From 66b62f390f79bb50b816e8cb5905aaaa1ac2022d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 31 一月 2019 15:09:53 +0800
Subject: [PATCH] 6087 【后端】【1.5.200】春节红包雨活动(修复进入地图成就不增加bug)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |  235 ++++++++++++++++++++++++++++++++++++++++++++++------------
 1 files changed, 186 insertions(+), 49 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 9f58909..070e8a7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,7 +68,7 @@
 Def_BuffValue_Count = 3     # buff记录的value个数
 
 #游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 131
+Def_Calc_AllAttrType_MAX = 133
 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
 TYPE_Calc_AttrList = (
 #基础属性
@@ -214,7 +214,9 @@
 TYPE_Calc_WingHPPer,                    # 翅膀生命百分比
 TYPE_Calc_SuiteBasePer,                 # 套装基础属性百分比
 TYPE_Calc_PlusBaseAtkPer,               # 强化基础攻击百分比
-TYPE_Calc_ProDef,                       # 当前防护值
+TYPE_Calc_ProDef,                       # 当前防护值 130
+TYPE_Calc_ZhuxianRate,                  # 诛仙一击的概率
+TYPE_Calc_ZhuxianHurtPer,               # 诛仙一击的伤害比
 ) = range(1, Def_Calc_AllAttrType_MAX)
 
 
@@ -355,6 +357,21 @@
 Def_ItemType_DogzEquipTooth = 121   # 神兽獠牙
 Def_ItemType_DogzEquipClaw = 122    # 神兽兽爪
 Def_ItemType_DogzEquipScute = 123   # 神兽鳞甲
+Def_ItemType_AddCrossRealmPKCnt = 127 #增加跨服PK次数
+
+Def_ItemType_ZXCloak = 128 # 诛仙披风
+Def_ItemType_ZXMask = 129 # 诛仙面具
+Def_ItemType_ZXGlove = 130 # 诛仙手套
+Def_ItemType_ZXRuyi = 131 # 诛仙如意
+Def_ItemType_ZXPendant = 132 # 诛仙吊坠
+Def_ItemType_ZXRing = 133 # 诛仙戒指
+Def_ItemType_ZXWeapon1 = 134 # 诛仙剑1
+Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2
+Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3
+Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4
+Def_ItemType_ZhuXianStuff = 138 # 诛仙材料
+
+Def_ItemType_DogzStuff = 139 # 神兽材料
 
 #以下定义物品类型下次删除
 Def_Item_Type_Horse = 1000036          #坐骑
@@ -365,22 +382,16 @@
                      ShareDefine.rptGatherSoul:'GatherSoulPackCount',
                      }
 
-#虚拟背包可以放入的物品字典
-Def_PackItemTypeList_Dict = {
-ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp],
-ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye, 
-                         Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute],
-ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore],
-                      }
-
 def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
     ## 获取物品类型对应存放的默认背包类型
     if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
         #寻宝背包、临时背包不做处理
         return defaultPack
+    import IpyGameDataPY
+    Def_PackItemTypeList_Dict = IpyGameDataPY.GetFuncEvalCfg("PutInItemPack", 1, {})
     for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
         if itemType in itemTypeList:
-            return pack
+            return int(pack)
     return defaultPack
 
 # 部位对应装备类型列表
@@ -771,7 +782,9 @@
 Def_HurtType_Immune,           # 免疫 10
 Def_HurtType_RealmSupress,     # 境界压制 11
 Def_HurtType_Zhansha,     # 斩杀 12
-) = range(1, 13)
+Def_HurtType_Zhuxian,     # 诛仙一击 13
+Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
+) = range(1, 15)
 #Def_HurtType_SuckBlood,      # 吸血 
 
 (
@@ -783,13 +796,16 @@
 
 Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1)
 #装备类型
-Def_EquipItemType = xrange(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1)
+Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
 
 #武器类型
 Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2]
 
 #神兽装备类型
 Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
+
+#诛仙装备类型
+Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
 
 # 技能造成实质性伤害的类型
 Def_RealAttack_Type = [Def_HurtType_Normal,         # 普通伤害 1
@@ -849,6 +865,10 @@
 Def_PackCnt_DogzItem = 100
 #初始化神兽装备格子数
 Def_PackCnt_DogzEquip = 100
+#初始化诛仙背包格子数
+Def_PackCnt_ZhuXianItem = 100
+#初始化诛仙装备格子数
+Def_PackCnt_ZhuXianEquip = 12
 #初始化装备栏2
 Def_PackCnt_Equip2 = 0
 #初始化回收站
@@ -1092,6 +1112,8 @@
                                     ShareDefine.rptPet,
                                     ShareDefine.rptDogzItem,
                                     ShareDefine.rptDogzEquip,
+                                    ShareDefine.rptZhuXianItem,
+                                    ShareDefine.rptZhuXianEquip,
                                     ]
 
 #装备可强化背包列表
@@ -1457,7 +1479,7 @@
 #自动恢复计算间隔
 Def_HPRestoreInterval = 5000
 #允许重置的背包索引
-Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure]
+Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptZhuXianItem]
 #仓库分页个数
 Def_ItemReset_WarehousePageCnt = 56
 #玩家捡起物品的距离 8
@@ -1781,7 +1803,10 @@
 Def_FBMapID_SealDemon = 52010
 #单人封魔坛
 Def_FBMapID_SealDemonEx = 52020
-
+#诛仙BOSS
+Def_FBMapID_ZhuXianBoss = 31380
+#诛仙塔
+Def_FBMapID_ZhuXianTower = 31370
 #仙魔之争
 Def_FBMapID_XMZZ = 31010
 #神兽副本
@@ -1790,10 +1815,22 @@
 Def_FBMapID_GatherSoul = 31340
 #跨服竞技场
 Def_FBMapID_CrossRealmPK = 32010
+#跨服蓬莱仙境
+Def_FBMapID_CrossPenglai = 32020
+
+
+#注册上传跨服服务器数据后直接进入跨服服务器的地图
+RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
+#跨服地图
+Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
+#跨服对应分区配置表名
+Def_CrossZoneTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZone",
+                          }
+
 #副本关闭时未拾取的物品邮件发放给玩家
 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
 Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, 
-                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx]
+                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss]
 
 #金钱不掉物品直接给玩家的地图
 Def_GiveMoneyMapIDList = []
@@ -1807,7 +1844,7 @@
 Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
                       
 # 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
 
 ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
 #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1815,10 +1852,10 @@
 #                            + Def_FBMapID_ClearDevil
 
 # 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul]
+Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
 
 # 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
+Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
 
 # 无玩家时不自动关闭的自伸缩副本
 Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
@@ -1876,9 +1913,10 @@
                 'Guard':[Def_FBMapID_Guard], #守护副本
                 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
                 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
-                'Dogz':[Def_FBMapID_Dogz], #神兽副本
                 'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
                 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
+                'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
+                'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
                 }
 
 #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -1938,6 +1976,9 @@
 Def_RMark_HasRefreshPoint = 'RMark_HasRefreshPoint_%s' #该点是否已经刷新 参数 刷怪点在地图中的索引
 Def_RMark_TimePassCnt = 'Def_RMark_TimePassCnt' #时间超过刷新个数
 Def_RMark_RefreshStep = 'Def_RMark_RefreshStep' #刷怪波数
+
+Def_RMark_RandomRefreshNPCTick = 'RandomRefreshNPCTick' # 地图自定义随机刷怪,上次检查时间
+Def_RMark_RandomRefreshNPCNumTime = 'RandomRefreshNPCNumTime_%s' # 地图自定义随机刷怪,刷怪编号上次检查时间,参数(编号)
 
 Map_FBDict_NotifyOpen = "Map_FB_NTOpen"   # 副本开启提示
 Map_FBDict_NotifyStart = "Map_FB_NTStart"   # 副本开始提示
@@ -2385,7 +2426,6 @@
 #装备物品位置,不需要重刷属性
 EquipItemNoRefreshState = [
     ShareDefine.retHorse,        #19 坐骑
-    ShareDefine.retWing,        #11 翅膀
     ShareDefine.retWeaponSkin,   #20 时装武器
     ShareDefine.retClothesSkin,  #21 时装衣服
     ShareDefine.retWeapon2Skin,  #22 时装副手
@@ -2843,14 +2883,12 @@
 Def_RebornPos_Area_Range = 3
 
 #复活类型(需要和C++统一)
-RebornTypeCount = 8
+RebornTypeCount = 6
 Def_RebornTypeList = [ 
-rebornType_City,          #回城虚弱复活
-rebornType_Skill,         #技能复活
-rebornType_Health,        #原地健康复活
-rebornType_UseItem,       #使用还阳咒复活
-rebornType_FBGold,        #副本元宝复活
-rebornType_FBUseItem,     #副本使用道具复活
+rebornType_City,          #回城虚弱复活 0
+rebornType_Skill,         #技能复活 1
+rebornType_Health,        #原地健康复活 2
+rebornType_UseItem,       #使用道具复活 3
 rebornType_MainCity,      #回主城复活
 rebornType_System,        #系统复活
 ] = range(0, RebornTypeCount)
@@ -3014,6 +3052,9 @@
 
 #---SetDict 玩家字典KEY,不存于数据库---
 # key的长度不能超过29个字节
+Def_PlayerKey_Zhansha = "zhansha"   # 斩杀标志
+Def_PlayerKey_ZhuxianRate = "ZXRate"   # 诛仙一击的概率
+Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer"   # 诛仙一击的伤害%
 Def_PlayerKey_LockHPSkillID = "LockHPSkillID"   # 锁血功能的技能
 Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD"   # 神兵护盾被攻击前的值
 Def_PlayerKey_curHurtValue = "curHurtValue"     # 计算中的临时伤害值,技能特殊用
@@ -3216,8 +3257,6 @@
 Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s"   # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
 Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s"   # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
 
-Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
-
 Def_PDict_QueryTechLVUPState = "QueryTechLVUPState"  # 查询科技等级提升状态
 
 Def_PDict_PKStateTick = "PKStateTick"  # PK状态tick,只要有一方发起攻击,双方均进入PK状态
@@ -3252,9 +3291,9 @@
 Def_PDictType_LVAward,  # 等级奖励领取信息记录5
 Def_PDictType_GoldGift,  # 充值豪礼
 Def_PDictType_OpenServerCampaign,  # 开服活动
-Def_PDictType_8,
-Def_PDictType_Family_Contribution,    # 战盟贡献度
-Def_PDictType_10,    # 10
+Def_PDictType_WeekParty, #周狂欢
+Def_PDictType_FeastWeekParty,    # 节日巡礼
+Def_PDictType_LoginAward,    # 登录奖励运营活动
 Def_PDictType_OfficialRank,    # 官爵
 Def_PDictType_Horse,    # 坐骑
 Def_PDictType_Wing,    # 翅膀
@@ -3279,6 +3318,8 @@
 
 # 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复
 # 新增参数TYPE 用于字典分类,默认0
+Def_QuDao_DoubleBillGold = "qddbGold"   # 渠道返利的仙玉
+Def_QuDao_DoubleBillCount = "qddbCount"   # 渠道返利的仙玉领取次数 日期+次数组合数字
 Def_PDict_GeTuiSet = "GetuiSet"     # 推送提醒的设置
 Def_PDict_NoGeTuiTime = "NoGetuiTime"     # 推送提醒免打扰时间,将字符串组合数字
 Def_PlayerKey_TJGNPC = "TJGNPC"     # 脱机挂机NPC点
@@ -3319,6 +3360,8 @@
 Def_Player_Dict_FromPosY = 'FromPosY'    # 最后一次离开的非中立常规地图,坐标X
 Def_Player_Dict_FromLineID = 'FromLineID'    # 最后一次离开的非中立常规地图,线路ID
 
+Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
+Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
 
 Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s"    #家族科技等级, 参数(科技ID)
 Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33"     #RouteServer初始化成功(仅登陆一次)
@@ -3392,13 +3435,10 @@
 Def_Player_Dict_SignDayCnt = "SignDayCnt_151"  # 签到次数
 Def_Player_Dict_ForbidFamilyAction = 'ForbidFamilyAction_168'  # 玩家是否能参加家族活动
 Def_Player_Dict_ForbidFamilyAward = "ForbidFamilyAward" # 当日家族相关活动是否领奖受限, 按位存储
-Def_Player_Dict_RoomID = 'RoomID_184'  # 房间ID
 Def_Player_Dict_HasApplyVIPClub = 'HasApplyVIPClub_185'  # 是否申请过贵宾俱乐部
 Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186'  # 是否提示过vip升级可加入贵宾俱乐部信息
 Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187'  # py自定义玩家状态
 Def_Player_Dict_FamilyLV = 'FamilyLV_189'  # 玩家帮会等级
-Def_Player_Dict_MergeWarRegisterTime = 'MergeWarRegisterTime_190'  # 上传数据至万国服务器cd
-Def_Player_Dict_MergeRegisterTime = 'MergeRegisterTime%s_194'  # 活动的上传数据时间
 Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196"  # 角色改名次数
 Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198"  # 改名物品在背包的位置
 Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199"  # 改名锁
@@ -3472,9 +3512,6 @@
 Def_PDict_FreshmanGuideSpeakerCntToday = "FreshmanGuideSpeakerCntDay"  # 新手指导员今日已免费传音次数
 Def_PDict_LoginDayCnt = "PLoginDayCnt"  # 累计登陆天数
 Def_PDict_LoginDayAward = "PLoginDayAward"  # 累计登陆领取情况
-Def_PDict_CollNpcCollTotalCnt = "CollNpcCollTotalCnt_%s"   # 采集NPC累计采集次数,参数为NPCID
-Def_PDict_CollNpcCollTime = "CollNpcCollTime_%s"   # 采集NPC功能号对应每日对应采集次数,%sNPC功能号
-Def_PDict_CollNpcBuyTime = "CollNpcBuyTime_%s"   # 采集NPC功能号对应每日购买采集次数,%sNPC功能号
 Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
 Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s"   # 商店NPC商品已购买次数,itemIndex
 Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s"   # 神秘限购商品开卖时间,itemIndex
@@ -3608,6 +3645,9 @@
 #试炼之塔
 Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV"  # 试炼之塔通关层数
 Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV"  # 试炼之塔昨日通关层数
+#诛仙塔
+Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV"  # 诛仙塔已通关层数
+Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor"  # 诛仙塔上次挑战层数
 
 #古神禁地
 Def_Player_Dict_GodArea_Anger = "GodArea_Anger"  # 古神禁地怒气值
@@ -3665,6 +3705,7 @@
 Def_PDict_BossRebornTemplateID = "BossRebornTemplateID"  # 玩家身上的BOSS复活模板ID
 Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID
 Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID
+Def_PDict_BRActionWorldLV = "BRActionWorldLV_%s" #BOSS复活活动开启时世界等级
 
 #仙界盛典
 Def_PDict_FairyCeremonyID = "FairyCeremonyID"  # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
@@ -3674,6 +3715,15 @@
 Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数
 Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录
 Def_PDict_FCCostGold = "FCCostGold"  # 绝版降临总累计消费仙玉
+
+#新仙界盛典
+Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID"  # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
+Def_PDict_NewFCActionWorldLV = "NewFCActionWorldLV" #玩家身上的仙界盛典时的世界等级
+Def_PDict_NewFCRechargeState = "NewFCRechargeState"  # 充值大礼状态 0-不可领 1-可领 2-已领取
+Def_PDict_NewFCPartyCurCnt = "NewFCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
+Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数
+Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录
+Def_PDict_NewFCCostGold = "NewFCCostGold"  # 绝版降临总累计消费仙玉
 
 #绑玉转盘
 Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt"  # 今日已转次数
@@ -3707,6 +3757,28 @@
 Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
 Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
 Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
+
+#周狂欢
+Def_PDict_WeekPartyID = "WeekPartyID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #积分领奖记录  参数(第X天)
+Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #当天积分  参数(第X天)
+
+#节日巡礼周狂欢
+Def_PDict_FeastWeekPartyID = "FeastWeekPartyID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_FeastWeekPartyCurTimes = "FeastWPCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_FeastWeekPartyGotTimes = "FeastWPGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_FeastWeekPartyAwardRecord = "FeastWPAward_%s" #积分领奖记录  参数(第X天)
+Def_PDict_FeastWeekPartyPoint = "FeastWPPoint_%s" #当天积分  参数(第X天)
+
+#登录奖励运营活动
+Def_PDict_LoginAwardID = "LoginAwardID"  # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
+Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+
+#诛仙BOSS
+Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt"  # 协助次数
 #-------------------------------------------------------------------------------
 #类型 Def_PDictType_OnlinePrize
 Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt"  # 新手在线已领取奖励次数
@@ -3834,6 +3906,7 @@
 Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数
 Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数
 Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数
+Def_PDict_CrossPK_ItemAddCount = "CrossPK_ItemAddCount" # 今日道具增加PK次数
 Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位
 Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位
 Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位
@@ -3860,6 +3933,11 @@
 Def_PDict_OSRedPacketGrabMoney = "OSRedPacketGrabMoney"  # 开服红包已抢数量
 Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt"  # 开服红包可抢次数
 Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间
+
+#节日红包
+Def_PDict_FeastRedPacketActID = "FeastRedPacketActID"  # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值
+Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney"  # 节日红包已抢数量
+Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt"  # 节日红包可抢次数
 
 #境界
 Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界
@@ -4148,6 +4226,12 @@
     AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
     AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
     ShareDefine.Def_Effect_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
     AttrName_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
     AttrName_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
     AttrName_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
@@ -4329,7 +4413,10 @@
 Def_CalcAttrFunc_GatherSoul, # 聚魂39
 Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
 Def_CalcAttrFunc_Coat, # 时装41
-) = range(42)
+Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
+Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43
+Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44
+) = range(45)
 
 
 # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
@@ -4371,8 +4458,9 @@
                             ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
                             ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
                             ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
-                            # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
+                            # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
                             ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
+                            ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
                             ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                             }
 
@@ -4444,7 +4532,8 @@
 TriggerType_LockHP, # 锁血触发技能 63
 TriggerType_BeLuckyHit, # 被会心一击触发技能 64
 TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
-) = range(1, 66)
+TriggerType_ZhongjiZhansha, # 终极斩杀 66
+) = range(1, 67)
 
 
 # NPC功能类型定义
@@ -4509,7 +4598,8 @@
 Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改;
 Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
 Def_VerFix_AddPoint, # 老号属性点修复;
-) = range(8)
+Def_VerFix_GodWeaponItem, # 1.5删除中级神兵石;
+) = range(9)
 
 ##==================================================================================================
 #游戏消费点类型定义
@@ -4813,7 +4903,8 @@
 ItemDel_ChatBubbleBox, # 激活聊天气泡框
 ItemDel_GatherSoul, # 聚魂分解
 ItemDel_CoatDecompose, # 时装分解
-) = range(2000, 2000 + 37)
+ItemDel_ZhuXianDecompose, # 诛仙装备分解
+) = range(2000, 2000 + 38)
 
 # 物品扣除类型对应信息 {类型:eventName, ...}
 ItemDelTypeDict = {
@@ -4854,6 +4945,7 @@
                    ItemDel_ChatBubbleBox:"ChatBubbleBox",
                    ItemDel_GatherSoul:"GatherSoul",
                    ItemDel_CoatDecompose:"CoatDecompose",
+                   ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
                    }
 
 ##==================================================================================================
@@ -4965,7 +5057,8 @@
 VIPPrivilege_32,    #32 封魔坛自动挑战
 VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
 VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
-) = range(1, 35)
+VIPPrivilege_35,    #35 诛仙BOSS购买次数 - 副本总表统一处理
+) = range(1, 36)
 
 
 (
@@ -5008,7 +5101,8 @@
 Def_SkillFuncType_SkillRoll,  #10为翻滚    服务端未用到
 Def_SkillFuncType_RealmSuppress,  #11为境界压制 目前是NPC在用
 Def_SkillFuncType_Dogz,     #12 神兽技能
-) = range(13)
+Def_SkillFuncType_ZhuXian,     #13 诛仙技能
+) = range(14)
 
 # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
 Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal     ,  #平凡小怪 0    # c++ 定义为普通NPC视野刷新
@@ -5048,11 +5142,14 @@
 GoldInvestType_Month, # 月卡投资
 GoldInvestType_VIP, # vip投资
 GoldInvestType_Gold, # 仙玉投资
-) = range(1,3+1)
+GoldInvestType_Gold2, # 仙玉投资2
+GoldInvestType_Gold3, # 仙玉投资3
+) = range(1,5+1)
 
 #可以循环投资的类型
 CanRepeatInvestType = [GoldInvestType_Month, GoldInvestType_VIP]
-
+#仙玉投资类型
+InvestGoldTypeList = [GoldInvestType_Gold, GoldInvestType_Gold2, GoldInvestType_Gold3]
 
 #前端特殊新手引导存储标记
 GuideState_BZZDShow = 202
@@ -5119,7 +5216,14 @@
 Def_RewardType_OpenFunc, # 功能开启奖励17
 Def_RewardType_TotalRecharge, # 累计充值奖励18
 Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19
-)= range(20)
+Def_RewardType_WeekPartyAct, # 领取周狂欢活动奖励20
+Def_RewardType_WeekPartyPoint, # 领取周狂欢积分奖励21
+Def_RewardType_ActLoginAwardAct, # 领取登录奖励活动奖励22
+Def_RewardType_NewFairyCRecharge, # 新仙界盛典充值大礼23
+Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24
+Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25
+Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26
+)= range(27)
 
 
 #boss复活相关活动定义
@@ -5156,6 +5260,39 @@
 Def_PPAct_VIPBoss,  #vipBOSS 13
 ) = range(1, 13+1)
 
+#周狂欢活动定义
+WeekPartyActIDList = (
+Def_WPAct_RunTask, #师门悬赏 1
+Def_WPAct_XJMJ, #仙境秘境 2
+Def_WPAct_KirinHome, #麒麟之府 3
+Def_WPAct_QueenRelices, #娲皇遗迹 4
+Def_WPAct_IceLode, #冰晶矿脉 5
+Def_WPAct_Tower, #符印塔 6
+Def_WPAct_WorldBOSS, #世界boss 7
+Def_WPAct_BOSSHome, #boss之家 8
+Def_WPAct_FMT, #封魔坛 9
+Def_WPAct_GodArea, #古神禁地 10
+Def_WPAct_CrossPK, #跨服pk 11
+Def_WPAct_Recharge, #充值X仙玉 12
+Def_WPAct_GiftBag,  #购买限时礼包 13
+Def_WPAct_FamilyRobBoss, #boss争夺战 14
+Def_WPAct_SWRH, #守卫人皇 15
+Def_WPAct_ElderBattlefield, #上古战场 16
+Def_WPAct_ChaosDemon, #混乱妖域 17
+Def_WPAct_XMZZ, #仙魔之争 18
+Def_WPAct_FamilyWar,  #仙魔联赛 19
+Def_WPAct_Login,  #每日登录 20
+Def_WPAct_Horse,  #激活某只坐骑 21
+Def_WPAct_Pet,  #激活某只灵宠 22
+Def_WPAct_Dogz,  #出战某只神兽 23
+Def_WPAct_Stone,  #宝石总等级 24
+Def_WPAct_GodWeapon,  #神兵总等级 25
+Def_WPAct_Rune,  #穿戴某品质符印 26
+) = range(1, 26+1)
+
+#可提前完成的周狂欢活动
+AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]
+
 # 套装枚举,普通套装,强化套装
 (EquipSuitType_Normal,
 EquipSuitType_Plus,

--
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