From 6551123a8a4a9c55380ebf4dff41c9d3bdbb2c47 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 四月 2019 17:10:07 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(分流地图配置)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 53 +++++++++++++++++++++++++++--------------------------
1 files changed, 27 insertions(+), 26 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index ef186a9..9b5011b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -464,25 +464,12 @@
mapID = clientData.MapID
funcLineID = clientData.FuncLineID
prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
- if not prizeItemList:
- return
- PyGameData.g_customFBPrizeInfo[playerID] = [mapID, funcLineID, prizeItemList]
+ PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
prizePack.MapID = mapID
prizePack.FuncLineID = funcLineID
- prizePack.PrizeItemList = []
- for prizeItemInfo in prizeItemList:
- itemID, itemCount, isAuctionItem, userData = ItemControler.GetItemInfo(prizeItemInfo)
- if not itemID:
- continue
- prizeItem = ChPyNetSendPack.tagMCCuntomFBPrizeItem()
- prizeItem.ItemID = itemID
- prizeItem.Count = itemCount
- prizeItem.IsAuctionItem = isAuctionItem
- prizeItem.UserData = userData
- prizeItem.UserDataLen = len(prizeItem.UserData)
- prizePack.PrizeItemList.append(prizeItem)
- prizePack.PrizeItemCount = len(prizePack.PrizeItemList)
+ prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
+ prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
NetPackCommon.SendFakePack(curPlayer, prizePack)
return
@@ -498,16 +485,30 @@
def OnGiveCustomFBPrize(playerIndex, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
playerID = curPlayer.GetPlayerID()
- packMapID = clientData.MapID
- packFuncLineID = clientData.FuncLineID
- prizeInfo = PyGameData.g_customFBPrizeInfo.pop(playerID, None)
- if not prizeInfo:
- return
- mapID, funcLineID, prizeItemList = prizeInfo
- if mapID != packMapID or funcLineID != packFuncLineID:
- return
- FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, funcLineID)
- ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList)
+ mapID = clientData.MapID
+ lineID = clientData.FuncLineID
+ prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
+
+ mailItemList = []
+ jsonItemList = []
+ playerItemControl = ItemControler.PlayerItemControler(curPlayer)
+ for itemID, itemCount, isAuctionItem in prizeItemList:
+ curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+ if not curItem:
+ continue
+ jsonItem = ItemCommon.GetJsonItem(curItem)
+ jsonItemList.append(jsonItem)
+ #放入玩家背包
+ if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
+ mailItemList.append(jsonItem)
+
+ if mailItemList:
+ PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
+
+ overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
+ isPass = 1
+ overDict.update({FBCommon.Over_itemInfo:jsonItemList})
+ FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
return
--
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