From 6545e5e45d8e523ebe7dbfe4719ba0f08007edeb Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 11 三月 2019 10:11:01 +0800
Subject: [PATCH] 6312 【后端】【2.0】删除神兵特效
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py | 12 +++++++-----
1 files changed, 7 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 3cdf01e..7a07176 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -35,6 +35,7 @@
import EventShell
import NPCCommon
import FBHelpBattle
+import PlayerActLogin
import math
@@ -426,7 +427,7 @@
if star == 5:
EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
- #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
# 如果在副本中过天,则只给物品奖励,不变更过关信息
if not isInFBOnDay:
@@ -437,7 +438,7 @@
else:
curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
-
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
#=======================================================================================
# #给奖励
# needSpace = len(prizeItemList)
@@ -448,7 +449,7 @@
# GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
# else:
# for itemID, itemCnt, isBind in prizeItemList:
- # ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}])
+ # ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}])
#overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(prizeItemList)
#=======================================================================================
@@ -500,7 +501,8 @@
EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
-
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
# 通知结果
@@ -787,7 +789,7 @@
ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict)
#给物品
- ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, exchangeItemIsBind, [IPY_GameWorld.rptItem],
+ ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, 0, [IPY_GameWorld.rptItem],
event=[ChConfig.ItemGive_TrialExchange, False, {}])
#任务
EventShell.EventRespons_TrialExchange(curPlayer, costItemID)
--
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