From 6551123a8a4a9c55380ebf4dff41c9d3bdbb2c47 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 四月 2019 17:10:07 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(分流地图配置)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 98 +++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 90 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index e73962e..9b5011b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -32,9 +32,14 @@
import FBLogic
import ChPyNetSendPack
import NetPackCommon
+import PlayerSuccess
import ItemCommon
import IpyGameDataPY
import ShareDefine
+import GameFuncComm
+import FBHelpBattle
+import ItemControler
+import PyGameData
import time
import math
@@ -236,12 +241,8 @@
# BYTE Cnt; // 扫荡次数
# BYTE IsFinish; // 是否立即完成; 0-否;1-花钱立即完成;2-客户端自行倒计时间到后发送2代表领取扫荡完成奖励
# DWORD DataEx; //附带信息
+# BYTE IsLittleHelper; // 是否小助手扫荡
#};
-## 玩家副本扫荡
-# @param playerIndex 玩家索引
-# @param clientData 客户端封包
-# @param tick 时间
-# @return None
def OnPlayerFBWipeOut(playerIndex, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
@@ -255,6 +256,15 @@
#isFinish = clientData.IsFinish
isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说
dataEx = clientData.DataEx
+ isLittleHelper = clientData.IsLittleHelper
+ if isLittleHelper:
+ if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_LittleHelper):
+ GameWorld.DebugLog("玩家没有小助手功能权限!", curPlayer.GetPlayerID())
+ return
+
+ if cnt <= 0:
+ return
+
fbIpyData = FBCommon.GetFBIpyData(mapID)
if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡
@@ -263,6 +273,10 @@
fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
+ if not fbLineIpyData:
+ GameWorld.DebugLog("找不到该副本线路,无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
+ return
+
if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
return
costMoneyList = []
@@ -278,9 +292,9 @@
% (mapID, lineID, curPlayer.GetLV(), sweepLVLimit), curPlayer.GetPlayerID())
return
- #扫荡道具判断
+ #扫荡道具判断,小助手不消耗扫荡道具
sweepItemID = fbLineIpyData.GetSweepItemID()
- if sweepItemID:
+ if sweepItemID and not isLittleHelper:
sweepItemCnt = fbLineIpyData.GetSweepCostCnt()
sweepCostCnt = sweepItemCnt * cnt
#isEnough, sweepCostindexList = ItemCommon.GetItem_FromPack_ByID(sweepItemID, itemPack, sweepCostCnt)
@@ -321,6 +335,8 @@
if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
return
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
+
#扣除扫荡道具
if sweepCostindexList and sweepCostCnt:
ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
@@ -336,7 +352,12 @@
#增加副本进入次数
if fbIpyData and fbIpyData.GetDayTimes():
FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
-
+
+ helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
+ if helpIpyData:
+ FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
+ return
+
#扫荡结果给奖励等
FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
return
@@ -429,4 +450,65 @@
return
+#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
+#
+#struct tagCMRefreshCustomFBPrize
+#{
+# tagHead Head;
+# DWORD MapID;
+# WORD FuncLineID;
+#};
+def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+ playerID = curPlayer.GetPlayerID()
+ mapID = clientData.MapID
+ funcLineID = clientData.FuncLineID
+ prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
+ PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
+ prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
+ prizePack.MapID = mapID
+ prizePack.FuncLineID = funcLineID
+ prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
+ prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
+ NetPackCommon.SendFakePack(curPlayer, prizePack)
+ return
+
+
+#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
+#
+#struct tagCMGiveCustomFBPrize
+#{
+# tagHead Head;
+# DWORD MapID;
+# WORD FuncLineID;
+#};
+def OnGiveCustomFBPrize(playerIndex, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+ playerID = curPlayer.GetPlayerID()
+ mapID = clientData.MapID
+ lineID = clientData.FuncLineID
+ prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
+
+ mailItemList = []
+ jsonItemList = []
+ playerItemControl = ItemControler.PlayerItemControler(curPlayer)
+ for itemID, itemCount, isAuctionItem in prizeItemList:
+ curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+ if not curItem:
+ continue
+ jsonItem = ItemCommon.GetJsonItem(curItem)
+ jsonItemList.append(jsonItem)
+ #放入玩家背包
+ if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
+ mailItemList.append(jsonItem)
+
+ if mailItemList:
+ PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
+
+ overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
+ isPass = 1
+ overDict.update({FBCommon.Over_itemInfo:jsonItemList})
+ FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
+ return
+
--
Gitblit v1.8.0