From 666882e6e4f8bfbc698c21229d4bbd3f4a318738 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 16:59:25 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 改变技能特效

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index f705570..e700b1c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1379,6 +1379,9 @@
     
     #技能攻击
     skillID = curSkill.GetSkillID()
+    changeSkillID = PassiveBuffEffMng.GetPassiveSkillValueByTriggerTypeEx(attacker, None, curSkill, ChConfig.TriggerType_ChangeSkillEff)
+    if changeSkillID:
+        skillID = changeSkillID
     battleType = AttackCommon.GetBattleType(attacker, curSkill)
     #无目标类技能
     if not defender:
@@ -2757,6 +2760,7 @@
     # ChangeAction(paAttack);
     # m_LastBattleTick = GetGameWorldManager()->GetTick();
     #===========================================================================
+    
     sendPack = ChNetSendPack.tagUseSkillPos()
     sendPack.Clear()
     sendPack.ObjID = attacker.GetID()

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