From 66d7dbd46a74b8acf30bb297d664b6d98f7f4099 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 07 十二月 2020 20:33:20 +0800
Subject: [PATCH] 8585 【港台】【BT】【长尾】【后端】竞技场(增加通知重置赛季状态)
---
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Bossall.py | 40 ++++++++++++++++++++++++++++------------
1 files changed, 28 insertions(+), 12 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Bossall.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Bossall.py
index 952cf26..fa58a28 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Bossall.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Bossall.py
@@ -18,25 +18,41 @@
import GameWorldBoss
import GameWorld
import time
+import CrossBoss
## 执行逻辑
# @param curPlayer 当前玩家
# @param gmList []
# @return None
def OnExec(curPlayer, gmList):
- bossIDList = []
- for i, bossInfo in enumerate(PyGameData.g_sortBOSSRefreshList):
- bossID, killedTime, refreshTime = bossInfo
- isAlive = GameWorldBoss.__GetIsAlive(bossID)
- if isAlive:
- continue
- refreshTime = 0
- killedTime = 0
- PyGameData.g_sortBOSSRefreshList[i] = [bossID, killedTime, refreshTime]
- bossIDList.append(bossID)
- curTime = int(time.time())
- PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
+ bossIDList = __Bossall()
GameWorld.DebugAnswer(curPlayer, "重生boss:%s" % bossIDList)
return
+def OnMergeServerExec(cmdMsgList, tick):
+ bossIDList = __Bossall()
+ GameWorld.DebugLog("重生boss:%s" % bossIDList)
+ return
+
+def OnGetMergeParam(curPlayer):
+ return []
+
+def __Bossall():
+ isCrossServer = GameWorld.IsCrossServer()
+ bossIDList = []
+ for bossInfo in PyGameData.g_sortBOSSRefreshList:
+ bossID = bossInfo[0]
+ if isCrossServer:
+ zoneID = bossInfo[3]
+ isAlive = CrossBoss.__GetCrossBossIsAlive(zoneID, bossID)
+ else:
+ isAlive = GameWorldBoss.__GetIsAlive(bossID)
+ if isAlive:
+ continue
+ bossInfo[1] = 0
+ bossInfo[2] = 0
+ bossIDList.append(bossID)
+ curTime = int(time.time())
+ PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
+ return bossIDList
--
Gitblit v1.8.0