From 6551123a8a4a9c55380ebf4dff41c9d3bdbb2c47 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 四月 2019 17:10:07 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(分流地图配置)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py |   98 +++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 90 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index e73962e..9b5011b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -32,9 +32,14 @@
 import FBLogic
 import ChPyNetSendPack
 import NetPackCommon
+import PlayerSuccess
 import ItemCommon
 import IpyGameDataPY
 import ShareDefine
+import GameFuncComm
+import FBHelpBattle
+import ItemControler
+import PyGameData
 
 import time
 import math
@@ -236,12 +241,8 @@
 #    BYTE        Cnt;    // 扫荡次数
 #    BYTE        IsFinish;    // 是否立即完成; 0-否;1-花钱立即完成;2-客户端自行倒计时间到后发送2代表领取扫荡完成奖励
 #    DWORD        DataEx;    //附带信息
+#    BYTE        IsLittleHelper;    // 是否小助手扫荡
 #};
-## 玩家副本扫荡
-#  @param playerIndex 玩家索引  
-#  @param clientData 客户端封包  
-#  @param tick 时间
-#  @return None
 def OnPlayerFBWipeOut(playerIndex, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
     
@@ -255,6 +256,15 @@
     #isFinish = clientData.IsFinish
     isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说
     dataEx = clientData.DataEx
+    isLittleHelper = clientData.IsLittleHelper
+    if isLittleHelper:
+        if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_LittleHelper):
+            GameWorld.DebugLog("玩家没有小助手功能权限!", curPlayer.GetPlayerID())
+            return
+    
+    if cnt <= 0:
+        return
+    
     fbIpyData = FBCommon.GetFBIpyData(mapID)
     if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
         if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡
@@ -263,6 +273,10 @@
     
     
     fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
+    if not fbLineIpyData:
+        GameWorld.DebugLog("找不到该副本线路,无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
+        return
+    
     if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
         return
     costMoneyList = []
@@ -278,9 +292,9 @@
                                % (mapID, lineID, curPlayer.GetLV(), sweepLVLimit), curPlayer.GetPlayerID())
             return
         
-        #扫荡道具判断
+        #扫荡道具判断,小助手不消耗扫荡道具
         sweepItemID = fbLineIpyData.GetSweepItemID()
-        if sweepItemID:
+        if sweepItemID and not isLittleHelper:
             sweepItemCnt = fbLineIpyData.GetSweepCostCnt()
             sweepCostCnt = sweepItemCnt * cnt
             #isEnough, sweepCostindexList = ItemCommon.GetItem_FromPack_ByID(sweepItemID, itemPack, sweepCostCnt)
@@ -321,6 +335,8 @@
     if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
         return
     
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
+    
     #扣除扫荡道具
     if sweepCostindexList and sweepCostCnt:
         ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
@@ -336,7 +352,12 @@
     #增加副本进入次数
     if fbIpyData and fbIpyData.GetDayTimes():
         FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
-        
+    
+    helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
+    if helpIpyData:
+        FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
+        return
+    
     #扫荡结果给奖励等
     FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
     return
@@ -429,4 +450,65 @@
     return
 
 
+#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
+#
+#struct    tagCMRefreshCustomFBPrize
+#{
+#    tagHead         Head;
+#    DWORD        MapID;
+#    WORD        FuncLineID;
+#};
+def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+    playerID = curPlayer.GetPlayerID()
+    mapID = clientData.MapID
+    funcLineID = clientData.FuncLineID
+    prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
+    PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
+    prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
+    prizePack.MapID = mapID
+    prizePack.FuncLineID = funcLineID
+    prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
+    prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
+    NetPackCommon.SendFakePack(curPlayer, prizePack)
+    return
+
+
+#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
+#
+#struct    tagCMGiveCustomFBPrize
+#{
+#    tagHead         Head;
+#    DWORD        MapID;
+#    WORD        FuncLineID;
+#};
+def OnGiveCustomFBPrize(playerIndex, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+    playerID = curPlayer.GetPlayerID()
+    mapID = clientData.MapID
+    lineID = clientData.FuncLineID
+    prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
+    
+    mailItemList = []
+    jsonItemList = []
+    playerItemControl = ItemControler.PlayerItemControler(curPlayer)
+    for itemID, itemCount, isAuctionItem in prizeItemList:
+        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+        if not curItem:
+            continue
+        jsonItem = ItemCommon.GetJsonItem(curItem)
+        jsonItemList.append(jsonItem)
+        #放入玩家背包
+        if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
+            mailItemList.append(jsonItem)
+            
+    if mailItemList:
+        PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
+        
+    overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
+    isPass = 1
+    overDict.update({FBCommon.Over_itemInfo:jsonItemList})
+    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
+    return
+
 

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