From 637e783b5caca75b201e1dffd54b89bd7b37bb0c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 26 三月 2019 16:09:53 +0800 Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(增加竞价时间通知) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 928 +++++++++++++++++++++++++++++++++++---------------------- 1 files changed, 562 insertions(+), 366 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 4bd73c9..f08f5e4 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -68,27 +68,29 @@ Def_BuffValue_Count = 3 # buff记录的value个数 #游戏对象属性-------------------------------------------- -Def_Calc_AllAttrType_MAX = 130 +Def_Calc_AllAttrType_MAX = 125 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划 TYPE_Calc_AttrList = ( #基础属性 -TYPE_Calc_AttrCurSTR, # 力量 1 -TYPE_Calc_AttrCurPNE, # 灵力(智力) 2 -TYPE_Calc_AttrCurPHY, # 身法(敏捷) 3 -TYPE_Calc_AttrCurCON, # 体质 4 +TYPE_Calc_Metal, # 金 1 +TYPE_Calc_Wood, # 木 2 +TYPE_Calc_Water, # 水 3 +TYPE_Calc_Fire, # 火 4 +TYPE_Calc_Earth, # 土 5 #战斗属性 -TYPE_Calc_AttrHP, # 当前HP 5 -TYPE_Calc_AttrMP, # 当前MP 6 -TYPE_Calc_AttrMaxHP, # 最大血量 7 -TYPE_Calc_AttrMaxMP, # 最大魔法值 8 -TYPE_Calc_AttrATKMin, # 最小攻击力 9 -TYPE_Calc_AttrATKMax, # 最大攻击力 10 -TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 11 #废弃:NPC表字段代表境界 -TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 12 #废弃 -TYPE_Calc_AttrDEF, # 防御力 13 -TYPE_Calc_AttrHit, # 命中 14 -TYPE_Calc_AttrMiss, # 闪避 15 +TYPE_Calc_AttrMaxHP, # 最大血量 6 +TYPE_Calc_AttrMaxMP, # 最大魔法值 7 +TYPE_Calc_AttrDEF, # 防御力 8 +TYPE_Calc_AttrHit, # 命中 9 +TYPE_Calc_AttrMiss, # 闪避 10 +TYPE_Calc_AttrATKMin, # 最小攻击力 11 +TYPE_Calc_AttrATKMax, # 最大攻击力 12 +TYPE_Calc_AttrHP, # 当前HP 13 +TYPE_Calc_AttrMP, # 当前MP 14 +#TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 #废弃:NPC表字段代表境界 +#TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 #废弃 +TYPE_Calc_Luck, # 气运 15 TYPE_Calc_AttrSpeed, # 移动速度 16 TYPE_Calc_AttrAtkSpeed, # 攻击速度 17 @@ -188,12 +190,6 @@ TYPE_Calc_BaseDefAddPer, # 基础防御百分比 TYPE_Calc_BaseHitAddPer, # 基础命中百分比 TYPE_Calc_BaseMissAddPer, # 基础闪避百分比 -TYPE_Calc_HorcruxBasePer, # 魂器基础百分比 -TYPE_Calc_EquipBaseAddPer, # 装备基础百分比 105 -TYPE_Calc_WeaponAtkAddPer, # 武器基础攻击百分比 -TYPE_Calc_RelicsAtkAddPer, # 圣器基础攻击百分比 -TYPE_Calc_ArmorMaxHPAddPer, # 防具基础生命百分比 -TYPE_Calc_ArmorDefAddPer, # 防具基础防御百分比 TYPE_Calc_GodWeaponMaxHPPer, # 神兵生命百分比 110 TYPE_Calc_GodWeaponAtkPer, # 神兵攻击百分比 TYPE_Calc_StoneMaxHPPer, # 宝石生命百分比 @@ -214,6 +210,7 @@ TYPE_Calc_WingHPPer, # 翅膀生命百分比 TYPE_Calc_SuiteBasePer, # 套装基础属性百分比 TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比 +TYPE_Calc_ProDef, # 当前防护值 130 ) = range(1, Def_Calc_AllAttrType_MAX) @@ -261,8 +258,13 @@ Def_ItemID_RealmPoint = 24 # 直接给修行点 Def_ItemID_BossReborn = 21 # 直接给boss复活点 Def_ItemID_Ysog = 4306 # 直接给符印融合石 +Def_ItemID_SoulDust = 700 # 直接给魂尘 +Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片 +Def_ItemID_SoulCore = 702 # 直接给核心环 +Def_ItemID_Honor = 2141 # 直接给荣誉 Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, - Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog] + Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog, + Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor] #--------------------------------------------------------------------- #写死的物品类型都放这边 Def_ItemType_All = -1 #所有类型 @@ -312,6 +314,9 @@ Def_ItemType_FamilyBossFood = 50 #仙盟兽粮 Def_ItemType_SuccessItem = 53 # 用于完成成就的物品,不存在背包 Def_ItemType_ResetAttrPoint = 59 #洗点卷轴 使用后将某个属性一定值变为未分配属性 +Def_ItemType_GatherSoulExp = 61 #聚魂精华材料 +Def_ItemType_GatherSoul = 62 #普通聚魂 +Def_ItemType_GatherSoulCore = 63 #聚魂核心 Def_ItemType_DogzEquipExp = 70 # 神兽装备经验 @@ -329,23 +334,38 @@ Def_ItemType_retBelt = 105 #5 腰带 Def_ItemType_retTrousers = 106 #6 裤子 Def_ItemType_retShoes = 107 #7 鞋子 -Def_ItemType_retNeck = 108 #8 项链 -Def_ItemType_retFairyCan = 109 #9 仙器 -Def_ItemType_retFairyCan2 = 110 #10 仙器 -Def_ItemType_retWing = 111 #11 翅膀 -Def_ItemType_retGuard = 112 #12 守护 -Def_ItemType_retBaldric1 = 113 #13 佩饰 -Def_ItemType_retBaldric2 = 114 #14 佩饰 -Def_ItemType_retBaldric3 = 115 #15 佩饰 -Def_ItemType_retBaldric4 = 116 #16 佩饰 -Def_ItemType_retBaldric5 = 117 #17 佩饰 -Def_ItemType_retBaldric6 = 118 #18 佩饰 +Def_ItemType_retGlove = 108 #8 手套 +Def_ItemType_retNeck = 109 #9 项链 +Def_ItemType_retFairyCan = 110 #10 仙器1 +Def_ItemType_retFairyCan2 = 111 #11 仙器2 +Def_ItemType_retJade = 112 #12 玉佩 +Def_ItemType_retWing = 113 #13 翅膀 +Def_ItemType_retGuard1 = 114 #14 守护1 +Def_ItemType_retGuard2 = 115 #15 守护2 +Def_ItemType_retPeerlessWeapon = 116 #16 绝世武器 +Def_ItemType_retPeerlessWeapon2 = 117 #17 绝世副手 Def_ItemType_DogzEquipHorn = 119 # 神兽兽角 Def_ItemType_DogzEquipEye = 120 # 神兽魔眼 Def_ItemType_DogzEquipTooth = 121 # 神兽獠牙 Def_ItemType_DogzEquipClaw = 122 # 神兽兽爪 Def_ItemType_DogzEquipScute = 123 # 神兽鳞甲 +Def_ItemType_AddCrossRealmPKCnt = 127 #增加跨服PK次数 + +Def_ItemType_ZXCloak = 128 # 诛仙披风 +Def_ItemType_ZXMask = 129 # 诛仙面具 +Def_ItemType_ZXGlove = 130 # 诛仙手套 +Def_ItemType_ZXRuyi = 131 # 诛仙如意 +Def_ItemType_ZXPendant = 132 # 诛仙吊坠 +Def_ItemType_ZXRing = 133 # 诛仙戒指 +Def_ItemType_ZXWeapon1 = 134 # 诛仙剑1 +Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2 +Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3 +Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4 +Def_ItemType_ZhuXianStuff = 138 # 诛仙材料 + +Def_ItemType_DogzStuff = 139 # 神兽材料 +Def_ItemType_ZhuXianStone = 140 # 诛仙宝石 #以下定义物品类型下次删除 Def_Item_Type_Horse = 1000036 #坐骑 @@ -353,23 +373,19 @@ #虚拟背包最大格子数 功能配置表对应的key Def_VPackCnt_Dict = { ShareDefine.rptRune:'RunePackageNum', + ShareDefine.rptGatherSoul:'GatherSoulPackCount', } - -#虚拟背包可以放入的物品字典 -Def_PackItemTypeList_Dict = { -ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp], -ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye, - Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute], - } def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem): ## 获取物品类型对应存放的默认背包类型 if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]: #寻宝背包、临时背包不做处理 return defaultPack + import IpyGameDataPY + Def_PackItemTypeList_Dict = IpyGameDataPY.GetFuncEvalCfg("PutInItemPack", 1, {}) for pack, itemTypeList in Def_PackItemTypeList_Dict.items(): if itemType in itemTypeList: - return pack + return int(pack) return defaultPack # 部位对应装备类型列表 @@ -381,17 +397,14 @@ ShareDefine.retBelt:[Def_ItemType_retBelt], ShareDefine.retTrousers:[Def_ItemType_retTrousers], ShareDefine.retShoes:[Def_ItemType_retShoes], + ShareDefine.retGlove:[Def_ItemType_retGlove], ShareDefine.retNeck:[Def_ItemType_retNeck], - ShareDefine.retFairyCan:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2], - ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2], + ShareDefine.retFairyCan:[Def_ItemType_retFairyCan], + ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2], + ShareDefine.retJade:[Def_ItemType_retJade], ShareDefine.retWing:[Def_ItemType_retWing], - ShareDefine.retGuard:[Def_ItemType_retGuard], - ShareDefine.retBaldric1:[Def_ItemType_retBaldric1], - ShareDefine.retBaldric2:[Def_ItemType_retBaldric2], - ShareDefine.retBaldric3:[Def_ItemType_retBaldric3], - ShareDefine.retBaldric4:[Def_ItemType_retBaldric4], - ShareDefine.retBaldric5:[Def_ItemType_retBaldric5], - ShareDefine.retBaldric6:[Def_ItemType_retBaldric6], + ShareDefine.retGuard1:[Def_ItemType_retGuard1], + ShareDefine.retGuard2:[Def_ItemType_retGuard2], } #--------------------------------------------------------------------- #写死的物品效果ID都放这边------请按数值顺序存放 @@ -422,9 +435,14 @@ Def_Effect_AddMagicWeaponUpExp = 236 # 增加法宝升星经验 A值法宝ID B值X经验 Def_Effect_ChatBubbleBox = 237 # 激活聊天气泡框,A值气泡框ID Def_Effect_ItemGiveRealmPoint = 238 #使用道具给予修行点 +Def_Effect_ItemGiveSoulDust = 239 # 使用道具给予魂尘 +Def_Effect_ItemGiveSoulSplinters = 240 # 使用道具给予聚魂碎片 +Def_Effect_ItemGiveSoulCore = 241 #使用道具给予核心环 +Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉 +Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分 +Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分 #----以下未使用或代码依然存在的--- Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋 -Def_Effect_ItemGiveHonorPoint = 1922 #使用道具给予荣誉积分 Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华 Def_Effect_ItemGiveRuneSplinters = 1926 #使用道具给予符印碎片 Def_Effect_SuiteMark = 2838 #用于标示套装装备,过滤等使用 @@ -479,19 +497,6 @@ Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数 #写死的物品效果都放这边 - -#增加%d伤害值,其中a值为最小伤害值,b值为最大伤害值 -Def_Effect_AddAtk = ShareDefine.Def_Effect_AddAtk -#增加%d防御值 -Def_Effect_Def = ShareDefine.Def_Effect_Def -#增加%d力量 -Def_Effect_STR = ShareDefine.Def_Effect_STR -#增加%d真元 -Def_Effect_PNE = ShareDefine.Def_Effect_PNE -#增加%d筋骨 -Def_Effect_PHY = ShareDefine.Def_Effect_PHY -#增加%d体魄 -Def_Effect_CON = ShareDefine.Def_Effect_CON #立刻恢复%d的HP(单次恢复) Def_Effect_AddHP_Once = 207 @@ -552,15 +557,17 @@ #写死的技能效果ID--------------------------------------------------------------------- Def_Skill_Effect_AddAtkByHP = 503 # 每损失XX血量增加攻击XX,最高攻击加成XX -Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾 +Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值 Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比 Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害 +Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害 Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪) Def_Skill_Effect_Attack = 1010 #攻击计算 Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数,B值层数处理方式0递增1递减 Def_Skill_Effect_MasterBuff = 1012 # 主从技能(同步buff持续时间) Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性 Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子 +Def_Skill_Effect_ReCD = 1016 # 重置CD Def_Skill_Effect_RandWarn = 1061 # 随机预警 Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害 Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害 @@ -614,7 +621,7 @@ #---------需要记录在buff管理器中的效果ID,主要用于查找用--------------------------- -Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ] +Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood] #------------------------------------------------------------------------- #基础属性效果ID @@ -710,7 +717,7 @@ Def_SkillID_PetSignDay = 47111 # 灵宠签到属性技能, 单次签到的加成 Def_SkillID_LFZ = 47100 # 龙凤镯技能(打怪概率经验加成) Def_SkillID_HorsePetRobBossKillCntBuff = 21020 # 骑宠的怨念buff - +Def_SkillID_RealmBuff = 6100 # 境界经验buff Def_SkillID_FamilyWar_CWinBuff = 22101 # 仙盟联赛 - 连胜buff, 由连胜次数决定等级 Def_SkillID_FamilyWar_JoinBuff = 22131 # 仙盟联赛 - 参与buff, 由人数决定等级 @@ -756,7 +763,10 @@ Def_HurtType_Miss, # 闪避 9 Def_HurtType_Immune, # 免疫 10 Def_HurtType_RealmSupress, # 境界压制 11 -) = range(1, 12) +Def_HurtType_Zhansha, # 斩杀 12 +Def_HurtType_Zhuxian, # 诛仙一击 13 +Def_HurtType_ZhognjiZhansha, # 终极斩杀 14 +) = range(1, 15) #Def_HurtType_SuckBlood, # 吸血 ( @@ -768,13 +778,13 @@ Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1) #装备类型 -Def_EquipItemType = xrange(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) - -#武器类型 -Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2] +Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1) #神兽装备类型 Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1) + +#诛仙装备类型 +Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1) # 技能造成实质性伤害的类型 Def_RealAttack_Type = [Def_HurtType_Normal, # 普通伤害 1 @@ -808,6 +818,8 @@ #大额度交易记录 Def_LargeTrade_Gold = 50 * 1000 Def_LargeTrade_Silver = 1000 * 1000 +#初始化装备背包格子数 +Def_PackCnt_Equip = 130 #主角交易栏最大格数 Def_PlayerTradeMaxItemCount = 20 #主角刚登陆游戏开启背包格子数 @@ -834,6 +846,10 @@ Def_PackCnt_DogzItem = 100 #初始化神兽装备格子数 Def_PackCnt_DogzEquip = 100 +#初始化诛仙背包格子数 +Def_PackCnt_ZhuXianItem = 100 +#初始化诛仙装备格子数 +Def_PackCnt_ZhuXianEquip = 12 #初始化装备栏2 Def_PackCnt_Equip2 = 0 #初始化回收站 @@ -1077,6 +1093,8 @@ ShareDefine.rptPet, ShareDefine.rptDogzItem, ShareDefine.rptDogzEquip, + ShareDefine.rptZhuXianItem, + ShareDefine.rptZhuXianEquip, ] #装备可强化背包列表 @@ -1442,7 +1460,7 @@ #自动恢复计算间隔 Def_HPRestoreInterval = 5000 #允许重置的背包索引 -Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure] +Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptZhuXianItem] #仓库分页个数 Def_ItemReset_WarehousePageCnt = 56 #玩家捡起物品的距离 8 @@ -1701,8 +1719,6 @@ Def_Player_RequestAddFamilyMaxCnt = 200 #玩家申请加入家族的最大数量 (目前无限制 配个大的数值) #-------------------------------#副本相关#------------------------ -# 跨服中转地图ID -Def_MergeTransMapID = 12075 #创角新手村地图ID列表 Def_CreatRoleMapIDList = [10000] #PK周赛 @@ -1768,15 +1784,37 @@ Def_FBMapID_SealDemon = 52010 #单人封魔坛 Def_FBMapID_SealDemonEx = 52020 - +#诛仙BOSS +Def_FBMapID_ZhuXianBoss = 31380 +#诛仙塔 +Def_FBMapID_ZhuXianTower = 31370 #仙魔之争 Def_FBMapID_XMZZ = 31010 #神兽副本 Def_FBMapID_Dogz = 21110 +#聚魂副本 +Def_FBMapID_GatherSoul = 31340 +#跨服竞技场 +Def_FBMapID_CrossRealmPK = 32010 +#跨服蓬莱仙境 +Def_FBMapID_CrossPenglai = 32020 +#多仙盟Boss +Def_FBMapID_AllFamilyBoss = 31260 +#骑宠Boss +Def_FBMapID_HorsePetBoss = 31200 + +#注册上传跨服服务器数据后直接进入跨服服务器的地图 +RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai] +#跨服地图 +Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai] +#跨服分区对应地图配置表名 +Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap", + } + #副本关闭时未拾取的物品邮件发放给玩家 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府 Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, - Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx] + Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss] #金钱不掉物品直接给玩家的地图 Def_GiveMoneyMapIDList = [] @@ -1784,13 +1822,13 @@ # 副本中玩家下线就被踢出 Def_DisconnectExit_FBID = [] #会有阵营的地图 -Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar] +Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossRealmPK] # 进入副本需要根据请求lineID动态分配虚拟分线属性的地图 Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield] # 进入副本需要发送到GameServer的地图 -Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar] + Def_MapID_LineIDToPropertyID +Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320 #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx, @@ -1798,13 +1836,13 @@ # + Def_FBMapID_ClearDevil # 刷新标识点在无玩家的情况下也需要刷新的地图 -Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome] +Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] # 可重复进的副本 -Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield] +Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss] # 无玩家时不自动关闭的自伸缩副本 -Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap] +Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul] # 不可切换PK模式的地图 Def_CanNotChangeAtkModelMap = [] @@ -1859,7 +1897,12 @@ 'Guard':[Def_FBMapID_Guard], #守护副本 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争 - 'Dogz':[Def_FBMapID_Dogz], #神兽副本 + 'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场 + 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本 + 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS + 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔 + 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS + 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS } #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull @@ -1873,6 +1916,7 @@ Def_FB_NotifyFBHelpTick = 'NotifyFBHelpTick' # 广播副本帮助信息tick Def_FB_NPCStrengthenAverageLV = 'NPCStrengthenAverageLV' # 当前线路成长NPC平均等级 Def_FB_NPCStrengthenMaxLV = 'NPCStrengthenMaxLV' # 当前线路成长NPC最大等级 +Def_FB_NPCStrengthenMinLV = 'NPCStrengthenMinLV' # 当前线路成长NPC最小等级 Def_FB_NPCStrengthenPlayerCnt = 'NPCStrengthenPlayerCnt' # 当前线路成长NPC对应玩家数 Def_FB_TeamPlayerCount = 'TeamPlayerCount' # 组队副本参与玩家数 - 非实时人数,只是进入时的那个人数 Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率 @@ -1918,6 +1962,9 @@ Def_RMark_HasRefreshPoint = 'RMark_HasRefreshPoint_%s' #该点是否已经刷新 参数 刷怪点在地图中的索引 Def_RMark_TimePassCnt = 'Def_RMark_TimePassCnt' #时间超过刷新个数 Def_RMark_RefreshStep = 'Def_RMark_RefreshStep' #刷怪波数 + +Def_RMark_RandomRefreshNPCTick = 'RandomRefreshNPCTick' # 地图自定义随机刷怪,上次检查时间 +Def_RMark_RandomRefreshNPCNumTime = 'RandomRefreshNPCNumTime_%s' # 地图自定义随机刷怪,刷怪编号上次检查时间,参数(编号) Map_FBDict_NotifyOpen = "Map_FB_NTOpen" # 副本开启提示 Map_FBDict_NotifyStart = "Map_FB_NTStart" # 副本开始提示 @@ -2151,9 +2198,6 @@ 1000 * 60 * 10, #玩家称号时效 400, #吸血 400, #吸蓝 - 1000 * 5, # 恢复跨服PK连胜次数请求间隔 - 1000 * 5, # 跨服PK领奖间隔 - 1000 * 5, # 跨服王者争霸竞猜积分领奖间隔 1000 * 3, # 仓库整理间隔 1000 * 15, # 渡劫鼓舞间隔 1000 * 1, # vip体验时效 @@ -2227,9 +2271,6 @@ TYPE_Player_Tick_Dienstgrad, #玩家称号时效 TYPE_Player_Tick_SuckBlood, #吸血 TYPE_Player_Tick_SuckMagic, #吸蓝 -TYPE_Player_Tick_RecoverMergePKWin, #恢复跨服PK连胜次数请求间隔 -TYPE_Player_Tick_MergePKAward, #跨服PK领奖间隔 -TYPE_Player_Tick_MergeKingSupport, #跨服王者争霸竞猜积分奖励间隔 TYPE_Player_Tick_WareHouseSort, # 仓库整理间隔 TYPE_Player_Tick_DuJieInspire, # 渡劫鼓舞间隔 TYPE_Player_Tick_VIPExperience, #vip体验时效 @@ -2252,6 +2293,7 @@ TYPE_Map_Tick_ProcessMinute = 10 #每分钟触发事件 TYPE_Map_Tick_ProcessFiveMinute = 11 #五分钟触发事件 TYPE_Map_Tick_BossAITick = 12 #BOSSAI间隔,此处不包含召唤兽,外层控制 +TYPE_Map_Tick_PetAITick = 13 #宠物AI间隔特殊处理 TYPE_Map_Tick_Time = [ 1000 * 60 * 3 , #0 回报当前地图活跃人数(3分钟一次) @@ -2266,7 +2308,8 @@ 1000 * 10 , #9 战盟战10秒刷新排行榜 1000 * 60 , #10 每分钟触发事件 1000 * 60 * 5 , #11 五分钟触发事件 - 800, #12 BOSS 宠物 镖车的AI间隔 + 800, #12 BOSS 镖车的AI间隔 + 3000, #13 宠物AI特殊处理间隔 ] TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time ) @@ -2326,18 +2369,6 @@ #数据中的装备位置和程序中的装备位置对照表 #参考 ShareDefine.RoleEquipType -#武器装备栏位置列表 -Def_WeaponRetList = [ShareDefine.retWeapon, ShareDefine.retWeapon2] - -#仙器, 装备栏位置列表 -Def_FairyCanList = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2] - - -#攻击类装备, 装备栏位置列表 -Def_AttackEquipRetList = [ShareDefine.retWeapon] -#防御类装备, 装备栏位置列表 -Def_DefenceEquipRetList = [ShareDefine.retClothes] - # 可操作强化洗练等功能的公共装备部位索引 Pack_EquipPart_CanPlusStar = { IPY_GameWorld.rptEquip:[ @@ -2348,42 +2379,37 @@ ShareDefine.retBelt, #5 腰带 ShareDefine.retTrousers, #6 裤子 ShareDefine.retShoes, #7 鞋子 - ShareDefine.retNeck, #8 项链 - ShareDefine.retFairyCan, #9 仙器 - ShareDefine.retFairyCan2, #10 仙器 + ShareDefine.retGlove, #8 手套 + ShareDefine.retNeck, #9 项链 + ShareDefine.retFairyCan, #10 仙器1 + ShareDefine.retFairyCan2, #11 仙器2 + ShareDefine.retJade, #12 玉佩 ], - } -## 基础装备位 - 武器 -BaseEquipPlace_Weapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2] -## 基础装备位 - 防具 -BaseEquipPlace_Armor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retBelt, ShareDefine.retTrousers, ShareDefine.retShoes] -## 基础装备位 - 圣器 -BaseEquipPlace_Relics = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2] -BaseEquipPlaceList = BaseEquipPlace_Weapon + BaseEquipPlace_Armor + BaseEquipPlace_Relics - -#玩家当前可装备的装备类型 -Type_Equip_CanTake = ShareDefine.RoleEquipType +## 装备位 - 基础攻击类 +EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove] +## 装备位 - 基础防具类 +EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes] +## 装备位 - 仙器 +EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2] +## 装备位 - 特殊 +EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade] +## 装备位 - 所有基础 +EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor #装备物品位置,不需要重刷属性 -EquipItemNoRefreshState = [] +EquipItemNoRefreshState = [ + ShareDefine.retHorse, #19 坐骑 + ShareDefine.retWeaponSkin, #20 时装武器 + ShareDefine.retClothesSkin, #21 时装衣服 + ShareDefine.retWeapon2Skin, #22 时装副手 + ] -# 需要广播外观的装备部位 +# 需要广播外观的装备部位(除了境界装备3部位) Def_SyncEquipStateByIndex = [ - - ShareDefine.retWeapon, #1 主手 - ShareDefine.retWeapon2, #2 副手 - ShareDefine.retHat, #3 帽子 - ShareDefine.retClothes, #4 衣服 - ShareDefine.retBelt, #5 腰带 - ShareDefine.retTrousers, #6 裤子 - ShareDefine.retShoes, #7 鞋子 - ShareDefine.retNeck, #8 项链 - ShareDefine.retFairyCan, #9 仙器 - ShareDefine.retFairyCan2, #10 仙器 ShareDefine.retWing, #11 翅膀 - ShareDefine.retGuard, #12 守护 + ShareDefine.retGuard1, #14 守护1 ShareDefine.retHorse, #19 坐骑 ] @@ -2821,14 +2847,12 @@ Def_RebornPos_Area_Range = 3 #复活类型(需要和C++统一) -RebornTypeCount = 8 +RebornTypeCount = 6 Def_RebornTypeList = [ -rebornType_City, #回城虚弱复活 -rebornType_Skill, #技能复活 -rebornType_Health, #原地健康复活 -rebornType_UseItem, #使用还阳咒复活 -rebornType_FBGold, #副本元宝复活 -rebornType_FBUseItem, #副本使用道具复活 +rebornType_City, #回城虚弱复活 0 +rebornType_Skill, #技能复活 1 +rebornType_Health, #原地健康复活 2 +rebornType_UseItem, #使用道具复活 3 rebornType_MainCity, #回主城复活 rebornType_System, #系统复活 ] = range(0, RebornTypeCount) @@ -2962,6 +2986,10 @@ Def_NPC_Dict_SpeedPer = "SpeedPer" # 移动速度变更百分比 +# 延迟攻击时长, 毫秒 +Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # 延迟攻击时长 +Def_NPC_Dict_AtkStartTick = "AtkStartTick" # 开始攻击tick + #玩家状态定义,不能超过31个,如超过,需扩展多个key支持 Def_PlayerStateList = ( Def_PlayerState_Normal, # 无 0 @@ -2981,19 +3009,27 @@ Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14 Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15 Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16 -) = range(17) + Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17 +) = range(18) #---SetDict 含NPC字典KEY,不存于数据库--- Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性 #---SetDict 玩家字典KEY,不存于数据库--- # key的长度不能超过29个字节 +Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数 +Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数 +Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志 +Def_PlayerKey_ZhuxianRate = "ZXRate" # 诛仙一击的概率 +Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer" # 诛仙一击的伤害% +Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能 Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值 Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用 Def_PlayerKey_DefenderObjID = "DefenderObjID" # 后续触发技能需要用到的对象ID,暂用于玩家 Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新 +Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态 Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID @@ -3001,8 +3037,7 @@ Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式 Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消 Def_PlayerKey_AbsorbShieldValue = "AbsorbShieldValue" # 麒麟盾吸收减免伤害百分比 -Def_PlayerKey_AbsorbShieldMax = "AbsorbShieldMax" # 麒麟盾吸收最大伤害量 -Def_PlayerKey_AbsorbShield = "AbsorbShield" # 麒麟盾吸收的伤害量用于爆炸 +Def_PlayerKey_AbsorbValue = "AbsorbValue" # 麒麟盾吸收的单次伤害 Def_PlayerKey_StartEquipCnt = "StartEquipCnt" # 珍品数量 Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat" # 脱机挂吞噬后背包依然满的情况 Def_PlayerKey_TJGStartTime = "TJGStartTime" # 脱机挂结算时间起点 @@ -3044,7 +3079,6 @@ Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s" # 公共技能CD类型 Def_PlayerKey_AtkTick = "NormalAtkTick_%s" # 公共技能CD类型 Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态 -Def_PlayerKey_QueryMixServerAwardState = "QueryMixServerAwardState" # 查询合服奖励状态 Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick" # 战盟仓库操作tick Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex' # 指定账号生成卡类型 @@ -3058,6 +3092,7 @@ Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态 Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态 Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态 +Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime' # 神秘商店刷新时间 #=============================================================================== # # 持续性buff伤害处理连击技能ID列表 # # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击 @@ -3066,6 +3101,7 @@ Def_PlayerKey_TotalExpRate = "TotalExpRate" #总经验加成 Def_PlayerKey_TeamExpRate = "TeamExpRate" #组队经验加成 +Def_PlayerKey_TeamMemCount = "TeamMemCount" #队伍在线玩家数 Def_PlayerKey_CurState = "PlayerCurState" # 当前状态信息, 标记详见 Def_PlayerStateList Def_PlayerKey_AttrFaintRate = "FaintRate" #触发击晕 Def_PlayerKey_AttrFaintDefRate = "FaintDefRate" #击晕抵抗 @@ -3133,6 +3169,7 @@ Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率 Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值 Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID +Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成 Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比 @@ -3154,12 +3191,6 @@ Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比 Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比 Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比 -Def_PlayerKey_HorcruxBasePer = "HorcruxBasePer" # 魂器基础百分比 -Def_PlayerKey_EquipBaseAddPer = "EquipBaseAddPer" # 装备基础百分比 -Def_PlayerKey_WeaponAtkAddPer = "WeaponAtkAddPer" # 武器基础攻击百分比 -Def_PlayerKey_RelicsAtkAddPer = "RelicsAtkAddPer" # 圣器基础攻击百分比 -Def_PlayerKey_ArmorMaxHPAddPer = "ArmorMaxHPAddPer" # 防具基础生命百分比 -Def_PlayerKey_ArmorDefAddPer = "ArmorDefAddPer" # 防具基础防御百分比 Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比 Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比 Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比 @@ -3179,13 +3210,21 @@ Def_PlayerKey_WingHPPer = "WingHPPer" # 翅膀生命百分比 Def_PlayerKey_SuiteBasePer = "SuiteBasePer" # 套装基础属性百分比 Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer" # 强化基础攻击百分比 +Def_PlayerKey_Metal = "PointMetal" # 金 +Def_PlayerKey_Wood = "PointWood" # 木 +Def_PlayerKey_Water = "PointWater" # 水 +Def_PlayerKey_Fire = "PointFire" # 火 +Def_PlayerKey_Earth = "PointEarth" # 土 +Def_PlayerKey_MetalQualityLV = "MetalQualityLV" # 金灵根品级 +Def_PlayerKey_WoodQualityLV = "WoodQualityLV" # 木灵根品级 +Def_PlayerKey_WaterQualityLV = "WaterQualityLV" # 水灵根品级 +Def_PlayerKey_FireQualityLV = "FireQualityLV" # 火灵根品级 +Def_PlayerKey_EarthQualityLV = "EarthQualityLV" # 土灵根品级 #功能索引ShareDefine.Def_AttrFruitFuncList Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id) +Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引) Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级 - -Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号] -Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s" # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号] Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态 @@ -3197,6 +3236,9 @@ Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk" # 装备累计基础最大攻击 Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef" # 装备累计基础防御 Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP" # 装备累计基础生命 + +Def_PDict_TodayXianyuanCoinOnLogin = "TodayXianyuanCoinOnLogin" # 登录时触发过天后今日还需要增加的仙缘币 +Def_PDict_LoginAddTodayXianyuanCoinTime = "LoginAddTodayXianyuanCoinTime" # 登录时记录当天增加仙缘币的time值 #---玩家字典KEY,存于数据库--- #=========================================================================== @@ -3218,15 +3260,15 @@ Def_PDictType_LVAward, # 等级奖励领取信息记录5 Def_PDictType_GoldGift, # 充值豪礼 Def_PDictType_OpenServerCampaign, # 开服活动 -Def_PDictType_8, -Def_PDictType_Family_Contribution, # 战盟贡献度 -Def_PDictType_10, # 10 +Def_PDictType_WeekParty, #周狂欢 +Def_PDictType_FeastWeekParty, # 节日巡礼 +Def_PDictType_LoginAward, # 登录奖励运营活动 Def_PDictType_OfficialRank, # 官爵 Def_PDictType_Horse, # 坐骑 Def_PDictType_Wing, # 翅膀 Def_PDictType_FB, # 副本相关 Def_PDictType_FightPower, # 战斗力15 -Def_PDictType_TeHuiAction, # 特惠活动 +Def_PDictType_16, Def_PDictType_Activity, # 活跃度 Def_PDictType_GoldInvest, # 投资理财 Def_PDictType_19, @@ -3238,13 +3280,15 @@ Def_PDictType_Reincarnation, # 转生 Def_PDictType_GreatMaster, # 大师 Def_PDictType_BloodElf, # 血魔 -Def_PDictType_MergePK, # 跨服匹配PK -Def_PDictType_MergeKing, # 跨服王者争霸 +Def_PDictType_28, +Def_PDictType_29, Def_PDictType_QQ, # QQ相关 ) = range(31) # 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复 # 新增参数TYPE 用于字典分类,默认0 +Def_QuDao_DoubleBillGold = "qddbGold" # 渠道返利的仙玉 +Def_QuDao_DoubleBillCount = "qddbCount" # 渠道返利的仙玉领取次数 日期+次数组合数字 Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置 Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字 Def_PlayerKey_TJGNPC = "TJGNPC" # 脱机挂机NPC点 @@ -3256,7 +3300,6 @@ Def_PDict_OnDayEx = "OnDayEx" # 特殊时间点凌晨X点过天 Def_PDict_OnWeekEx = "OnWeekEx" # 特殊时间点凌晨X点过周 Def_PDict_OnMonthEx = "OnMonthEx" # 特殊时间点凌晨X点过月 -Def_Player_Dict_ServerGroupID = "ServerGroupID" # 合服/混服时所属游戏服务器组ID Def_Player_Dict_PlayerFromPID = "PlayerFromPID" # pid Def_Player_Dict_Account_Type = "account_type" # account_type Def_Player_Dict_TencentPF = "tencentPF" # 腾讯平台来源pf @@ -3286,6 +3329,8 @@ Def_Player_Dict_FromPosY = 'FromPosY' # 最后一次离开的非中立常规地图,坐标X Def_Player_Dict_FromLineID = 'FromLineID' # 最后一次离开的非中立常规地图,线路ID +Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID +Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中 Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID) Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次) @@ -3313,6 +3358,7 @@ Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除 Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除 Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID +Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型 Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级 Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID @@ -3358,13 +3404,10 @@ Def_Player_Dict_SignDayCnt = "SignDayCnt_151" # 签到次数 Def_Player_Dict_ForbidFamilyAction = 'ForbidFamilyAction_168' # 玩家是否能参加家族活动 Def_Player_Dict_ForbidFamilyAward = "ForbidFamilyAward" # 当日家族相关活动是否领奖受限, 按位存储 -Def_Player_Dict_RoomID = 'RoomID_184' # 房间ID Def_Player_Dict_HasApplyVIPClub = 'HasApplyVIPClub_185' # 是否申请过贵宾俱乐部 Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186' # 是否提示过vip升级可加入贵宾俱乐部信息 Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187' # py自定义玩家状态 Def_Player_Dict_FamilyLV = 'FamilyLV_189' # 玩家帮会等级 -Def_Player_Dict_MergeWarRegisterTime = 'MergeWarRegisterTime_190' # 上传数据至万国服务器cd -Def_Player_Dict_MergeRegisterTime = 'MergeRegisterTime%s_194' # 活动的上传数据时间 Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196" # 角色改名次数 Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198" # 改名物品在背包的位置 Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199" # 改名锁 @@ -3409,6 +3452,7 @@ Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间 Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示 Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示 +Def_PDict_CTGCountResetTime = "CTGCountResetTime" # CTG次数重置时间time值 Def_PDict_TodayCTGCount = "TodayCTGCount_%s" # 当日充值次数,参数(CTG对应的商品记录ID) Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID) Def_PDict_GoldGiftGetRecord = "GoldGiftGetRecord" # 充值豪礼领取信息记录,按二进制位标示 @@ -3420,11 +3464,8 @@ Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启 Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值 Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间 -Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen" # 超值礼包是否开过 Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领 Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数 -Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引 -Def_PDict_UnlimitedGoldGiftCnt = "UnlimitedGoldGiftCnt" # 当日无限领取礼包已领取次数 Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活 Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态 Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度 @@ -3437,16 +3478,12 @@ Def_PDict_FreshmanGuideSpeakerCntToday = "FreshmanGuideSpeakerCntDay" # 新手指导员今日已免费传音次数 Def_PDict_LoginDayCnt = "PLoginDayCnt" # 累计登陆天数 Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况 -Def_PDict_CollNpcCollTotalCnt = "CollNpcCollTotalCnt_%s" # 采集NPC累计采集次数,参数为NPCID -Def_PDict_CollNpcCollTime = "CollNpcCollTime_%s" # 采集NPC功能号对应每日对应采集次数,%sNPC功能号 -Def_PDict_CollNpcBuyTime = "CollNpcBuyTime_%s" # 采集NPC功能号对应每日购买采集次数,%sNPC功能号 Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex -Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s" # 自定义商品已购买次数,(shopID, itemIndex) -Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s" # 自定义神秘商店物品开启状态,(shopID, keyNum) -Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s" # 自定义神秘商店已手动刷新次数,(shopID) -Def_PDict_TimeShopLastGlobalRefreshTime = "TimeShopLastGlobalRTime_%s" # 玩家上次刷新神秘商店是的全服标记,(shopID) +Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引 +Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数 +Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数 Def_PDict_HighLadderFightCnt = "HighLadderFightCnt" #天梯每日挑战次数记录 Def_PDict_HighLadderAddCnt = "HighLadderAddCnt" #天梯已购买次数 Def_PDict_HighLadder_Currency = "HighLadderCurrency" #天梯积分 @@ -3456,7 +3493,6 @@ Def_PDict_HighLadder_IsRelCD = "HighLadderIsRelCD" #天梯是否进入真正挑战冷却 Def_PDict_HighLadder_WinningStreak = "HighLadderWinningStreak" #天梯连胜场次 Def_PDict_HighLadder_HistoryMaxOrder = "HighLadderMaxOrder" #天梯历史最高排名 -Def_PDict_MixLoginDayState = "PMixLoginDayState" # 合服天登陆状态<按登陆天从低位起0-未领1-可领2-已领> Def_PDict_FestivalLoginState = "FestivalLoginState_%s" # 节日登陆奖励状态_%s表示节日类型<按登陆天从低位起0-未领1-可领2-已领> Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型] Def_PDict_TJGSet = "TJGSet" # 脱机挂系统设定 @@ -3467,12 +3503,11 @@ Def_PDict_LoginClientType = "LoginClientType" # 客户端登录类型 -Def_PDict_ReUpdBillboardSign = "ReUpdBillboardSign" # 重新同步排行表标记 -Def_PDict_MSFirstLogin_UpdBillboard = "MSFirstLogin_UpdBillboard" # 合服首登同步排行榜信息 -Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记 +Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记天 Def_PDict_ExcActionItemCnt = "ExcI_%s_%s" # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识) +Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID) Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id @@ -3492,8 +3527,7 @@ Def_PDict_ActionItemDropTime = "ActionItemDropTime_%s" # 活动物品掉落周期控制, 记录上次掉落时间, 参数为ItemID -Def_PDict_NPCKillCountDrop = "NPCKillDrop_%s" # NPC击杀次数掉落记录, 参数(NPCID), 击杀次数*10 + 是否已经掉落过, 只支持一次机会 -Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) +Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数 Def_PDict_RedPacketInviteGet = "RedPacketInviteGet" # 红包邀请领取 Def_PDict_RedPacketGetState = "RedPacketGetState" # 红包领取状态 @@ -3511,9 +3545,9 @@ Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引 Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活 -Def_PDict_ClothesSkinOpenState = "ClothesSkinOpenState" # 时装皮肤激活状态 Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s" # 时装皮肤等级,参数时装索引 -Def_PDict_ClothesSkinCurBless = "ClothesSkinCurBless_%s" # 时装皮肤祝福值,参数时装索引 +Def_PDict_ClothesChestLV = "ClothesChestLV" # 时装柜等级 +Def_PDict_ClothesChestEXP = "ClothesChestEXP" # 时装柜经验 Def_PDict_CostVIPExp = "CostVIPExp" # 消费VIP经验 Def_PDict_CostVIPLVReward = "CostVIPLVReward" # 消费VIP等级奖励 @@ -3536,12 +3570,13 @@ Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型 Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型 Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型 -# 宝石 -Def_PDict_EquipPartStarLV = "EPStarLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index) +#强化 +Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index) Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级 -Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index) -Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级 +Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index) +Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index) +# 宝石 Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定 # 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位 @@ -3573,6 +3608,10 @@ #试炼之塔 Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数 Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数 +#诛仙塔 +Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV" # 诛仙塔已通关层数 +Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor" # 诛仙塔上次挑战层数 +Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime" # 诛仙塔通关时间 #古神禁地 Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值 @@ -3596,9 +3635,6 @@ Def_Player_Dict_ArrestTaskAwardRecord = "ArrestTaskAwardRecord" # 悬赏任务积分奖励领取记录 Def_Player_Dict_ArrestTaskFinishCnt = "ArrestTaskFinishCnt" # 悬赏任务今日完成个数 -#跨服boss -Def_PDict_MergeBoss_FirstJoinAwardRecord = "MergeBossFstAward" # 首次参与跨服boss奖励状态 0-不可领;1-可领;2-已领 - #封魔坛 Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍 Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍 @@ -3612,12 +3648,14 @@ Def_PDict_CostRebateTemplateID = "CostRebateTemplateID" # 玩家身上的消费返利模板ID Def_PDict_CostRebateGold = "CostRebateGold" # 消费返利总累计消费仙玉 Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord" # 消费返利领奖记录 +Def_PDict_CostRebateWorldLV = "CostRebateWorldLV" #消费返利活动开启时世界等级 #累计充值活动 Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值 Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID -Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值仙玉 +Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值X元 Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录 +Def_PDict_TotalRechargeWorldLV = "TotalRechargeWorldLV" #累计充值活动开启时世界等级 #限时特惠活动 Def_PDict_SpringSaleID = "SpringSaleID" # 玩家身上的限时特惠活动ID,唯一标识,取活动开始日期time @@ -3633,6 +3671,7 @@ Def_PDict_BossRebornTemplateID = "BossRebornTemplateID" # 玩家身上的BOSS复活模板ID Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID +Def_PDict_BRActionWorldLV = "BRActionWorldLV" #BOSS复活活动开启时世界等级 #仙界盛典 Def_PDict_FairyCeremonyID = "FairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值 @@ -3642,6 +3681,15 @@ Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数 Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录 Def_PDict_FCCostGold = "FCCostGold" # 绝版降临总累计消费仙玉 + +#新仙界盛典 +Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值 +Def_PDict_NewFCActionWorldLV = "NewFCActionWorldLV" #玩家身上的仙界盛典时的世界等级 +Def_PDict_NewFCRechargeState = "NewFCRechargeState" # 充值大礼状态 0-不可领 1-可领 2-已领取 +Def_PDict_NewFCPartyCurCnt = "NewFCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID +Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数 +Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录 +Def_PDict_NewFCCostGold = "NewFCCostGold" # 绝版降临总累计消费仙玉 #绑玉转盘 Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt" # 今日已转次数 @@ -3675,6 +3723,35 @@ Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过 Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数 Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID + +#周狂欢 +Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 +Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID) +Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID) +Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #积分领奖记录 参数(第X天) +Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #当天积分 参数(第X天) + +#节日巡礼周狂欢 +Def_PDict_FeastWeekPartyID = "FeastWeekPartyID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 +Def_PDict_FeastWeekPartyCurTimes = "FeastWPCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID) +Def_PDict_FeastWeekPartyGotTimes = "FeastWPGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID) +Def_PDict_FeastWeekPartyAwardRecord = "FeastWPAward_%s" #积分领奖记录 参数(第X天) +Def_PDict_FeastWeekPartyPoint = "FeastWPPoint_%s" #当天积分 参数(第X天) + +#登录奖励运营活动 +Def_PDict_LoginAwardID = "LoginAwardID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值 +Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID) +Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID) +Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天) + +#诛仙BOSS +Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt" # 协助次数 + +#幸运鉴宝 +Def_PDict_LuckyTreasureID = "LuckyTreasureID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 +Def_PDict_LuckyTreasureFree = "LuckyTreasureFree" #是否免费过 +Def_PDict_LuckyTreasurePoint = "LuckyTreasurePoint" #幸运值 +Def_PDict_LuckyTreasureCnt = "LuckyTreasureCnt" #鉴宝次数 #------------------------------------------------------------------------------- #类型 Def_PDictType_OnlinePrize Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数 @@ -3689,10 +3766,6 @@ Def_PDict_OSC_RecordData = "OSCRecordData_%s" # 开服活动记录数值, 参数(活动类型) Def_PDict_OSC_EndMailState = "EndMailState" # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励; -Def_PDict_MixServerCampaign_AwardRecord = "MSCAwardRecord_%s" # 合服活动奖励记录 -Def_PDict_MixServerCampaign_RecordData = "MSCRecordData_%s" # 合服活动记录数值 -Def_PDict_MixServerCampaign_MailState = "MSCMailState" # 合服活动结束补发未领奖记录邮件状态, 按类型位二进制存储状态 - # 坐骑 Def_PDictType_Horse Def_PDict_Horser_LV = "Horser_LV_%d" # 坐骑等级 0代表未激活 1代表1级 Def_PDict_Horser_Exp = "Horser_Exp_%d" # 坐骑经验 @@ -3701,6 +3774,9 @@ # 符印 Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态 Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔) + +# 聚魂 +Def_PDict_GatherSoulHoleData = "GatherSoulHoleData_%s" # 聚魂镶嵌数据, 参数(第几孔) # 副本 Def_PDictType_FB Def_PDict_FamilyBossFBAwardState = "FamilyBossFBAwardState_%s" # 家族boss副本领奖状态%s副本id @@ -3718,24 +3794,6 @@ Def_PDict_FightPower_Horse = "FightPower_Horse" # 坐骑战斗力 Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_Horse] - - -# 特惠活动 Def_PDictType_TeHuiAction -Def_PDict_TeHui_ActionID = "%s_ID" # 玩家身上的特惠活动id,参数为GameServer同步的活动标识 -Def_PDict_TeHui_ClassUPAwardRecord = "TH_ClassUPAwardRecord_%s" # 升阶特惠奖励记录,参数(升阶特惠类型) -Def_PDict_TeHui_RechargeGotCnt = "TH_RechargeGotCnt_%s" # 充值特惠奖励已领取次数,参数(规则索引,从0开始) -Def_PDict_TeHui_RechargeCanGetCnt = "TH_RechargeCanGetCnt_%s" # 充值特惠奖励可领取次数,参数同上 -Def_PDict_TeHui_RechargeCurTotalGold = "TH_RechargeCurTotalGold_%s" # 充值特惠奖励累计充值钻石,参数同上 -Def_PDict_TeHui_RechargeTotalGold = "TH_RechargeTotalGold_%s" # 充值特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的 -Def_PDict_TeHui_RechargeTotalGoldEx = "TH_RechargeTotalGold" # 充值特惠奖励总累计充值钻石 -Def_PDict_TeHui_LastRechargeNum = "TH_LastRechargeNum" # 上次充值特惠活动标识, 用于补发上次未领取的奖励 -Def_PDict_TeHui_RechargeRankTotalGold = "TH_RechargeRankTGold_%s" # 充值排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的 -Def_PDict_TeHui_RechargeRankTotalGoldEx = "TH_RechargeRankTGold" # 充值排行特惠奖励总累计充值钻石 -Def_PDict_TeHui_CostTotalGold = "TH_CostTotalGold" # 消费返利总累计消费钻石 -Def_PDict_TeHui_CostAwardState = "TH_CostAwardState" # 消费奖励领取状态 -Def_PDict_TeHui_LastCostIndex = "TH_LastCostIndex" # 上次消费返利活动标识, 用于补发上次未领取的奖励 -Def_PDict_TeHui_CostRankTotalGold = "TH_CostRankTGold_%s" # 消费排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的 -Def_PDict_TeHui_CostRankTotalGoldEx = "TH_CostRankTGold" # 消费排行特惠奖励总累计充值钻石 # 每日活跃度 Def_PDictType_Activity Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数 @@ -3789,21 +3847,27 @@ Def_PDict_Master_ExpPoint = "Master_ExpPoint" # 当前大师经验点 Def_PDict_Master_FreeSkillPoint = "Master_FreeSkillPoint" # 当前剩余大师技能点 -# 跨服匹配PK Def_PDictType_MergePK -Def_PDict_MergePK_ID = "PD_%s" # 跨服PK玩家ID值, 参数(世界key) -Def_PDict_MergePK_Cnt = "PD_MergePK_Cnt" # 跨服PK, 今日已PK次数 -Def_PDict_MergePK_BuyCnt = "PD_MergePK_BuyCnt" # 跨服PK, 今日已购买PK次数 -Def_PDict_MergePK_UnUsedBuyCnt = "PD_MergePK_UnUsedBuyCnt" # 跨服PK, 未使用的购买PK次数,永久保存 -Def_PDict_MergePK_WinsReward = "PD_MergePK_WinsReward" # 连胜奖励领取状态 -Def_PDict_MergePK_ScoreReward = "PD_MergePK_ScoreReward" # 积分奖励领取状态 -Def_PDict_MergePK_FirstWinCntReward = "PD_MergePK_FWinCntReward" # 首次胜利奖励领取状态, 领奖状态不重置, 赛季次数重新计算 - -# 跨服王者争霸 Def_PDictType_MergeKing -Def_PDict_MergeKing_ID = "PD_%s" # 跨服王者争霸玩家ID值, 参数(世界key) -Def_PDict_MergeKing_ServerHonourAward = "PD_MergePK_ServerHonourAward" # 跨服王者争霸玩家全服荣耀奖励领取记录 -Def_PDict_MergeKing_RankAward = "PD_MergePK_RankAward" # 跨服王者争霸玩家晋级排名奖励领取记录 -Def_PDict_MergeKing_SupportAward = "PD_MergePK_SupportAward" # 跨服王者争霸玩家竞猜积分奖励领取记录 -Def_PDict_MergeKing_Worship = "PD_MergePK_Worship" # 跨服王者争霸玩家每日膜拜记录 +# 跨服竞技场 +Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # 当前总积分 +Def_PDict_CrossPK_OnDayScore = "CrossPK_OnDayScore" # 今天过天时的积分 +Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # 当前段位 +Def_PDict_CrossPK_PKCount = "CrossPK_PKCount" # 当前总PK次数 +Def_PDict_CrossPK_WinCount = "CrossPK_WinCount" # 当前胜利次数 +Def_PDict_CrossPK_CWinCount = "CrossPK_CWinCount" # 跨当前连胜次数 +Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数 +Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数 +Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数 +Def_PDict_CrossPK_ItemAddCount = "CrossPK_ItemAddCount" # 今日道具增加PK次数 +Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位 +Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位 +Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位 +Def_PDict_CrossPK_SeasonAwardState = "CrossPK_SeasonAwardState" # 赛季结算奖励是否已领取,优先排名奖励,未上榜可领段位奖励 +Def_PDict_CrossPK_ZoneID = "CrossPK_ZoneID" # 玩家上次参与的赛区ID +Def_PDict_CrossPK_SeasonID = "CrossPK_SeasonID" # 玩家上次参与的赛季ID +Def_PDict_CrossPK_SeasonDanLV = "CrossPK_SeasonDanLV_%s" # 历史赛季段位,参数,赛季ID +Def_PDict_CrossPK_SeasonScore = "CrossPK_SeasonScore_%s" # 历史赛季积分,参数,赛季ID +Def_PDict_CrossPK_SeasonOrder = "CrossPK_SeasonOrder_%s" # 历史赛季名次,参数,赛季ID +Def_PDict_CrossPK_SeasonAwardLV = "CrossPK_SeasonAwardLV_%s" # 历史赛季奖励等级(一般是段位等级,排行奖励的在最高段位等级基础上增加),参数,赛季ID #自动战斗设置记录 Def_PDict_AutoFightSetting = "AFSetting_%s_%s" @@ -3821,27 +3885,26 @@ Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt" # 开服红包可抢次数 Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间 +#节日红包 +Def_PDict_FeastRedPacketActID = "FeastRedPacketActID" # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值 +Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney" # 节日红包已抢数量 +Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数 + #境界 Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界 Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #渡劫副本属性加成 参数属性ID -Def_PDict_RealmSitAllTime = "RealmSitAllTime" #打坐总时间 -Def_PDict_RealmSitRemainTime = "RealmSitRemainTime" #开始打坐前剩余时间秒 -Def_PDict_RealmSitStartTime = "RealmSitStartTime" #开始打坐时间 -Def_PDict_RealmSitStopTime = "RealmSitStopTime" #离线时是否在打坐 - +Def_PDict_RealmExp = "RealmExp" #境界修为池总经验 +Def_PDict_RealmExpPoint = "RealmExpPoint" #境界修为池总经验点 +Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间 #法宝 Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID -Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号) -Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号) -Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID +Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s" #法宝激活状态 参数法宝ID +Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s" #法宝点击状态 参数法宝ID +Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID -Def_PDict_MWSoulCurValue = "MWSoulCurValue_%s" #法宝特权当前进度 参数特权ID -Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID -Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID -Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号) Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID) #炼丹炉 Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级 @@ -3875,11 +3938,15 @@ #套装 Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型 -Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s_%s_%s" #部位套装提示记录 参数 组合类型、套装类型、X件 +Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s" #部位套装提示记录 参数 标记 #神兽 Def_PDict_DogzFightState = "DogzFightState_%s" # 神兽助战状态,参数为key编号,按神兽ID二进制位存储 Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位 + +#装备部位星数 +Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引 + #------------------------------------------------------------------------------- #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]} @@ -4005,10 +4072,11 @@ #对应 Def_Calc_AllAttrType_MAX ItemEffect_AttrDict = { #基础属性 - Def_Effect_STR:[[TYPE_Calc_AttrCurSTR], True, TYPE_Linear], # 力量 - Def_Effect_PNE:[[TYPE_Calc_AttrCurPNE], True, TYPE_Linear], # 智力 - Def_Effect_PHY:[[TYPE_Calc_AttrCurPHY], True, TYPE_Linear], # 敏捷 - Def_Effect_CON:[[TYPE_Calc_AttrCurCON], True, TYPE_Linear], # 体力 + ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear], + ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear], + ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear], + ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear], + ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear], #战斗线性 ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量 @@ -4026,7 +4094,7 @@ # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear], #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], - ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], + #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear], ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear], ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear], @@ -4037,11 +4105,12 @@ ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear], ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear], ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear], + ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear], ShareDefine.Def_Effect_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear], AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear], AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear], - AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear], - AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear], + #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear], + #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear], AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear], AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear], AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], @@ -4064,7 +4133,7 @@ AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear], AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], - AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], + #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear], ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear], AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear], @@ -4107,6 +4176,12 @@ AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear], AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear], ShareDefine.Def_Effect_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear], + ShareDefine.Def_Effect_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear], + ShareDefine.Def_Effect_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear], + ShareDefine.Def_Effect_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear], + ShareDefine.Def_Effect_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear], + ShareDefine.Def_Effect_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear], + ShareDefine.Def_Effect_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear], AttrName_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear], AttrName_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear], AttrName_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear], @@ -4153,14 +4228,14 @@ ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear], ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear], ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear], - ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], + #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear], ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear], ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear], ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear], #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], - AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], + #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], @@ -4178,13 +4253,6 @@ ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_HorcruxBasePer:[[TYPE_Calc_HorcruxBasePer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_EquipBaseAddPer:[[TYPE_Calc_WeaponAtkAddPer, TYPE_Calc_RelicsAtkAddPer, - TYPE_Calc_ArmorMaxHPAddPer, TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_WeaponAtkAddPer:[[TYPE_Calc_WeaponAtkAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_RelicsAtkAddPer:[[TYPE_Calc_RelicsAtkAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_ArmorMaxHPAddPer:[[TYPE_Calc_ArmorMaxHPAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_ArmorDefAddPer:[[TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear], @@ -4205,14 +4273,6 @@ TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF], TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit], TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss], - TYPE_Calc_HorcruxBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_EquipBaseAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_WeaponAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_RelicsAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_ArmorMaxHPAddPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_ArmorDefAddPer:[TYPE_Calc_AttrDEF], TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP], TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP], @@ -4227,6 +4287,27 @@ TYPE_Calc_AttrMaxHP], TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], } + +# 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...} +# 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位 +EquipBassAttrAddInfoSet = { + ShareDefine.Def_Effect_EquipBaseAddPer: [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_BaseEquipAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_BaseEquipAtkAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]], + ShareDefine.Def_Effect_WeaponAddPer: [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_Weapon2AddPer: [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_BeltAddPer: [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_GloveAddPer: [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_ClothesAddPer: [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_HatAddPer: [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_TrousersAddPer: [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_ShoesAddPer: [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_FairyCanAddPer: [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], + ShareDefine.Def_Effect_FairyCan2AddPer: [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], + ShareDefine.Def_Effect_NeckAddPer: [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], + ShareDefine.Def_Effect_JadeAddPer: [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], + } #属性线性索引 CalcAttrIndexList = ( @@ -4247,14 +4328,14 @@ #刷属性功能分类索引 CalcAttrFuncList = ( Def_CalcAttrFunc_RoleBase, # 角色基础 0 -Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1 -Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2 -Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3 -Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 -Def_CalcAttrFunc_PlusBase, # 装备位强化基础 5 -Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6 +Def_CalcAttrFunc_1, +Def_CalcAttrFunc_2, +Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3 +Def_CalcAttrFunc_LingGen, # 灵根 4 +Def_CalcAttrFunc_Plus, # 装备位强化 5 +Def_CalcAttrFunc_6, Def_CalcAttrFunc_Stone, # 装备宝石 7 -Def_CalcAttrFunc_Suit, # 套装 8 +Def_CalcAttrFunc_8, Def_CalcAttrFunc_Wing, # 翅膀 9 Def_CalcAttrFunc_Wash, # 洗练 10 Def_CalcAttrFunc_Pet, # 灵宠 11 @@ -4263,10 +4344,10 @@ Def_CalcAttrFunc_GodWeapon, # 神兵 14 Def_CalcAttrFunc_Dienstgrad, # 称号 15 Def_CalcAttrFunc_Rune, # 符印 16 -Def_CalcAttrFunc_Horcrux, # 魂器 17 +Def_CalcAttrFunc_17, Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18 Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19 -Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20 +Def_CalcAttrFunc_20, Def_CalcAttrFunc_Success, # 成就属性 21 Def_CalcAttrFunc_VIP, # VIP属性 22 Def_CalcAttrFunc_Stove, # 炼丹炉 23 @@ -4280,18 +4361,39 @@ Def_CalcAttrFunc_PetSkill, # 宠物技能属性 31 Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32 Def_CalcAttrFunc_PetSign, # 宠物签到 33 -Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34 +Def_CalcAttrFunc_34, Def_CalcAttrFunc_Dogz, # 神兽35 Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36 Def_CalcAttrFunc_DogzEquip, # 神兽装备37 Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38 -) = range(39) - +Def_CalcAttrFunc_GatherSoul, # 聚魂39 +Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40 +Def_CalcAttrFunc_Coat, # 时装41 +Def_CalcAttrFunc_ZXEquip, # 诛仙装备42 +Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43 - 废弃 +Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44 - 废弃 +Def_CalcAttrFunc_45, +Def_CalcAttrFunc_Equip1, # 境界装备1阶 46 +Def_CalcAttrFunc_Equip2, # 境界装备2阶 47 +Def_CalcAttrFunc_Equip3, # 境界装备3阶 48 +Def_CalcAttrFunc_Equip4, # 境界装备4阶 49 +Def_CalcAttrFunc_Equip5, # 境界装备5阶 50 +Def_CalcAttrFunc_Equip6, # 境界装备6阶 51 +Def_CalcAttrFunc_Equip7, # 境界装备7阶 52 +Def_CalcAttrFunc_Equip8, # 境界装备8阶 53 +Def_CalcAttrFunc_Equip9, # 境界装备9阶 54 +Def_CalcAttrFunc_Equip10, # 境界装备10阶 55 +Def_CalcAttrFunc_Equip11, # 境界装备11阶 56 +Def_CalcAttrFunc_Equip12, # 境界装备12阶 57 +Def_CalcAttrFunc_Equip13, # 境界装备13阶 58 +Def_CalcAttrFunc_Equip14, # 境界装备14阶 59 +Def_CalcAttrFunc_Equip15, # 境界装备15阶 60 +) = range(61) # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算 -CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, +CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul, - Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul + Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign ] # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定 @@ -4301,13 +4403,10 @@ #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成 MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase], # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS -# ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, -# Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip, -# Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars], - ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars], - ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx], +# ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint], + ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen], + ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus], ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone], - ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit], ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing], ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash], ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign], @@ -4318,14 +4417,31 @@ ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon], ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad], ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune], - ShareDefine.Def_MFPType_Horcrux:[Def_CalcAttrFunc_Horcrux], ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1], ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2], ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP], + ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4], ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao], - ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul], - # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算 + ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul], + ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat], + # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算 ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus], + #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone], + ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1], + ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2], + ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3], + ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4], + ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5], + ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6], + ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7], + ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8], + ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9], + ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10], + ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11], + ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12], + ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13], + ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14], + ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15], ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose], } @@ -4394,7 +4510,15 @@ TriggerType_SummonDie, #自身召唤兽死亡触发技能 60 TriggerType_GiftReduceCD, # 天赋用的减CD 61 TriggerType_ProDefValue, # 神兵护盾值下降时 62 -) = range(1, 63) +TriggerType_LockHP, # 锁血触发技能 63 +TriggerType_BeLuckyHit, # 被会心一击触发技能 64 +TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65 +TriggerType_ZhongjiZhansha, # 终极斩杀 66 +TriggerType_SuperHitSubLayer, # 暴击减层 67 +TriggerType_SuperHitSkipCD, # 暴击无冷却 68 +TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69 +TriggerType_4074PerValue, # 特殊效果的加成 70 +) = range(1, 71) # NPC功能类型定义 @@ -4449,58 +4573,10 @@ ShareDefine.PlayerJob_Max : TYPE_CHAPLAIN, #魔剑对应魔剑系 } -#跨服服务器广播类型, 与GameServer一致 -( -Def_PreeSetPlayer, #添加跨服预选赛参赛人员 0 -Def_PreeSetBattleInfo, #添加跨服预选赛对战表1 -Def_PreeBattleIDOver, #每场跨服预选赛的结果2 -Def_SetPlayer, #添加参赛人员3 -Def_SetBattleInfo, #添加跨服预选赛对战表4 -Def_BattleIDOver, #每场跨服预选赛的结果5 -Def_PlayerChange, #人员表信息变更6 -Def_EliminationReword, #万国淘汰赛参数奖励7 -Def_MergeServerOpenActionDay, #万国开启的活动到现在的天数8 -Def_MergeServerOpenActionState, #万国开启的活动状态9 -Def_MergeWarStartTime, #万国活动激活时间10 -Def_MergeDictKeyValue, #跨服GameWorld字典key值11 -Def_MergeBossKilled, #跨服boss单boss击杀结果12 -Def_MergeBossResult, #跨服boss结果13 -Def_MergePKMatchResult, #跨服PK匹配信息14 -Def_MergePKReadyOKRoomList, #跨服PK已准备好的房间列表15 -Def_MergePKSyncBillboard, #跨服PK同步排行榜16 -Def_MergePKLuckyItem, #跨服PK同步排行榜17 -Def_MergePKActionState, #跨服PK活动状态变更18 -Def_MergePKTopPlayerView, #跨服PK活动高手榜玩家展示信息19 -Def_RecoverMergePKWinCost, #跨服PK恢复连胜扣费信息20 -Def_MergeWorldNotify, #跨服全服广播21 -Def_MergeLoudspeaker, #跨服全服喇叭22 -Def_MergePKKing, #跨服王者争霸23 -Def_MergePKUnNotifyOverInfo, #跨服PK未同步的PK结果24 -Def_MergeOnLinePlayer, #跨服在线玩家25 -Def_Merge26, #26 -Def_MergePlayerEvent, #跨服玩家事件27 -Def_MaxType, -) = range(29) - -#子服务器发送信息到跨服服务器, 与GameServer一致 -( -Def_RequestMergePKMatch, #跨服PK匹配请求0 -Def_CancelMergePKMatch, #跨服PK取消匹配1 -Def_MergePKPrepareOK, #跨服PK准备完毕2 -Def_SendGMCMD, #发送GM命令3 -Def_RecoverMergePKWin, #跨服PK恢复连胜4 -Def_SendMergeLoudspeaker, #发送跨服喇叭5 -Def_ClientServerInitOK, #跨服子服启动成功6 -) = range(7) - #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix -( -Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理; -Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数; -Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径; -Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战); -Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启; -) = range(5) +#( +# +#) = range(0) ##================================================================================================== #游戏消费点类型定义 @@ -4545,6 +4621,11 @@ Def_Cost_WishingWell, # 许愿池刷新 Def_Cost_GodWeapon, # 神兵 Def_Cost_FBHelpBattle, # 副本助战 +Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40 +Def_Cost_CrossRealmPK, # 跨服PK +Def_Cost_LuckyTreasure, #幸运鉴宝 +Def_Cost_MysteryShopRefresh, # 神秘商店刷新 +Def_Cost_AuctionBid, # 拍卖行竞价 #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------ Def_Cost_RefreshArrestTask, # 刷新悬赏任务 Def_Cost_OffLineExp, # 兑换离线经验 @@ -4552,10 +4633,6 @@ Def_Cost_FinishTruck, # 完成镖车 Def_Cost_RefreshTimeShop, # 刷新神秘商店 Def_Cost_OpenNoble, # 开通贵族 -Def_Cost_BuyMergePKCnt, # 购买跨服PK次数 -Def_Cost_RecoverMergePKWin, # 恢复跨服PK连胜 -Def_Cost_MergeKingSupport, # 押注 -Def_Cost_MergeKingBribe, # 贿赂 Def_Cost_HighLadder, # 天梯竞技场 Def_Cost_Reincarnation, # 转生 Def_Cost_BuyStallItem, # 购买摆摊物品 @@ -4565,24 +4642,24 @@ Def_Cost_Trade, # 交易 Def_Cost_Rename, # 改名 Def_Cost_SkillLvUp, # 技能升级 -) = range(2000, 2000 + 59) +) = range(2000, 2000 + 60) Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key # 消费返利不处理的消费类型列表 CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket, - Def_Cost_Unknown, "GMSetMoney", "Warehouse"] + Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid] CostProfit_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown, - "GMSetMoney", "Warehouse"] + "GMSetMoney", "Warehouse", Def_Cost_AuctionBid] # 消费VIP不处理的消费类型列表 CostVIP_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown, - "GMSetMoney", "Warehouse"] + "GMSetMoney", "Warehouse", Def_Cost_AuctionBid] # 可在跨服中消费的类型列表 MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage] #内部仙玉不能用的消费类型列表 -UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket] +UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid] # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], } # 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组 # .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组 @@ -4611,10 +4688,6 @@ Def_Cost_RefreshArrestTask:"RefreshArrestTask", Def_Cost_RefreshTimeShop:"RefreshTimeShop", Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill", -Def_Cost_BuyMergePKCnt:"BuyMergePKCnt", -Def_Cost_RecoverMergePKWin:"RecoverMergePKWin", -Def_Cost_MergeKingSupport:"MergeKingSupport", -Def_Cost_MergeKingBribe:"MergeKingBribe", Def_Cost_GM:"GM", Def_Cost_BourseBuy:"BourseBuy", Def_Cost_BourseCharge:"BourseCharge", @@ -4652,6 +4725,11 @@ Def_Cost_WishingWell:"WishingWell", Def_Cost_GodWeapon:"GodWeapon", Def_Cost_FBHelpBattle:"FBHelpBattle", +Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss", +Def_Cost_CrossRealmPK:"CrossRealmPK", +Def_Cost_LuckyTreasure:"LuckyTreasure", +Def_Cost_MysteryShopRefresh:"MysteryShopRefresh", +Def_Cost_AuctionBid:"AuctionBid", } ## ----------------------------------------------------- @@ -4681,9 +4759,12 @@ Def_GiveMoney_StallItem, # 摆摊 Def_GiveMoney_Trade, # 交易 Def_GiveMoney_Truck, # 运镖 -Def_GiveMoney_FreeGoods, # 极品白拿 25 -Def_GiveMoney_BindJadeWheel, # 绑玉转盘 -) = range(1000, 1000 + 26) +Def_GiveMoney_FreeGoods, # 极品白拿 +Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25 +Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26 +Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还 +Def_GiveMoney_AuctionGain, #拍卖获得利润 +) = range(1000, 1000 + 29) Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key @@ -4715,6 +4796,9 @@ Def_GiveMoney_Truck:"Truck", Def_GiveMoney_FreeGoods:"FreeGoods", Def_GiveMoney_BindJadeWheel:"BindJadeWheel", +Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose", +Def_GiveMoney_AuctionBidReturn:"AuctionBidReturn", +Def_GiveMoney_AuctionGain:"AuctionGain", } ##================================================================================================== @@ -4741,7 +4825,8 @@ ItemGive_Refine, # 炼丹 ItemGive_Chests, # 宝箱 ItemGive_TrialExchange, # 宗门兑换 -) = range(1000, 1000 + 20) +ItemGive_LuckyTreasure, #幸运鉴宝 +) = range(1000, 1000 + 21) # 物品获得类型对应信息 {类型:eventName, ...} ItemGiveTypeDict = { @@ -4765,6 +4850,7 @@ ItemGive_Refine:"Refine", ItemGive_Chests:"Chests", ItemGive_TrialExchange:"TrialExchange", + ItemGive_LuckyTreasure:"LuckyTreasure", } ## 物品扣除类型定义,与获得类型不重复,类型定义为 2000 ~ 2999 @@ -4804,7 +4890,12 @@ ItemDel_AddKillBossCnt, # 增加BOSS可击杀次数 32 ItemDel_DogzEquipPlus, # 神兽装备强化 ItemDel_ChatBubbleBox, # 激活聊天气泡框 -) = range(2000, 2000 + 35) +ItemDel_GatherSoul, # 聚魂分解 +ItemDel_CoatDecompose, # 时装分解 +ItemDel_ZhuXianDecompose, # 诛仙装备分解 +ItemDel_EquipStarUp, # 装备升星 +ItemDel_EquipPlusEvolve, # 装备强化进化 +) = range(2000, 2000 + 40) # 物品扣除类型对应信息 {类型:eventName, ...} ItemDelTypeDict = { @@ -4842,6 +4933,12 @@ ItemDel_AddFBCnt:"AddFBCnt", ItemDel_AddKillBossCnt:"AddKillBossCnt", ItemDel_DogzEquipPlus:"DogzEquipPlus", + ItemDel_ChatBubbleBox:"ChatBubbleBox", + ItemDel_GatherSoul:"GatherSoul", + ItemDel_CoatDecompose:"CoatDecompose", + ItemDel_ZhuXianDecompose:"ZhuXianDecompose", + ItemDel_EquipStarUp:"EquipStarUp", + ItemDel_EquipPlusEvolve:"EquipPlusEvolve", } ##================================================================================================== @@ -4944,7 +5041,7 @@ VIPPrivilege_FamilyGoldPack, #23 仙盟钻石红包 VIPPrivilege_BoursePwd, #24 集市上架使用密码 VIPPrivilege_25, #25 封魔坛购买次数 - 副本总表统一处理 -VIPPrivilege_BoursePwd, #26 VIP被动技能孔——VIP4专属被动技能孔 +VIPPrivilege_26, #26 VIP被动技能孔——VIP4专属被动技能孔 VIPPrivilege_BOSSHomeKillLimit, #27 BOSS之家疲劳值上限 VIPPrivilege_FMTDouble, #28 封魔坛双倍击杀 VIPPrivilege_29, #29 娲皇遗迹购买次数 - 副本总表统一处理 @@ -4953,7 +5050,8 @@ VIPPrivilege_32, #32 封魔坛自动挑战 VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成 VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比) -) = range(1, 35) +VIPPrivilege_35, #35 诛仙BOSS购买次数 - 副本总表统一处理 +) = range(1, 36) ( @@ -4976,10 +5074,11 @@ ntPet, ntTouchKill, #触碰后自杀类 17 ntUndeath, #不死类型 18 -ntRobot, #上古战场机器人类型 19 +ntDestructible, #场景内可破坏的 19 ntHelpBattleRobot, #助战机器人 20 +ntRobot, #机器人21 ntMax -) = range(22) +) = range(23) (Def_SkillFuncType_Common, #0为通用技能 @@ -4995,7 +5094,8 @@ Def_SkillFuncType_SkillRoll, #10为翻滚 服务端未用到 Def_SkillFuncType_RealmSuppress, #11为境界压制 目前是NPC在用 Def_SkillFuncType_Dogz, #12 神兽技能 -) = range(13) +Def_SkillFuncType_ZhuXian, #13 诛仙技能 +) = range(14) # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新 @@ -5035,11 +5135,14 @@ GoldInvestType_Month, # 月卡投资 GoldInvestType_VIP, # vip投资 GoldInvestType_Gold, # 仙玉投资 -) = range(1,3+1) +GoldInvestType_Gold2, # 仙玉投资2 +GoldInvestType_Gold3, # 仙玉投资3 +) = range(1,5+1) #可以循环投资的类型 CanRepeatInvestType = [GoldInvestType_Month, GoldInvestType_VIP] - +#仙玉投资类型 +InvestGoldTypeList = [GoldInvestType_Gold, GoldInvestType_Gold2, GoldInvestType_Gold3] #前端特殊新手引导存储标记 GuideState_BZZDShow = 202 @@ -5070,8 +5173,10 @@ tttFBAddTime, # 可挑战下一关倒计时 6 tttDeadTime, # 死亡倒计时(古神禁地) 7 tttPickupItem, # 拾取物品倒计时 8 +tttWaitPlayer, # 等待对手倒计时 9 +tttPlayerLeave, # 对手掉线倒计时 10 tttMax, -) = range(10) +) = range(12) Def_FBPickupItemTime = 30000 @@ -5093,7 +5198,7 @@ Def_RewardType_XBXZ, # 仙宝寻主奖励6 Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7 Def_RewardType_GoldGiftFirst, # 首充礼包奖励8 -Def_RewardType_MWSoulAward, # 法宝之魂奖励9 +Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃 Def_RewardType_FreeGoods, # 极品白拿10 Def_RewardType_CostRebate, # 消费返利11 Def_RewardType_BossReborn, # BOSS复活12 @@ -5104,7 +5209,14 @@ Def_RewardType_OpenFunc, # 功能开启奖励17 Def_RewardType_TotalRecharge, # 累计充值奖励18 Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19 -)= range(20) +Def_RewardType_WeekPartyAct, # 领取周狂欢活动奖励20 +Def_RewardType_WeekPartyPoint, # 领取周狂欢积分奖励21 +Def_RewardType_ActLoginAwardAct, # 领取登录奖励活动奖励22 +Def_RewardType_NewFairyCRecharge, # 新仙界盛典充值大礼23 +Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24 +Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25 +Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26 +)= range(27) #boss复活相关活动定义 @@ -5141,6 +5253,63 @@ Def_PPAct_VIPBoss, #vipBOSS 13 ) = range(1, 13+1) +#周狂欢活动定义 +WeekPartyActIDList = ( +Def_WPAct_RunTask, #师门悬赏 1 +Def_WPAct_XJMJ, #仙境秘境 2 +Def_WPAct_KirinHome, #麒麟之府 3 +Def_WPAct_QueenRelices, #娲皇遗迹 4 +Def_WPAct_IceLode, #冰晶矿脉 5 +Def_WPAct_Tower, #符印塔 6 +Def_WPAct_WorldBOSS, #世界boss 7 +Def_WPAct_BOSSHome, #boss之家 8 +Def_WPAct_FMT, #封魔坛 9 +Def_WPAct_GodArea, #古神禁地 10 +Def_WPAct_CrossPK, #跨服pk 11 +Def_WPAct_Recharge, #充值X仙玉 12 +Def_WPAct_GiftBag, #购买限时礼包 13 +Def_WPAct_FamilyRobBoss, #boss争夺战 14 +Def_WPAct_SWRH, #守卫人皇 15 +Def_WPAct_ElderBattlefield, #上古战场 16 +Def_WPAct_ChaosDemon, #混乱妖域 17 +Def_WPAct_XMZZ, #仙魔之争 18 +Def_WPAct_FamilyWar, #仙魔联赛 19 +Def_WPAct_Login, #每日登录 20 +Def_WPAct_Horse, #激活某只坐骑 21 +Def_WPAct_Pet, #激活某只灵宠 22 +Def_WPAct_Dogz, #出战某只神兽 23 +Def_WPAct_Stone, #宝石总等级 24 +Def_WPAct_GodWeapon, #神兵总等级 25 +Def_WPAct_Rune, #穿戴某品质符印 26 +Def_WPAct_Pray, #祈愿 27 +) = range(1, 27+1) + +#可提前完成的周狂欢活动 +AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune] + +#登录奖励活动定义 +LoginAwardActIDList = ( +Def_LoginAct_Login, #每日登录1 +Def_LoginAct_Pray, #祈愿2 +Def_LoginAct_TowerSweep, #符印塔扫荡 3 +Def_LoginAct_KirinHome, #麒麟之府 4 +Def_LoginAct_RunTask, #师门悬赏5 +Def_LoginAct_XJMJ, #仙境秘境 6 +Def_LoginAct_FMT, #封魔坛7 +Def_LoginAct_MunekadoTrial, #宗门试炼8 +Def_LoginAct_FamilyParty, #仙盟宴会9 +Def_LoginAct_WorldBOSS, #世界boss 10 +Def_LoginAct_QueenRelices, #娲皇遗迹 11 +Def_LoginAct_IceLode, #冰晶矿脉 12 +Def_LoginAct_GodArea, #古神禁地 13 +Def_LoginAct_ZhuXianTower, #诛仙塔挑战 14 +Def_LoginAct_ZhuXianBOSS, #诛仙boss 15 +Def_LoginAct_Alchemy, #炼丹 16 +Def_LoginAct_EquipPlus, #强化 17 +Def_LoginAct_EquipWash, #洗炼 18 +) = range(1, 18+1) + + # 套装枚举,普通套装,强化套装 (EquipSuitType_Normal, EquipSuitType_Plus, @@ -5154,4 +5323,31 @@ Rune_Source_Unkown, # 老号未知 0 Rune_Source_Default, # 默认 1 Item_Source_Compound, # 符印合成 2 -) = range(3) \ No newline at end of file +) = range(3) + +( +PowerDownType_Rune, #符印替换 +PowerDownType_LVUP, #人物升级 +PowerDownType_EquipChange, #装备替换 +PowerDownType_StoneChange, #宝石替换 +PowerDownType_Suit, #套装合成 +PowerDownType_EquipWash, #洗练 +PowerDownType_Title, #称号过期 +PowerDownType_Dogz, #神兽召回 +PowerDownType_ResetPoint, #洗点 +PowerDownType_ResetTalent, #大师天赋重置 +PowerDownType_GatherSoul, #聚魂替换 +) = range(11) +FightPowerDownRecordDict = { + PowerDownType_Rune:'Rune', + PowerDownType_LVUP:'LVUP', + PowerDownType_EquipChange:'EquipChange', + PowerDownType_StoneChange:'StoneChange', + PowerDownType_Suit:'Suit', + PowerDownType_EquipWash:'EquipWash', + PowerDownType_Title:'DelTitle', + PowerDownType_Dogz:'DogzState', + PowerDownType_ResetPoint:'ResetPoint', + PowerDownType_ResetTalent:'ResetTalent', + PowerDownType_GatherSoul:'GatherSoul', + } \ No newline at end of file -- Gitblit v1.8.0