From 6551123a8a4a9c55380ebf4dff41c9d3bdbb2c47 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 四月 2019 17:10:07 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(分流地图配置)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py |   63 +++++++++++++++++++++++++++++++
 1 files changed, 63 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index acf9183..9b5011b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -38,6 +38,8 @@
 import ShareDefine
 import GameFuncComm
 import FBHelpBattle
+import ItemControler
+import PyGameData
 
 import time
 import math
@@ -448,4 +450,65 @@
     return
 
 
+#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
+#
+#struct    tagCMRefreshCustomFBPrize
+#{
+#    tagHead         Head;
+#    DWORD        MapID;
+#    WORD        FuncLineID;
+#};
+def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+    playerID = curPlayer.GetPlayerID()
+    mapID = clientData.MapID
+    funcLineID = clientData.FuncLineID
+    prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
+    PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
+    prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
+    prizePack.MapID = mapID
+    prizePack.FuncLineID = funcLineID
+    prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
+    prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
+    NetPackCommon.SendFakePack(curPlayer, prizePack)
+    return
+
+
+#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
+#
+#struct    tagCMGiveCustomFBPrize
+#{
+#    tagHead         Head;
+#    DWORD        MapID;
+#    WORD        FuncLineID;
+#};
+def OnGiveCustomFBPrize(playerIndex, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+    playerID = curPlayer.GetPlayerID()
+    mapID = clientData.MapID
+    lineID = clientData.FuncLineID
+    prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
+    
+    mailItemList = []
+    jsonItemList = []
+    playerItemControl = ItemControler.PlayerItemControler(curPlayer)
+    for itemID, itemCount, isAuctionItem in prizeItemList:
+        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+        if not curItem:
+            continue
+        jsonItem = ItemCommon.GetJsonItem(curItem)
+        jsonItemList.append(jsonItem)
+        #放入玩家背包
+        if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
+            mailItemList.append(jsonItem)
+            
+    if mailItemList:
+        PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
+        
+    overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
+    isPass = 1
+    overDict.update({FBCommon.Over_itemInfo:jsonItemList})
+    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
+    return
+
 

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