From 65a4c2029af3f70ce484a2eec167c50f227d7a5c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 27 五月 2019 14:08:22 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(封魔坛前期本)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py |  181 ++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 171 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index effb205..751177c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -32,13 +32,22 @@
 import FBLogic
 import ChPyNetSendPack
 import NetPackCommon
+import PlayerSuccess
 import ItemCommon
 import IpyGameDataPY
 import ShareDefine
+import GameFuncComm
+import FBHelpBattle
+import SkillShell
+import PyGameData
+import NPCCommon
 
 import time
 import math
 #---------------------------------------------------------------------
+def OnLogin(curPlayer):
+    NotifyBuyFBBuffInfo(curPlayer)
+    return
 
 ## 玩家副本行为封包 A5 08
 #  @param playerIndex 玩家索引  
@@ -236,12 +245,8 @@
 #    BYTE        Cnt;    // 扫荡次数
 #    BYTE        IsFinish;    // 是否立即完成; 0-否;1-花钱立即完成;2-客户端自行倒计时间到后发送2代表领取扫荡完成奖励
 #    DWORD        DataEx;    //附带信息
+#    BYTE        IsLittleHelper;    // 是否小助手扫荡
 #};
-## 玩家副本扫荡
-#  @param playerIndex 玩家索引  
-#  @param clientData 客户端封包  
-#  @param tick 时间
-#  @return None
 def OnPlayerFBWipeOut(playerIndex, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
     
@@ -255,13 +260,27 @@
     #isFinish = clientData.IsFinish
     isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说
     dataEx = clientData.DataEx
+    isLittleHelper = clientData.IsLittleHelper
+    if isLittleHelper:
+        if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_LittleHelper):
+            GameWorld.DebugLog("玩家没有小助手功能权限!", curPlayer.GetPlayerID())
+            return
     
-    if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
-        GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID)
+    if cnt <= 0:
         return
     
     fbIpyData = FBCommon.GetFBIpyData(mapID)
+    if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
+        if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡
+            GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID)
+            return
+    
+    
     fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
+    if not fbLineIpyData:
+        GameWorld.DebugLog("找不到该副本线路,无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
+        return
+    
     if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
         return
     costMoneyList = []
@@ -277,9 +296,9 @@
                                % (mapID, lineID, curPlayer.GetLV(), sweepLVLimit), curPlayer.GetPlayerID())
             return
         
-        #扫荡道具判断
+        #扫荡道具判断,小助手不消耗扫荡道具
         sweepItemID = fbLineIpyData.GetSweepItemID()
-        if sweepItemID:
+        if sweepItemID and not isLittleHelper:
             sweepItemCnt = fbLineIpyData.GetSweepCostCnt()
             sweepCostCnt = sweepItemCnt * cnt
             #isEnough, sweepCostindexList = ItemCommon.GetItem_FromPack_ByID(sweepItemID, itemPack, sweepCostCnt)
@@ -320,6 +339,8 @@
     if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
         return
     
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
+    
     #扣除扫荡道具
     if sweepCostindexList and sweepCostCnt:
         ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
@@ -335,7 +356,12 @@
     #增加副本进入次数
     if fbIpyData and fbIpyData.GetDayTimes():
         FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
-        
+    
+    helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
+    if helpIpyData:
+        FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
+        return
+    
     #扫荡结果给奖励等
     FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
     return
@@ -427,5 +453,140 @@
     FBLogic.OnClientStartFB(curPlayer, tick)
     return
 
+#// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
+#
+#struct    tagCMClientStartCustomScene
+#{
+#    tagHead        Head;
+#    DWORD        MapID;
+#    WORD        FuncLineID;
+#};
+def OnClientStartCustomScene(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    mapID = clientData.MapID
+    funcLineID = clientData.FuncLineID
+    DoEnterCustomScene(curPlayer, mapID, funcLineID, tick)
+    return
 
+#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
+#
+#struct    tagCMClientExitCustomScene
+#{
+#    tagHead        Head;
+#};
+def OnClientExitCustomScene(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    DoExitCustomScene(curPlayer)
+    return
 
+def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
+    ## 进入自定义场景状态
+    
+    resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
+    resultPack.MapID = mapID
+    resultPack.FuncLineID = lineID
+    
+    #进入副本通用检查
+    if mapID:
+        fbIpyData = FBCommon.GetFBIpyData(mapID)
+        fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
+        if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
+            resultPack.Result = 0
+            NetPackCommon.SendFakePack(curPlayer, resultPack)
+            PlayerControl.SetCustomMap(curPlayer, 0, 0)
+            return
+    
+    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+        
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
+    PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
+    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
+    if mapID:
+        FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
+        
+    #通知进入状态
+    resultPack.Result = 1
+    NetPackCommon.SendFakePack(curPlayer, resultPack)
+    return
+
+def DoExitCustomScene(curPlayer):
+    ## 退出自定义场景状态
+    PlayerControl.SetPlayerSightLevel(curPlayer, 0)
+    mapID = PlayerControl.GetCustomMapID(curPlayer)
+    lineID = PlayerControl.GetCustomLineID(curPlayer)
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
+    PlayerControl.SetCustomMap(curPlayer, 0, 0)
+    if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over:
+        FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
+    NPCCommon.ClearPriWoodPile(curPlayer)
+    GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
+    return
+
+#// B1 0A 副本购买buff #tagCMFBBuyBuff
+#struct    tagCMFBBuyBuff
+#{
+#    tagHead         Head;
+#    DWORD        MapID;
+#    WORD        MoneyCnt;
+#};
+def OnFBBuyBuff(playerIndex, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+    playerID = curPlayer.GetPlayerID()
+    mapID = clientData.MapID
+    moneyCnt = clientData.MoneyCnt
+    ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt)
+    if not ipyData:
+        return
+    addBuffID = ipyData.GetBuffID()
+    curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
+    if not curSkill:
+        return
+    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+    if crossMapID and mapID !=crossMapID:
+        return
+    if not crossMapID and mapID != GameWorld.GetMap().GetMapID():
+        return
+    
+    curTime = int(time.time())
+    #判断CD 
+    timeKey = (mapID, moneyCnt)
+    lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0)
+    if lastTime and curTime - lastTime < ipyData.GetBuffCD():
+        GameWorld.DebugLog('副本购买buff CD未到 ')
+        return
+
+    #扣钱
+    infoDict =  {"MapID":mapID, "addBuffID":addBuffID}
+    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict):
+        return
+    if playerID not in PyGameData.g_fbBuyBuffTimeDict:
+        PyGameData.g_fbBuyBuffTimeDict[playerID] = {}
+    PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime
+    NotifyBuyFBBuffInfo(curPlayer)
+    if crossMapID:
+        msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID}
+        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict)
+        GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID)
+        return
+
+    SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
+    #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick)
+    return
+
+def NotifyBuyFBBuffInfo(curPlayer):
+    playerID = curPlayer.GetPlayerID()
+    buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {})
+    if not buffTimeDict:
+        return
+    packData = ChPyNetSendPack.tagMCFBBuyBuffInfo()
+    packData.InfoList = []
+    for timeKey, buyTime in buffTimeDict.items():
+        mapID, moneyCnt = timeKey
+        timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime()
+        timeInfo.MapID = mapID
+        timeInfo.MoneyCnt = moneyCnt
+        timeInfo.BuyTime = buyTime
+        packData.InfoList.append(timeInfo)
+    packData.Cnt = len(packData.InfoList)
+    NetPackCommon.SendFakePack(curPlayer, packData)
+    return

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