From 65a4c2029af3f70ce484a2eec167c50f227d7a5c Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 27 五月 2019 14:08:22 +0800 Subject: [PATCH] 6805 【后端】【2.0】副本前端化(封魔坛前期本) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py | 83 +++++++++++++++++++++++++++++++++-------- 1 files changed, 66 insertions(+), 17 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py index f23650f..9750a4f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py @@ -35,6 +35,9 @@ import EventShell import NPCCommon import FBHelpBattle +import PlayerActLogin +import PlayerPet +import PlayerHorse import math @@ -85,8 +88,9 @@ ##---获得副本刷怪配置--- # @param None # @return 配置信息 -def __GetZMSLnpcCfg(lineID): - mapID = GameWorld.GetMap().GetMapID() +def __GetZMSLnpcCfg(lineID, mapID=0): + if not mapID: + mapID = GameWorld.GetMap().GetMapID() return FBCommon.GetFBLineRefreshNPC(mapID, lineID) def GetMTFBLineStepTime(lineID=-1): @@ -117,12 +121,16 @@ # @param tick 时间戳 # @return 布尔值 def OnEnterFBEvent(curPlayer, mapID, lineID, tick): - if lineID == 0: - return True - historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID]) - needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit') - if historyStar < needStar: - GameWorld.DebugLog(' 上一层评级未达到%s,无法挑战本层!' % needStar) + if lineID != 0: + historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID]) + needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit') + if historyStar < needStar: + GameWorld.DebugLog(' 上一层评级未达到%s,无法挑战本层!' % needStar) + return False + #坐骑与灵宠总等级 + needSumLV = IpyGameDataPY.GetFuncEvalCfg('MunekadoLockLimit', 2, {}).get(lineID, 0) + if PlayerPet.GetTotalPetLV(curPlayer) + PlayerHorse.GetHorseSumLV(curPlayer) < needSumLV: + GameWorld.DebugLog(' 坐骑与灵宠总等级未达到%s,无法挑战本层!' % needSumLV) return False return True @@ -158,12 +166,6 @@ mapID = FBCommon.GetRecordMapID(mapID) gameFB = GameWorld.GetGameFB() - enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID) - maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, mapID) - if enterCnt >= maxCnt: - GameWorld.Log('进入次数已满,不可进!', curPlayer.GetID()) - PlayerControl.PlayerLeaveFB(curPlayer) - return # 设置副本公共属性的单独处理,防止队员进入后被修改 if not FBCommon.GetHadSetFBPropertyMark(): lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine) @@ -442,7 +444,7 @@ else: curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0) PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1) - + PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1) #======================================================================================= # #给奖励 # needSpace = len(prizeItemList) @@ -453,7 +455,7 @@ # GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID()) # else: # for itemID, itemCnt, isBind in prizeItemList: - # ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}]) + # ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}]) #overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(prizeItemList) #======================================================================================= @@ -469,6 +471,53 @@ GameWorld.DebugLog(' overDict=%s'%overDict, curPlayer.GetID()) FBCommon.Notify_FB_Over(curPlayer, overDict) return + +## 可否扫荡 +def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx): + if mapID != ChConfig.Def_FBMapID_MunekadoTrial: + return + # 暂写死,前两层不能扫 + if lineID < 2: + GameWorld.DebugLog("前两层不能扫荡!") + return + historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID]) + if historyStar < 5: + GameWorld.DebugLog("没有S级不能扫荡!") + return + + return True + +## 助战扫荡结果 +def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason): + #扣门票要在公共逻辑中完成 + + refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0] + if not refreshNPCList: + return + lastNPCList = refreshNPCList[-1] + if not lastNPCList: + return + killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID + GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s" + % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict)) + + star = 5 + EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1) + + EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star)) + EventShell.EventRespons_FBEvent(curPlayer, "passzmsl") + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1) + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1]) + PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1) + jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star) + + # 通知结果 + overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1} + overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict + overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason] + overDict[FBCommon.Over_itemInfo] = jsonItemList + FBCommon.Notify_FB_Over(curPlayer, overDict) + return True ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定 # @param attacker 攻击方 @@ -746,7 +795,7 @@ ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict) #给物品 - ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, exchangeItemIsBind, [IPY_GameWorld.rptItem], + ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, 0, [IPY_GameWorld.rptItem], event=[ChConfig.ItemGive_TrialExchange, False, {}]) #任务 EventShell.EventRespons_TrialExchange(curPlayer, costItemID) -- Gitblit v1.8.0