From 6498fdc6f08fef79e9cd76b2d3ffefa06b472cd6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 04 九月 2018 20:26:49 +0800 Subject: [PATCH] Add: 物品合成增加详细概率信息流向输出; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py | 27 ++++++++++++++++++++++----- 1 files changed, 22 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py index 03abf41..c7ea0f9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py @@ -25,6 +25,7 @@ import IpyGameDataPY import ChConfig import PlayerSuccess +import DataRecordPack import PlayerWing import PlayerDogz @@ -125,11 +126,12 @@ fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo # 检查附加道具增加成功率消耗 - addSuccRate = 0 + addSuccRate, addSuccRateItemInfo = 0, [] if addonsCountMax > 0: - addSuccRate = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax) - if addSuccRate == None: + addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax) + if addSuccRateInfo == None: return + addSuccRate, addSuccRateItemInfo = addSuccRateInfo # 扣铜钱 PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce, @@ -180,7 +182,20 @@ GameWorld.DebugLog("首次合成一代翅膀,必定成功!totalSuccRate=%s" % totalSuccRate, playerID) # 合成成功 - if GameWorld.CanHappen(totalSuccRate, ShareDefine.Def_MaxRateValue): + maxRateValue = ShareDefine.Def_MaxRateValue + randValue = random.randint(1, maxRateValue) + canHappen = randValue <= totalSuccRate + GameWorld.DebugLog("canHappen=%s,randValue=%s,totalSuccRate=%s,maxRateValue=%s" + % (canHappen, randValue, totalSuccRate, maxRateValue), playerID) + # 不是百分百成功的记录合成流向 + if successRate != maxRateValue: + drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen, + "RateInfo":{"totalSuccRate":"%s(%s+%s)" % (totalSuccRate, successRate, addSuccRate), "randValue":randValue, "maxRateValue":maxRateValue}, + "AddSuccRateItemInfo":addSuccRateItemInfo + } + DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer) + + if canHappen: GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID) userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp) @@ -377,6 +392,7 @@ # ComposeAddonsQuality 4|2 0 0 0 0 阶数和颜色 # ComposeAddonsFormula level*10 0 0 0 0 计算合成时附加材料增加的几率公式 + addSuccRateItemInfo = [] composeAddonsTypeList = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsType") classLV, color = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsQuality", 1) ComposeAddonsFormula = IpyGameDataPY.GetFuncCfg("ComposeAddonsFormula") @@ -428,8 +444,9 @@ addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula)) addTotalSuccRate += (addSuccRate*costCount) + addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount}) - return int(addTotalSuccRate) + return int(addTotalSuccRate), addSuccRateItemInfo def __CheckItemCanUseCompound(playerID, index, curItem): -- Gitblit v1.8.0