From 682fda0da1ff21251cb608b7607a90f3103b2329 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 18 二月 2025 11:57:39 +0800
Subject: [PATCH] 10261 【越南】【砍树】【英文】【BT】【GM】修复定制头像星级未同步bug;

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py |  183 +++++++++++++++++----------------------------
 1 files changed, 68 insertions(+), 115 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 9cbeaaa..7dbf112 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -21,13 +21,14 @@
 import ReadChConfig
 import ChConfig
 import PlayerControl
-import PlayerViewCache
 import PlayerCompensation
 import ChPyNetSendPack
 import PlayerDBGSEvent
 import NetPackCommon
 import IpyGameDataPY
 import PyGameData
+import PlayerDBOper
+
 # 获取玩家跨服服务器上的名字
 #===============================================================================
 # def GetCrossPlayerName(curPlayer):
@@ -89,6 +90,21 @@
         zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
         ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
     return ipyDataList
+
+def GetServerCommCrossZoneID(serverGroupID):
+    ## 获取跨服常规分区
+    zoneTypeName = "CrossZoneComm"
+    crossZoneName = GameWorld.GetCrossZoneName()
+    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+    if not ipyDataList:
+        return 0
+    for ipyData in ipyDataList:
+        serverGroupIDList = ipyData.GetServerGroupIDList()
+        for serverGroupIDInfo in serverGroupIDList:
+            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
+                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
+                return ipyData.GetZoneID()
+    return 0
 
 def GetServerCrossZoneMapIpyData(zoneID, mapID):
     ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
@@ -181,12 +197,21 @@
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer:
         GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
+        DoOfflinePlayerExitCrossServer(playerID)
         return
     PlayerControl.SetCrossMapID(curPlayer, 0)
     return
 
+def DoOfflinePlayerExitCrossServer(playerID):
+    ## 处理离线玩家退出跨服服务器更新DB数据逻辑
+    
+    PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
+    return
+
 def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
     # 发送跨服账号注册上传数据
+    # @param mapID: 真实场景地图ID
+    # @param dataMapID: 真实场景地图ID对应场景数据地图ID
     
     # 设置上传数据的活动类型
     curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
@@ -216,21 +241,7 @@
     
     # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
     if registerMap == ChConfig.Def_FBMapID_CrossRealmPK:
-        regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID) 
-        vsRoomID = curPlayer.GetVsRoomId()
-        
-        if regVSRoomID != vsRoomID:
-            GameWorld.Log("上传跨服服务器的 regVSRoomID=%s 与玩家当前的 roomID=%s 不同!不发送准备完毕!" 
-                          % (regVSRoomID, vsRoomID), playerID)
-            return
-        
-        dataMsg = {
-                   "accID":curPlayer.GetAccID(), # 角色账号ID
-                   "playerID":playerID, # 角色ID
-                   "vsRoomID":vsRoomID, # 所属对战房间ID
-                   }
-        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKPrepareOK, dataMsg)
-        GameWorld.Log("通知跨服服务器, 玩家匹配PK准备完毕!%s" % str(dataMsg), playerID)
+        pass
         
     # 其他的,在上传数据完毕后,使用通用的通知可进入跨服
     else:
@@ -257,104 +268,6 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
     PlayerControl.SetCrossMapID(curPlayer, 0)
-    return
-
-#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
-#
-#struct    tagCGViewCrossPlayerInfo
-#{
-#    tagHead        Head;
-#    DWORD        PlayerID;    // 跨服玩家ID
-#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
-#};
-def OnViewCrossPlayerInfo(index, clientData, tick):
-    if GameWorld.IsCrossServer():
-        return
-    
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    playerID = curPlayer.GetPlayerID()
-    tagPlayerID = clientData.PlayerID
-    equipClassLV = clientData.EquipClassLV
-    curCache = PlayerViewCache.FindViewCache(tagPlayerID)
-    ## 本服有,直接回客户端
-    if curCache:
-        GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
-        PlayerViewCache.Sync_PlayerCache(curPlayer, curCache, equipClassLV)
-        return
-    
-    if tagPlayerID in PyGameData.g_crossPlayerViewCache:
-        validChaheTime = 10 * 60 * 1000
-        cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
-        if tick - updTick <= validChaheTime:
-            GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
-            SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
-            return
-        
-        for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
-            if tick - cacheInfoList[1] > validChaheTime:
-                PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
-                
-    # 发送跨服服务器查询
-    dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID, "equipClassLV":equipClassLV}
-    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
-    return
-
-def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
-    tagPlayerID = msgData["tagPlayerID"]
-    playerID = msgData["playerID"]
-    equipClassLV = msgData["equipClassLV"]
-    
-    GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
-    
-    cacheInfo = {}
-    curCache = PlayerViewCache.FindViewCache(tagPlayerID)
-    if curCache:
-        cacheInfo = {"PropData":curCache.PropData, "PlusData":curCache.PlusData}
-        for classLV in xrange(1, 15 + 1):
-            attrName = "ItemData%s" % classLV
-            if hasattr(curCache, attrName):
-                cacheInfo[attrName] = getattr(curCache, attrName)
-                
-    viewPlayerCacheRet = [playerID, tagPlayerID, equipClassLV, cacheInfo]
-    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
-    return
-
-def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
-    
-    playerID, tagPlayerID, equipClassLV, cacheInfo = msgData
-    GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
-    
-    PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
-    
-    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
-    if curPlayer:
-        SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
-        
-    return
-
-def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo):
-    if not cacheInfo:
-        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
-        return
-    
-    if equipClassLV:
-        itemData = cacheInfo.get("ItemData%s" % equipClassLV, "")
-        sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
-        sendPack.PlayerID = tagPlayerID
-        sendPack.EquipClassLV = equipClassLV
-        sendPack.ItemData = itemData
-        sendPack.ItemDataSize = len(sendPack.ItemData)
-        NetPackCommon.SendFakePack(curPlayer, sendPack)
-        return
-    
-    #回包客户端
-    sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
-    sendPack.PlayerID = tagPlayerID
-    sendPack.PropData = cacheInfo.get("PropData", "")
-    sendPack.PropDataSize = len(sendPack.PropData)
-    sendPack.PlusData = cacheInfo.get("PlusData", "")
-    sendPack.PlusDataSize = len(sendPack.PlusData)
-    NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
 def CrossServerMsg_PutInItem(itemInfo):
@@ -419,6 +332,46 @@
     PyGameData.g_crossSetPlayerAttr = {}
     return
 
+def OnPlayerLogin(curPlayer):
+    if not IsCrossServerOpen():
+        return
+    
+    Sync_CrossZoneInfo(curPlayer)
+    LoginDoUnNotifyCrossMsg(curPlayer)
+    return
+    
+def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo, offlineExitCross=False):
+    ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效
+    
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer and curPlayer.GetInitOK():
+        msgInfo = str(msgInfo)
+        curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
+        return curPlayer
+    else:
+        # 缓存起来,等上线后处理
+        if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict:
+            PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = []
+        msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID]
+        msgList.append([callName, msgInfo])
+        GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
+        if offlineExitCross:
+            DoOfflinePlayerExitCrossServer(playerID)
+    return
 
+def LoginDoUnNotifyCrossMsg(curPlayer):
+    playerID = curPlayer.GetPlayerID()
+    msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, [])
+    if not msgList:
+        return
+    for callName, msgInfo in msgList:
+        GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
+        msgInfo = str(msgInfo)
+        curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
+    return
 
-    
\ No newline at end of file
+def Sync_CrossZoneInfo(curPlayer):
+    clientPack = ChPyNetSendPack.tagGCCrossZoneInfo()
+    clientPack.CommZoneID = GetServerCommCrossZoneID(GameWorld.GetServerGroupID())
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return

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