From 6551123a8a4a9c55380ebf4dff41c9d3bdbb2c47 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 四月 2019 17:10:07 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(分流地图配置)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py |   53 +++++++++++++++++++++++++++--------------------------
 1 files changed, 27 insertions(+), 26 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index ef186a9..9b5011b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -464,25 +464,12 @@
     mapID = clientData.MapID
     funcLineID = clientData.FuncLineID
     prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
-    if not prizeItemList:
-        return
-    PyGameData.g_customFBPrizeInfo[playerID] = [mapID, funcLineID, prizeItemList]
+    PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
     prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
     prizePack.MapID = mapID
     prizePack.FuncLineID = funcLineID
-    prizePack.PrizeItemList = []
-    for prizeItemInfo in prizeItemList:
-        itemID, itemCount, isAuctionItem, userData = ItemControler.GetItemInfo(prizeItemInfo)
-        if not itemID:
-            continue
-        prizeItem = ChPyNetSendPack.tagMCCuntomFBPrizeItem()
-        prizeItem.ItemID = itemID
-        prizeItem.Count = itemCount
-        prizeItem.IsAuctionItem = isAuctionItem
-        prizeItem.UserData = userData
-        prizeItem.UserDataLen = len(prizeItem.UserData)
-        prizePack.PrizeItemList.append(prizeItem)
-    prizePack.PrizeItemCount = len(prizePack.PrizeItemList)
+    prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
+    prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
     NetPackCommon.SendFakePack(curPlayer, prizePack)
     return
 
@@ -498,16 +485,30 @@
 def OnGiveCustomFBPrize(playerIndex, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
     playerID = curPlayer.GetPlayerID()
-    packMapID = clientData.MapID
-    packFuncLineID = clientData.FuncLineID
-    prizeInfo = PyGameData.g_customFBPrizeInfo.pop(playerID, None)
-    if not prizeInfo:
-        return
-    mapID, funcLineID, prizeItemList = prizeInfo
-    if mapID != packMapID or funcLineID != packFuncLineID:
-        return
-    FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, funcLineID)
-    ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList)
+    mapID = clientData.MapID
+    lineID = clientData.FuncLineID
+    prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
+    
+    mailItemList = []
+    jsonItemList = []
+    playerItemControl = ItemControler.PlayerItemControler(curPlayer)
+    for itemID, itemCount, isAuctionItem in prizeItemList:
+        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+        if not curItem:
+            continue
+        jsonItem = ItemCommon.GetJsonItem(curItem)
+        jsonItemList.append(jsonItem)
+        #放入玩家背包
+        if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
+            mailItemList.append(jsonItem)
+            
+    if mailItemList:
+        PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
+        
+    overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
+    isPass = 1
+    overDict.update({FBCommon.Over_itemInfo:jsonItemList})
+    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
     return
 
 

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