次签到的加成
 Def_SkillID_LFZ = 47100   # 龙凤镯技能(打怪概率经验加成)
 Def_SkillID_HorsePetRobBossKillCntBuff = 21020   # 骑宠的怨念buff
-
+Def_SkillID_RealmBuff = 6100   # 境界经验buff
 
 Def_SkillID_FamilyWar_CWinBuff = 22101 # 仙盟联赛 - 连胜buff, 由连胜次数决定等级
 Def_SkillID_FamilyWar_JoinBuff = 22131 # 仙盟联赛 - 参与buff, 由人数决定等级
@@ -756,7 +763,10 @@
 Def_HurtType_Miss,           # 闪避 9
 Def_HurtType_Immune,           # 免疫 10
 Def_HurtType_RealmSupress,     # 境界压制 11
-) = range(1, 12)
+Def_HurtType_Zhansha,     # 斩杀 12
+Def_HurtType_Zhuxian,     # 诛仙一击 13
+Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
+) = range(1, 15)
 #Def_HurtType_SuckBlood,      # 吸血 
 
 (
@@ -768,13 +778,13 @@
 
 Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1)
 #装备类型
-Def_EquipItemType = xrange(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1)
-
-#武器类型
-Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2]
+Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
 
 #神兽装备类型
 Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
+
+#诛仙装备类型
+Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
 
 # 技能造成实质性伤害的类型
 Def_RealAttack_Type = [Def_HurtType_Normal,         # 普通伤害 1
@@ -808,6 +818,8 @@
 #大额度交易记录
 Def_LargeTrade_Gold = 50 * 1000
 Def_LargeTrade_Silver = 1000 * 1000
+#初始化装备背包格子数
+Def_PackCnt_Equip = 130
 #主角交易栏最大格数
 Def_PlayerTradeMaxItemCount = 20
 #主角刚登陆游戏开启背包格子数
@@ -834,6 +846,10 @@
 Def_PackCnt_DogzItem = 100
 #初始化神兽装备格子数
 Def_PackCnt_DogzEquip = 100
+#初始化诛仙背包格子数
+Def_PackCnt_ZhuXianItem = 100
+#初始化诛仙装备格子数
+Def_PackCnt_ZhuXianEquip = 12
 #初始化装备栏2
 Def_PackCnt_Equip2 = 0
 #初始化回收站
@@ -1077,6 +1093,8 @@
                                     ShareDefine.rptPet,
                                     ShareDefine.rptDogzItem,
                                     ShareDefine.rptDogzEquip,
+                                    ShareDefine.rptZhuXianItem,
+                                    ShareDefine.rptZhuXianEquip,
                                     ]
 
 #装备可强化背包列表
@@ -1442,7 +1460,7 @@
 #自动恢复计算间隔
 Def_HPRestoreInterval = 5000
 #允许重置的背包索引
-Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure]
+Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptZhuXianItem]
 #仓库分页个数
 Def_ItemReset_WarehousePageCnt = 56
 #玩家捡起物品的距离 8
@@ -1701,8 +1719,6 @@
 Def_Player_RequestAddFamilyMaxCnt = 200  #玩家申请加入家族的最大数量 (目前无限制 配个大的数值)
 
 #-------------------------------#副本相关#------------------------
-# 跨服中转地图ID
-Def_MergeTransMapID = 12075
 #创角新手村地图ID列表
 Def_CreatRoleMapIDList = [10000]
 #PK周赛
@@ -1768,15 +1784,37 @@
 Def_FBMapID_SealDemon = 52010
 #单人封魔坛
 Def_FBMapID_SealDemonEx = 52020
-
+#诛仙BOSS
+Def_FBMapID_ZhuXianBoss = 31380
+#诛仙塔
+Def_FBMapID_ZhuXianTower = 31370
 #仙魔之争
 Def_FBMapID_XMZZ = 31010
 #神兽副本
 Def_FBMapID_Dogz = 21110
+#聚魂副本
+Def_FBMapID_GatherSoul = 31340
+#跨服竞技场
+Def_FBMapID_CrossRealmPK = 32010
+#跨服蓬莱仙境
+Def_FBMapID_CrossPenglai = 32020
+#多仙盟Boss
+Def_FBMapID_AllFamilyBoss = 31260
+#骑宠Boss
+Def_FBMapID_HorsePetBoss = 31200
+
+#注册上传跨服服务器数据后直接进入跨服服务器的地图
+RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
+#跨服地图
+Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
+#跨服分区对应地图配置表名
+Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
+                             }
+
 #副本关闭时未拾取的物品邮件发放给玩家
 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
 Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, 
-                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx]
+                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss]
 
 #金钱不掉物品直接给玩家的地图
 Def_GiveMoneyMapIDList = []
@@ -1784,13 +1822,13 @@
 # 副本中玩家下线就被踢出
 Def_DisconnectExit_FBID = []
 #会有阵营的地图
-Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar]
+Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossRealmPK]
 
 # 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
 Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
                       
 # 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
 
 ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
 #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1798,13 +1836,13 @@
 #                            + Def_FBMapID_ClearDevil
 
 # 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome]
+Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
 
 # 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
+Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
 
 # 无玩家时不自动关闭的自伸缩副本
-Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap]
+Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
 
 # 不可切换PK模式的地图
 Def_CanNotChangeAtkModelMap = []
@@ -1859,7 +1897,12 @@
                 'Guard':[Def_FBMapID_Guard], #守护副本
                 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
                 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
-                'Dogz':[Def_FBMapID_Dogz], #神兽副本
+                'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
+                'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
+                'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
+                'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
+                'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
+                'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
                 }
 
 #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -1873,6 +1916,7 @@
 Def_FB_NotifyFBHelpTick = 'NotifyFBHelpTick' # 广播副本帮助信息tick
 Def_FB_NPCStrengthenAverageLV = 'NPCStrengthenAverageLV' # 当前线路成长NPC平均等级
 Def_FB_NPCStrengthenMaxLV = 'NPCStrengthenMaxLV' # 当前线路成长NPC最大等级
+Def_FB_NPCStrengthenMinLV = 'NPCStrengthenMinLV' # 当前线路成长NPC最小等级
 Def_FB_NPCStrengthenPlayerCnt = 'NPCStrengthenPlayerCnt' # 当前线路成长NPC对应玩家数
 Def_FB_TeamPlayerCount = 'TeamPlayerCount' # 组队副本参与玩家数 - 非实时人数,只是进入时的那个人数
 Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率
@@ -1918,6 +1962,9 @@
 Def_RMark_HasRefreshPoint = 'RMark_HasRefreshPoint_%s' #该点是否已经刷新 参数 刷怪点在地图中的索引
 Def_RMark_TimePassCnt = 'Def_RMark_TimePassCnt' #时间超过刷新个数
 Def_RMark_RefreshStep = 'Def_RMark_RefreshStep' #刷怪波数
+
+Def_RMark_RandomRefreshNPCTick = 'RandomRefreshNPCTick' # 地图自定义随机刷怪,上次检查时间
+Def_RMark_RandomRefreshNPCNumTime = 'RandomRefreshNPCNumTime_%s' # 地图自定义随机刷怪,刷怪编号上次检查时间,参数(编号)
 
 Map_FBDict_NotifyOpen = "Map_FB_NTOpen"   # 副本开启提示
 Map_FBDict_NotifyStart = "Map_FB_NTStart"   # 副本开始提示
@@ -2151,9 +2198,6 @@
                          1000 * 60 * 10,                         #玩家称号时效
                          400,                               #吸血
                          400,                               #吸蓝
-                         1000 * 5,                         # 恢复跨服PK连胜次数请求间隔
-                         1000 * 5,                         # 跨服PK领奖间隔
-                         1000 * 5,                         # 跨服王者争霸竞猜积分领奖间隔
                          1000 * 3,                         # 仓库整理间隔
                          1000 * 15,                        # 渡劫鼓舞间隔
                          1000 * 1,                        # vip体验时效
@@ -2227,9 +2271,6 @@
 TYPE_Player_Tick_Dienstgrad,        #玩家称号时效
 TYPE_Player_Tick_SuckBlood,        #吸血
 TYPE_Player_Tick_SuckMagic,        #吸蓝
-TYPE_Player_Tick_RecoverMergePKWin, #恢复跨服PK连胜次数请求间隔
-TYPE_Player_Tick_MergePKAward, #跨服PK领奖间隔
-TYPE_Player_Tick_MergeKingSupport, #跨服王者争霸竞猜积分奖励间隔
 TYPE_Player_Tick_WareHouseSort,    # 仓库整理间隔
 TYPE_Player_Tick_DuJieInspire,    # 渡劫鼓舞间隔
 TYPE_Player_Tick_VIPExperience,        #vip体验时效
@@ -2252,6 +2293,7 @@
 TYPE_Map_Tick_ProcessMinute = 10                #每分钟触发事件
 TYPE_Map_Tick_ProcessFiveMinute = 11            #五分钟触发事件
 TYPE_Map_Tick_BossAITick = 12                   #BOSSAI间隔,此处不包含召唤兽,外层控制
+TYPE_Map_Tick_PetAITick = 13                   #宠物AI间隔特殊处理
 
 TYPE_Map_Tick_Time = [
                       1000 * 60 * 3 ,           #0 回报当前地图活跃人数(3分钟一次)
@@ -2266,7 +2308,8 @@
                       1000 * 10     ,           #9 战盟战10秒刷新排行榜
                       1000 * 60     ,           #10 每分钟触发事件
                       1000 * 60 * 5 ,           #11 五分钟触发事件
-                      800,                     #12 BOSS 宠物 镖车的AI间隔
+                      800,                      #12 BOSS 镖车的AI间隔
+                      3000,                     #13 宠物AI特殊处理间隔
                       ]
 
 TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time ) 
@@ -2326,18 +2369,6 @@
 #数据中的装备位置和程序中的装备位置对照表
 #参考 ShareDefine.RoleEquipType
 
-#武器装备栏位置列表
-Def_WeaponRetList = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
-
-#仙器, 装备栏位置列表
-Def_FairyCanList = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
-
-
-#攻击类装备, 装备栏位置列表
-Def_AttackEquipRetList = [ShareDefine.retWeapon] 
-#防御类装备, 装备栏位置列表
-Def_DefenceEquipRetList = [ShareDefine.retClothes]
-
 # 可操作强化洗练等功能的公共装备部位索引
 Pack_EquipPart_CanPlusStar = {
                               IPY_GameWorld.rptEquip:[
@@ -2348,42 +2379,37 @@
                                             ShareDefine.retBelt,        #5 腰带
                                             ShareDefine.retTrousers,    #6 裤子
                                             ShareDefine.retShoes,       #7 鞋子
-                                            ShareDefine.retNeck,        #8 项链
-                                            ShareDefine.retFairyCan,       #9 仙器
-                                            ShareDefine.retFairyCan2,       #10 仙器
+                                            ShareDefine.retGlove,       #8 手套
+                                            ShareDefine.retNeck,        #9 项链
+                                            ShareDefine.retFairyCan,    #10 仙器1
+                                            ShareDefine.retFairyCan2,   #11 仙器2
+                                            ShareDefine.retJade,        #12 玉佩
                                                       ],
-
                               }
 
-## 基础装备位 - 武器
-BaseEquipPlace_Weapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
-## 基础装备位 - 防具
-BaseEquipPlace_Armor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retBelt, ShareDefine.retTrousers, ShareDefine.retShoes]
-## 基础装备位 - 圣器
-BaseEquipPlace_Relics = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
-BaseEquipPlaceList = BaseEquipPlace_Weapon + BaseEquipPlace_Armor + BaseEquipPlace_Relics
-
-#玩家当前可装备的装备类型
-Type_Equip_CanTake = ShareDefine.RoleEquipType
+## 装备位 - 基础攻击类
+EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove]
+## 装备位 - 基础防具类
+EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes]
+## 装备位 - 仙器
+EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
+## 装备位 - 特殊
+EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
+## 装备位 - 所有基础
+EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
 
 #装备物品位置,不需要重刷属性
-EquipItemNoRefreshState = []
+EquipItemNoRefreshState = [
+    ShareDefine.retHorse,        #19 坐骑
+    ShareDefine.retWeaponSkin,   #20 时装武器
+    ShareDefine.retClothesSkin,  #21 时装衣服
+    ShareDefine.retWeapon2Skin,  #22 时装副手
+                           ]
 
-# 需要广播外观的装备部位
+# 需要广播外观的装备部位(除了境界装备3部位)
 Def_SyncEquipStateByIndex = [
-                                
-    ShareDefine.retWeapon,      #1 主手
-    ShareDefine.retWeapon2,     #2 副手
-    ShareDefine.retHat,         #3 帽子
-    ShareDefine.retClothes,     #4 衣服
-    ShareDefine.retBelt,        #5 腰带
-    ShareDefine.retTrousers,    #6 裤子
-    ShareDefine.retShoes,       #7 鞋子
-    ShareDefine.retNeck,        #8 项链
-    ShareDefine.retFairyCan,       #9 仙器
-    ShareDefine.retFairyCan2,       #10 仙器
     ShareDefine.retWing,        #11 翅膀
-    ShareDefine.retGuard,    #12 守护
+    ShareDefine.retGuard1,    #14 守护1
     ShareDefine.retHorse,        #19 坐骑
                              ]
 
@@ -2821,14 +2847,12 @@
 Def_RebornPos_Area_Range = 3
 
 #复活类型(需要和C++统一)
-RebornTypeCount = 8
+RebornTypeCount = 6
 Def_RebornTypeList = [ 
-rebornType_City,          #回城虚弱复活
-rebornType_Skill,         #技能复活
-rebornType_Health,        #原地健康复活
-rebornType_UseItem,       #使用还阳咒复活
-rebornType_FBGold,        #副本元宝复活
-rebornType_FBUseItem,     #副本使用道具复活
+rebornType_City,          #回城虚弱复活 0
+rebornType_Skill,         #技能复活 1
+rebornType_Health,        #原地健康复活 2
+rebornType_UseItem,       #使用道具复活 3
 rebornType_MainCity,      #回主城复活
 rebornType_System,        #系统复活
 ] = range(0, RebornTypeCount)
@@ -2962,6 +2986,10 @@
 
 Def_NPC_Dict_SpeedPer = "SpeedPer" # 移动速度变更百分比
 
+# 延迟攻击时长, 毫秒
+Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # 延迟攻击时长
+Def_NPC_Dict_AtkStartTick = "AtkStartTick" # 开始攻击tick
+
 #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
 Def_PlayerStateList = (
     Def_PlayerState_Normal, # 无 0
@@ -2981,19 +3009,27 @@
     Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14
     Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15
     Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
-) = range(17)
+    Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17
+) = range(18)
 
 #---SetDict 含NPC字典KEY,不存于数据库---
 Def_GameObjKey_InheritOwner = "InheritOwner"  # 类暴风雪计算时用主人属性
 
 #---SetDict 玩家字典KEY,不存于数据库---
 # key的长度不能超过29个字节
+Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
+Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
+Def_PlayerKey_Zhansha = "zhansha"   # 斩杀标志
+Def_PlayerKey_ZhuxianRate = "ZXRate"   # 诛仙一击的概率
+Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer"   # 诛仙一击的伤害%
+Def_PlayerKey_LockHPSkillID = "LockHPSkillID"   # 锁血功能的技能
 Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD"   # 神兵护盾被攻击前的值
 Def_PlayerKey_curHurtValue = "curHurtValue"     # 计算中的临时伤害值,技能特殊用
 Def_PlayerKey_DefenderObjID = "DefenderObjID"     # 后续触发技能需要用到的对象ID,暂用于玩家
 Def_PlayerKey_SomersaultTime = "Somersault"     # 翻滚一定时间内无敌,表现为MISS
 Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s"     # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff"   # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
+Def_PlayerKey_ClientCustomScene = "ClientCustomScene"     # 客户端自定义场景状态
 Def_PlayerKey_ChangeMapID = "ChangeMapID"     # 请求切换的地图ID
 Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX"     # 请求切换副本多合一地图功能线路ID
 Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY"     # 请求切换副本多合一地图功能线路ID
@@ -3001,8 +3037,7 @@
 Def_PlayerKey_MoreHurtValue = "MoreHurtValue"     # 额外的伤害值,一般用于不走公式
 Def_PlayerKey_BloodShiledHurt = "BSHurt"     # 伤害值用于血盾抵消
 Def_PlayerKey_AbsorbShieldValue = "AbsorbShieldValue"     # 麒麟盾吸收减免伤害百分比
-Def_PlayerKey_AbsorbShieldMax = "AbsorbShieldMax"     # 麒麟盾吸收最大伤害量
-Def_PlayerKey_AbsorbShield = "AbsorbShield"     # 麒麟盾吸收的伤害量用于爆炸
+Def_PlayerKey_AbsorbValue = "AbsorbValue"     # 麒麟盾吸收的单次伤害
 Def_PlayerKey_StartEquipCnt = "StartEquipCnt"     # 珍品数量
 Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat"     # 脱机挂吞噬后背包依然满的情况
 Def_PlayerKey_TJGStartTime = "TJGStartTime"     # 脱机挂结算时间起点
@@ -3044,7 +3079,6 @@
 Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s"  # 公共技能CD类型
 Def_PlayerKey_AtkTick = "NormalAtkTick_%s"  # 公共技能CD类型
 Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState"  # 查询开服奖励状态
-Def_PlayerKey_QueryMixServerAwardState = "QueryMixServerAwardState"  # 查询合服奖励状态
 Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick"  # 战盟仓库操作tick
 
 Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex'  # 指定账号生成卡类型
@@ -3058,6 +3092,7 @@
 Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState"    #持续性buff连击处理状态
 Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState'  # 等级奖励领奖查询状态
 Def_PlayerKey_StoreQueryState = 'StoreQueryState'  # 商店全服购买次数查询状态
+Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime'  # 神秘商店刷新时间
 #===============================================================================
 # # 持续性buff伤害处理连击技能ID列表
 # # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
@@ -3066,6 +3101,7 @@
 
 Def_PlayerKey_TotalExpRate = "TotalExpRate"      #总经验加成
 Def_PlayerKey_TeamExpRate = "TeamExpRate"      #组队经验加成
+Def_PlayerKey_TeamMemCount = "TeamMemCount"      #队伍在线玩家数
 Def_PlayerKey_CurState = "PlayerCurState" # 当前状态信息, 标记详见 Def_PlayerStateList
 Def_PlayerKey_AttrFaintRate = "FaintRate"        #触发击晕
 Def_PlayerKey_AttrFaintDefRate = "FaintDefRate"        #击晕抵抗
@@ -3133,6 +3169,7 @@
 Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
 Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
 Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
+Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID
 Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
 Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
@@ -3154,12 +3191,6 @@
 Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比
 Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比
 Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比
-Def_PlayerKey_HorcruxBasePer = "HorcruxBasePer" # 魂器基础百分比
-Def_PlayerKey_EquipBaseAddPer = "EquipBaseAddPer" # 装备基础百分比
-Def_PlayerKey_WeaponAtkAddPer = "WeaponAtkAddPer" # 武器基础攻击百分比
-Def_PlayerKey_RelicsAtkAddPer = "RelicsAtkAddPer" # 圣器基础攻击百分比
-Def_PlayerKey_ArmorMaxHPAddPer = "ArmorMaxHPAddPer" # 防具基础生命百分比
-Def_PlayerKey_ArmorDefAddPer = "ArmorDefAddPer" # 防具基础防御百分比
 Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比
 Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比
 Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比
@@ -3179,13 +3210,21 @@
 Def_PlayerKey_WingHPPer = "WingHPPer"   # 翅膀生命百分比
 Def_PlayerKey_SuiteBasePer = "SuiteBasePer"   # 套装基础属性百分比
 Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer"   # 强化基础攻击百分比
+Def_PlayerKey_Metal = "PointMetal"   # 金
+Def_PlayerKey_Wood = "PointWood"   # 木
+Def_PlayerKey_Water = "PointWater"   # 水
+Def_PlayerKey_Fire = "PointFire"   # 火
+Def_PlayerKey_Earth = "PointEarth"   # 土
+Def_PlayerKey_MetalQualityLV = "MetalQualityLV"   # 金灵根品级
+Def_PlayerKey_WoodQualityLV = "WoodQualityLV"   # 木灵根品级
+Def_PlayerKey_WaterQualityLV = "WaterQualityLV"   # 水灵根品级
+Def_PlayerKey_FireQualityLV = "FireQualityLV"   # 火灵根品级
+Def_PlayerKey_EarthQualityLV = "EarthQualityLV"   # 土灵根品级
 
 #功能索引ShareDefine.Def_AttrFruitFuncList
 Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
+Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
 Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
-
-Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s"   # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
-Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s"   # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
 
 Def_PDict_QueryTechLVUPState = "QueryTechLVUPState"  # 查询科技等级提升状态
 
@@ -3197,6 +3236,9 @@
 Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk"  # 装备累计基础最大攻击
 Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef"  # 装备累计基础防御
 Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP"  # 装备累计基础生命
+
+Def_PDict_TodayXianyuanCoinOnLogin = "TodayXianyuanCoinOnLogin"  # 登录时触发过天后今日还需要增加的仙缘币
+Def_PDict_LoginAddTodayXianyuanCoinTime = "LoginAddTodayXianyuanCoinTime"  # 登录时记录当天增加仙缘币的time值
 
 #---玩家字典KEY,存于数据库---
 #===========================================================================
@@ -3218,15 +3260,15 @@
 Def_PDictType_LVAward,  # 等级奖励领取信息记录5
 Def_PDictType_GoldGift,  # 充值豪礼
 Def_PDictType_OpenServerCampaign,  # 开服活动
-Def_PDictType_8,
-Def_PDictType_Family_Contribution,    # 战盟贡献度
-Def_PDictType_10,    # 10
+Def_PDictType_WeekParty, #周狂欢
+Def_PDictType_FeastWeekParty,    # 节日巡礼
+Def_PDictType_LoginAward,    # 登录奖励运营活动
 Def_PDictType_OfficialRank,    # 官爵
 Def_PDictType_Horse,    # 坐骑
 Def_PDictType_Wing,    # 翅膀
 Def_PDictType_FB,    # 副本相关
 Def_PDictType_FightPower,    # 战斗力15
-Def_PDictType_TeHuiAction,    # 特惠活动
+Def_PDictType_16,
 Def_PDictType_Activity,    # 活跃度
 Def_PDictType_GoldInvest,    # 投资理财
 Def_PDictType_19,
@@ -3238,13 +3280,15 @@
 Def_PDictType_Reincarnation, # 转生
 Def_PDictType_GreatMaster, # 大师
 Def_PDictType_BloodElf, # 血魔
-Def_PDictType_MergePK, # 跨服匹配PK
-Def_PDictType_MergeKing, # 跨服王者争霸
+Def_PDictType_28,
+Def_PDictType_29,
 Def_PDictType_QQ, # QQ相关
 ) = range(31)
 
 # 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复
 # 新增参数TYPE 用于字典分类,默认0
+Def_QuDao_DoubleBillGold = "qddbGold"   # 渠道返利的仙玉
+Def_QuDao_DoubleBillCount = "qddbCount"   # 渠道返利的仙玉领取次数 日期+次数组合数字
 Def_PDict_GeTuiSet = "GetuiSet"     # 推送提醒的设置
 Def_PDict_NoGeTuiTime = "NoGetuiTime"     # 推送提醒免打扰时间,将字符串组合数字
 Def_PlayerKey_TJGNPC = "TJGNPC"     # 脱机挂机NPC点
@@ -3256,7 +3300,6 @@
 Def_PDict_OnDayEx = "OnDayEx" # 特殊时间点凌晨X点过天
 Def_PDict_OnWeekEx = "OnWeekEx" # 特殊时间点凌晨X点过周
 Def_PDict_OnMonthEx = "OnMonthEx" # 特殊时间点凌晨X点过月
-Def_Player_Dict_ServerGroupID = "ServerGroupID"    # 合服/混服时所属游戏服务器组ID
 Def_Player_Dict_PlayerFromPID = "PlayerFromPID"    # pid
 Def_Player_Dict_Account_Type = "account_type"    # account_type
 Def_Player_Dict_TencentPF = "tencentPF"    # 腾讯平台来源pf
@@ -3286,6 +3329,8 @@
 Def_Player_Dict_FromPosY = 'FromPosY'    # 最后一次离开的非中立常规地图,坐标X
 Def_Player_Dict_FromLineID = 'FromLineID'    # 最后一次离开的非中立常规地图,线路ID
 
+Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
+Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
 
 Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s"    #家族科技等级, 参数(科技ID)
 Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33"     #RouteServer初始化成功(仅登陆一次)
@@ -3313,6 +3358,7 @@
 Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
 Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
 Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
+Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
 Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s"  # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
 Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s"  # 今日进入副本次数, 参数为副本ID
 Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
@@ -3358,13 +3404,10 @@
 Def_Player_Dict_SignDayCnt = "SignDayCnt_151"  # 签到次数
 Def_Player_Dict_ForbidFamilyAction = 'ForbidFamilyAction_168'  # 玩家是否能参加家族活动
 Def_Player_Dict_ForbidFamilyAward = "ForbidFamilyAward" # 当日家族相关活动是否领奖受限, 按位存储
-Def_Player_Dict_RoomID = 'RoomID_184'  # 房间ID
 Def_Player_Dict_HasApplyVIPClub = 'HasApplyVIPClub_185'  # 是否申请过贵宾俱乐部
 Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186'  # 是否提示过vip升级可加入贵宾俱乐部信息
 Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187'  # py自定义玩家状态
 Def_Player_Dict_FamilyLV = 'FamilyLV_189'  # 玩家帮会等级
-Def_Player_Dict_MergeWarRegisterTime = 'MergeWarRegisterTime_190'  # 上传数据至万国服务器cd
-Def_Player_Dict_MergeRegisterTime = 'MergeRegisterTime%s_194'  # 活动的上传数据时间
 Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196"  # 角色改名次数
 Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198"  # 改名物品在背包的位置
 Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199"  # 改名锁
@@ -3409,6 +3452,7 @@
 Def_PDict_OnlineStartTick = "OnlineStartTime"        # 在线计算时间
 Def_PDict_LVAwardGetRecord = "LVAwardGetRecord"  # 等级奖励领取信息记录,按二进制位标示
 Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord"  # 等级奖励vip领取信息记录,按二进制位标示
+Def_PDict_CTGCountResetTime = "CTGCountResetTime"  # CTG次数重置时间time值
 Def_PDict_TodayCTGCount = "TodayCTGCount_%s"  # 当日充值次数,参数(CTG对应的商品记录ID)
 Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s"  # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
 Def_PDict_GoldGiftGetRecord = "GoldGiftGetRecord"  # 充值豪礼领取信息记录,按二进制位标示
@@ -3420,11 +3464,8 @@
 Def_PDict_DailyGoldChargeState = "DailyGoldChargeState"  # 天天首充活动状态,0-未开启;1-已开启
 Def_PDict_DailyChargeState = "DailyChargeState"  # 当日是否已充值
 Def_PDict_SuperGiftStartTime = "SuperGiftStartTime"  # 超值礼包开始时间
-Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen"  # 超值礼包是否开过
 Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord"  # 天天首充领奖记录,0-不可领;1-可领;2-已领
 Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt"  # 当日已充值数
-Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex"  # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
-Def_PDict_UnlimitedGoldGiftCnt = "UnlimitedGoldGiftCnt"  # 当日无限领取礼包已领取次数
 Def_PDict_IsReBorn = "Def_PDict_IsReBorn"  # 是否回城复活
 Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward"  # 王者仙盟每日俸禄领取状态
 Def_PDict_Family_Contribution = "FamilyContribution"  #战盟贡献度
@@ -3437,16 +3478,12 @@
 Def_PDict_FreshmanGuideSpeakerCntToday = "FreshmanGuideSpeakerCntDay"  # 新手指导员今日已免费传音次数
 Def_PDict_LoginDayCnt = "PLoginDayCnt"  # 累计登陆天数
 Def_PDict_LoginDayAward = "PLoginDayAward"  # 累计登陆领取情况
-Def_PDict_CollNpcCollTotalCnt = "CollNpcCollTotalCnt_%s"   # 采集NPC累计采集次数,参数为NPCID
-Def_PDict_CollNpcCollTime = "CollNpcCollTime_%s"   # 采集NPC功能号对应每日对应采集次数,%sNPC功能号
-Def_PDict_CollNpcBuyTime = "CollNpcBuyTime_%s"   # 采集NPC功能号对应每日购买采集次数,%sNPC功能号
 Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
 Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s"   # 商店NPC商品已购买次数,itemIndex
 Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s"   # 神秘限购商品开卖时间,itemIndex
-Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s"   # 自定义商品已购买次数,(shopID, itemIndex)
-Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s"   # 自定义神秘商店物品开启状态,(shopID, keyNum)
-Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s"   # 自定义神秘商店已手动刷新次数,(shopID)
-Def_PDict_TimeShopLastGlobalRefreshTime = "TimeShopLastGlobalRTime_%s" # 玩家上次刷新神秘商店是的全服标记,(shopID)
+Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s"   # 神秘商店商品ID,索引
+Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt"   # 神秘商店已手动刷新次数
+Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt"   # 神秘商店等级段刷新次数
 Def_PDict_HighLadderFightCnt = "HighLadderFightCnt"   #天梯每日挑战次数记录
 Def_PDict_HighLadderAddCnt = "HighLadderAddCnt"       #天梯已购买次数
 Def_PDict_HighLadder_Currency = "HighLadderCurrency"   #天梯积分
@@ -3456,7 +3493,6 @@
 Def_PDict_HighLadder_IsRelCD = "HighLadderIsRelCD"           #天梯是否进入真正挑战冷却
 Def_PDict_HighLadder_WinningStreak = "HighLadderWinningStreak"   #天梯连胜场次
 Def_PDict_HighLadder_HistoryMaxOrder = "HighLadderMaxOrder"   #天梯历史最高排名
-Def_PDict_MixLoginDayState = "PMixLoginDayState"  # 合服天登陆状态<按登陆天从低位起0-未领1-可领2-已领>
 Def_PDict_FestivalLoginState = "FestivalLoginState_%s"  # 节日登陆奖励状态_%s表示节日类型<按登陆天从低位起0-未领1-可领2-已领>
 Def_PDict_Currency = "PlayerCurrency_%s"  # 自定义货币类型, 参数[自定义货币类型]
 Def_PDict_TJGSet = "TJGSet"  # 脱机挂系统设定
@@ -3467,12 +3503,11 @@
 
 Def_PDict_LoginClientType = "LoginClientType"  # 客户端登录类型
 
-Def_PDict_ReUpdBillboardSign = "ReUpdBillboardSign"  # 重新同步排行表标记
-Def_PDict_MSFirstLogin_UpdBillboard = "MSFirstLogin_UpdBillboard"  # 合服首登同步排行榜信息
-Def_PDict_MixLoginDay = "MixLoginDay"  # 合服首登处理标记
+Def_PDict_MixLoginDay = "MixLoginDay"  # 合服首登处理标记天
 
 Def_PDict_ExcActionItemCnt = "ExcI_%s_%s"  # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识)
 
+Def_PDict_AddPointValue = "AddPointValue_%s"  # 已加属性点数, 参数(属性ID)
 Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s"  # 已吃属性果实个数,参数为物品id
 Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s"  # 已吃属性果实增加的属性,参数为物品id
 
@@ -3492,8 +3527,7 @@
 
 
 Def_PDict_ActionItemDropTime = "ActionItemDropTime_%s"   # 活动物品掉落周期控制, 记录上次掉落时间, 参数为ItemID
-Def_PDict_NPCKillCountDrop = "NPCKillDrop_%s"   # NPC击杀次数掉落记录, 参数(NPCID), 击杀次数*10 + 是否已经掉落过, 只支持一次机会
-Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID)
+Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
 
 Def_PDict_RedPacketInviteGet = "RedPacketInviteGet"  # 红包邀请领取
 Def_PDict_RedPacketGetState = "RedPacketGetState"  # 红包领取状态
@@ -3511,9 +3545,9 @@
 Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
 Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
 
-Def_PDict_ClothesSkinOpenState = "ClothesSkinOpenState"  # 时装皮肤激活状态
 Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s"  # 时装皮肤等级,参数时装索引
-Def_PDict_ClothesSkinCurBless = "ClothesSkinCurBless_%s"  # 时装皮肤祝福值,参数时装索引
+Def_PDict_ClothesChestLV = "ClothesChestLV"  # 时装柜等级
+Def_PDict_ClothesChestEXP = "ClothesChestEXP"  # 时装柜经验
 
 Def_PDict_CostVIPExp = "CostVIPExp"  # 消费VIP经验
 Def_PDict_CostVIPLVReward = "CostVIPLVReward"  # 消费VIP等级奖励
@@ -3536,12 +3570,13 @@
 Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
 Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型
 Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
-# 宝石
 
-Def_PDict_EquipPartStarLV = "EPStarLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
+#强化
+Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
 Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
-Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
-Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级
+Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
+Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
+# 宝石
 Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
 
 # 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
@@ -3573,6 +3608,10 @@
 #试炼之塔
 Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV"  # 试炼之塔通关层数
 Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV"  # 试炼之塔昨日通关层数
+#诛仙塔
+Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV"  # 诛仙塔已通关层数
+Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor"  # 诛仙塔上次挑战层数
+Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime"  # 诛仙塔通关时间
 
 #古神禁地
 Def_Player_Dict_GodArea_Anger = "GodArea_Anger"  # 古神禁地怒气值
@@ -3596,9 +3635,6 @@
 Def_Player_Dict_ArrestTaskAwardRecord = "ArrestTaskAwardRecord"  # 悬赏任务积分奖励领取记录
 Def_Player_Dict_ArrestTaskFinishCnt = "ArrestTaskFinishCnt"  # 悬赏任务今日完成个数
 
-#跨服boss
-Def_PDict_MergeBoss_FirstJoinAwardRecord = "MergeBossFstAward" # 首次参与跨服boss奖励状态 0-不可领;1-可领;2-已领
-
 #封魔坛
 Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍
 Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍
@@ -3612,12 +3648,14 @@
 Def_PDict_CostRebateTemplateID = "CostRebateTemplateID"  # 玩家身上的消费返利模板ID
 Def_PDict_CostRebateGold = "CostRebateGold"  # 消费返利总累计消费仙玉
 Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord"  # 消费返利领奖记录
+Def_PDict_CostRebateWorldLV = "CostRebateWorldLV" #消费返利活动开启时世界等级
 
 #累计充值活动
 Def_PDict_TotalRechargeID = "TotalRechargeID"  # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
 Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID"  # 玩家身上的累计充值模板ID
-Def_PDict_TotalRechargeGold = "TotalRechargeGold"  # 消费返利总累计充值仙玉
+Def_PDict_TotalRechargeGold = "TotalRechargeGold"  # 消费返利总累计充值X元
 Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord"  # 累计充值领奖记录
+Def_PDict_TotalRechargeWorldLV = "TotalRechargeWorldLV" #累计充值活动开启时世界等级
 
 #限时特惠活动
 Def_PDict_SpringSaleID = "SpringSaleID"  # 玩家身上的限时特惠活动ID,唯一标识,取活动开始日期time
@@ -3633,6 +3671,7 @@
 Def_PDict_BossRebornTemplateID = "BossRebornTemplateID"  # 玩家身上的BOSS复活模板ID
 Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID
 Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID
+Def_PDict_BRActionWorldLV = "BRActionWorldLV" #BOSS复活活动开启时世界等级
 
 #仙界盛典
 Def_PDict_FairyCeremonyID = "FairyCeremonyID"  # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
@@ -3642,6 +3681,15 @@
 Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数
 Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录
 Def_PDict_FCCostGold = "FCCostGold"  # 绝版降临总累计消费仙玉
+
+#新仙界盛典
+Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID"  # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
+Def_PDict_NewFCActionWorldLV = "NewFCActionWorldLV" #玩家身上的仙界盛典时的世界等级
+Def_PDict_NewFCRechargeState = "NewFCRechargeState"  # 充值大礼状态 0-不可领 1-可领 2-已领取
+Def_PDict_NewFCPartyCurCnt = "NewFCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
+Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数
+Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录
+Def_PDict_NewFCCostGold = "NewFCCostGold"  # 绝版降临总累计消费仙玉
 
 #绑玉转盘
 Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt"  # 今日已转次数
@@ -3675,6 +3723,35 @@
 Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
 Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
 Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
+
+#周狂欢
+Def_PDict_WeekPartyID = "WeekPartyID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #积分领奖记录  参数(第X天)
+Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #当天积分  参数(第X天)
+
+#节日巡礼周狂欢
+Def_PDict_FeastWeekPartyID = "FeastWeekPartyID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_FeastWeekPartyCurTimes = "FeastWPCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_FeastWeekPartyGotTimes = "FeastWPGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_FeastWeekPartyAwardRecord = "FeastWPAward_%s" #积分领奖记录  参数(第X天)
+Def_PDict_FeastWeekPartyPoint = "FeastWPPoint_%s" #当天积分  参数(第X天)
+
+#登录奖励运营活动
+Def_PDict_LoginAwardID = "LoginAwardID"  # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
+Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天)
+
+#诛仙BOSS
+Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt"  # 协助次数
+
+#幸运鉴宝
+Def_PDict_LuckyTreasureID = "LuckyTreasureID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_LuckyTreasureFree = "LuckyTreasureFree" #是否免费过
+Def_PDict_LuckyTreasurePoint = "LuckyTreasurePoint" #幸运值
+Def_PDict_LuckyTreasureCnt = "LuckyTreasureCnt" #鉴宝次数
 #-------------------------------------------------------------------------------
 #类型 Def_PDictType_OnlinePrize
 Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt"  # 新手在线已领取奖励次数
@@ -3689,10 +3766,6 @@
 Def_PDict_OSC_RecordData = "OSCRecordData_%s"  # 开服活动记录数值, 参数(活动类型)
 Def_PDict_OSC_EndMailState = "EndMailState"  # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励;
 
-Def_PDict_MixServerCampaign_AwardRecord = "MSCAwardRecord_%s"  # 合服活动奖励记录
-Def_PDict_MixServerCampaign_RecordData = "MSCRecordData_%s"  # 合服活动记录数值
-Def_PDict_MixServerCampaign_MailState = "MSCMailState"  # 合服活动结束补发未领奖记录邮件状态, 按类型位二进制存储状态
-
 # 坐骑 Def_PDictType_Horse
 Def_PDict_Horser_LV = "Horser_LV_%d"  # 坐骑等级 0代表未激活 1代表1级
 Def_PDict_Horser_Exp = "Horser_Exp_%d"  # 坐骑经验
@@ -3701,6 +3774,9 @@
 # 符印
 Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState"  # 符印解锁状态
 Def_PDict_Rune_Data = "Rune_Data_%s"  # 符印镶嵌数据, 参数(第几孔)
+
+# 聚魂
+Def_PDict_GatherSoulHoleData = "GatherSoulHoleData_%s"  # 聚魂镶嵌数据, 参数(第几孔)
 
 # 副本 Def_PDictType_FB
 Def_PDict_FamilyBossFBAwardState = "FamilyBossFBAwardState_%s"  # 家族boss副本领奖状态%s副本id
@@ -3718,24 +3794,6 @@
 Def_PDict_FightPower_Horse = "FightPower_Horse"  # 坐骑战斗力
 
 Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_Horse]
-
-
-# 特惠活动 Def_PDictType_TeHuiAction
-Def_PDict_TeHui_ActionID = "%s_ID"  # 玩家身上的特惠活动id,参数为GameServer同步的活动标识
-Def_PDict_TeHui_ClassUPAwardRecord = "TH_ClassUPAwardRecord_%s"  # 升阶特惠奖励记录,参数(升阶特惠类型)
-Def_PDict_TeHui_RechargeGotCnt = "TH_RechargeGotCnt_%s"  # 充值特惠奖励已领取次数,参数(规则索引,从0开始)
-Def_PDict_TeHui_RechargeCanGetCnt = "TH_RechargeCanGetCnt_%s"  # 充值特惠奖励可领取次数,参数同上
-Def_PDict_TeHui_RechargeCurTotalGold = "TH_RechargeCurTotalGold_%s"  # 充值特惠奖励累计充值钻石,参数同上
-Def_PDict_TeHui_RechargeTotalGold = "TH_RechargeTotalGold_%s"  # 充值特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
-Def_PDict_TeHui_RechargeTotalGoldEx = "TH_RechargeTotalGold"  # 充值特惠奖励总累计充值钻石
-Def_PDict_TeHui_LastRechargeNum = "TH_LastRechargeNum"  # 上次充值特惠活动标识, 用于补发上次未领取的奖励
-Def_PDict_TeHui_RechargeRankTotalGold = "TH_RechargeRankTGold_%s"  # 充值排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
-Def_PDict_TeHui_RechargeRankTotalGoldEx = "TH_RechargeRankTGold"  # 充值排行特惠奖励总累计充值钻石
-Def_PDict_TeHui_CostTotalGold = "TH_CostTotalGold"  # 消费返利总累计消费钻石
-Def_PDict_TeHui_CostAwardState = "TH_CostAwardState"  # 消费奖励领取状态
-Def_PDict_TeHui_LastCostIndex = "TH_LastCostIndex"  # 上次消费返利活动标识, 用于补发上次未领取的奖励
-Def_PDict_TeHui_CostRankTotalGold = "TH_CostRankTGold_%s"  # 消费排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
-Def_PDict_TeHui_CostRankTotalGoldEx = "TH_CostRankTGold"  # 消费排行特惠奖励总累计充值钻石
 
 # 每日活跃度 Def_PDictType_Activity
 Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s"  # 活跃度类型对应完成次数
@@ -3789,21 +3847,27 @@
 Def_PDict_Master_ExpPoint = "Master_ExpPoint" # 当前大师经验点
 Def_PDict_Master_FreeSkillPoint = "Master_FreeSkillPoint" # 当前剩余大师技能点
 
-# 跨服匹配PK Def_PDictType_MergePK
-Def_PDict_MergePK_ID = "PD_%s" # 跨服PK玩家ID值, 参数(世界key)
-Def_PDict_MergePK_Cnt = "PD_MergePK_Cnt" # 跨服PK, 今日已PK次数
-Def_PDict_MergePK_BuyCnt = "PD_MergePK_BuyCnt" # 跨服PK, 今日已购买PK次数
-Def_PDict_MergePK_UnUsedBuyCnt = "PD_MergePK_UnUsedBuyCnt" # 跨服PK, 未使用的购买PK次数,永久保存
-Def_PDict_MergePK_WinsReward = "PD_MergePK_WinsReward" # 连胜奖励领取状态
-Def_PDict_MergePK_ScoreReward = "PD_MergePK_ScoreReward" # 积分奖励领取状态
-Def_PDict_MergePK_FirstWinCntReward = "PD_MergePK_FWinCntReward" # 首次胜利奖励领取状态, 领奖状态不重置, 赛季次数重新计算
-
-# 跨服王者争霸 Def_PDictType_MergeKing
-Def_PDict_MergeKing_ID = "PD_%s" # 跨服王者争霸玩家ID值, 参数(世界key)
-Def_PDict_MergeKing_ServerHonourAward = "PD_MergePK_ServerHonourAward" # 跨服王者争霸玩家全服荣耀奖励领取记录
-Def_PDict_MergeKing_RankAward = "PD_MergePK_RankAward" # 跨服王者争霸玩家晋级排名奖励领取记录
-Def_PDict_MergeKing_SupportAward = "PD_MergePK_SupportAward" # 跨服王者争霸玩家竞猜积分奖励领取记录
-Def_PDict_MergeKing_Worship = "PD_MergePK_Worship" # 跨服王者争霸玩家每日膜拜记录
+# 跨服竞技场
+Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # 当前总积分
+Def_PDict_CrossPK_OnDayScore = "CrossPK_OnDayScore" # 今天过天时的积分
+Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # 当前段位
+Def_PDict_CrossPK_PKCount = "CrossPK_PKCount" # 当前总PK次数
+Def_PDict_CrossPK_WinCount = "CrossPK_WinCount" # 当前胜利次数
+Def_PDict_CrossPK_CWinCount = "CrossPK_CWinCount" # 跨当前连胜次数
+Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数
+Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数
+Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数
+Def_PDict_CrossPK_ItemAddCount = "CrossPK_ItemAddCount" # 今日道具增加PK次数
+Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位
+Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位
+Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位
+Def_PDict_CrossPK_SeasonAwardState = "CrossPK_SeasonAwardState" # 赛季结算奖励是否已领取,优先排名奖励,未上榜可领段位奖励
+Def_PDict_CrossPK_ZoneID = "CrossPK_ZoneID" # 玩家上次参与的赛区ID
+Def_PDict_CrossPK_SeasonID = "CrossPK_SeasonID" # 玩家上次参与的赛季ID
+Def_PDict_CrossPK_SeasonDanLV = "CrossPK_SeasonDanLV_%s" # 历史赛季段位,参数,赛季ID
+Def_PDict_CrossPK_SeasonScore = "CrossPK_SeasonScore_%s" # 历史赛季积分,参数,赛季ID
+Def_PDict_CrossPK_SeasonOrder = "CrossPK_SeasonOrder_%s" # 历史赛季名次,参数,赛季ID
+Def_PDict_CrossPK_SeasonAwardLV = "CrossPK_SeasonAwardLV_%s" # 历史赛季奖励等级(一般是段位等级,排行奖励的在最高段位等级基础上增加),参数,赛季ID
 
 #自动战斗设置记录
 Def_PDict_AutoFightSetting = "AFSetting_%s_%s"
@@ -3821,27 +3885,26 @@
 Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt"  # 开服红包可抢次数
 Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间
 
+#节日红包
+Def_PDict_FeastRedPacketActID = "FeastRedPacketActID"  # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值
+Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney"  # 节日红包已抢数量
+Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt"  # 节日红包可抢次数
+
 #境界
 Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界
 Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #渡劫副本属性加成 参数属性ID
-Def_PDict_RealmSitAllTime = "RealmSitAllTime" #打坐总时间
-Def_PDict_RealmSitRemainTime = "RealmSitRemainTime" #开始打坐前剩余时间秒
-Def_PDict_RealmSitStartTime = "RealmSitStartTime" #开始打坐时间
-Def_PDict_RealmSitStopTime = "RealmSitStopTime" #离线时是否在打坐
-
+Def_PDict_RealmExp = "RealmExp" #境界修为池总经验
+Def_PDict_RealmExpPoint = "RealmExpPoint" #境界修为池总经验点
+Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间
 
 #法宝
 Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
-Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号)
-Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号)
-Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID
+Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s" #法宝激活状态 参数法宝ID
+Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s" #法宝点击状态 参数法宝ID
+Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
 Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
 Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
 Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID
-Def_PDict_MWSoulCurValue = "MWSoulCurValue_%s" #法宝特权当前进度 参数特权ID
-Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
-Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
-Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
 Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
 #炼丹炉
 Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
@@ -3875,11 +3938,15 @@
 
 #套装
 Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
-Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s_%s_%s" #部位套装提示记录 参数 组合类型、套装类型、X件
+Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s" #部位套装提示记录 参数 标记
 
 #神兽
 Def_PDict_DogzFightState = "DogzFightState_%s" # 神兽助战状态,参数为key编号,按神兽ID二进制位存储
 Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
+
+#装备部位星数
+Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
+
 
 #-------------------------------------------------------------------------------
 #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
@@ -4005,10 +4072,11 @@
 #对应 Def_Calc_AllAttrType_MAX
 ItemEffect_AttrDict = {
     #基础属性
-    Def_Effect_STR:[[TYPE_Calc_AttrCurSTR], True, TYPE_Linear],     # 力量
-    Def_Effect_PNE:[[TYPE_Calc_AttrCurPNE], True, TYPE_Linear],     # 智力
-    Def_Effect_PHY:[[TYPE_Calc_AttrCurPHY], True, TYPE_Linear],     # 敏捷
-    Def_Effect_CON:[[TYPE_Calc_AttrCurCON], True, TYPE_Linear],     # 体力
+    ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear],
+    ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear],
+    ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear],
+    ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear],
+    ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear],
     
     #战斗线性
     ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],      # 最大血量
@@ -4026,7 +4094,7 @@
     #                             TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
     ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
     #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
-    ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
+    #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
     ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
     ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
     ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],    
@@ -4037,11 +4105,12 @@
     ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
     ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
     ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
+    ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear],
     ShareDefine.Def_Effect_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear],
     AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
     AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
-    AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
-    AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
+    #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
+    #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
     AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
     AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
     AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],
@@ -4064,7 +4133,7 @@
     AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
     AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
     #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
-    AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
+    #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
     AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
     ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
     AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear],
@@ -4107,6 +4176,12 @@
     AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
     AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
     ShareDefine.Def_Effect_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
     AttrName_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
     AttrName_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
     AttrName_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
@@ -4153,14 +4228,14 @@
     ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
+    #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
     #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
-    AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
+    #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
     AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
     #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
     AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
@@ -4178,13 +4253,6 @@
     ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_HorcruxBasePer:[[TYPE_Calc_HorcruxBasePer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_EquipBaseAddPer:[[TYPE_Calc_WeaponAtkAddPer, TYPE_Calc_RelicsAtkAddPer, 
-                                             TYPE_Calc_ArmorMaxHPAddPer, TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_WeaponAtkAddPer:[[TYPE_Calc_WeaponAtkAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_RelicsAtkAddPer:[[TYPE_Calc_RelicsAtkAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_ArmorMaxHPAddPer:[[TYPE_Calc_ArmorMaxHPAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_ArmorDefAddPer:[[TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear],
@@ -4205,14 +4273,6 @@
                         TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF],
                         TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit],
                         TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss],
-                        TYPE_Calc_HorcruxBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
-                                                   TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
-                        TYPE_Calc_EquipBaseAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
-                                                   TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
-                        TYPE_Calc_WeaponAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
-                        TYPE_Calc_RelicsAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
-                        TYPE_Calc_ArmorMaxHPAddPer:[TYPE_Calc_AttrMaxHP],
-                        TYPE_Calc_ArmorDefAddPer:[TYPE_Calc_AttrDEF],
                         TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP],
                         TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                         TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP],
@@ -4227,6 +4287,27 @@
                                                 TYPE_Calc_AttrMaxHP],
                         TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                         }
+
+# 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...}
+# 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位
+EquipBassAttrAddInfoSet = {
+   ShareDefine.Def_Effect_EquipBaseAddPer:      [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_BaseEquipAddPer:      [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_BaseEquipAtkAddPer:   [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]],
+   ShareDefine.Def_Effect_WeaponAddPer:         [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_Weapon2AddPer:        [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_BeltAddPer:           [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_GloveAddPer:          [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_ClothesAddPer:        [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_HatAddPer:            [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_TrousersAddPer:       [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_ShoesAddPer:          [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_FairyCanAddPer:       [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
+   ShareDefine.Def_Effect_FairyCan2AddPer:      [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
+   ShareDefine.Def_Effect_NeckAddPer:           [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
+   ShareDefine.Def_Effect_JadeAddPer:           [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
+                           }
 
 #属性线性索引
 CalcAttrIndexList = (
@@ -4247,14 +4328,14 @@
 #刷属性功能分类索引
 CalcAttrFuncList = (
 Def_CalcAttrFunc_RoleBase, # 角色基础 0
-Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1
-Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2
-Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3
-Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 
-Def_CalcAttrFunc_PlusBase, # 装备位强化基础 5
-Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6
+Def_CalcAttrFunc_1,
+Def_CalcAttrFunc_2,
+Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3
+Def_CalcAttrFunc_LingGen, # 灵根 4
+Def_CalcAttrFunc_Plus, # 装备位强化 5
+Def_CalcAttrFunc_6,
 Def_CalcAttrFunc_Stone, # 装备宝石 7
-Def_CalcAttrFunc_Suit, # 套装 8
+Def_CalcAttrFunc_8,
 Def_CalcAttrFunc_Wing, # 翅膀 9
 Def_CalcAttrFunc_Wash, # 洗练 10
 Def_CalcAttrFunc_Pet, # 灵宠 11
@@ -4263,10 +4344,10 @@
 Def_CalcAttrFunc_GodWeapon, # 神兵 14
 Def_CalcAttrFunc_Dienstgrad, # 称号 15
 Def_CalcAttrFunc_Rune, # 符印 16
-Def_CalcAttrFunc_Horcrux, # 魂器 17
+Def_CalcAttrFunc_17,
 Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
 Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
-Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20
+Def_CalcAttrFunc_20,
 Def_CalcAttrFunc_Success, # 成就属性 21
 Def_CalcAttrFunc_VIP, # VIP属性 22
 Def_CalcAttrFunc_Stove, # 炼丹炉 23
@@ -4280,18 +4361,39 @@
 Def_CalcAttrFunc_PetSkill,    # 宠物技能属性 31
 Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
 Def_CalcAttrFunc_PetSign, # 宠物签到 33
-Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
+Def_CalcAttrFunc_34,
 Def_CalcAttrFunc_Dogz, # 神兽35
 Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
 Def_CalcAttrFunc_DogzEquip, # 神兽装备37
 Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
-) = range(39)
-
+Def_CalcAttrFunc_GatherSoul, # 聚魂39
+Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
+Def_CalcAttrFunc_Coat, # 时装41
+Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
+Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43    -     废弃
+Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44    -     废弃
+Def_CalcAttrFunc_45,
+Def_CalcAttrFunc_Equip1, # 境界装备1阶 46
+Def_CalcAttrFunc_Equip2, # 境界装备2阶 47
+Def_CalcAttrFunc_Equip3, # 境界装备3阶 48
+Def_CalcAttrFunc_Equip4, # 境界装备4阶 49
+Def_CalcAttrFunc_Equip5, # 境界装备5阶 50
+Def_CalcAttrFunc_Equip6, # 境界装备6阶 51
+Def_CalcAttrFunc_Equip7, # 境界装备7阶 52
+Def_CalcAttrFunc_Equip8, # 境界装备8阶 53
+Def_CalcAttrFunc_Equip9, # 境界装备9阶 54
+Def_CalcAttrFunc_Equip10, # 境界装备10阶 55
+Def_CalcAttrFunc_Equip11, # 境界装备11阶 56
+Def_CalcAttrFunc_Equip12, # 境界装备12阶 57
+Def_CalcAttrFunc_Equip13, # 境界装备13阶 58
+Def_CalcAttrFunc_Equip14, # 境界装备14阶 59
+Def_CalcAttrFunc_Equip15, # 境界装备15阶 60
+) = range(61)
 
 # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
-CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, 
+CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
                       Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
-                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
+                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign
                       ]
 
 # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
@@ -4301,13 +4403,10 @@
 #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
 MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
 # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
-#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, 
-#                                                           Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
-#                                                           Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
-                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars],
-                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx],
+#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
+                            ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
+                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                             ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
-                            ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit],
                             ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
                             ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
                             ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign],
@@ -4318,14 +4417,31 @@
                             ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
                             ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad],
                             ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune],
-                            ShareDefine.Def_MFPType_Horcrux:[Def_CalcAttrFunc_Horcrux],
                             ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
                             ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
                             ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
+                            ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
                             ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
-                            ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
-                            # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
+                            ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
+                            ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
+                            # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
                             ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
+                            #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
+                            ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1],
+                            ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2],
+                            ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3],
+                            ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4],
+                            ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5],
+                            ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6],
+                            ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7],
+                            ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8],
+                            ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9],
+                            ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10],
+                            ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11],
+                            ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12],
+                            ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13],
+                            ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14],
+                            ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15],
                             ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                             }
 
@@ -4394,7 +4510,15 @@
 TriggerType_SummonDie,   #自身召唤兽死亡触发技能 60
 TriggerType_GiftReduceCD, # 天赋用的减CD 61
 TriggerType_ProDefValue, # 神兵护盾值下降时 62
-) = range(1, 63)
+TriggerType_LockHP, # 锁血触发技能 63
+TriggerType_BeLuckyHit, # 被会心一击触发技能 64
+TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
+TriggerType_ZhongjiZhansha, # 终极斩杀 66
+TriggerType_SuperHitSubLayer, # 暴击减层 67
+TriggerType_SuperHitSkipCD, # 暴击无冷却 68
+TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
+TriggerType_4074PerValue, # 特殊效果的加成 70
+) = range(1, 71)
 
 
 # NPC功能类型定义
@@ -4449,58 +4573,10 @@
 ShareDefine.PlayerJob_Max : TYPE_CHAPLAIN,         #魔剑对应魔剑系
 }
 
-#跨服服务器广播类型, 与GameServer一致
-(
-Def_PreeSetPlayer,                  #添加跨服预选赛参赛人员 0
-Def_PreeSetBattleInfo,              #添加跨服预选赛对战表1
-Def_PreeBattleIDOver,               #每场跨服预选赛的结果2
-Def_SetPlayer,                      #添加参赛人员3
-Def_SetBattleInfo,                  #添加跨服预选赛对战表4
-Def_BattleIDOver,                   #每场跨服预选赛的结果5
-Def_PlayerChange,                   #人员表信息变更6
-Def_EliminationReword,              #万国淘汰赛参数奖励7
-Def_MergeServerOpenActionDay,       #万国开启的活动到现在的天数8
-Def_MergeServerOpenActionState,     #万国开启的活动状态9
-Def_MergeWarStartTime,              #万国活动激活时间10
-Def_MergeDictKeyValue,              #跨服GameWorld字典key值11
-Def_MergeBossKilled,                #跨服boss单boss击杀结果12
-Def_MergeBossResult,                #跨服boss结果13
-Def_MergePKMatchResult,             #跨服PK匹配信息14
-Def_MergePKReadyOKRoomList,         #跨服PK已准备好的房间列表15
-Def_MergePKSyncBillboard,           #跨服PK同步排行榜16
-Def_MergePKLuckyItem,               #跨服PK同步排行榜17
-Def_MergePKActionState,             #跨服PK活动状态变更18
-Def_MergePKTopPlayerView,           #跨服PK活动高手榜玩家展示信息19
-Def_RecoverMergePKWinCost,          #跨服PK恢复连胜扣费信息20
-Def_MergeWorldNotify,               #跨服全服广播21
-Def_MergeLoudspeaker,               #跨服全服喇叭22
-Def_MergePKKing,                    #跨服王者争霸23
-Def_MergePKUnNotifyOverInfo,        #跨服PK未同步的PK结果24
-Def_MergeOnLinePlayer,              #跨服在线玩家25
-Def_Merge26,                        #26
-Def_MergePlayerEvent,               #跨服玩家事件27
-Def_MaxType, 
-) = range(29)
-
-#子服务器发送信息到跨服服务器, 与GameServer一致
-(
-Def_RequestMergePKMatch,            #跨服PK匹配请求0
-Def_CancelMergePKMatch,             #跨服PK取消匹配1
-Def_MergePKPrepareOK,               #跨服PK准备完毕2
-Def_SendGMCMD,                      #发送GM命令3
-Def_RecoverMergePKWin,              #跨服PK恢复连胜4
-Def_SendMergeLoudspeaker,           #发送跨服喇叭5
-Def_ClientServerInitOK,             #跨服子服启动成功6
-) = range(7)
-
 #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
-(
-Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
-Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
-Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
-Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战);
-Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启;
-) = range(5)
+#(
+#
+#) = range(0)
 
 ##==================================================================================================
 #游戏消费点类型定义
@@ -4545,6 +4621,11 @@
 Def_Cost_WishingWell, # 许愿池刷新
 Def_Cost_GodWeapon, # 神兵
 Def_Cost_FBHelpBattle, # 副本助战
+Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
+Def_Cost_CrossRealmPK, # 跨服PK
+Def_Cost_LuckyTreasure, #幸运鉴宝
+Def_Cost_MysteryShopRefresh, # 神秘商店刷新
+Def_Cost_AuctionBid, # 拍卖行竞价
 #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
 Def_Cost_RefreshArrestTask, # 刷新悬赏任务
 Def_Cost_OffLineExp, # 兑换离线经验
@@ -4552,10 +4633,6 @@
 Def_Cost_FinishTruck, # 完成镖车
 Def_Cost_RefreshTimeShop, # 刷新神秘商店
 Def_Cost_OpenNoble, # 开通贵族
-Def_Cost_BuyMergePKCnt, # 购买跨服PK次数
-Def_Cost_RecoverMergePKWin, # 恢复跨服PK连胜
-Def_Cost_MergeKingSupport, # 押注
-Def_Cost_MergeKingBribe, # 贿赂
 Def_Cost_HighLadder, # 天梯竞技场
 Def_Cost_Reincarnation, # 转生
 Def_Cost_BuyStallItem, # 购买摆摊物品
@@ -4565,24 +4642,24 @@
 Def_Cost_Trade, # 交易
 Def_Cost_Rename, # 改名
 Def_Cost_SkillLvUp, # 技能升级
-) = range(2000, 2000 + 59)
+) = range(2000, 2000 + 60)
 
 Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
 
 # 消费返利不处理的消费类型列表
 CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
-                          Def_Cost_Unknown, "GMSetMoney", "Warehouse"]
+                          Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
 CostProfit_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
-                       "GMSetMoney", "Warehouse"]
+                       "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
 
 # 消费VIP不处理的消费类型列表
 CostVIP_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
-                    "GMSetMoney", "Warehouse"]
+                    "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
 
 # 可在跨服中消费的类型列表
 MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
 #内部仙玉不能用的消费类型列表
-UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket]
+UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
 # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
 # 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
 #     .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
@@ -4611,10 +4688,6 @@
 Def_Cost_RefreshArrestTask:"RefreshArrestTask",
 Def_Cost_RefreshTimeShop:"RefreshTimeShop",
 Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
-Def_Cost_BuyMergePKCnt:"BuyMergePKCnt",
-Def_Cost_RecoverMergePKWin:"RecoverMergePKWin",
-Def_Cost_MergeKingSupport:"MergeKingSupport",
-Def_Cost_MergeKingBribe:"MergeKingBribe",
 Def_Cost_GM:"GM",
 Def_Cost_BourseBuy:"BourseBuy",
 Def_Cost_BourseCharge:"BourseCharge",
@@ -4652,6 +4725,11 @@
 Def_Cost_WishingWell:"WishingWell",
 Def_Cost_GodWeapon:"GodWeapon",
 Def_Cost_FBHelpBattle:"FBHelpBattle",
+Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
+Def_Cost_CrossRealmPK:"CrossRealmPK",
+Def_Cost_LuckyTreasure:"LuckyTreasure",
+Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
+Def_Cost_AuctionBid:"AuctionBid",
 }
 ## -----------------------------------------------------
 
@@ -4681,9 +4759,12 @@
 Def_GiveMoney_StallItem, # 摆摊
 Def_GiveMoney_Trade, # 交易
 Def_GiveMoney_Truck, # 运镖
-Def_GiveMoney_FreeGoods, # 极品白拿 25
-Def_GiveMoney_BindJadeWheel, # 绑玉转盘
-) = range(1000, 1000 + 26)
+Def_GiveMoney_FreeGoods, # 极品白拿 
+Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
+Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
+Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
+Def_GiveMoney_AuctionGain, #拍卖获得利润
+) = range(1000, 1000 + 29)
 
 Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
 
@@ -4715,6 +4796,9 @@
 Def_GiveMoney_Truck:"Truck",
 Def_GiveMoney_FreeGoods:"FreeGoods",
 Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
+Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
+Def_GiveMoney_AuctionBidReturn:"AuctionBidReturn",
+Def_GiveMoney_AuctionGain:"AuctionGain",
 }
 
 ##==================================================================================================
@@ -4741,7 +4825,8 @@
 ItemGive_Refine, # 炼丹
 ItemGive_Chests, # 宝箱
 ItemGive_TrialExchange, # 宗门兑换
-) = range(1000, 1000 + 20)
+ItemGive_LuckyTreasure, #幸运鉴宝
+) = range(1000, 1000 + 21)
 
 # 物品获得类型对应信息 {类型:eventName, ...}
 ItemGiveTypeDict = {
@@ -4765,6 +4850,7 @@
                     ItemGive_Refine:"Refine",
                     ItemGive_Chests:"Chests",
                     ItemGive_TrialExchange:"TrialExchange",
+                    ItemGive_LuckyTreasure:"LuckyTreasure",
                     }
 
 ## 物品扣除类型定义,与获得类型不重复,类型定义为 2000 ~ 2999
@@ -4804,7 +4890,12 @@
 ItemDel_AddKillBossCnt, # 增加BOSS可击杀次数 32
 ItemDel_DogzEquipPlus, # 神兽装备强化
 ItemDel_ChatBubbleBox, # 激活聊天气泡框
-) = range(2000, 2000 + 35)
+ItemDel_GatherSoul, # 聚魂分解
+ItemDel_CoatDecompose, # 时装分解
+ItemDel_ZhuXianDecompose, # 诛仙装备分解
+ItemDel_EquipStarUp, # 装备升星
+ItemDel_EquipPlusEvolve, # 装备强化进化
+) = range(2000, 2000 + 40)
 
 # 物品扣除类型对应信息 {类型:eventName, ...}
 ItemDelTypeDict = {
@@ -4842,6 +4933,12 @@
                    ItemDel_AddFBCnt:"AddFBCnt",
                    ItemDel_AddKillBossCnt:"AddKillBossCnt",
                    ItemDel_DogzEquipPlus:"DogzEquipPlus",
+                   ItemDel_ChatBubbleBox:"ChatBubbleBox",
+                   ItemDel_GatherSoul:"GatherSoul",
+                   ItemDel_CoatDecompose:"CoatDecompose",
+                   ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
+                   ItemDel_EquipStarUp:"EquipStarUp",
+                   ItemDel_EquipPlusEvolve:"EquipPlusEvolve",
                    }
 
 ##==================================================================================================
@@ -4944,7 +5041,7 @@
 VIPPrivilege_FamilyGoldPack,    #23 仙盟钻石红包
 VIPPrivilege_BoursePwd,    #24 集市上架使用密码
 VIPPrivilege_25,    #25 封魔坛购买次数 - 副本总表统一处理
-VIPPrivilege_BoursePwd,    #26 VIP被动技能孔——VIP4专属被动技能孔
+VIPPrivilege_26,    #26 VIP被动技能孔——VIP4专属被动技能孔
 VIPPrivilege_BOSSHomeKillLimit,    #27 BOSS之家疲劳值上限
 VIPPrivilege_FMTDouble,    #28 封魔坛双倍击杀
 VIPPrivilege_29,    #29 娲皇遗迹购买次数 - 副本总表统一处理
@@ -4953,7 +5050,8 @@
 VIPPrivilege_32,    #32 封魔坛自动挑战
 VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
 VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
-) = range(1, 35)
+VIPPrivilege_35,    #35 诛仙BOSS购买次数 - 副本总表统一处理
+) = range(1, 36)
 
 
 (
@@ -4976,10 +5074,11 @@
 ntPet,
 ntTouchKill, #触碰后自杀类 17
 ntUndeath, #不死类型 18
-ntRobot, #上古战场机器人类型 19
+ntDestructible, #场景内可破坏的 19
 ntHelpBattleRobot, #助战机器人 20
+ntRobot, #机器人21
 ntMax
-) = range(22)
+) = range(23)
 
 
 (Def_SkillFuncType_Common, #0为通用技能
@@ -4995,7 +5094,8 @@
 Def_SkillFuncType_SkillRoll,  #10为翻滚    服务端未用到
 Def_SkillFuncType_RealmSuppress,  #11为境界压制 目前是NPC在用
 Def_SkillFuncType_Dogz,     #12 神兽技能
-) = range(13)
+Def_SkillFuncType_ZhuXian,     #13 诛仙技能
+) = range(14)
 
 # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
 Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal     ,  #平凡小怪 0    # c++ 定义为普通NPC视野刷新
@@ -5035,11 +5135,14 @@
 GoldInvestType_Month, # 月卡投资
 GoldInvestType_VIP, # vip投资
 GoldInvestType_Gold, # 仙玉投资
-) = range(1,3+1)
+GoldInvestType_Gold2, # 仙玉投资2
+GoldInvestType_Gold3, # 仙玉投资3
+) = range(1,5+1)
 
 #可以循环投资的类型
 CanRepeatInvestType = [GoldInvestType_Month, GoldInvestType_VIP]
-
+#仙玉投资类型
+InvestGoldTypeList = [GoldInvestType_Gold, GoldInvestType_Gold2, GoldInvestType_Gold3]
 
 #前端特殊新手引导存储标记
 GuideState_BZZDShow = 202
@@ -5070,8 +5173,10 @@
 tttFBAddTime, # 可挑战下一关倒计时 6
 tttDeadTime, # 死亡倒计时(古神禁地) 7
 tttPickupItem, # 拾取物品倒计时 8
+tttWaitPlayer, # 等待对手倒计时 9
+tttPlayerLeave, # 对手掉线倒计时 10
 tttMax,
-) = range(10)
+) = range(12)
 
 Def_FBPickupItemTime = 30000
 
@@ -5093,7 +5198,7 @@
 Def_RewardType_XBXZ, # 仙宝寻主奖励6
 Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
 Def_RewardType_GoldGiftFirst, # 首充礼包奖励8
-Def_RewardType_MWSoulAward, # 法宝之魂奖励9
+Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
 Def_RewardType_FreeGoods, # 极品白拿10
 Def_RewardType_CostRebate, # 消费返利11
 Def_RewardType_BossReborn, # BOSS复活12
@@ -5104,7 +5209,14 @@
 Def_RewardType_OpenFunc, # 功能开启奖励17
 Def_RewardType_TotalRecharge, # 累计充值奖励18
 Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19
-)= range(20)
+Def_RewardType_WeekPartyAct, # 领取周狂欢活动奖励20
+Def_RewardType_WeekPartyPoint, # 领取周狂欢积分奖励21
+Def_RewardType_ActLoginAwardAct, # 领取登录奖励活动奖励22
+Def_RewardType_NewFairyCRecharge, # 新仙界盛典充值大礼23
+Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24
+Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25
+Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26
+)= range(27)
 
 
 #boss复活相关活动定义
@@ -5141,6 +5253,63 @@
 Def_PPAct_VIPBoss,  #vipBOSS 13
 ) = range(1, 13+1)
 
+#周狂欢活动定义
+WeekPartyActIDList = (
+Def_WPAct_RunTask, #师门悬赏 1
+Def_WPAct_XJMJ, #仙境秘境 2
+Def_WPAct_KirinHome, #麒麟之府 3
+Def_WPAct_QueenRelices, #娲皇遗迹 4
+Def_WPAct_IceLode, #冰晶矿脉 5
+Def_WPAct_Tower, #符印塔 6
+Def_WPAct_WorldBOSS, #世界boss 7
+Def_WPAct_BOSSHome, #boss之家 8
+Def_WPAct_FMT, #封魔坛 9
+Def_WPAct_GodArea, #古神禁地 10
+Def_WPAct_CrossPK, #跨服pk 11
+Def_WPAct_Recharge, #充值X仙玉 12
+Def_WPAct_GiftBag,  #购买限时礼包 13
+Def_WPAct_FamilyRobBoss, #boss争夺战 14
+Def_WPAct_SWRH, #守卫人皇 15
+Def_WPAct_ElderBattlefield, #上古战场 16
+Def_WPAct_ChaosDemon, #混乱妖域 17
+Def_WPAct_XMZZ, #仙魔之争 18
+Def_WPAct_FamilyWar,  #仙魔联赛 19
+Def_WPAct_Login,  #每日登录 20
+Def_WPAct_Horse,  #激活某只坐骑 21
+Def_WPAct_Pet,  #激活某只灵宠 22
+Def_WPAct_Dogz,  #出战某只神兽 23
+Def_WPAct_Stone,  #宝石总等级 24
+Def_WPAct_GodWeapon,  #神兵总等级 25
+Def_WPAct_Rune,  #穿戴某品质符印 26
+Def_WPAct_Pray,  #祈愿 27
+) = range(1, 27+1)
+
+#可提前完成的周狂欢活动
+AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]
+
+#登录奖励活动定义
+LoginAwardActIDList = (
+Def_LoginAct_Login,  #每日登录1
+Def_LoginAct_Pray, #祈愿2
+Def_LoginAct_TowerSweep, #符印塔扫荡 3
+Def_LoginAct_KirinHome, #麒麟之府 4
+Def_LoginAct_RunTask, #师门悬赏5
+Def_LoginAct_XJMJ, #仙境秘境 6
+Def_LoginAct_FMT, #封魔坛7
+Def_LoginAct_MunekadoTrial, #宗门试炼8
+Def_LoginAct_FamilyParty, #仙盟宴会9
+Def_LoginAct_WorldBOSS, #世界boss 10
+Def_LoginAct_QueenRelices, #娲皇遗迹 11
+Def_LoginAct_IceLode, #冰晶矿脉 12
+Def_LoginAct_GodArea, #古神禁地 13
+Def_LoginAct_ZhuXianTower, #诛仙塔挑战 14
+Def_LoginAct_ZhuXianBOSS, #诛仙boss 15
+Def_LoginAct_Alchemy, #炼丹 16
+Def_LoginAct_EquipPlus, #强化 17
+Def_LoginAct_EquipWash, #洗炼 18
+) = range(1, 18+1)
+
+
 # 套装枚举,普通套装,强化套装
 (EquipSuitType_Normal,
 EquipSuitType_Plus,
@@ -5154,4 +5323,31 @@
 Rune_Source_Unkown,         # 老号未知 0
 Rune_Source_Default,        # 默认 1
 Item_Source_Compound,       # 符印合成 2
-) = range(3)
\ No newline at end of file
+) = range(3)
+
+(
+PowerDownType_Rune, #符印替换
+PowerDownType_LVUP, #人物升级
+PowerDownType_EquipChange, #装备替换
+PowerDownType_StoneChange, #宝石替换
+PowerDownType_Suit, #套装合成
+PowerDownType_EquipWash, #洗练
+PowerDownType_Title, #称号过期
+PowerDownType_Dogz, #神兽召回
+PowerDownType_ResetPoint, #洗点
+PowerDownType_ResetTalent, #大师天赋重置
+PowerDownType_GatherSoul, #聚魂替换
+) = range(11)
+FightPowerDownRecordDict = {
+    PowerDownType_Rune:'Rune',
+    PowerDownType_LVUP:'LVUP',
+    PowerDownType_EquipChange:'EquipChange',
+    PowerDownType_StoneChange:'StoneChange',
+    PowerDownType_Suit:'Suit',
+    PowerDownType_EquipWash:'EquipWash',
+    PowerDownType_Title:'DelTitle',
+    PowerDownType_Dogz:'DogzState',
+    PowerDownType_ResetPoint:'ResetPoint',
+    PowerDownType_ResetTalent:'ResetTalent',
+    PowerDownType_GatherSoul:'GatherSoul',
+    } 
\ No newline at end of file

--
Gitblit v1.8.0