From 67449627d6db97ca0cbe2c910a261bd253c3094d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 03 一月 2019 17:30:58 +0800
Subject: [PATCH] 5660 【后端】【1.4.100】老版绝世武器绝版属性同步

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py |  112 ++++++++++++++++++++++++++++++++++++--------------------
 1 files changed, 72 insertions(+), 40 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index 297b2e9..c337889 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -30,12 +30,14 @@
 import PlayerSuccess
 import EventShell
 import EventReport
+import FBHelpBattle
+
 import math
 import time
 
 #当前副本地图的状态
 (
-FB_Step_Open, # 地图开启
+FB_Step_CallHelp, # 助战召唤
 FB_Step_MapPrepare, # 地图准备
 FB_Step_Fighting, # 战斗中
 FB_Step_LeaveTime, # 自由时间
@@ -57,7 +59,7 @@
 
 
 def GetRealmFBTimeCfg():
-    lineID = FBCommon.GetFBPropertyMark()
+    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
     return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_DuJie, lineID)
 
 def GetDuJieBossID():
@@ -123,7 +125,10 @@
 #  @param lineID 线路id
 # @return None
 def __CheckEnter(curPlayer, mapID, lineID):
-    if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
+    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
+        GameWorld.DebugLog("爵位境界功能未开启, 无法开启渡劫!curLV=%s" % curPlayer.GetLV())
+        return False
+    if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
         curRealmLV = curPlayer.GetOfficialRank()
         realmIpyData = PlayerPrestigeSys.GetRealmIpyData(curRealmLV)
         if not realmIpyData:
@@ -139,9 +144,7 @@
 #        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen) != 1:
 #            return False
    
-    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
-        GameWorld.DebugLog("爵位境界功能未开启, 无法开启渡劫!curLV=%s" % curPlayer.GetLV())
-        return False
+    
     return True
 
 
@@ -172,13 +175,25 @@
 # @return 无意义
 # @remarks 玩家进入副本
 def DoEnterFB(curPlayer, tick):
-    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
-    if not FBCommon.GetHadSetFBPropertyMark():
-        FBCommon.SetFBPropertyMark(lineID)
-        FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
-    
     gameFB = GameWorld.GetGameFB()
+    fbStep = gameFB.GetFBStep()
+    if fbStep == FB_Step_LeaveTime:
+        PlayerControl.PlayerLeaveFB(curPlayer)
+        return
     
+    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
+    if not FBCommon.GetHadSetFBPropertyMark(): #此处副本属性和功能线路ID不同,故分开设置
+        propertyMark = curPlayer.GetOfficialRank() if lineID else lineID #小境界0 大境界为境界等级
+        GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_PropertyMark, propertyMark + 1)
+        PlayerControl.SetFBFuncLineID(curPlayer, lineID)
+        #FBCommon.SetFBPropertyMark(lineID)
+        if lineID == 0:
+            FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+
+            
+    
+    
+    fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
     DuJieFBCfg = GetRealmFBTimeCfg()
     if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
         #重置属性加成
@@ -187,16 +202,17 @@
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBAttrAdd % attrID, 0)
         
         GameWorld.DebugLog('玩家进入副本')
-        if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
-            __SetFBLeaderPlayer(curPlayer)
-            if gameFB.GetFBStep() == FB_Step_Fighting:
-                __OnDuJieFBStart(tick)
-    isHelpFight = lineID == 1 and curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader
-    joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, joinType)
-    
-    
+        
+        #if lineID == 0 or fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
+        __SetFBLeaderPlayer(curPlayer)
+#            if gameFB.GetFBStep() == FB_Step_Fighting:
+#                __OnDuJieFBStart(tick)
     fbStep = gameFB.GetFBStep()
+    
+    if lineID !=0 and fbStep == FB_Step_CallHelp:
+        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie)
+        return
+    
     if fbStep == FB_Step_MapPrepare:
         #初始化并通知等待倒计时
         __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, gameFB, tick)
@@ -209,6 +225,15 @@
 
     DoFBHelp(curPlayer, tick)
     
+    return
+
+## 召唤助战完成
+def OnCallHelpBattleOK(curPlayer, tick):
+    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
+    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, 0)
+    DuJieFBCfg = GetRealmFBTimeCfg()
+    FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+    __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, GameWorld.GetGameFB(), tick)
     return
 
 def __SetFBLeaderPlayer(curPlayer):
@@ -315,6 +340,7 @@
     return
 
 def __OnDuJieFBStart(tick):
+    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
     if not GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
         findLeader = False
         playerManager = GameWorld.GetMapCopyPlayerManager()
@@ -322,19 +348,20 @@
             curPlayer = playerManager.GetPlayerByIndex(index)
             if not curPlayer:
                 continue
-            if curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
+            if curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
                 __SetFBLeaderPlayer(curPlayer)
                 findLeader = True
                 break
         if not findLeader:
             GameWorld.Log('    准备倒计时已过,队长仍未进入副本!!! ')
+            FBCommon.DoLogic_FBKickAllPlayer()
             return
     DuJieFBCfg = GetRealmFBTimeCfg()
     bossID = GetDuJieBossID()
     if not bossID:
         return
     mapID = GameWorld.GetMap().GetMapID()
-    lineID = FBCommon.GetFBPropertyMark()
+    
     refreshBossMark = FBCommon.GetFBLineRefreshNPC(mapID, lineID)
     NPCCustomRefresh.SetNPCRefresh(refreshBossMark, [bossID])
 
@@ -368,22 +395,23 @@
 
     curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
     realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
-    
-    lineID = FBCommon.GetFBPropertyMark()
+    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
+    FBPropertyMark = FBCommon.GetFBPropertyMark()
+    lineID = 1 if FBPropertyMark else 0
     leaveTick = invadeCfg[Def_Time_Leave] * 1000
     overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
-    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
+    playerCnt = copyMapPlayerManager.GetPlayerCount()
+    for i in xrange(playerCnt):
         
         curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
         
         if curPlayer == None or curPlayer.IsEmpty():
             continue
-        isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
-        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, joinType, isPass)
+#        isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
+#        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
+        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, 0, isPass)
     
         curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
-        FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
         if isPass and leaderPlayer:
             if curPlayer.GetPlayerID() == leaderPlayerID:
                 #渡劫通过处理
@@ -391,22 +419,21 @@
                 #清除CD
                 FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % ChConfig.Def_FBMapID_DuJie, 0)
                 FBCommon.SyncFBEnterTick(curPlayer)
-            else:
-                #帮忙打的给奖励
-                __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar)
-                EventShell.EventRespons_DujieFBHelpPass(curPlayer)
-                
-            realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
+                if lineID:
+                    addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, ChConfig.Def_FBMapID_DuJie, FBPropertyMark)
+                    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
+            
             if realmIpyData and realmIpyData.GetIsBigRealm():
                 #成就
                 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
-        
+            if playerCnt > 1: #多人组队渡劫
+                EventShell.EventRespons_FBEvent(curPlayer, 'teamdujie')
+        FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
     
     return
 
-def __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar):
+def __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar):
     #帮忙打的给奖励
-    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
     if not realmIpyData:
         return
     teamAwardDict = realmIpyData.GetTeamAward()
@@ -440,6 +467,9 @@
     FBCommon.Notify_FBHelp(curPlayer, helpDict)
     return
 
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
 
 ## 执行副本杀怪逻辑
 #  @param curPlayer 杀怪的人
@@ -447,7 +477,10 @@
 #  @param tick 当前时间
 #  @return None
 def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
-    
+    __FBNPCOnKilled(curNPC, tick)
+    return
+
+def __FBNPCOnKilled(curNPC, tick):
     bossID = curNPC.GetNPCID()
     if bossID != GetDuJieBossID():
         return
@@ -457,7 +490,6 @@
 #    PlayerControl.WorldNotify(0, "jiazu_liubo_202580", [curPlayer.GetFamilyName(), mapID, bossID])
     __DoDoJieFBOver(True, tick)
     return
-
 ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
 #  @param attacker 攻击方
 #  @param defender 防守方

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