From 678aa6d401eaa1acc0b4f5ee3561e7d14b7b2aaf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 14 十月 2022 19:01:10 +0800
Subject: [PATCH] 9731 【越南】【主干】【BT7】转职业

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py |   11 ++++++-----
 1 files changed, 6 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py
index 7c52ed8..a54b7bb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py
@@ -21,6 +21,7 @@
 import SkillShell
 import GameObj
 import IPY_GameWorld
+import AttackCommon
 
 def ProcessBuff(tagObj, curBuff, curEffect, processBuffTick, tick):
     Attack(tagObj, curBuff, curEffect, tick)
@@ -34,23 +35,23 @@
     
     curBuff.SetValue(max(curBuff.GetValue() - 1, 0))
     
-    lostHP = GameObj.GetHP(tagObj)*curEffect.GetEffectValue(1)/ChConfig.Def_MaxRateValue
+    lostHP = curBuff.GetValue1()
     BaseAttack.AreaSkillAttackLostHP(tagObj, None, tagObj.GetPosX(), tagObj.GetPosY(), 
                                      curSkill, lostHP, tick, isExSkill=True)
     
 
-#buffvalue第一个值为攻击次数, 第二个值为被动增强
+#buffvalue第一个值为攻击次数, 第二个值为掉血万分率
 def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
     curEffect = curSkill.GetEffect(0)
-    return [curEffect.GetEffectValue(0)]
+    return [curEffect.GetEffectValue(0), GameObj.GetHP(attacker)*curEffect.GetEffectValue(1)/ChConfig.Def_MaxRateValue]
         
 
 ## 添加BUFF后的逻辑
 #  @param None
 #  @return None
-def DoAddBuffOver(curObj, addBuff, curEffect, tick):
+def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
     Attack(curObj, addBuff, curEffect, tick)   #立即执行一次攻击
-    if GameObj.GetHP(curObj) != 0:
+    if not AttackCommon.GetIsDead(curObj) and GameObj.GetHP(curObj) != 0:
         addBuff.SetProcessInterval(tick)
     return
         

--
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