From 666882e6e4f8bfbc698c21229d4bbd3f4a318738 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 22 六月 2019 16:59:25 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 改变技能特效 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 4 ++++ 1 files changed, 4 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py index f705570..e700b1c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py @@ -1379,6 +1379,9 @@ #技能攻击 skillID = curSkill.GetSkillID() + changeSkillID = PassiveBuffEffMng.GetPassiveSkillValueByTriggerTypeEx(attacker, None, curSkill, ChConfig.TriggerType_ChangeSkillEff) + if changeSkillID: + skillID = changeSkillID battleType = AttackCommon.GetBattleType(attacker, curSkill) #无目标类技能 if not defender: @@ -2757,6 +2760,7 @@ # ChangeAction(paAttack); # m_LastBattleTick = GetGameWorldManager()->GetTick(); #=========================================================================== + sendPack = ChNetSendPack.tagUseSkillPos() sendPack.Clear() sendPack.ObjID = attacker.GetID() -- Gitblit v1.8.0