From 65a4c2029af3f70ce484a2eec167c50f227d7a5c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 27 五月 2019 14:08:22 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(封魔坛前期本)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py |   83 +++++++++++++++++++++++++++++++++--------
 1 files changed, 66 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index f23650f..9750a4f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -35,6 +35,9 @@
 import EventShell
 import NPCCommon
 import FBHelpBattle
+import PlayerActLogin
+import PlayerPet
+import PlayerHorse
 
 import math
 
@@ -85,8 +88,9 @@
 ##---获得副本刷怪配置---
 #  @param None
 #  @return 配置信息
-def __GetZMSLnpcCfg(lineID):
-    mapID = GameWorld.GetMap().GetMapID()
+def __GetZMSLnpcCfg(lineID, mapID=0):
+    if not mapID:
+        mapID = GameWorld.GetMap().GetMapID()
     return FBCommon.GetFBLineRefreshNPC(mapID, lineID)
 
 def GetMTFBLineStepTime(lineID=-1):
@@ -117,12 +121,16 @@
 #  @param tick 时间戳
 #  @return 布尔值
 def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
-    if lineID == 0:
-        return True
-    historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
-    needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit')
-    if historyStar < needStar:
-        GameWorld.DebugLog('    上一层评级未达到%s,无法挑战本层!' % needStar)
+    if lineID != 0:
+        historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
+        needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit')
+        if historyStar < needStar:
+            GameWorld.DebugLog('    上一层评级未达到%s,无法挑战本层!' % needStar)
+            return False
+    #坐骑与灵宠总等级
+    needSumLV = IpyGameDataPY.GetFuncEvalCfg('MunekadoLockLimit', 2, {}).get(lineID, 0)
+    if PlayerPet.GetTotalPetLV(curPlayer) + PlayerHorse.GetHorseSumLV(curPlayer) < needSumLV:
+        GameWorld.DebugLog('    坐骑与灵宠总等级未达到%s,无法挑战本层!' % needSumLV)
         return False
     return True
 
@@ -158,12 +166,6 @@
     mapID = FBCommon.GetRecordMapID(mapID)
     gameFB = GameWorld.GetGameFB()
     
-    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
-    maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, mapID)
-    if enterCnt >= maxCnt:
-        GameWorld.Log('进入次数已满,不可进!', curPlayer.GetID())
-        PlayerControl.PlayerLeaveFB(curPlayer)
-        return
     # 设置副本公共属性的单独处理,防止队员进入后被修改
     if not FBCommon.GetHadSetFBPropertyMark():
         lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
@@ -442,7 +444,7 @@
         else:
             curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
-            
+        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
             #=======================================================================================
             # #给奖励
             # needSpace = len(prizeItemList)
@@ -453,7 +455,7 @@
             #    GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
             # else:
             #    for itemID, itemCnt, isBind in prizeItemList:
-            #        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}])
+            #        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}])
             #overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(prizeItemList)
             #=======================================================================================
             
@@ -469,6 +471,53 @@
         GameWorld.DebugLog('    overDict=%s'%overDict, curPlayer.GetID())
         FBCommon.Notify_FB_Over(curPlayer, overDict)
     return
+
+## 可否扫荡
+def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    if mapID != ChConfig.Def_FBMapID_MunekadoTrial:
+        return
+    # 暂写死,前两层不能扫
+    if lineID < 2:        
+        GameWorld.DebugLog("前两层不能扫荡!")
+        return
+    historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
+    if historyStar < 5:
+        GameWorld.DebugLog("没有S级不能扫荡!")
+        return
+    
+    return True
+
+## 助战扫荡结果
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+    #扣门票要在公共逻辑中完成
+    
+    refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0]
+    if not refreshNPCList:
+        return
+    lastNPCList = refreshNPCList[-1]
+    if not lastNPCList:
+        return
+    killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID
+    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s" 
+                       % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict))
+    
+    star = 5
+    EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
+    
+    EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
+    EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
+    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
+    jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
+    
+    # 通知结果
+    overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
+    overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
+    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
+    overDict[FBCommon.Over_itemInfo] = jsonItemList
+    FBCommon.Notify_FB_Over(curPlayer, overDict)
+    return True
 
 ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
 #  @param attacker 攻击方
@@ -746,7 +795,7 @@
     ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict)
     
     #给物品
-    ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, exchangeItemIsBind, [IPY_GameWorld.rptItem], 
+    ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, 0, [IPY_GameWorld.rptItem], 
                                  event=[ChConfig.ItemGive_TrialExchange, False, {}])
     #任务
     EventShell.EventRespons_TrialExchange(curPlayer, costItemID)

--
Gitblit v1.8.0