From 6756646e51ad28afa1abf296a28330b34e159e69 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 四月 2019 18:14:23 +0800
Subject: [PATCH] 6442 子 【2.0】装备莲台 / 【后端】【2.0】装备莲台

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py             |   94 ++++++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py                    |   13 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py                        |    6 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py                     |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4078.py |   26 +++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4079.py |   29 +++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4080.py |   29 +++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4077.py |   29 +++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4076.py |   29 +++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py        |   10 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py     |   17 +++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                            |    7 +
 12 files changed, 280 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index f637097..2c511af 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1305,11 +1305,13 @@
                           ChConfig.Def_HurtType_SuperHit:[False, 0, 0],
                           ChConfig.Def_HurtType_Parry:[False, 0, 0],
                           ChConfig.Def_HurtType_Zhuxian:[False, 0, 0],
+                          ChConfig.Def_HurtType_DeadlyHit:[False, 0, 0],
                           }
     
     calcTypeList =  []
     if atkObjType == IPY_GameWorld.gotPlayer:
-        calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit, ChConfig.Def_HurtType_Zhuxian]
+        calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit, 
+                         ChConfig.Def_HurtType_Zhuxian, ChConfig.Def_HurtType_DeadlyHit]
     if defObjType == IPY_GameWorld.gotPlayer:
         calcTypeList += [ChConfig.Def_HurtType_Parry]
     # 暂时只计算玩家
@@ -1323,6 +1325,7 @@
                   ChConfig.Def_HurtType_SuperHit:lambda aObj, dObj, hState:__HurtTypeHappen_SuperHit(aObj, dObj, hState),
                   ChConfig.Def_HurtType_Parry:lambda aObj, dObj, hState:__HurtTypeHappen_Parry(aObj, dObj, hState),
                   #ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
+                  ChConfig.Def_HurtType_DeadlyHit:lambda aObj, dObj, hState:__HurtTypeHappen_Deadly(aObj, dObj, hState),
                   }
     
     hadCheckList = [] # 已经处理过的伤害类型列表
@@ -1418,6 +1421,13 @@
 #    if GameWorld.CanHappen(rate):
 #        return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
 #    return
+
+# 致命一击
+def __HurtTypeHappen_Deadly(atkObj, defObj, happenState):
+    if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, None, ChConfig.TriggerType_IsDealy):
+        return True, 0, 0
+    return
+
 
 
 def ChangeSkillHurtPer(atkObj, defObj, curSkill, skillPer):
@@ -1934,6 +1944,7 @@
     isSuperHit, aSuperHit, dSuperHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_SuperHit] # 暴击
     dDamChanceDef = hurtTypeResultDict[ChConfig.Def_HurtType_Parry][2] # 抵御, 大于0代表触发抵御效果
     isZhuxianHit, aZhuxianHurtPer, dZhuxianReducePer = hurtTypeResultDict[ChConfig.Def_HurtType_Zhuxian] # 诛仙一击
+    isDeadlyHit = hurtTypeResultDict[ChConfig.Def_HurtType_DeadlyHit][0] # 致命一击
     
     if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
         return 1, hurtType
@@ -1994,6 +2005,7 @@
     dHP = GameObj.GetHP(defObj)                # 防守方当前血量
     dMaxHP = GameObj.GetMaxHP(defObj)          # 防守方最大血量
     dIceDef = defObj.GetIceDef()        # 冰防, 元素真防, 玩家及NPC通用
+    dFinalHurtReducePer = 0             # 最终伤害减少百分比 默认0
     
     # 攻击方
     if atkObjType == IPY_GameWorld.gotPlayer:
@@ -2041,6 +2053,8 @@
         dFinalHurtReduce = PlayerControl.GetFinalHurtReduce(defObj) # 最终固定伤害减少
         dBeHurtPer = PlayerControl.GetBeHurtPer(defObj)      # 加深受到伤害百分比
         dFightPower = defObj.GetFightPower()
+        dFinalHurtReducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_dFinalHurtReducePer)
+        
     else:
         dIgnoreDefRateReduce = 0    # 无视防御比率抗性
         dSkillAtkRateReduce = 0     # 技能攻击力减少
@@ -2050,6 +2064,7 @@
         dBeHurtPer = 0
         dFightPower = NPCCommon.GetSuppressFightPower(defObj)
         
+        
     #攻击字典 { 攻击类型 : '公式' }
     hurtDist = ReadChConfig.GetEvalChConfig('CalcAttackValue')
     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index d4d68fa..114d97d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -753,7 +753,8 @@
 Def_HurtType_Zhansha,     # 斩杀 12
 Def_HurtType_Zhuxian,     # 诛仙一击 13
 Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
-) = range(1, 15)
+Def_HurtType_DeadlyHit,     # 致命一击 15
+) = range(1, 16)
 #Def_HurtType_SuckBlood,      # 吸血 
 
 (
@@ -4385,7 +4386,9 @@
 TriggerType_SuperHitSkipCD, # 暴击无冷却 68
 TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
 TriggerType_4074PerValue, # 特殊效果的加成 70
-) = range(1, 71)
+TriggerType_dFinalHurtReducePer,    # 防守方的最终伤害减少百分比 71
+TriggerType_IsDealy,    # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义  
+) = range(1, 73)
 
 
 # NPC功能类型定义
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index cb5b84d..a4dcc0b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -152,6 +152,9 @@
     #刷新所有属性
     playControl = PlayerControl.PlayerControl(curPlayer)
     playControl.RefreshPlayerAttrState()
+    
+    #装备的被动触发类技能
+    PassiveBuffEffMng.GetPassiveEffManager().RegistSuperEquipSkillDict(curPlayer)
     return True
 
 
@@ -366,6 +369,9 @@
     #刷新所有属性
     playControl = PlayerControl.PlayerControl(curPlayer)
     playControl.RefreshPlayerAttrState()
+    
+    #装备的被动触发类技能
+    PassiveBuffEffMng.GetPassiveEffManager().RegistSuperEquipSkillDict(curPlayer)
     return
 
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index af042e5..493b90b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -193,8 +193,8 @@
         
         if buffReplaceType == ChConfig.Def_Buff_Replace_Better:
             if buffSkillLV > curSkillLV:
-                # 只取最好的
-                continue
+                # 只取最好的, 不可加直接退出
+                return False
         
         resultTime = -1 #不改变时间的情况
         if buffRepeatTimeType == ChConfig.Def_BuffTime_Reset:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 854897d..1350bb9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1688,11 +1688,13 @@
         return True
     
     buffSkill = curObjBuff.GetSkill()
-    buffSkillLV = buffSkill.GetSkillLV()
     
-    #已存在更强大的效果
-    if buffSkillLV > curSkillLV:
-        return
+    #buff根据情况可以叠加低级,或者低级覆盖高级
+#    buffSkillLV = buffSkill.GetSkillLV()
+#    
+#    #已存在更强大的效果
+#    if buffSkillLV > curSkillLV:
+#        return
         
     if not buffSkill.GetLastTime():
         #GameWorld.DebugLog("无时间限制buff,只要存在buff,则无需重复添加")
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4076.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4076.py
new file mode 100644
index 0000000..2c1a20b
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4076.py
@@ -0,0 +1,29 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 承受全职业伤害减少X% (莲台专用叠加衰减)
+#
+# @author: Alee
+# @date 2019-4-11 下午03:09:43
+# @version 1.0
+#
+# @note: 
+#
+#---------------------------------------------------------------------
+
+import PassiveBuffEffMng
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+    return True
+    
+
+
+def GetValue(attacker, defender, effect):
+    passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(attacker)
+    if not passiveEff:
+        return 0
+    
+    # 已计算根据技能数叠加衰减
+    return passiveEff.AffectSuperEquipEffectCntDict.get(effect.GetEffectID(), 0)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4077.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4077.py
new file mode 100644
index 0000000..8f2e5f9
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4077.py
@@ -0,0 +1,29 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 对全职业伤害增加X% (莲台专用叠加衰减)
+#
+# @author: Alee
+# @date 2019-4-11 下午03:09:43
+# @version 1.0
+#
+# @note: 
+#
+#---------------------------------------------------------------------
+
+import PassiveBuffEffMng
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+    return True
+    
+
+
+def GetValue(attacker, defender, effect):
+    passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(attacker)
+    if not passiveEff:
+        return 0
+    
+    # 已计算根据技能数叠加衰减
+    return passiveEff.AffectSuperEquipEffectCntDict.get(effect.GetEffectID(), 0)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4078.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4078.py
new file mode 100644
index 0000000..d70c1b6
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4078.py
@@ -0,0 +1,26 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 攻击有X%的概率造成2秒麻痹效果 (莲台专用叠加衰减)
+#
+# @author: Alee
+# @date 2019-4-11 下午03:26:53
+# @version 1.0
+#
+# @note: 
+#
+#---------------------------------------------------------------------
+
+import GameWorld
+import PassiveBuffEffMng
+
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+    passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(attacker)
+    if not passiveEff:
+        return False
+    value = passiveEff.AffectSuperEquipEffectCntDict.get(effect.GetEffectID(), 0)
+        
+    return GameWorld.CanHappen(value)
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4079.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4079.py
new file mode 100644
index 0000000..f32c3fc
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4079.py
@@ -0,0 +1,29 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 攻击有XX%的概率造成致命一击
+#
+# @author: Alee
+# @date 2019-4-11 下午05:36:35
+# @version 1.0
+#
+# @note: 
+#
+#---------------------------------------------------------------------
+import PassiveBuffEffMng
+import GameWorld
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+    passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(attacker)
+    if not passiveEff:
+        return False
+    value = passiveEff.AffectSuperEquipEffectCntDict.get(effect.GetEffectID(), 0)
+        
+    return GameWorld.CanHappen(value)
+    
+
+
+def GetValue(attacker, defender, effect):
+    return 1
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4080.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4080.py
new file mode 100644
index 0000000..34f5271
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4080.py
@@ -0,0 +1,29 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 受到攻击时,对攻击方造成X%的反射伤害 (莲台专用叠加衰减)
+#
+# @author: Alee
+# @date 2019-4-11 下午05:41:23
+# @version 1.0
+#
+# @note: 
+#
+#---------------------------------------------------------------------
+
+import PassiveBuffEffMng
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+    return True
+    
+
+def GetValue(attacker, defender, effect):
+    passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(attacker)
+    if not passiveEff:
+        return 0
+    
+    # 已计算根据技能数叠加衰减
+    return passiveEff.AffectSuperEquipEffectCntDict.get(effect.GetEffectID(), 0)
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 6362eda..b38ce07 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -259,6 +259,8 @@
 
     # 助战神兽技能
     GetPassiveEffManager().RegistPassiveEffDogz(curPlayer)
+    
+    GetPassiveEffManager().RegistSuperEquipSkillDict(curPlayer)
 
 #-被动逻辑处理--------------------------------------------------------------------------------------------------
 ##离开地图处理
@@ -355,6 +357,11 @@
              4073:ChConfig.TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
              4074:ChConfig.TriggerType_BounceHP,   # 反弹伤害固定值14, 记录值
              4075:ChConfig.TriggerType_4074PerValue,   # 增加4074的反弹比例
+             4076:ChConfig.TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71 
+             4077:ChConfig.TriggerType_AttackAddFinalPer, # 增加最终伤害百分比 59
+             4078:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
+             4079:ChConfig.TriggerType_IsDealy,  # 是否触发致命一击 72
+             4080:ChConfig.TriggerType_BounceHPPer, # 反弹伤害百分比值17,
              }
     return tdict.get(effectID, -1) 
     #===========================================================================
@@ -417,6 +424,8 @@
         self.AffectSkillDict = {}    # 被动技能 {(触发模式, 被影响的技能ID):[被动技能ID,效果]
         self.AffectPassiveSkillSetDict = {}    # 被动技能装备 {(触发模式, 被影响的技能ID):[被动技能ID,效果]
         self.AffectDogzSkillDict = {}   # 神兽助战技能
+        self.AffectSuperEquipSkillDict = {}   # 特殊装备持有技能,相同技能不重复,数值增长性衰减, 触发使用
+        self.AffectSuperEquipEffectCntDict = {}  # 特殊装备技能效果对应的已计算后的数值,直接调用
     
     #记录会影响其他技能或者被动触发释放技能的BUFF
     def AddBuffInfoByEffect(self, effect, skillID):
@@ -500,6 +509,45 @@
                 self.AffectDogzSkillDict[key].append((skillTypeID, effectID))
         
         return self.AffectDogzSkillDict
+    
+    
+    # 重刷特殊装备技能
+    def RefreshSuperEquipSkillDict(self):
+        self.AffectSuperEquipSkillDict = {}
+        self.AffectSuperEquipEffectCntDict = {}
+        skillsDict = FindSuperEquipSkills(self.gameObj)
+        
+        for skillID, value in skillsDict.items():
+            curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+            if not curSkill:
+                continue
+            if not SkillCommon.isPassiveTriggerSkill(curSkill):
+                continue
+            
+            skillTypeID = curSkill.GetSkillTypeID()
+            
+            connSkillID = SkillShell.GetConnectSkillID(curSkill)    # 关联技能ID, 0代表不限技能
+            for i in xrange(curSkill.GetEffectCount()):
+                curEffect = curSkill.GetEffect(i)
+                effectID = curEffect.GetEffectID()
+                if effectID == 0:
+                    continue
+                
+                triggerType = GetTriggerTypeByEffectID(effectID)
+                if triggerType == -1:
+                    continue
+                
+                key = (triggerType,connSkillID)
+                if key not in self.AffectSuperEquipSkillDict:
+                    self.AffectSuperEquipSkillDict[key] = []
+                    
+                self.AffectSuperEquipSkillDict[key].append((skillTypeID, effectID))
+                # 效果叠加根据技能个数会衰减 = 1-pow((1-初始值),相同技能个数)
+                self.AffectSuperEquipEffectCntDict[effectID] = 1 - pow((1 - curEffect.GetEffectValue(0)),value)
+        
+        GameWorld.DebugLog("RefreshSuperEquipSkillDict %s-%s"%(self.AffectSuperEquipSkillDict, self.AffectSuperEquipEffectCntDict))
+        
+        return self.AffectSuperEquipSkillDict
     
     
     # 重刷可装备的被动技能
@@ -609,10 +657,13 @@
         skillList.extend(self.AffectSkillDict.get((triggerType, connSkillID), []))
         skillList.extend(self.AffectPassiveSkillSetDict.get((triggerType, connSkillID), []))
         skillList.extend(self.AffectDogzSkillDict.get((triggerType, connSkillID), []))
+        skillList.extend(self.AffectSuperEquipSkillDict.get((triggerType, connSkillID), []))
+        
         if connSkillID != 0 and connSkillID != ChConfig.Def_SkillID_Somersault:
             skillList.extend(self.AffectSkillDict.get((triggerType, 0), []))
             skillList.extend(self.AffectPassiveSkillSetDict.get((triggerType, 0), []))
             skillList.extend(self.AffectDogzSkillDict.get((triggerType, 0), []))
+            skillList.extend(self.AffectSuperEquipSkillDict.get((triggerType, 0), []))
         return skillList
         
 #所有obj的被动效果管理
@@ -686,6 +737,21 @@
             self.AddPassiveEff(gameObj, passiveEff)
         else:
             passiveEff.RefreshDogzBattleSkill()
+        return
+        
+        
+        
+    # 人物需同步注册装备技能,技能目前为可触发的被动类,若有定义冲突则可用功能类型划分
+    def RegistSuperEquipSkillDict(self, gameObj):
+        passiveEff = self.GetPassiveEff(gameObj)
+        if not passiveEff:
+            # 强制刷新所有被动技能
+            passiveEff = PassiveEff(gameObj)
+            if not passiveEff.RefreshSuperEquipSkillDict():
+                return
+            self.AddPassiveEff(gameObj, passiveEff)
+        else:
+            passiveEff.RefreshSuperEquipSkillDict()
         return
         
         
@@ -1471,3 +1537,31 @@
         skills.append(curSkill)
         
     return skills
+
+
+# 遍历身上装备技能以及各自个数,装备技能不需要学习
+# 保证不同的装备技能不会有相同的效果, 效果数值的衰减是根据相同技能个数计算而不是效果个数 1-pow((1-初始值),相同技能个数)
+def FindSuperEquipSkills(gameObj):
+    skillsDict = {}
+    if gameObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
+        return skillsDict
+    
+    equipPack = gameObj.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+    for i in xrange(equipPack.GetCount()):
+        curEquip = equipPack.GetAt(i)
+        
+        if not curEquip or curEquip.IsEmpty():
+            continue
+        
+        if curEquip.GetAddSkill(0) == 0:
+            #无技能
+            continue
+        
+        for j in xrange(curEquip.GetAddSkillCount()):
+            skillID = curEquip.GetAddSkill(j)
+            if skillID == 0:
+                break
+            
+            skillsDict[skillID] = skillsDict.get(skillID, 0) + 1  
+            
+    return skillsDict
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index ba1c674..57cb74c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -965,10 +965,12 @@
         #GameWorld.ErrLog('UseSkill findSkillErr = %s'%(pack_SkillID), curPlayerID)
         return
 
-    if not CheckClientAttackTick(curPlayer, clientTick, tick):
-        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)  
-        curPlayer.Sync_ClientTick() 
-        return
+    if pack_SkillID != ChConfig.Def_SkillID_Somersault:
+        # 翻滚特殊处理,实时响应, 由CD 总控制
+        if not CheckClientAttackTick(curPlayer, clientTick, tick):
+            AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)  
+            curPlayer.Sync_ClientTick() 
+            return
 
     #已经在攻击中
     if curPlayer.GetPlayerAction() == IPY_GameWorld.paAttack:
@@ -2381,6 +2383,9 @@
         houseSkill = ChConfig.Def_Skill_TypeID_Speed
         curSkillType = curSkill.GetSkillTypeID()
         
+        if not SkillCommon.IsBuff(curSkill):
+            continue
+        
         if curSkillType in houseSkill:
             #不使用,不添加buff
             if playerVehicle != IPY_GameWorld.pvHorse :

--
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