From 6551123a8a4a9c55380ebf4dff41c9d3bdbb2c47 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 四月 2019 17:10:07 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(分流地图配置)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
index 3c06144..9c1d40e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
@@ -94,7 +94,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 攻击
def DoAttack(curPlayer, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagSummon, skill, tick)
#攻击前血量
curTagSummonBeHP = GameObj.GetHP(curTagSummon)
--
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