From 65a4c2029af3f70ce484a2eec167c50f227d7a5c Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 27 五月 2019 14:08:22 +0800 Subject: [PATCH] 6805 【后端】【2.0】副本前端化(封魔坛前期本) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 32 +++++++++----------------------- 1 files changed, 9 insertions(+), 23 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py index bbcdc76..751177c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py @@ -493,18 +493,13 @@ if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK: resultPack.Result = 0 NetPackCommon.SendFakePack(curPlayer, resultPack) + PlayerControl.SetCustomMap(curPlayer, 0, 0) return - curPlayer.SetCanAttack(False) - curPlayer.SetVisible(False) - curPlayer.SetSight(0) - curPet = curPlayer.GetPetMgr().GetFightPet() - if curPet: - curPet.SetVisible(False) + PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断 - curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID) - curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID) + PlayerControl.SetCustomMap(curPlayer, mapID, lineID) GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID()) if mapID: FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID) @@ -516,22 +511,13 @@ def DoExitCustomScene(curPlayer): ## 退出自定义场景状态 - curPlayer.SetCanAttack(True) - curPlayer.SetVisible(True) - curPlayer.SetSight(0) - curPlayer.RefreshView() - curPlayer.SetSight(ChConfig.Def_PlayerSight_Default) - curPlayer.RefreshView() - curPet = curPlayer.GetPetMgr().GetFightPet() - if curPet: - curPet.SetVisible(True) - mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID) - lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID) + PlayerControl.SetPlayerSightLevel(curPlayer, 0) + mapID = PlayerControl.GetCustomMapID(curPlayer) + lineID = PlayerControl.GetCustomLineID(curPlayer) curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0) - curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0) - curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0) - if mapID and curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_CustomSceneStartTime % (mapID, lineID)) == ChConfig.CustomSceneState_Over: - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_CustomSceneStartTime % (mapID, lineID), ChConfig.CustomSceneState_None) + PlayerControl.SetCustomMap(curPlayer, 0, 0) + if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over: + FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over) NPCCommon.ClearPriWoodPile(curPlayer) GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID()) return -- Gitblit v1.8.0