From 64e51ae93284370dcae548a8fc7a3ae2dcf0ae70 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 28 八月 2018 14:51:40 +0800
Subject: [PATCH] fix:3000 仙盟宴会修改为可在任意地图进行答题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py |   15 ++++++++++++++-
 1 files changed, 14 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 36862b2..1529906 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -13,7 +13,7 @@
 #
 # @change: "2016-11-16 15:30" hxp 增加获取衰弱效果信息列表
 #
-# 详细描述: 被动buff效果管理
+# 详细描述: 被动buff效果管理s
 #
 #---------------------------------------------------------------------
 #"""Version = 2016-11-16 15:30"""
@@ -41,6 +41,7 @@
 import EventShell
 import NPCCommon
 import PetControl
+import QuestCommon
 
 #GameWorld.ImportAll("Script\\Skill\\", "SkillBoosts")
 GameWorld.ImportAll("Script\\Skill\\", "PassiveBuff")
@@ -95,6 +96,17 @@
                     return
             if key == "MountLv":
                 if PlayerHorse.GetHorseSumLV(curPlayer) < value:
+                    return
+            
+
+            # 多加一种任务判断
+            if key == "OpenSkillSlots":
+                # 主线任务完成时会设置标志可进地图标志
+                mission_1 = QuestCommon.GetCommonMission(curPlayer)
+                if not mission_1:
+                    return
+
+                if int(strIndex) > mission_1.GetProperty("OpenSkillSlots"):
                     return
                 
     PlayerControl.NomalDictSetProperty(curPlayer, 
@@ -344,6 +356,7 @@
              4511:ChConfig.TriggerType_AttackAddFinalValue,   #攻击增加输出伤害11
              4512:ChConfig.TriggerType_ReduceHurtHPPer, # 百分比减少攻击计算后伤害 
              4513:ChConfig.TriggerType_AttackAddFinalValue,   #攻击增加输出伤害11
+             4515:ChConfig.TriggerType_AddIceAtkPer,    # BUFF类:攻击附加真实伤害百分比 
              803:ChConfig.TriggerType_BloodShield,  # 血盾
              806:ChConfig.TriggerType_BloodShield,  # 血盾
              808:ChConfig.TriggerType_BloodShield,  # 血盾

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