From 6756646e51ad28afa1abf296a28330b34e159e69 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 四月 2019 18:14:23 +0800
Subject: [PATCH] 6442 子 【2.0】装备莲台 / 【后端】【2.0】装备莲台
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 94 ++++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 13 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 6 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4078.py | 26 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4079.py | 29 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4080.py | 29 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4077.py | 29 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4076.py | 29 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 10 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 17 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 7 +
12 files changed, 280 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index f637097..2c511af 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1305,11 +1305,13 @@
ChConfig.Def_HurtType_SuperHit:[False, 0, 0],
ChConfig.Def_HurtType_Parry:[False, 0, 0],
ChConfig.Def_HurtType_Zhuxian:[False, 0, 0],
+ ChConfig.Def_HurtType_DeadlyHit:[False, 0, 0],
}
calcTypeList = []
if atkObjType == IPY_GameWorld.gotPlayer:
- calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit, ChConfig.Def_HurtType_Zhuxian]
+ calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit,
+ ChConfig.Def_HurtType_Zhuxian, ChConfig.Def_HurtType_DeadlyHit]
if defObjType == IPY_GameWorld.gotPlayer:
calcTypeList += [ChConfig.Def_HurtType_Parry]
# 暂时只计算玩家
@@ -1323,6 +1325,7 @@
ChConfig.Def_HurtType_SuperHit:lambda aObj, dObj, hState:__HurtTypeHappen_SuperHit(aObj, dObj, hState),
ChConfig.Def_HurtType_Parry:lambda aObj, dObj, hState:__HurtTypeHappen_Parry(aObj, dObj, hState),
#ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
+ ChConfig.Def_HurtType_DeadlyHit:lambda aObj, dObj, hState:__HurtTypeHappen_Deadly(aObj, dObj, hState),
}
hadCheckList = [] # 已经处理过的伤害类型列表
@@ -1418,6 +1421,13 @@
# if GameWorld.CanHappen(rate):
# return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
# return
+
+# 致命一击
+def __HurtTypeHappen_Deadly(atkObj, defObj, happenState):
+ if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, None, ChConfig.TriggerType_IsDealy):
+ return True, 0, 0
+ return
+
def ChangeSkillHurtPer(atkObj, defObj, curSkill, skillPer):
@@ -1934,6 +1944,7 @@
isSuperHit, aSuperHit, dSuperHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_SuperHit] # 暴击
dDamChanceDef = hurtTypeResultDict[ChConfig.Def_HurtType_Parry][2] # 抵御, 大于0代表触发抵御效果
isZhuxianHit, aZhuxianHurtPer, dZhuxianReducePer = hurtTypeResultDict[ChConfig.Def_HurtType_Zhuxian] # 诛仙一击
+ isDeadlyHit = hurtTypeResultDict[ChConfig.Def_HurtType_DeadlyHit][0] # 致命一击
if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
return 1, hurtType
@@ -1994,6 +2005,7 @@
dHP = GameObj.GetHP(defObj) # 防守方当前血量
dMaxHP = GameObj.GetMaxHP(defObj) # 防守方最大血量
dIceDef = defObj.GetIceDef() # 冰防, 元素真防, 玩家及NPC通用
+ dFinalHurtReducePer = 0 # 最终伤害减少百分比 默认0
# 攻击方
if atkObjType == IPY_GameWorld.gotPlayer:
@@ -2041,6 +2053,8 @@
dFinalHurtReduce = PlayerControl.GetFinalHurtReduce(defObj) # 最终固定伤害减少
dBeHurtPer = PlayerControl.GetBeHurtPer(defObj) # 加深受到伤害百分比
dFightPower = defObj.GetFightPower()
+ dFinalHurtReducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_dFinalHurtReducePer)
+
else:
dIgnoreDefRateReduce = 0 # 无视防御比率抗性
dSkillAtkRateReduce = 0 # 技能攻击力减少
@@ -2050,6 +2064,7 @@
dBeHurtPer = 0
dFightPower = NPCCommon.GetSuppressFightPower(defObj)
+
#攻击字典 { 攻击类型 : '公式' }
hurtDist = ReadChConfig.GetEvalChConfig('CalcAttackValue')
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index d4d68fa..114d97d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -753,7 +753,8 @@
Def_HurtType_Zhansha, # 斩杀 12
Def_HurtType_Zhuxian, # 诛仙一击 13
Def_HurtType_ZhognjiZhansha, # 终极斩杀 14
-) = range(1, 15)
+Def_HurtType_DeadlyHit, # 致命一击 15
+) = range(1, 16)
#Def_HurtType_SuckBlood, # 吸血
(
@@ -4385,7 +4386,9 @@
TriggerType_SuperHitSkipCD, # 暴击无冷却 68
TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
TriggerType_4074PerValue, # 特殊效果的加成 70
-) = range(1, 71)
+TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71
+TriggerType_IsDealy, # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义
+) = range(1, 73)
# NPC功能类型定义
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index cb5b84d..a4dcc0b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -152,6 +152,9 @@
#刷新所有属性
playControl = PlayerControl.PlayerControl(curPlayer)
playControl.RefreshPlayerAttrState()
+
+ #装备的被动触发类技能
+ PassiveBuffEffMng.GetPassiveEffManager().RegistSuperEquipSkillDict(curPlayer)
return True
@@ -366,6 +369,9 @@
#刷新所有属性
playControl = PlayerControl.PlayerControl(curPlayer)
playControl.RefreshPlayerAttrState()
+
+ #装备的被动触发类技能
+ PassiveBuffEffMng.GetPassiveEffManager().RegistSuperEquipSkillDict(curPlayer)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index af042e5..493b90b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -193,8 +193,8 @@
if buffReplaceType == ChConfig.Def_Buff_Replace_Better:
if buffSkillLV > curSkillLV:
- # 只取最好的
- continue
+ # 只取最好的, 不可加直接退出
+ return False
resultTime = -1 #不改变时间的情况
if buffRepeatTimeType == ChConfig.Def_BuffTime_Reset:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 854897d..1350bb9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1688,11 +1688,13 @@
return True
buffSkill = curObjBuff.GetSkill()
- buffSkillLV = buffSkill.GetSkillLV()
- #已存在更强大的效果
- if buffSkillLV > curSkillLV:
- return
+ #buff根据情况可以叠加低级,或者低级覆盖高级
+# buffSkillLV = buffSkill.GetSkillLV()
+#
+# #已存在更强大的效果
+# if buffSkillLV > curSkillLV:
+# return
if not buffSkill.GetLastTime():
#GameWorld.DebugLog("无时间限制buff,只要存在buff,则无需重复添加")
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4076.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4076.py
new file mode 100644
index 0000000..2c1a20b
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4076.py
@@ -0,0 +1,29 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 承受全职业伤害减少X% (莲台专用叠加衰减)
+#
+# @author: Alee
+# @date 2019-4-11 下午03:09:43
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import PassiveBuffEffMng
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ return True
+
+
+
+def GetValue(attacker, defender, effect):
+ passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(attacker)
+ if not passiveEff:
+ return 0
+
+ # 已计算根据技能数叠加衰减
+ return passiveEff.AffectSuperEquipEffectCntDict.get(effect.GetEffectID(), 0)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4077.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4077.py
new file mode 100644
index 0000000..8f2e5f9
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4077.py
@@ -0,0 +1,29 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 对全职业伤害增加X% (莲台专用叠加衰减)
+#
+# @author: Alee
+# @date 2019-4-11 下午03:09:43
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import PassiveBuffEffMng
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ return True
+
+
+
+def GetValue(attacker, defender, effect):
+ passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(attacker)
+ if not passiveEff:
+ return 0
+
+ # 已计算根据技能数叠加衰减
+ return passiveEff.AffectSuperEquipEffectCntDict.get(effect.GetEffectID(), 0)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4078.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4078.py
new file mode 100644
index 0000000..d70c1b6
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4078.py
@@ -0,0 +1,26 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 攻击有X%的概率造成2秒麻痹效果 (莲台专用叠加衰减)
+#
+# @author: Alee
+# @date 2019-4-11 下午03:26:53
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import GameWorld
+import PassiveBuffEffMng
+
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(attacker)
+ if not passiveEff:
+ return False
+ value = passiveEff.AffectSuperEquipEffectCntDict.get(effect.GetEffectID(), 0)
+
+ return GameWorld.CanHappen(value)
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4079.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4079.py
new file mode 100644
index 0000000..f32c3fc
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4079.py
@@ -0,0 +1,29 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 攻击有XX%的概率造成致命一击
+#
+# @author: Alee
+# @date 2019-4-11 下午05:36:35
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+import PassiveBuffEffMng
+import GameWorld
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(attacker)
+ if not passiveEff:
+ return False
+ value = passiveEff.AffectSuperEquipEffectCntDict.get(effect.GetEffectID(), 0)
+
+ return GameWorld.CanHappen(value)
+
+
+
+def GetValue(attacker, defender, effect):
+ return 1
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4080.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4080.py
new file mode 100644
index 0000000..34f5271
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4080.py
@@ -0,0 +1,29 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 受到攻击时,对攻击方造成X%的反射伤害 (莲台专用叠加衰减)
+#
+# @author: Alee
+# @date 2019-4-11 下午05:41:23
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import PassiveBuffEffMng
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ return True
+
+
+def GetValue(attacker, defender, effect):
+ passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(attacker)
+ if not passiveEff:
+ return 0
+
+ # 已计算根据技能数叠加衰减
+ return passiveEff.AffectSuperEquipEffectCntDict.get(effect.GetEffectID(), 0)
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 6362eda..b38ce07 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -259,6 +259,8 @@
# 助战神兽技能
GetPassiveEffManager().RegistPassiveEffDogz(curPlayer)
+
+ GetPassiveEffManager().RegistSuperEquipSkillDict(curPlayer)
#-被动逻辑处理--------------------------------------------------------------------------------------------------
##离开地图处理
@@ -355,6 +357,11 @@
4073:ChConfig.TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
4074:ChConfig.TriggerType_BounceHP, # 反弹伤害固定值14, 记录值
4075:ChConfig.TriggerType_4074PerValue, # 增加4074的反弹比例
+ 4076:ChConfig.TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71
+ 4077:ChConfig.TriggerType_AttackAddFinalPer, # 增加最终伤害百分比 59
+ 4078:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
+ 4079:ChConfig.TriggerType_IsDealy, # 是否触发致命一击 72
+ 4080:ChConfig.TriggerType_BounceHPPer, # 反弹伤害百分比值17,
}
return tdict.get(effectID, -1)
#===========================================================================
@@ -417,6 +424,8 @@
self.AffectSkillDict = {} # 被动技能 {(触发模式, 被影响的技能ID):[被动技能ID,效果]
self.AffectPassiveSkillSetDict = {} # 被动技能装备 {(触发模式, 被影响的技能ID):[被动技能ID,效果]
self.AffectDogzSkillDict = {} # 神兽助战技能
+ self.AffectSuperEquipSkillDict = {} # 特殊装备持有技能,相同技能不重复,数值增长性衰减, 触发使用
+ self.AffectSuperEquipEffectCntDict = {} # 特殊装备技能效果对应的已计算后的数值,直接调用
#记录会影响其他技能或者被动触发释放技能的BUFF
def AddBuffInfoByEffect(self, effect, skillID):
@@ -500,6 +509,45 @@
self.AffectDogzSkillDict[key].append((skillTypeID, effectID))
return self.AffectDogzSkillDict
+
+
+ # 重刷特殊装备技能
+ def RefreshSuperEquipSkillDict(self):
+ self.AffectSuperEquipSkillDict = {}
+ self.AffectSuperEquipEffectCntDict = {}
+ skillsDict = FindSuperEquipSkills(self.gameObj)
+
+ for skillID, value in skillsDict.items():
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if not curSkill:
+ continue
+ if not SkillCommon.isPassiveTriggerSkill(curSkill):
+ continue
+
+ skillTypeID = curSkill.GetSkillTypeID()
+
+ connSkillID = SkillShell.GetConnectSkillID(curSkill) # 关联技能ID, 0代表不限技能
+ for i in xrange(curSkill.GetEffectCount()):
+ curEffect = curSkill.GetEffect(i)
+ effectID = curEffect.GetEffectID()
+ if effectID == 0:
+ continue
+
+ triggerType = GetTriggerTypeByEffectID(effectID)
+ if triggerType == -1:
+ continue
+
+ key = (triggerType,connSkillID)
+ if key not in self.AffectSuperEquipSkillDict:
+ self.AffectSuperEquipSkillDict[key] = []
+
+ self.AffectSuperEquipSkillDict[key].append((skillTypeID, effectID))
+ # 效果叠加根据技能个数会衰减 = 1-pow((1-初始值),相同技能个数)
+ self.AffectSuperEquipEffectCntDict[effectID] = 1 - pow((1 - curEffect.GetEffectValue(0)),value)
+
+ GameWorld.DebugLog("RefreshSuperEquipSkillDict %s-%s"%(self.AffectSuperEquipSkillDict, self.AffectSuperEquipEffectCntDict))
+
+ return self.AffectSuperEquipSkillDict
# 重刷可装备的被动技能
@@ -609,10 +657,13 @@
skillList.extend(self.AffectSkillDict.get((triggerType, connSkillID), []))
skillList.extend(self.AffectPassiveSkillSetDict.get((triggerType, connSkillID), []))
skillList.extend(self.AffectDogzSkillDict.get((triggerType, connSkillID), []))
+ skillList.extend(self.AffectSuperEquipSkillDict.get((triggerType, connSkillID), []))
+
if connSkillID != 0 and connSkillID != ChConfig.Def_SkillID_Somersault:
skillList.extend(self.AffectSkillDict.get((triggerType, 0), []))
skillList.extend(self.AffectPassiveSkillSetDict.get((triggerType, 0), []))
skillList.extend(self.AffectDogzSkillDict.get((triggerType, 0), []))
+ skillList.extend(self.AffectSuperEquipSkillDict.get((triggerType, 0), []))
return skillList
#所有obj的被动效果管理
@@ -686,6 +737,21 @@
self.AddPassiveEff(gameObj, passiveEff)
else:
passiveEff.RefreshDogzBattleSkill()
+ return
+
+
+
+ # 人物需同步注册装备技能,技能目前为可触发的被动类,若有定义冲突则可用功能类型划分
+ def RegistSuperEquipSkillDict(self, gameObj):
+ passiveEff = self.GetPassiveEff(gameObj)
+ if not passiveEff:
+ # 强制刷新所有被动技能
+ passiveEff = PassiveEff(gameObj)
+ if not passiveEff.RefreshSuperEquipSkillDict():
+ return
+ self.AddPassiveEff(gameObj, passiveEff)
+ else:
+ passiveEff.RefreshSuperEquipSkillDict()
return
@@ -1471,3 +1537,31 @@
skills.append(curSkill)
return skills
+
+
+# 遍历身上装备技能以及各自个数,装备技能不需要学习
+# 保证不同的装备技能不会有相同的效果, 效果数值的衰减是根据相同技能个数计算而不是效果个数 1-pow((1-初始值),相同技能个数)
+def FindSuperEquipSkills(gameObj):
+ skillsDict = {}
+ if gameObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
+ return skillsDict
+
+ equipPack = gameObj.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+ for i in xrange(equipPack.GetCount()):
+ curEquip = equipPack.GetAt(i)
+
+ if not curEquip or curEquip.IsEmpty():
+ continue
+
+ if curEquip.GetAddSkill(0) == 0:
+ #无技能
+ continue
+
+ for j in xrange(curEquip.GetAddSkillCount()):
+ skillID = curEquip.GetAddSkill(j)
+ if skillID == 0:
+ break
+
+ skillsDict[skillID] = skillsDict.get(skillID, 0) + 1
+
+ return skillsDict
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index ba1c674..57cb74c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -965,10 +965,12 @@
#GameWorld.ErrLog('UseSkill findSkillErr = %s'%(pack_SkillID), curPlayerID)
return
- if not CheckClientAttackTick(curPlayer, clientTick, tick):
- AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)
- curPlayer.Sync_ClientTick()
- return
+ if pack_SkillID != ChConfig.Def_SkillID_Somersault:
+ # 翻滚特殊处理,实时响应, 由CD 总控制
+ if not CheckClientAttackTick(curPlayer, clientTick, tick):
+ AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)
+ curPlayer.Sync_ClientTick()
+ return
#已经在攻击中
if curPlayer.GetPlayerAction() == IPY_GameWorld.paAttack:
@@ -2381,6 +2383,9 @@
houseSkill = ChConfig.Def_Skill_TypeID_Speed
curSkillType = curSkill.GetSkillTypeID()
+ if not SkillCommon.IsBuff(curSkill):
+ continue
+
if curSkillType in houseSkill:
#不使用,不添加buff
if playerVehicle != IPY_GameWorld.pvHorse :
--
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