From 68dd06e06c1a4a155884c31403da1155be6f10e8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 18 四月 2019 17:11:31 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 33 ++++++++++++---------------------
1 files changed, 12 insertions(+), 21 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index bffd6cb..72ccc54 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -19,13 +19,8 @@
#------------------------------------------------------------------------------
import GameWorld
import ChPyNetSendPack
-import IPY_PlayerDefine
-import PlayerFamilyAction
import PlayerControl
import NetPackCommon
-import ReadChConfig
-import PlayerFamily
-import IPY_GameServer
import PlayerFBHelpBattle
import IpyGameDataPY
import ShareDefine
@@ -55,11 +50,13 @@
##更新缓存数据
# @param PlayerID, PropData, ItemData, PlusData, isSaveDB
# @return None
-def UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, isSaveDB=False):
+def UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, isSaveDB=False, packData=None):
curCache = ViewCacheMgr.FindCache(PlayerID)
if not curCache:
curCache = ViewCacheMgr.AddNewCache(PlayerID)
- curCache.SetUpdateTime(GameWorld.GetCurrentDataTimeStr())
+ if packData:
+ curCache.SetPlayerLV(packData.PlayerLV)
+ curCache.SetOffTime(packData.OffTime)
GameWorld.DebugLog('ViewCache### UpdatePlayerCache PlayerID %s, \
@@ -106,13 +103,15 @@
##玩家下线缓存数据
# @param PlayerID, PlayerLV, PropData, ItemData, PlusData
# @return None
-def OnPlayerLogout(PlayerID, PlayerLV, PropData, ItemData, PlusData):
+def OnPlayerLogout(curPackData):
+ PlayerID = curPackData.PlayerID
+ PlayerLV = curPackData.PlayerLV
#不需要保存离线数据的,直接删除缓存数据
if not IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
ViewCacheMgr.DeleteCache(PlayerID)
return
#更新数据,并设置需要保存数据库
- UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, True)
+ UpdatePlayerCache(PlayerID, curPackData.PropData, curPackData.ItemData, curPackData.PlusData, True, packData=curPackData)
return
## 根据规则判定是否需要继续保存离线玩家数据
@@ -155,13 +154,6 @@
# if curBillboard.FindByID(PlayerID):
# return True
#
-# #校验玩家竞技场是否进入排名
-# hightLadderMgr = GameWorld.GetHightLadderMgr()
-# hightLadderData = hightLadderMgr.FindPlayerData(PlayerID)
-# if hightLadderData:
-# if hightLadderData.GetOrder() < HighLadderLimitOrder:
-# return True
-#
# curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
# if curPlayer:
# # 非普通成员需保存
@@ -179,12 +171,11 @@
PlayerID = curPackData.PlayerID
PlayerLV = curPackData.PlayerLV
if curPackData.IsLogouting:
- OnPlayerLogout(PlayerID, PlayerLV, \
- curPackData.PropData, curPackData.ItemData, curPackData.PlusData)
+ OnPlayerLogout(curPackData)
else:
# 此处保存设置为True是为安全防范,比如突然断电,宕机等情况 导致误以为不保存,故等级可设置高一点
UpdatePlayerCache(PlayerID, curPackData.PropData, \
- curPackData.ItemData, curPackData.PlusData, True if PlayerLV > 150 else False)
+ curPackData.ItemData, curPackData.PlusData, True if PlayerLV > 150 else False, packData=curPackData)
GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache out')
return
@@ -311,8 +302,8 @@
playerLV = PropData["LV"]
PropData = json.dumps(PropData, ensure_ascii=False)
- ItemData = curCache.GetItemData()
- PlusData = curCache.GetPlusData()
+ ItemData = GetItemData(curCache)
+ PlusData = GetPlusData(curCache)
UpdatePlayerCache(playerID, PropData, ItemData, PlusData, True if playerLV > 150 else False)
return
--
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