From 66741b9971e49d7c99f998c3ea65945d55a81c63 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 23 十二月 2020 17:02:32 +0800
Subject: [PATCH] 8668 【主干】可拍卖道具取消拍卖时间限制并可以叠加后,上架时可选择拍卖的数量
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 22 ++++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 43 +++++++-------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py | 45 +++++++++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py | 39 ++++++------
4 files changed, 84 insertions(+), 65 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index 7baaa44..b13575a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -2049,27 +2049,28 @@
return
if isAll:
- # 目前仅针对拍品
- GameWorld.DebugLog("=== 一键处理所有过期物品 ===")
- curTime = int(time.time())
- auctionItemTimeout = IpyGameDataPY.GetFuncCfg("AuctionItem", 1)
- for i in xrange(backPack.GetCount()):
- curItem = backPack.GetAt(i)
- if not ItemCommon.CheckItemCanUse(curItem):
- continue
- if not ItemControler.GetIsAuctionItem(curItem):
- continue
- auctionItemCreateTime = curItem.GetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime)
- if not auctionItemCreateTime:
- continue
- if curTime - auctionItemCreateTime < auctionItemTimeout * 3600:
- # 未过期
- continue
- GameWorld.DebugLog("玩家拍品过期: i=%s,itemID=%s" % (i, curItem.GetItemTypeID()), curPlayer.GetPlayerID())
- ItemControler.SetIsAuctionItem(curItem, False, curPlayer)
-
- # 整理背包
- ItemControler.ResetItem(curPlayer, packType, 0, 0, tick)
+ # 20201223 主干取消拍品有效时长设定
+# # 目前仅针对拍品
+# GameWorld.DebugLog("=== 一键处理所有过期物品 ===")
+# curTime = int(time.time())
+# auctionItemTimeout = IpyGameDataPY.GetFuncCfg("AuctionItem", 1)
+# for i in xrange(backPack.GetCount()):
+# curItem = backPack.GetAt(i)
+# if not ItemCommon.CheckItemCanUse(curItem):
+# continue
+# if not ItemControler.GetIsAuctionItem(curItem):
+# continue
+# auctionItemCreateTime = curItem.GetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime)
+# if not auctionItemCreateTime:
+# continue
+# if curTime - auctionItemCreateTime < auctionItemTimeout * 3600:
+# # 未过期
+# continue
+# GameWorld.DebugLog("玩家拍品过期: i=%s,itemID=%s" % (i, curItem.GetItemTypeID()), curPlayer.GetPlayerID())
+# ItemControler.SetIsAuctionItem(curItem, False, curPlayer)
+#
+# # 整理背包
+# ItemControler.ResetItem(curPlayer, packType, 0, 0, tick)
return
curItem = backPack.GetAt(itemIndex)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 6647255..2b24dc6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -324,7 +324,9 @@
# @remarks 函数详细说明.
def CanPackItemByItemType(srcItemID, srcItemIsBind, destItemID, destItemIsBind):
## 拍品项目,只有非拍品可堆叠,即绑定物品
- if srcItemID == destItemID and srcItemIsBind == destItemIsBind and not srcItemIsBind:
+ # 20201223 主干取消拍品有效时长设定
+ #if srcItemID == destItemID and srcItemIsBind == destItemIsBind and not srcItemIsBind:
+ if srcItemID == destItemID and srcItemIsBind == destItemIsBind:
return True
return False
@@ -1112,11 +1114,12 @@
return True
defaultPile = True
maxPackCount = ChConfig.Def_UpperLimit_DWord # 转化物品叠加上限不取物品表的, 暂定堆叠上限20亿
- elif isAuctionItem:
- maxPackCount = tagItemCount
- defaultPile = False # 新放入的拍品只能放空位置,所以不判断堆叠
- #isBind = False
- isNeedRecord = True # 拍品要记录
+ # 20201223 主干取消拍品有效时长设定
+# elif isAuctionItem:
+# maxPackCount = tagItemCount
+# defaultPile = False # 新放入的拍品只能放空位置,所以不判断堆叠
+# #isBind = False
+# isNeedRecord = True # 拍品要记录
else:
maxPackCount = curItemData.GetPackCount()
@@ -2255,9 +2258,10 @@
return item.GetCount()
def GetItemNeedPackCount(packType, itemData, itemCount, isAuctionItem=0):
- if isAuctionItem:
- if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemData.GetItemTypeID()):
- return 1
+ # 20201223 主干取消拍品有效时长设定
+# if isAuctionItem:
+# if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemData.GetItemTypeID()):
+# return 1
if itemData.GetItemTypeID() in ChConfig.Def_TransformItemIDList:
# 货币直接转换的物品如果是放入背包的则不需要暂用格子,放入其他的背包的则按物品叠加上限算
if packType == IPY_GameWorld.rptItem:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
index 7e448fd..4c21baa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
@@ -30,6 +30,7 @@
import random
import time
+import uuid
#// B5 13 拍卖行上架拍品 #tagCMSellAuctionItem
#
@@ -37,11 +38,13 @@
#{
# tagHead Head;
# BYTE ItemIndex; //物品在背包中索引
+# WORD SellCount; //上架个数,0代表全部上架
#};
def OnSellAuctionItem(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
playerID = curPlayer.GetPlayerID()
itemIndex = clientData.ItemIndex
+ sellCount = clientData.SellCount if hasattr(clientData, "SellCount") else 0 # 后面加的,仅为测试时做下兼容
GameWorld.DebugLog("玩家上架拍品: itemIndex=%s" % (itemIndex), playerID)
playerPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
curItem = playerPack.GetAt(itemIndex)
@@ -55,17 +58,18 @@
ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
if not ipyData:
return
- auctionItemCreateTime = curItem.GetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime)
- if not auctionItemCreateTime:
- GameWorld.DebugLog("没有拍品创建时间,无法上架!", playerID)
- return
- curTime = int(time.time())
- if curTime - auctionItemCreateTime > IpyGameDataPY.GetFuncCfg("AuctionItem", 1) * 3600:
- GameWorld.DebugLog("拍品已过期,无法上架!auctionItemCreateTime=%s" % (GameWorld.ChangeTimeNumToStr(auctionItemCreateTime)), playerID)
- ItemControler.SetIsAuctionItem(curItem, False, curPlayer)
- return
+ # 20201223 主干取消拍品有效时长设定
+# auctionItemCreateTime = curItem.GetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime)
+# if not auctionItemCreateTime:
+# GameWorld.DebugLog("没有拍品创建时间,无法上架!", playerID)
+# return
+# curTime = int(time.time())
+# if curTime - auctionItemCreateTime > IpyGameDataPY.GetFuncCfg("AuctionItem", 1) * 3600:
+# GameWorld.DebugLog("拍品已过期,无法上架!auctionItemCreateTime=%s" % (GameWorld.ChangeTimeNumToStr(auctionItemCreateTime)), playerID)
+# ItemControler.SetIsAuctionItem(curItem, False, curPlayer)
+# return
- QueryGameServer_AuctionHouse(playerID, "AddAuctionItemQuery", [itemIndex, itemGUID, itemID])
+ QueryGameServer_AuctionHouse(playerID, "AddAuctionItemQuery", [itemIndex, itemGUID, itemID, sellCount])
return
#// B5 14 拍卖行竞价物品 #tagCMBiddingAuctionItem
@@ -98,10 +102,10 @@
return
queryType, queryData, result = resultList
if queryType == "AddAuctionItemQuery":
- itemIndex, itemGUID, itemID = queryData
+ itemIndex, itemGUID, itemID, sellCount = queryData
if not result or not result[0]:
return
- __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID)
+ __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID, sellCount)
elif queryType == "BidAuctionItemQuery":
itemGUID, biddingPrice = queryData
@@ -130,7 +134,7 @@
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_AuctionItem, 1)
return
-def __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID):
+def __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID, sellCount):
## 玩家上架拍品
playerID = curPlayer.GetPlayerID()
playerPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
@@ -145,7 +149,7 @@
if itemGUID != curItemGUID or itemID != curItemID:
GameWorld.Log("请求上架的拍品已变化,无法上架!", playerID)
return
- __DoAddAuctionItem(curPlayer, [[curItem]])
+ __DoAddAuctionItem(curPlayer, [[curItem, sellCount]])
return
def DoAddFamilyAuctionItem(familyAuctionItemDict):
@@ -175,7 +179,7 @@
def __DoAddAuctionItem(curPlayer, auctionItemList):
''' 上架拍品,支持批量上架
@param curPlayer: 非个人拍品时为None
- @param auctionItemList: [[curItem], [curItem, familyID, familyPlayerIDList], ...]
+ @param auctionItemList: [[curItem], [curItem, sellCount], [curItem, familyID, familyPlayerIDList], ...]
'''
playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
addAuctionItemList = []
@@ -194,7 +198,16 @@
if curPlayer and not familyID:
if ItemCommon.CheckItemIsEquip(curItem):
EventShell.EventRespons_AddAuctionEquip(curPlayer, curItem.GetItemColor())
- ItemCommon.DelItem(curPlayer, curItem, curItem.GetCount())
+ sellCount = itemInfo[1] if len(itemInfo) == 2 else 0
+ if sellCount <= 0:
+ sellCount = curItem.GetCount()
+ else:
+ sellCount = min(sellCount, curItem.GetCount())
+ itemData["ItemCount"] = sellCount
+ if sellCount != curItem.GetCount():
+ itemData["GUIDSrc"] = curItem.GetGUID()
+ itemData["GUID"] = str(uuid.uuid1()).upper() # 不是全部卖掉的,生成新的GUID
+ ItemCommon.DelItem(curPlayer, curItem, sellCount)
else:
if not ItemControler.GetIsAuctionItem(curItem):
GameWorld.Log("非拍品,绑定无法上架!", playerID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
index 472748a..ab5bef3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
@@ -98,25 +98,26 @@
auctionItemTimeout = False
auctionItemCreateTime = 0
- if hasAuctionItem:
- auctionItemValidTimesMax = IpyGameDataPY.GetFuncCfg("AuctionItem", 1) * 3600 # 拍品有效时长
- auctionItemValidTimesMail = IpyGameDataPY.GetFuncCfg("AuctionItem", 2) * 3600 # 邮件拍品附加有效时长
- auctionItemValidTimesTotal = auctionItemValidTimesMail + auctionItemValidTimesMax
- mailCreateTimeStr = curPackData.CreateTime
- mailCreateTime = GameWorld.ChangeTimeStrToNum(mailCreateTimeStr)
- curTime = int(time.time())
- passTime = curTime - mailCreateTime
- if passTime <= auctionItemValidTimesMail:
- GameWorld.DebugLog("邮件拍品领取时间在附加保护时长内,拍品创建时间即领取邮件时间开始算!passTime(%s) <= auctionItemValidTimesMail(%s)" % (passTime, auctionItemValidTimesMail))
- pass
- elif auctionItemValidTimesMail < passTime < auctionItemValidTimesTotal:
- auctionItemCreateTime = curTime - (passTime - auctionItemValidTimesMail)
- GameWorld.DebugLog("邮件拍品领取时间超过邮件保护时间,拍品创建时间需扣除领取时的溢出时间!auctionItemValidTimesMail(%s) < passTime(%s) < auctionItemValidTimesTotal(%s), auctionItemCreateTime=%s"
- % (auctionItemValidTimesMail, passTime, auctionItemValidTimesTotal, GameWorld.ChangeTimeNumToStr(auctionItemCreateTime)))
- elif passTime >= auctionItemValidTimesMax:
- auctionItemTimeout = True
- GameWorld.DebugLog("邮件中的拍品已过期,将自动转为非拍品!passTime(%s) >= auctionItemValidTimesMax(%s)"
- % (passTime, auctionItemValidTimesMax))
+ # 20201223 主干取消拍品有效时长设定
+# if hasAuctionItem:
+# auctionItemValidTimesMax = IpyGameDataPY.GetFuncCfg("AuctionItem", 1) * 3600 # 拍品有效时长
+# auctionItemValidTimesMail = IpyGameDataPY.GetFuncCfg("AuctionItem", 2) * 3600 # 邮件拍品附加有效时长
+# auctionItemValidTimesTotal = auctionItemValidTimesMail + auctionItemValidTimesMax
+# mailCreateTimeStr = curPackData.CreateTime
+# mailCreateTime = GameWorld.ChangeTimeStrToNum(mailCreateTimeStr)
+# curTime = int(time.time())
+# passTime = curTime - mailCreateTime
+# if passTime <= auctionItemValidTimesMail:
+# GameWorld.DebugLog("邮件拍品领取时间在附加保护时长内,拍品创建时间即领取邮件时间开始算!passTime(%s) <= auctionItemValidTimesMail(%s)" % (passTime, auctionItemValidTimesMail))
+# pass
+# elif auctionItemValidTimesMail < passTime < auctionItemValidTimesTotal:
+# auctionItemCreateTime = curTime - (passTime - auctionItemValidTimesMail)
+# GameWorld.DebugLog("邮件拍品领取时间超过邮件保护时间,拍品创建时间需扣除领取时的溢出时间!auctionItemValidTimesMail(%s) < passTime(%s) < auctionItemValidTimesTotal(%s), auctionItemCreateTime=%s"
+# % (auctionItemValidTimesMail, passTime, auctionItemValidTimesTotal, GameWorld.ChangeTimeNumToStr(auctionItemCreateTime)))
+# elif passTime >= auctionItemValidTimesMax:
+# auctionItemTimeout = True
+# GameWorld.DebugLog("邮件中的拍品已过期,将自动转为非拍品!passTime(%s) >= auctionItemValidTimesMax(%s)"
+# % (passTime, auctionItemValidTimesMax))
#背包空间不足
if not isPackSpaceEnough:
--
Gitblit v1.8.0