From 68e048256ca3e40cbc6e73cfd0937663cd41d63c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 27 十二月 2019 20:50:44 +0800
Subject: [PATCH] Merge branch 'master' of http://mobile.173on.com:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py                           |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py                            |  208 +++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py                                      |   60 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py                                  |   80 ++
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py                                                           |   60 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py                               |   18 
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMCommon.py                                                  |    1 
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                                       |   80 ++
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py                                                   |   81 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py    |    3 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py                        |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ActivityPlace.py                        |    7 
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py                               |   35 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py         |    8 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py                                    |   23 
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py                                                              |    5 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py                                  |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py                                |    2 
 PySysDB/PySysDBPY.h                                                                                                     |    9 
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Assist.py                                                    |   12 
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                                           |    9 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py                             |    9 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py   |    2 
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py                                                  |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py                               |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                                      |    9 
 ServerPython/db/PyMongoDataServer/GMToolLogicProcess/Commands/GMCommon.py                                               |    1 
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py                                             |  279 +--------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAssist.py                              |   40 +
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py                                                       |    5 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py            |  253 +-------
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/HelpCheckInInfo.py                                           |    3 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py                               |    3 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py                |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py |   17 
 ServerPython/db/PyMongoDataServer/GMToolLogicProcess/ProjSpecialProcess.py                                              |    4 
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddAuctionItem.py                                        |  109 +++
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py                                       |    2 
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py                                                            |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini                                              |    6 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearFirstGold.py                       |    3 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py                                    |   74 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py                     |    5 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py                            |   69 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                                         |   24 
 45 files changed, 864 insertions(+), 772 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index f3d4730..1bc8309 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1230,6 +1230,15 @@
 	char		NotifyMark;	//广播提示
 };
 
+//首充表
+
+struct tagFirstGold
+{
+	BYTE		_Day;		//首充第几天
+	dict		JobItemInfo;	//职业物品奖励 {"职业":[[物品ID,个数], ...], ...}
+	list		CommItemList;	//通用物品奖励 [[物品ID,个数], ...]
+};
+
 //等级奖励表
 
 struct tagLVAward
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 6ab6842..75616d2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -586,7 +586,6 @@
             ShareDefine.Def_BT_Campaign_StarLV          : 100,           #升星等级(开服活动榜)  
             ShareDefine.Def_BT_FCCostGold               : 5,             #消费排行榜(仙界盛典)
             ShareDefine.Def_BT_NewFCCostGold            : 5,             #消费排行榜(仙界盛典)
-            ShareDefine.Def_BT_FBHelpBattle             : 100,           #助战次数榜
             }
 
 #排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -804,8 +803,8 @@
 VIPPrivilege_BindJadeWheel,    #30 绑玉转盘次数
 VIPPrivilege_PrayElixir,    #31 丹药祈福次数
 VIPPrivilege_32,    #32 封魔坛自动挑战
-VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
-VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
+VIPPrivilege_33,    #33
+VIPPrivilege_34,    #34
 ) = range(1, 35)
 
 #游戏货币来源类型定义
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index 7f40e82..e2a4c82 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -14006,6 +14006,58 @@
 
 
 #------------------------------------------------------
+# B0 28 活跃放置快速完成 #tagCMActivityPlaceQuickFinish
+
+class  tagCMActivityPlaceQuickFinish(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("FinishCount", c_ubyte),    #完成次数
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB0
+        self.SubCmd = 0x28
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB0
+        self.SubCmd = 0x28
+        self.FinishCount = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMActivityPlaceQuickFinish)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B0 28 活跃放置快速完成 //tagCMActivityPlaceQuickFinish:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                FinishCount:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.FinishCount
+                                )
+        return DumpString
+
+
+m_NAtagCMActivityPlaceQuickFinish=tagCMActivityPlaceQuickFinish()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMActivityPlaceQuickFinish.Cmd,m_NAtagCMActivityPlaceQuickFinish.SubCmd))] = m_NAtagCMActivityPlaceQuickFinish
+
+
+#------------------------------------------------------
 # B0 27 活跃放置启动 #tagCMActivityPlaceStart
 
 class  tagCMActivityPlaceStart(Structure):
@@ -14013,7 +14065,6 @@
     _fields_ = [
                   ("Cmd", c_ubyte),
                   ("SubCmd", c_ubyte),
-                  ("RewardEndType", c_ubyte),    #是否结算探索,后端处理奖励后自动启动下一次放置探索;0-无结算启动,1-倒计时结束结算,2-快速结算;
                   ]
 
     def __init__(self):
@@ -14030,7 +14081,6 @@
     def Clear(self):
         self.Cmd = 0xB0
         self.SubCmd = 0x27
-        self.RewardEndType = 0
         return
 
     def GetLength(self):
@@ -14042,13 +14092,11 @@
     def OutputString(self):
         DumpString = '''// B0 27 活跃放置启动 //tagCMActivityPlaceStart:
                                 Cmd:%s,
-                                SubCmd:%s,
-                                RewardEndType:%d
+                                SubCmd:%s
                                 '''\
                                 %(
                                 self.Cmd,
-                                self.SubCmd,
-                                self.RewardEndType
+                                self.SubCmd
                                 )
         return DumpString
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 270b221..b7f0604 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -25483,8 +25483,9 @@
     _fields_ = [
                   ("Cmd", c_ubyte),
                   ("SubCmd", c_ubyte),
-                  ("FirstGoldRewardState", c_ubyte),    #首充奖励是否已领奖
+                  ("FirstGoldRewardState", c_ubyte),    #首充奖励领奖记录,按位记录首充第X天是否已领取,第1天为第0索引位
                   ("FirstGoldTry", c_ubyte),    #首充试用状态0-不可试用 1-可试用 2-已试用
+                  ("FirstGoldServerDay", c_ushort),    #首充时是开服第几天,从1开始,0代表未记录充值
                   ]
 
     def __init__(self):
@@ -25503,6 +25504,7 @@
         self.SubCmd = 0x02
         self.FirstGoldRewardState = 0
         self.FirstGoldTry = 0
+        self.FirstGoldServerDay = 0
         return
 
     def GetLength(self):
@@ -25516,13 +25518,15 @@
                                 Cmd:%s,
                                 SubCmd:%s,
                                 FirstGoldRewardState:%d,
-                                FirstGoldTry:%d
+                                FirstGoldTry:%d,
+                                FirstGoldServerDay:%d
                                 '''\
                                 %(
                                 self.Cmd,
                                 self.SubCmd,
                                 self.FirstGoldRewardState,
-                                self.FirstGoldTry
+                                self.FirstGoldTry,
+                                self.FirstGoldServerDay
                                 )
         return DumpString
 
@@ -29201,8 +29205,8 @@
 
 class  tagMCActivityPlaceInfo(Structure):
     Head = tagHead()
-    PlaceState = 0    #(BYTE PlaceState)// 是否启动状态
     StartTime = 0    #(DWORD StartTime)// 开始探索time时间戳,完成一次探索会自动下一次探索并更新该时间
+    PlaceCount = 0    #(BYTE PlaceCount)// 剩余未完成探索次数
     RewardCount = 0    #(BYTE RewardCount)// 累计未领取探索奖励次数
     RewardLen = 0    #(BYTE RewardLen)
     RewardInfo = ""    #(String RewardInfo)//累计未领取探索奖励 [[itemID, count], ...]
@@ -29217,8 +29221,8 @@
     def ReadData(self, _lpData, _pos=0, _Len=0):
         self.Clear()
         _pos = self.Head.ReadData(_lpData, _pos)
-        self.PlaceState,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.StartTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.PlaceCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RewardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RewardLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RewardInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.RewardLen)
@@ -29229,8 +29233,8 @@
         self.Head.Clear()
         self.Head.Cmd = 0xB0
         self.Head.SubCmd = 0x27
-        self.PlaceState = 0
         self.StartTime = 0
+        self.PlaceCount = 0
         self.RewardCount = 0
         self.RewardLen = 0
         self.RewardInfo = ""
@@ -29239,8 +29243,8 @@
     def GetLength(self):
         length = 0
         length += self.Head.GetLength()
-        length += 1
         length += 4
+        length += 1
         length += 1
         length += 1
         length += len(self.RewardInfo)
@@ -29250,8 +29254,8 @@
     def GetBuffer(self):
         data = ''
         data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
-        data = CommFunc.WriteBYTE(data, self.PlaceState)
         data = CommFunc.WriteDWORD(data, self.StartTime)
+        data = CommFunc.WriteBYTE(data, self.PlaceCount)
         data = CommFunc.WriteBYTE(data, self.RewardCount)
         data = CommFunc.WriteBYTE(data, self.RewardLen)
         data = CommFunc.WriteString(data, self.RewardLen, self.RewardInfo)
@@ -29260,16 +29264,16 @@
     def OutputString(self):
         DumpString = '''
                                 Head:%s,
-                                PlaceState:%d,
                                 StartTime:%d,
+                                PlaceCount:%d,
                                 RewardCount:%d,
                                 RewardLen:%d,
                                 RewardInfo:%s
                                 '''\
                                 %(
                                 self.Head.OutputString(),
-                                self.PlaceState,
                                 self.StartTime,
+                                self.PlaceCount,
                                 self.RewardCount,
                                 self.RewardLen,
                                 self.RewardInfo
@@ -29382,6 +29386,62 @@
 
 
 #------------------------------------------------------
+# B0 07 今日协助活跃令信息 #tagMCTodayAssistMoneyInfo
+
+class  tagMCTodayAssistMoneyInfo(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("TodayAssistMoney", c_ushort),    #今日已获得活跃令,不含社交加成
+                  ("SocialMoney", c_ushort),    #社交额外加成
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB0
+        self.SubCmd = 0x07
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB0
+        self.SubCmd = 0x07
+        self.TodayAssistMoney = 0
+        self.SocialMoney = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagMCTodayAssistMoneyInfo)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B0 07 今日协助活跃令信息 //tagMCTodayAssistMoneyInfo:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                TodayAssistMoney:%d,
+                                SocialMoney:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.TodayAssistMoney,
+                                self.SocialMoney
+                                )
+        return DumpString
+
+
+m_NAtagMCTodayAssistMoneyInfo=tagMCTodayAssistMoneyInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCTodayAssistMoneyInfo.Cmd,m_NAtagMCTodayAssistMoneyInfo.SubCmd))] = m_NAtagMCTodayAssistMoneyInfo
+
+
+#------------------------------------------------------
 # B1 02 玩家时装皮肤激活状态 #tagMCClothesCoatSkinState
 
 class  tagMCClothesCoatLVInfo(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Assist.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Assist.py
index 2a212f9..7050296 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Assist.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Assist.py
@@ -62,16 +62,16 @@
     assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
     GameWorld.Log("---------- 未完结总感谢条数: %s" % len(assistThanksMgr.allAssistThanksList))
     for playerID, thanksList in assistThanksMgr.playerThanksDict.items():
-        GameWorld.DebugLog("玩家未发送感谢数: %s, %s" % (playerID, len(thanksList)))
+        GameWorld.DebugLog("--- 玩家未发送感谢数: %s, %s" % (playerID, len(thanksList)))
         for i, thanks in enumerate(thanksList):
-            GameWorld.DebugLog("    i=%s, %s" % (i, thanks.outputString()))
-            GameWorld.DebugLog("    %s" % thanks.AssistPlayerDict)
+            GameWorld.DebugLog("    %s itemID=%s,map(%s,%s,%s), %s %s" % (i, thanks.ItemID, thanks.MapID, thanks.LineID, thanks.NPCID, thanks.TimeStr, thanks.GUID), thanks.PlayerID)
+            GameWorld.DebugLog("        ThanksState=%s, %s" % (thanks.ThanksState, thanks.AssistPlayerDict), thanks.PlayerID)
             
     for playerID, thanksList in assistThanksMgr.assistPlayerThanksDict.items():
-        GameWorld.DebugLog("玩家未接收感谢数: %s, %s" % (playerID, len(thanksList)))
+        GameWorld.DebugLog("--- 玩家未接收感谢数: %s, %s" % (playerID, len(thanksList)))
         for i, thanks in enumerate(thanksList):
-            GameWorld.DebugLog("    i=%s, %s" % (i, thanks.outputString()))
-            GameWorld.DebugLog("    %s" % thanks.AssistPlayerDict)
+            GameWorld.DebugLog("    %s itemID=%s,map(%s,%s,%s), %s %s" % (i, thanks.ItemID, thanks.MapID, thanks.LineID, thanks.NPCID, thanks.TimeStr, thanks.GUID), thanks.PlayerID)
+            GameWorld.DebugLog("        ThanksState=%s, %s" % (thanks.ThanksState, thanks.AssistPlayerDict), thanks.PlayerID)
                     
     GameWorld.DebugLog("-----------------------------------------")
     return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMCommon.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMCommon.py
index e4427d0..0fb4e60 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMCommon.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMCommon.py
@@ -81,6 +81,7 @@
 Def_GMKey_PlayerName = 'playerName'
 Def_GMKey_PlayerAccID = 'accID'
 Def_GMKey_FamilyName = 'familyName'
+Def_GMKey_FamilyID = 'familyID'
 Def_GMKey_PackIndex = 'packIndex'
 Def_GMKey_IP = 'IP'
 Def_GMKey_QueryType = 'queryType'
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddAuctionItem.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddAuctionItem.py
new file mode 100644
index 0000000..e5fc75d
--- /dev/null
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddAuctionItem.py
@@ -0,0 +1,109 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package GM.Commands.GMT_AddAuctionItem
+#
+# @todo:上架拍品
+# @author hxp
+# @date 2019-12-27
+# @version 1.0
+#
+# 详细描述: 上架拍品
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2019-12-27 19:30"""
+#-------------------------------------------------------------------------------
+
+import GMCommon
+import GameWorld
+import DataRecordPack
+import IpyGameDataPY
+import AuctionHouse
+import ChConfig
+
+
+#---------------------------------------------------------------------
+
+## 执行逻辑
+#  @param curPlayer 当前玩家
+#  @param gmCmdDict: 命令字典
+#  @return None
+#  @remarks 函数详细说明.
+def OnExec(orderId, gmCmdDict):
+    
+    familyID = GameWorld.ToIntDef(gmCmdDict.get("familyID", 0))
+    familyPlayerIDList = []
+    if familyID:
+        try:
+            familyPlayerIDList = eval(gmCmdDict.get("playerIDList", "[]"))
+            if not isinstance(familyPlayerIDList, list):
+                GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ParamErr, "收益玩家ID列表格式非列表!")
+                return
+        except:
+            GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ParamErr, "收益玩家ID列表格式错误!")
+            return
+        
+    itemDict = {}
+    for key, value in gmCmdDict.items():
+        
+        if key.startswith("ItemID"):
+            itemID = GameWorld.ToIntDef(value)
+            if not itemID:
+                continue
+            itemNum = key[6:]
+            info = {"ItemID":itemID}
+            ipyData = IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID)
+            if not ipyData:
+                GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ParamErr, "存在非拍品物品ID %s" % itemID)
+                return
+        elif key.startswith("ItemCnt"):
+            itemCount = GameWorld.ToIntDef(value)
+            itemNum = key[7:]
+            info = {"ItemCount":itemCount}
+        else:
+            continue
+        
+        if itemNum not in itemDict:
+            itemDict[itemNum] = {}
+        itemInfo = itemDict[itemNum]
+        itemInfo.update(info)
+        
+    auctionItemList = []
+    for itemInfo in itemDict.values():
+        itemID = itemInfo.get("ItemID", 0)
+        itemCount = itemInfo.get("ItemCount", 0)
+        if not itemID or not itemCount:
+            continue
+        auctionItemList.append([itemID, itemCount])
+    if not auctionItemList:
+        GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ParamErr, "拍品ID或个数异常!")
+        return
+    
+    GameWorld.Log("GMT上架拍品: ")
+    if familyID:
+        curFamily = GameWorld.GetFamilyManager().FindFamily(familyID)
+        if not curFamily:
+            GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ParamErr, "不存在该仙盟!")
+            return
+        notFamilyMemberIDList = []
+        for menberID in familyPlayerIDList:
+            curMember = curFamily.FindMember(menberID)
+            if curMember == None:
+                notFamilyMemberIDList.append(menberID)
+        if notFamilyMemberIDList:
+            GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ParamErr, "以下玩家ID不是该仙盟成员%s" % notFamilyMemberIDList)
+            return
+        
+        familyAuctionItemDict = {} # {仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,个数], [拍品ID,个数,是否拍品], ...]], ...}
+        familyAuctionItemDict[familyID] = [familyPlayerIDList, auctionItemList]
+        AuctionHouse.DoAddFamilyAuctionItem(ChConfig.Def_FBMapID_MainCity, familyAuctionItemDict)
+    else:
+        AuctionHouse.DoAddSystemAuctionItem(auctionItemList)
+        
+    #执行成功
+    GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_Success)  
+    # 流向
+    DataRecordPack.DR_ToolGMOperate(0, '', '', 'GMT_AddAuctionItem', str(gmCmdDict))
+    return
+
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py
index 156cd8a..8309b56 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py
@@ -49,12 +49,39 @@
 #  @return None
 #  @remarks 函数详细说明.
 def OnExec(orderId, gmCmdDict):
+    strMsg = ""
     gmCmdDict = ClearEmptyFromDict(gmCmdDict)
-    PlayerIDList = eval(gmCmdDict.get('PlayerIDList', '[]'))
+    queryType = gmCmdDict.get(GMCommon.Def_GMKey_QueryType, '')
+    if queryType == GMCommon.Def_GMKey_FamilyID:
+        sendFamilyIDList = []
+        PlayerIDList = []
+        familyIDList = gmCmdDict.get("playerList", "").split(",")
+        GameWorld.Log("发送仙盟邮件: familyIDList=%s" % familyIDList)
+        for familyID in familyIDList:
+            familyID = GameWorld.ToIntDef(familyID)
+            familyInfo = {"familyID":familyID}
+            memberIDList = []
+            family = GameWorld.GetFamilyManager().FindFamily(familyID)
+            if not family:
+                GameWorld.DebugLog("    not family %s" % familyID)
+                continue
+            for index in range(family.GetCount()):
+                curMember = family.GetAt(index)
+                curMemberID = curMember.GetPlayerID()
+                if curMemberID:
+                    memberIDList.append(curMemberID)
+            PlayerIDList += memberIDList
+            familyInfo["PlayerIDList"] = memberIDList
+            sendFamilyIDList.append(familyInfo)
+        GameWorld.Log("    send FamilyIDList=%s" % sendFamilyIDList)
+        GameWorld.Log("    send PlayerIDList=%s" % PlayerIDList)
+        strMsg = str(sendFamilyIDList)
+    else:
+        PlayerIDList = eval(gmCmdDict.get('PlayerIDList', '[]'))
     if PlayerIDList == []:
-        GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ParamErr)    
+        GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ParamErr)
         return
-
+    
     LimitTime = gmCmdDict.get('EndTime', '2050-12-13 00:00:00')
     
     curServerTime = GameWorld.GetCurrentDataTimeStr()
@@ -95,7 +122,7 @@
                                        gold, goldPaper, silver, detail=detail)
     
     #执行成功
-    GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_Success)  
+    GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_Success, strMsg)
     # 流向
     DataRecordPack.DR_ToolGMOperate(0, '', '', 'GMT_AddPersonalCompensation', str(gmCmdDict))
     return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/HelpCheckInInfo.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/HelpCheckInInfo.py
index 2dbb3c5..221338b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/HelpCheckInInfo.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/HelpCheckInInfo.py
@@ -63,8 +63,8 @@
     GameWorld.DebugAnswer(curPlayer, "等级: %s, 境界: %s,  VIP%s" % (helpBattlePlayer.playerLV, helpBattlePlayer.realmLV, helpBattlePlayer.vipLV))
     GameWorld.DebugAnswer(curPlayer, "战力: %s, 仙盟: %s" % (helpBattlePlayer.fightPower, helpBattlePlayer.familyID))
     GameWorld.DebugAnswer(curPlayer, "登记时间: %s,  次数: %s" % (GameWorld.ChangeTimeNumToStr(helpBattlePlayer.checkInTime), helpBattlePlayer.checkInCount))
-    GameWorld.DebugAnswer(curPlayer, "今日仙缘币: %s" % (helpBattlePlayer.todayXianyuanCoin))
     GameWorld.DebugAnswer(curPlayer, "今天助战数: %s" % (helpBattlePlayer.todayHelpCountDict))
+    GameWorld.DebugAnswer(curPlayer, "接受礼盒数: %s" % (helpBattlePlayer.getThanksGiftCountDict))
     return
 
 def __AddFakeHelpPlayer(curPlayer, addCount):
@@ -97,7 +97,6 @@
         helpBattlePlayer.vipLV = random.randint(0, 10)
         helpBattlePlayer.checkInCount = 100
         helpBattlePlayer.checkInTime = curTime
-        helpBattlePlayer.todayXianyuanCoin = 0
         addFakeIDList.append(fakeID)
         
     GameWorld.DebugAnswer(curPlayer, "添加假助战登记 %s" % addFakeIDList) 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 4ce5a49..b56a04f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -354,8 +354,6 @@
     GameWorldAverageLv.OpenWorldAverageLv()
     #倒计时离队处理
     PlayerTeam.DoCountdownLeaveTeamLogic(tick)
-    #副本助战
-    PlayerFBHelpBattle.OnMinuteProcess()
     #红包
     PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
     #拍卖行
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 56f727b..2e6964a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -182,8 +182,6 @@
         GameWorldActionControl.OnPlayerLogin(curPlayer)
         #玩家等级记录
         PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
-        #副本助战
-        PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
         #跨服PK
         CrossRealmPK.OnPlayerLogin(curPlayer)
         #诛仙BOSS
@@ -705,9 +703,6 @@
         
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
         PlayerControl.SetChatBubbleBox(curPlayer, packValue)
-        
-    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
-        PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
         
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr13:
         PlayerControl.SetPlayerServerGroupID(curPlayer, packValue)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
index 80653c9..eb5faa8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
@@ -20,6 +20,7 @@
 import IpyGameDataPY
 import NetPackCommon
 import PyGameDataStruct
+import PlayerFBHelpBattle
 import ChPyNetSendPack
 import PlayerControl
 import PlayerFamily
@@ -176,17 +177,15 @@
         playerThanksList = thanksMgr.playerThanksDict[playerID]
         playerThanksList.append(dbData)
         
-    # 已经感谢的
-    else:
-        for assistPlayerID, assistPlayerInfo in dbData.AssistPlayerDict.items():
-            if "IsGet" in assistPlayerInfo:
-                # 已经接受感谢奖励的不再处理
-                continue
-            
-            if assistPlayerID not in thanksMgr.assistPlayerThanksDict:
-                thanksMgr.assistPlayerThanksDict[assistPlayerID] = []
-            assistPlayerThanksList = thanksMgr.assistPlayerThanksDict[assistPlayerID]
-            assistPlayerThanksList.append(dbData)
+    for assistPlayerID, assistPlayerInfo in dbData.AssistPlayerDict.items():
+        if "IsGet" in assistPlayerInfo:
+            # 已经接受感谢奖励的不再处理
+            continue
+        
+        if assistPlayerID not in thanksMgr.assistPlayerThanksDict:
+            thanksMgr.assistPlayerThanksDict[assistPlayerID] = []
+        assistPlayerThanksList = thanksMgr.assistPlayerThanksDict[assistPlayerID]
+        assistPlayerThanksList.append(dbData)
             
     return
 
@@ -688,11 +687,11 @@
         curPlayer = playerMgr.FindPlayerByID(playerID)
         if not curPlayer:
             continue
-        __AddAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict, npcID)
+        AddNewAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict, npcID)
         
     return
 
-def __AddAssistThanks(curPlayer, itemID, mapID, lineID, assistPlayerDict, npcID=0, exData=""):
+def AddNewAssistThanks(curPlayer, itemID, mapID, lineID, assistPlayerDict, npcID=0, exData=""):
     ## 添加协助感谢数据
     
     playerID = curPlayer.GetPlayerID()
@@ -718,7 +717,7 @@
     assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
     OnInitAssistThanksData(assistThanksMgr, newThanks)
     
-    GameWorld.DebugLog("增加协助感谢: mapID=%s,lineID=%s,npcID=%s,exData=%s" % (mapID, lineID, npcID, exData), playerID)
+    GameWorld.DebugLog("增加协助感谢: itemID=%s,mapID=%s,lineID=%s,npcID=%s,exData=%s" % (itemID, mapID, lineID, npcID, exData), playerID)
     return
 
 #// B0 14 使用协助感谢礼盒 #tagCGUseAssistThanksGift
@@ -784,16 +783,12 @@
     queryData = [itemID]
     QueryPlayerResult_PlayerAssist(curPlayer, "UseAssistThanksGift", queryData)
     
-    # 加入协助玩家接收感谢列表
+    # 通知协助玩家可接收的感谢个数
     playerMgr = GameWorld.GetPlayerManager()
     for assistPlayerID in useThanks.AssistPlayerDict.keys():
-        if assistPlayerID not in assistThanksMgr.assistPlayerThanksDict:
-            assistThanksMgr.assistPlayerThanksDict[assistPlayerID] = []
-        assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[assistPlayerID]
-        assistPlayerThanksList.append(useThanks)
         assistPlayer = playerMgr.FindPlayerByID(assistPlayerID)
         if assistPlayer:
-            SyncCanGetAssistThanksGiftCount(assistPlayer, len(assistPlayerThanksList))
+            SyncCanGetAssistThanksGiftCount(assistPlayer)
     return
 
 #// B0 15 接收协助感谢礼物 #tagCGGetAssistThanksGift
@@ -814,9 +809,14 @@
         GameWorld.ErrLog("玩家没有可接收感谢的协助感谢礼盒!", playerID)
         return
     assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID]
-    if not assistPlayerThanksList:
+    getThanks = None
+    for thanks in assistPlayerThanksList:
+        if thanks.ThanksState:
+            getThanks = thanks
+            break
+    if not getThanks:
+        GameWorld.ErrLog("找不到玩家可接收感谢的协助感谢礼盒!", playerID)
         return
-    getThanks = assistPlayerThanksList[0] # 默认接收第一个
     itemID = getThanks.ItemID
     ipyData = IpyGameDataPY.GetIpyGameData("AssistThanksGift", itemID)
     if not ipyData:
@@ -862,7 +862,7 @@
         if getThanks in assistThanksMgr.allAssistThanksList:
             assistThanksMgr.allAssistThanksList.remove(getThanks)
             
-    assistPlayerThanksList.pop(0) # 移除
+    assistPlayerThanksList.remove(getThanks) # 移除
     
     updateTodayGiftCount = todayGiftCount + 1
     # 更新当天该礼盒ID已领取次数
@@ -874,25 +874,36 @@
         assistPlayerInfoDict = thanks.AssistPlayerDict[playerID]
         assistPlayerInfoDict["TodayGiftCount"] = updateTodayGiftCount
         
-    SyncCanGetAssistThanksGiftCount(curPlayer, len(assistPlayerThanksList))
+    SyncCanGetAssistThanksGiftCount(curPlayer, True)
     
-    # 通知地图
     isCurDailyDate = getThanks.DailyDateStr == GameWorld.GetDailyDateStr()
+    
+    # 如果是镜像协助的,更新今日接收感谢礼盒次数
+    if isCurDailyDate:
+        if IpyGameDataPY.GetIpyGameDataNotLog("FBHelpBattle", getThanks.MapID, getThanks.LineID):
+            PlayerFBHelpBattle.UpdateGetThanksGiftCountDict(curPlayer, itemID, updateTodayGiftCount)
+            
+    # 通知地图
     queryData = [itemID, isExtraAward, isCurDailyDate, updateTodayGiftCount]
     QueryPlayerResult_PlayerAssist(curPlayer, "GetAssistThanksGift", queryData)
     return
 
-def SyncCanGetAssistThanksGiftCount(curPlayer, canGetCount=None):
+def SyncCanGetAssistThanksGiftCount(curPlayer, isForce=False):
     ## 通知可接收协助感谢礼物个数
-    if canGetCount == None:
-        playerID = curPlayer.GetPlayerID()
-        assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
-        if playerID not in assistThanksMgr.assistPlayerThanksDict:
-            return
-        assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID]
-        if not assistPlayerThanksList:
-            return
-        canGetCount = len(assistPlayerThanksList)
+    
+    playerID = curPlayer.GetPlayerID()
+    assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
+    if playerID not in assistThanksMgr.assistPlayerThanksDict:
+        return
+    assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID]
+    canGetCount = 0
+    for thanks in assistPlayerThanksList:
+        if thanks.ThanksState:
+            canGetCount += 1
+            
+    if not canGetCount and not isForce:
+        return
+    
     countPack = ChPyNetSendPack.tagGCCanGetAssistThanksGiftCount()
     countPack.CanGetCount = canGetCount
     NetPackCommon.SendFakePack(curPlayer, countPack)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index 60b9741..1e4371b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -227,10 +227,6 @@
 def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
 def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value)
 
-##今日已获得仙缘币
-def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
-def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value)
-
 ##玩家主动退出仙盟时间(<100代表退出次数)
 def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True):
     curPlayer.SetExAttr12(value)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index 06fec5a..f110140 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -19,11 +19,10 @@
 import IpyGameDataPY
 import PlayerViewCache
 import IPY_GameServer
-import PlayerControl
+import PlayerAssist
 import ShareDefine
 import PyGameData
 import GameWorld
-import ChConfig
 
 import random
 import time
@@ -31,7 +30,6 @@
 MaxRobotID = 100 # 最大机器人NPC定义ID
 
 Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
-Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
 
 ## 助战玩家简要信息
 class HelpBattlePlayer():
@@ -48,21 +46,7 @@
         self.checkInCount = 0 # 累计登记次数
         self.checkInTime = 0
         self.todayHelpCountDict = {} # 今天已助战次数 {(mapID, lineID):count, ...}, 通用次数时lineID默认为0
-        self.todayXianyuanCoin = 0 # 今日已获得仙缘币
-        return
-
-## 助战记录 - 目前只记录未通知玩家的助战信息
-class FBHelpBattleRecord():
-    
-    def __init__(self):
-        self.callPlayerID = 0 # 召唤他的玩家ID
-        self.callPlayerName = ""
-        self.mapID = 0
-        self.funcLineID = 0
-        self.xianyuanCoinAdd = 0 # 0代表到达上限
-        self.relation = 0 # 当时的关系
-        self.vipLV = 0 # 当时的VIP等级
-        self.recordTime = 0 # 记录的时间
+        self.getThanksGiftCountDict = {} # 协助方今日接收该感谢礼盒次数 {itemID:count, ...}
         return
 
 def OnServerStart():
@@ -83,44 +67,28 @@
         helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
         helpBattlePlayer.job = value5 % 10
         helpBattlePlayer.playerName = recData.GetStrValue1()
-        helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
-        helpCountDictStr = recData.GetStrValue3()
+        strValue3 = recData.GetStrValue3()
+        strValue3List = strValue3.split("|")
+        helpCountDictStr = strValue3List[0] if len(strValue3List) > 0 else "{}"
+        getThanksGiftCountDictStr = strValue3List[1] if len(strValue3List) > 1 else "{}"
+        
         if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("}"):
             helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
         else:
             GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
+            
+        if getThanksGiftCountDictStr.startswith("{") and getThanksGiftCountDictStr.endswith("}"):
+            helpBattlePlayer.getThanksGiftCountDict = eval(getThanksGiftCountDictStr)
+        else:
+            GameWorld.ErrLog("LoadCheckInPlayerError: getThanksGiftCountDictStr=%s" % getThanksGiftCountDictStr, playerID)
         PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
     GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
-    
-    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
-    for index in xrange(helpRecordRecList.Count()):
-        recData = helpRecordRecList.At(index)
-        playerID = recData.GetValue1()
-        
-        helpRecord = FBHelpBattleRecord()
-        helpRecord.callPlayerID = int(recData.GetStrValue2())
-        helpRecord.callPlayerName = recData.GetStrValue1()
-        helpRecord.mapID = recData.GetValue2()
-        helpRecord.funcLineID = recData.GetValue3()
-        helpRecord.xianyuanCoinAdd = recData.GetValue4()
-        helpRecord.relation = recData.GetValue5() % 10
-        helpRecord.vipLV = recData.GetValue5() / 10
-        helpRecord.recordTime = recData.GetTime()
-        
-        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
-        unNotifyRecordList.append(helpRecord)
-        PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
-        
-    GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
-    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
-        GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
     return
 
 def OnServerClose():
     GameWorld.Log("关服保存助战相关信息...")
     universalRecMgr = GameWorld.GetUniversalRecMgr()
     universalRecMgr.Delete(Def_RecType_CheckInPlayer)
-    universalRecMgr.Delete(Def_RecType_HelpRecord)
     
     GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
     checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
@@ -133,23 +101,10 @@
         recData.SetValue4(checkInPlayer.checkInCount)
         recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
         recData.SetStrValue1(checkInPlayer.playerName)
-        recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
-        recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
+        strValue3 = "%s|%s" % (str(checkInPlayer.todayHelpCountDict).replace(" ", ""), 
+                               str(checkInPlayer.getThanksGiftCountDict).replace(" ", ""))
+        recData.SetStrValue3(strValue3)
         
-    GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
-    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
-    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
-        GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
-        for helpRecord in helpList:
-            recData = helpRecordRecList.AddRec()
-            recData.SetTime(helpRecord.recordTime)
-            recData.SetValue1(playerID)
-            recData.SetValue2(helpRecord.mapID)
-            recData.SetValue3(helpRecord.funcLineID)
-            recData.SetValue4(helpRecord.xianyuanCoinAdd)
-            recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
-            recData.SetStrValue1(helpRecord.callPlayerName)
-            recData.SetStrValue2(str(helpRecord.callPlayerID))
     return
 
 def HelpBattleOnDay():
@@ -166,77 +121,7 @@
             GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
             continue
         checkInPlayer.todayHelpCountDict = {}
-        checkInPlayer.todayXianyuanCoin = 0
-    return
-
-def OnHelpPlayerLogin(curPlayer):
-    playerID = curPlayer.GetPlayerID()
-    if playerID not in PyGameData.g_fbHelpBattleRecord:
-        return
-    unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
-    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList, True)
-    return
-
-def OnMinuteProcess():
-    ''' 每分钟处理
-            前X次登记后,分别在登记后的第X分钟赠送玩家宗门试炼一层的助战仙缘币,并伪造一份助战记录。
-            助战记录随机从助战登记库里随机挑选1名除自己外的玩家,如果没有玩家,该特殊逻辑不生效
-    '''
-    
-    if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
-        return
-    helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
-    
-    curTime = int(time.time())
-    
-    playerManager = GameWorld.GetPlayerManager()
-    newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # 新手前X次登记特殊逻辑
-    sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # 系统自动召唤助战,默认功能线路0, {登记多少分钟后:[随机地图ID, ...], ...}
-    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
-        
-        curPlayer = playerManager.FindPlayerByID(playerID)
-        
-        if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
-            #GameWorld.DebugLog("    离线或脱机不处理, playerID=%s" % playerID)
-            continue
-        
-        checkInCount = checkInPlayer.checkInCount
-        if checkInCount > newbieCheckInCount:
-            #GameWorld.DebugLog("    超过规定的登记次数,不处理, playerID=%s,checkInCount=%s > newbieCheckInCount=%s" 
-            #                   % (playerID, checkInCount, newbieCheckInCount))
-            continue
-        
-        checkInTime = checkInPlayer.checkInTime
-        checkInMinutes = (curTime - checkInTime) / 60 
-        if checkInMinutes not in sysAutoCallHelpDict:
-            #GameWorld.DebugLog("    签到时间不满足,不处理, playerID=%s,checkInMinutes=%s not in %s" 
-            #                   % (playerID, checkInMinutes, sysAutoCallHelpDict))
-            continue
-        
-        randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
-        # 随机一个不是自己的登记玩家
-        for _ in xrange(20):
-            randPlayerID = random.choice(helpPlayerIDList)
-            if randPlayerID != playerID:
-                break
-            
-        # 只有自己不处理
-        if randPlayerID == playerID:
-            #GameWorld.DebugLog("    登记玩家只有自己,不处理, playerID=%s" % (playerID))
-            continue
-        
-        randHelpMapID = random.choice(randHelpMapList)
-        lineID = 0 # 默认0
-        
-        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
-        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
-        calledPlayerID = playerID # 因为这里是系统模拟玩家被召唤助战,所以被召唤玩家就是当前被处理的玩家ID
-        GameWorld.DebugLog("    系统模拟召唤新手登记玩家: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
-        
-        calledPlayerDict = {calledPlayerID:relation}
-        msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
-        __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
-        
+        checkInPlayer.getThanksGiftCountDict = {}
     return
 
 ## 是否在助战登记列表里
@@ -266,7 +151,12 @@
     # 扫荡召唤
     elif cmd == "SweepCall":
         result = __DoFBHelpBattleSweepCall(curPlayer, msgList)
-        
+    
+    # 协助完成
+    elif cmd == "AssistFinish":
+        __DoAssistFinish(curPlayer, msgList)
+        return
+    
     if result == None:
         return
     
@@ -279,7 +169,6 @@
     playerID = curPlayer.GetPlayerID()
     curCache = PlayerViewCache.FindViewCache(playerID)
     haveViewCache = 1 if curCache else 0
-    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer)
     
     helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict.get(playerID)
     if not helpBattlePlayer:
@@ -294,11 +183,10 @@
     helpBattlePlayer.vipLV = curPlayer.GetVIPLv()
     helpBattlePlayer.checkInCount = checkInCount + 1
     helpBattlePlayer.checkInTime = curTime
-    helpBattlePlayer.todayXianyuanCoin = todayXianyuanCoin
     
     isOK = 1 # 默认成功
-    GameWorld.Log("玩家助战登记: playerLV=%s,fightPower=%s,familyID=%s,vipLV=%s,todayXianyuanCoin=%s,checkInCount=%s,haveViewCache=%s" 
-                  % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), todayXianyuanCoin, checkInCount + 1, haveViewCache), playerID)
+    GameWorld.Log("玩家助战登记: playerLV=%s,fightPower=%s,familyID=%s,vipLV=%s,checkInCount=%s,haveViewCache=%s" 
+                  % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), checkInCount + 1, haveViewCache), playerID)
     return [isOK, haveViewCache]
 
 def UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName):
@@ -320,8 +208,6 @@
     helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
     if refreshType == IPY_GameServer.CDBPlayerRefresh_LV:
         helpBattlePlayer.playerLV = value
-    elif refreshType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
-        helpBattlePlayer.todayXianyuanCoin = value        
     elif refreshType == IPY_GameServer.CDBPlayerRefresh_VIPLv:
         helpBattlePlayer.vipLV = value
     else:
@@ -556,7 +442,7 @@
 
 def __DoFBHelpBattleSweepCall(curPlayer, msgList):
     ''' 扫荡助战列表刷新且直接召唤
-            随机选择免费的玩家、过滤仙缘币已达上限或溢出的玩家
+            随机选择免费的玩家
     '''
     mapID, funcLineID = msgList[1:]
     
@@ -580,8 +466,6 @@
     helpCountKey = (mapID, helpCountLineID)
     
     playerID = curPlayer.GetPlayerID()
-    tagPlayerID = playerID
-    tagPlayerName = curPlayer.GetName()
     GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID)
     
     curTime = int(time.time())
@@ -589,11 +473,6 @@
     checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
     checkInValidSeconds = checkInValidHours * 3600
     
-    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
-    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
-    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
-    
-    isSweep = True
     onlyFree = True
     checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
     random.shuffle(checkInPlayerIDList) # 刷新纯随机
@@ -607,12 +486,8 @@
                                                    checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree)
         if not canHelp:
             continue
-        
+        helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
         relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
-        if not __DoCallHelpPlayer(tagPlayerID, tagPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, 
-                                  curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
-            continue
-        
         helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
         
     # 不足的机器人NPC补足
@@ -629,62 +504,6 @@
     
     GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
     return [helpBattlePlayerDict]
-
-def __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, curTime, 
-                       xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
-    
-    calledPlayerID = helpBattlePlayer.playerID
-    addCoinRate = 10000 # 基础倍率
-    playerXianyuanCoinUpper = xianyuanCoinUpper
-    relationAddList = relationCoinAddDict.get(str(relation), [])
-    relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
-    
-    todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
-    vipLV = helpBattlePlayer.vipLV
-    if vipLV:
-        xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
-        xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
-        
-        playerXianyuanCoinUpper += xianyuanCoinUpperAdd
-        addCoinRate += xianyuanCoinAddPer
-        
-    # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
-    coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
-    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
-    
-    # 扫荡不可溢出
-    if isSweep and coinAdd > canAddMax:
-        GameWorld.DebugLog("    今日仙缘币已达上限, calledPlayerID=%s,coinAdd=%s > canAddMax=%s" % (calledPlayerID, coinAdd, canAddMax))
-        return
-    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
-    
-    todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
-    helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
-    GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s,todayMapHelpCount=%s" 
-                       % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
-    
-    # GameServer 直接先加
-    helpBattlePlayer.todayXianyuanCoin += coinAddReal
-    
-    helpRecord = FBHelpBattleRecord()
-    helpRecord.callPlayerID = callPlayerID # 召唤他的玩家ID
-    helpRecord.callPlayerName = callPlayerName
-    helpRecord.mapID = mapID
-    helpRecord.funcLineID = funcLineID
-    helpRecord.xianyuanCoinAdd = coinAddReal
-    helpRecord.relation = relation
-    helpRecord.vipLV = vipLV
-    helpRecord.recordTime = curTime
-    
-    calledPlayer = GameWorld.GetPlayerManager().FindPlayerByID(calledPlayerID)
-    # 非脱机在线直接通知地图
-    if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
-        SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
-    else:
-        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
-        unNotifyRecordList.append(helpRecord)
-        PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
-    return True
 
 def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
     ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
@@ -704,31 +523,41 @@
             helpCountLineID = 0
     helpCountKey = (mapID, helpCountLineID)
     
-    curTime = int(time.time())
-    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
-    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
-    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
     GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), callPlayerID)
-    isSweep = False
-    for calledPlayerID, relation in calledPlayerDict.items():
+    for calledPlayerID in calledPlayerDict.keys():
         if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
             continue
         helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
-        __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, 
-                           curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint)
+        helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
     return
 
-def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False):
-    if not syncHelpRecordList:
-        return
+def __DoAssistFinish(curPlayer, msgList):
+    ## 协助完成
     
-    helpRecordList = []
-    for record in syncHelpRecordList:
-        helpRecordList.append([record.callPlayerID, record.callPlayerName, record.mapID, record.funcLineID, 
-                               record.xianyuanCoinAdd, record.relation, record.vipLV, record.recordTime])
-    addXianyuanCoinMsg = str(["HelpRecord", helpRecordList, isLogin])
-    curPlayer.MapServer_QueryPlayerResult(0, 0, 'FBHelpBattle', addXianyuanCoinMsg, len(addXianyuanCoinMsg))
-    GameWorld.DebugLog("    MapServer_QueryPlayerResult %s" % addXianyuanCoinMsg, curPlayer.GetPlayerID())
+    liheItemID, mapID, lineID, assistPlayerIDList = msgList[1:]
+    
+    assistPlayerDict = {}
+    for assistPlayerID in assistPlayerIDList:
+        if assistPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
+            continue
+        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[assistPlayerID]
+        assistPlayerDict[assistPlayerID] = {"PlayerName":helpBattlePlayer.playerName, "Job":helpBattlePlayer.job, 
+                                            "LV":helpBattlePlayer.playerLV, "RealmLV":helpBattlePlayer.realmLV,
+                                            "TodayGiftCount":helpBattlePlayer.getThanksGiftCountDict.get(liheItemID, 0)}
+    
+    # 插入新协助感谢
+    PlayerAssist.AddNewAssistThanks(curPlayer, liheItemID, mapID, lineID, assistPlayerDict)
+    return
+
+def UpdateGetThanksGiftCountDict(curPlayer, itemID, updateTodayGiftCount):
+    ## 更新今日接收感谢礼盒次数
+    
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
+        return
+    helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
+    helpBattlePlayer.getThanksGiftCountDict[itemID] = updateTodayGiftCount
+    GameWorld.DebugLog("    更新镜像协助今日接收感谢礼盒次数: itemID=%s,updateTodayGiftCount=%s" % (itemID, updateTodayGiftCount), playerID)
     return
 
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 88cb507..246e322 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -82,7 +82,6 @@
 g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
 
 g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
-g_fbHelpBattleRecord = {} # 未同步的副本助战记录 {playerID:[FBHelpBattleRecord, ...], ...}
 
 g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
 g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index a520f4d..2b7a31f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -642,7 +642,7 @@
     
     Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
     Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
-    Def_BT_FBHelpBattle,                      #助战次数排行榜
+    Def_BT_19,
     Def_BT_Campaign_GodWeaponLV,              #神兵等级(开服活动榜) 20
     Def_BT_Campaign_Recharge,                 #累计充值(开服活动榜)
     Def_BT_Campaign_PetLV,                    #灵宠等级(开服活动榜)
@@ -664,7 +664,6 @@
 #排行榜Value1存储境界信息的榜单列表
 BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, 
                              Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
-                             Def_BT_FBHelpBattle,
                              ]
 
 ##---比率---
@@ -826,7 +825,7 @@
 CDBPlayerRefresh_RealmPoint,            # 境界修炼点
 CDBPlayerRefresh_Ysog,                  # 魔精
 CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
-CDBPlayerRefresh_Xianyuancoin,          # 仙缘币
+CDBPlayerRefresh_174,
 CDBPlayerRefresh_PKState,               # 战斗状态 175
 CDBPlayerRefresh_BossState,             # boss状态
 CDBPlayerRefresh_BaseAtkMin,            # 基础最小攻击
@@ -891,7 +890,6 @@
 TYPE_Price_Ysog = 14    # 魔精
 TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
 TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
-TYPE_Price_XianyuanCoin = 17    # 仙缘币
 TYPE_Price_Honor = 18    # 荣誉
 TYPE_Price_Rune = 23    # 符印精华点
 TYPE_Price_RuneSplinters = 24    # 符印碎片
@@ -919,7 +917,6 @@
                            TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                            TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                            TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
-                           TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
                            TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                            TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                            TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
@@ -1046,7 +1043,7 @@
                                 Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                 Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
                                 Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
-                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
+                                Def_UniversalGameRecType_10,
                                 Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                 Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
                                 Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index f048ca2..22d6543 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1416,7 +1416,7 @@
 Writer = xdh
 Releaser = xdh
 RegType = 0
-RegisterPackCount = 2
+RegisterPackCount = 3
 
 PacketCMD_1=0xA5
 PacketSubCMD_1=0x25
@@ -1426,6 +1426,10 @@
 PacketSubCMD_2=0x27
 PacketCallFunc_2=OnActivityPlaceStart
 
+PacketCMD_3=0xB0
+PacketSubCMD_3=0x28
+PacketCallFunc_3=OnActivityPlaceQuickFinish
+
 ;协助
 [PlayerAssist]
 ScriptName = Player\PlayerAssist.py
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 617541f..d82feea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -285,11 +285,9 @@
 Def_ItemID_SoulSplinters = 701               # 直接给聚魂碎片
 Def_ItemID_SoulCore = 702               # 直接给核心环
 Def_ItemID_Honor = 2141               # 直接给荣誉
-Def_ItemID_XianyuanCoin = 2138               # 直接给仙缘币
 Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, 
                            Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
-                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
-                           Def_ItemID_XianyuanCoin]
+                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney]
 #---------------------------------------------------------------------
 #写死的物品类型都放这边
 Def_ItemType_All = -1             #所有类型
@@ -3292,9 +3290,6 @@
 Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef"  # 装备累计基础防御
 Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP"  # 装备累计基础生命
 
-Def_PDict_TodayXianyuanCoinOnLogin = "TodayXianyuanCoinOnLogin"  # 登录时触发过天后今日还需要增加的仙缘币
-Def_PDict_LoginAddTodayXianyuanCoinTime = "LoginAddTodayXianyuanCoinTime"  # 登录时记录当天增加仙缘币的time值
-
 #---玩家字典KEY,存于数据库---
 #===========================================================================
 # //玩家通用字典 RoleNomalDict
@@ -3502,13 +3497,13 @@
 Def_PDict_TodayCTGCount = "TodayCTGCount_%s"  # 当日充值次数,参数(CTG对应的商品记录ID)
 Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s"  # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
 Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState"  # 每日免费直购礼包领取记录
-Def_PDict_GoldGiftFirstRecord = "GoldGiftFirstRecord"  # 首充领取记录,0-未领取;1-已领取
+Def_PDict_GoldGiftFirstRecord = "GoldGiftFirstRecord"  # 首充领取记录,按位记录首充第x天是否已领取
+Def_PDict_FirstGoldServerDay = "FirstGoldServerDay"  # 首充时的开服天
 Def_PDict_FirstGoldRemainTime = "FirstGoldRemainTime"  # 首充提示剩余时间
 Def_PDict_FirstGoldTipStartTime = "FirstGoldTipStartTime"     # 首充提示开始时间
 Def_PDict_FirstGoldTry = "FirstGoldTry"     # 首充试用状态 0-不可试用 1-可试用 2-已试用
 Def_PDict_DailyChargeState = "DailyChargeState"  # 当日是否已充值
 Def_PDict_SuperGiftStartTime = "SuperGiftStartTime"  # 超值礼包开始时间
-Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt"  # 当日已充值数
 Def_PDict_IsReBorn = "Def_PDict_IsReBorn"  # 是否回城复活
 Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward"  # 王者仙盟每日俸禄领取状态
 Def_PDict_Family_Contribution = "FamilyContribution"  #战盟贡献度
@@ -3762,7 +3757,6 @@
 
 #助战
 Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
-Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
 Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
 
 #周狂欢
@@ -3838,10 +3832,10 @@
 
 # 活跃放置
 Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint"  # 当前总活跃值(可消耗)
-Def_PDict_ActivityPlaceState = "ActivityPlaceState" # 活跃放置是否探索中
 Def_PDict_ActivityPlaceStartTime = "ActivityPlaceStartTime" # 活跃放置开始time值
-Def_PDict_ActivityPlaceRewardTotalCount = "ActivityPlaceRewardTotalCount" # 活跃放置总共累计奖励次数
-Def_PDict_ActivityPlaceRewardCount = "ActivityPlaceRewardCount" # 活跃放置累计奖励次数
+Def_PDict_ActivityPlaceRemainCount = "ActivityPlaceRemainCount" # 活跃放置剩余进行次数
+Def_PDict_ActivityPlaceRewardCount = "ActivityPlaceRewardCount" # 活跃放置本次启动已累计奖励次数
+Def_PDict_ActivityPlaceRewardTotalCount = "ActivityPlaceRewardTotalCount" # 活跃放置历史总共累计奖励次数
 Def_PDict_ActivityPlaceRewardItem = "ActivityPlaceItem" # 奖励物品个数
 Def_PDict_ActivityPlaceRewardItemID = "ActivityPlaceItemID_%s" # 奖励物品ID,参数(index)
 Def_PDict_ActivityPlaceRewardItemCount = "ActivityPlaceItemCount_%s" # 奖励物品个数,参数(index)
@@ -3997,6 +3991,8 @@
 
 #协助
 Def_PDict_GetThanksGiftCount = "GetThanksGiftCount_%s" # 协助方今日接收该感谢礼盒次数,参数(礼盒物品ID)
+Def_PDict_TodayAssistMoney = "TodayAssistMoney" # 今日已获得协助货币奖励
+Def_PDict_TodayAssistMoneySocial = "TodayAssistMoneySocial" # 今日已获得协助货币 社交关系额外加成
 
 #-------------------------------------------------------------------------------
 #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
@@ -5113,8 +5109,8 @@
 VIPPrivilege_BindJadeWheel,    #30 绑玉转盘次数
 VIPPrivilege_PrayElixir,    #31 丹药祈福次数
 VIPPrivilege_32,    #32 封魔坛自动挑战
-VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
-VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
+VIPPrivilege_33,    #33
+VIPPrivilege_34,    #34
 VIPPrivilege_35,    #35 诛仙BOSS购买次数 - 副本总表统一处理
 VIPPrivilege_36,    #36 仙丹批量炼制
 VIPPrivilege_BossHomeBuy,    #37 BOSS之家购买次数
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 7f40e82..e2a4c82 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -14006,6 +14006,58 @@
 
 
 #------------------------------------------------------
+# B0 28 活跃放置快速完成 #tagCMActivityPlaceQuickFinish
+
+class  tagCMActivityPlaceQuickFinish(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("FinishCount", c_ubyte),    #完成次数
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB0
+        self.SubCmd = 0x28
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB0
+        self.SubCmd = 0x28
+        self.FinishCount = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMActivityPlaceQuickFinish)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B0 28 活跃放置快速完成 //tagCMActivityPlaceQuickFinish:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                FinishCount:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.FinishCount
+                                )
+        return DumpString
+
+
+m_NAtagCMActivityPlaceQuickFinish=tagCMActivityPlaceQuickFinish()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMActivityPlaceQuickFinish.Cmd,m_NAtagCMActivityPlaceQuickFinish.SubCmd))] = m_NAtagCMActivityPlaceQuickFinish
+
+
+#------------------------------------------------------
 # B0 27 活跃放置启动 #tagCMActivityPlaceStart
 
 class  tagCMActivityPlaceStart(Structure):
@@ -14013,7 +14065,6 @@
     _fields_ = [
                   ("Cmd", c_ubyte),
                   ("SubCmd", c_ubyte),
-                  ("RewardEndType", c_ubyte),    #是否结算探索,后端处理奖励后自动启动下一次放置探索;0-无结算启动,1-倒计时结束结算,2-快速结算;
                   ]
 
     def __init__(self):
@@ -14030,7 +14081,6 @@
     def Clear(self):
         self.Cmd = 0xB0
         self.SubCmd = 0x27
-        self.RewardEndType = 0
         return
 
     def GetLength(self):
@@ -14042,13 +14092,11 @@
     def OutputString(self):
         DumpString = '''// B0 27 活跃放置启动 //tagCMActivityPlaceStart:
                                 Cmd:%s,
-                                SubCmd:%s,
-                                RewardEndType:%d
+                                SubCmd:%s
                                 '''\
                                 %(
                                 self.Cmd,
-                                self.SubCmd,
-                                self.RewardEndType
+                                self.SubCmd
                                 )
         return DumpString
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 270b221..b7f0604 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -25483,8 +25483,9 @@
     _fields_ = [
                   ("Cmd", c_ubyte),
                   ("SubCmd", c_ubyte),
-                  ("FirstGoldRewardState", c_ubyte),    #首充奖励是否已领奖
+                  ("FirstGoldRewardState", c_ubyte),    #首充奖励领奖记录,按位记录首充第X天是否已领取,第1天为第0索引位
                   ("FirstGoldTry", c_ubyte),    #首充试用状态0-不可试用 1-可试用 2-已试用
+                  ("FirstGoldServerDay", c_ushort),    #首充时是开服第几天,从1开始,0代表未记录充值
                   ]
 
     def __init__(self):
@@ -25503,6 +25504,7 @@
         self.SubCmd = 0x02
         self.FirstGoldRewardState = 0
         self.FirstGoldTry = 0
+        self.FirstGoldServerDay = 0
         return
 
     def GetLength(self):
@@ -25516,13 +25518,15 @@
                                 Cmd:%s,
                                 SubCmd:%s,
                                 FirstGoldRewardState:%d,
-                                FirstGoldTry:%d
+                                FirstGoldTry:%d,
+                                FirstGoldServerDay:%d
                                 '''\
                                 %(
                                 self.Cmd,
                                 self.SubCmd,
                                 self.FirstGoldRewardState,
-                                self.FirstGoldTry
+                                self.FirstGoldTry,
+                                self.FirstGoldServerDay
                                 )
         return DumpString
 
@@ -29201,8 +29205,8 @@
 
 class  tagMCActivityPlaceInfo(Structure):
     Head = tagHead()
-    PlaceState = 0    #(BYTE PlaceState)// 是否启动状态
     StartTime = 0    #(DWORD StartTime)// 开始探索time时间戳,完成一次探索会自动下一次探索并更新该时间
+    PlaceCount = 0    #(BYTE PlaceCount)// 剩余未完成探索次数
     RewardCount = 0    #(BYTE RewardCount)// 累计未领取探索奖励次数
     RewardLen = 0    #(BYTE RewardLen)
     RewardInfo = ""    #(String RewardInfo)//累计未领取探索奖励 [[itemID, count], ...]
@@ -29217,8 +29221,8 @@
     def ReadData(self, _lpData, _pos=0, _Len=0):
         self.Clear()
         _pos = self.Head.ReadData(_lpData, _pos)
-        self.PlaceState,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.StartTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.PlaceCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RewardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RewardLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RewardInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.RewardLen)
@@ -29229,8 +29233,8 @@
         self.Head.Clear()
         self.Head.Cmd = 0xB0
         self.Head.SubCmd = 0x27
-        self.PlaceState = 0
         self.StartTime = 0
+        self.PlaceCount = 0
         self.RewardCount = 0
         self.RewardLen = 0
         self.RewardInfo = ""
@@ -29239,8 +29243,8 @@
     def GetLength(self):
         length = 0
         length += self.Head.GetLength()
-        length += 1
         length += 4
+        length += 1
         length += 1
         length += 1
         length += len(self.RewardInfo)
@@ -29250,8 +29254,8 @@
     def GetBuffer(self):
         data = ''
         data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
-        data = CommFunc.WriteBYTE(data, self.PlaceState)
         data = CommFunc.WriteDWORD(data, self.StartTime)
+        data = CommFunc.WriteBYTE(data, self.PlaceCount)
         data = CommFunc.WriteBYTE(data, self.RewardCount)
         data = CommFunc.WriteBYTE(data, self.RewardLen)
         data = CommFunc.WriteString(data, self.RewardLen, self.RewardInfo)
@@ -29260,16 +29264,16 @@
     def OutputString(self):
         DumpString = '''
                                 Head:%s,
-                                PlaceState:%d,
                                 StartTime:%d,
+                                PlaceCount:%d,
                                 RewardCount:%d,
                                 RewardLen:%d,
                                 RewardInfo:%s
                                 '''\
                                 %(
                                 self.Head.OutputString(),
-                                self.PlaceState,
                                 self.StartTime,
+                                self.PlaceCount,
                                 self.RewardCount,
                                 self.RewardLen,
                                 self.RewardInfo
@@ -29382,6 +29386,62 @@
 
 
 #------------------------------------------------------
+# B0 07 今日协助活跃令信息 #tagMCTodayAssistMoneyInfo
+
+class  tagMCTodayAssistMoneyInfo(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("TodayAssistMoney", c_ushort),    #今日已获得活跃令,不含社交加成
+                  ("SocialMoney", c_ushort),    #社交额外加成
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB0
+        self.SubCmd = 0x07
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB0
+        self.SubCmd = 0x07
+        self.TodayAssistMoney = 0
+        self.SocialMoney = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagMCTodayAssistMoneyInfo)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B0 07 今日协助活跃令信息 //tagMCTodayAssistMoneyInfo:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                TodayAssistMoney:%d,
+                                SocialMoney:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.TodayAssistMoney,
+                                self.SocialMoney
+                                )
+        return DumpString
+
+
+m_NAtagMCTodayAssistMoneyInfo=tagMCTodayAssistMoneyInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCTodayAssistMoneyInfo.Cmd,m_NAtagMCTodayAssistMoneyInfo.SubCmd))] = m_NAtagMCTodayAssistMoneyInfo
+
+
+#------------------------------------------------------
 # B1 02 玩家时装皮肤激活状态 #tagMCClothesCoatSkinState
 
 class  tagMCClothesCoatLVInfo(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ActivityPlace.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ActivityPlace.py
index 5d94d5b..dd69f92 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ActivityPlace.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ActivityPlace.py
@@ -34,16 +34,17 @@
         return
     
     if len(msgList) == 1 and not msgList[0]:
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceState, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceStartTime, 0)
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRewardTotalCount, 0)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRemainCount, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRewardCount, 0)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRewardTotalCount, 0)
         
         rewardItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRewardItem)
         for i in xrange(rewardItemCount):
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRewardItemID % i, 0)
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRewardItemCount % i, 0)
-            
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRewardItem, 0)
+        
         GameWorld.DebugAnswer(curPlayer, "重置活跃放置成功!")
         PlayerActivity.Sync_ActivityPlaceInfo(curPlayer)
         return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearFirstGold.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearFirstGold.py
index d5bf7b5..c22f282 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearFirstGold.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearFirstGold.py
@@ -31,10 +31,9 @@
 def OnExec(curPlayer, msgList):
     curPlayer.SetChangeCoinPointTotal(0, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GoldGiftFirstRecord, 0)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldServerDay, 0)
     PlayerGoldGift.Sync_FirstGoldInfo(curPlayer)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
-    # 重置今日已充值数
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftStartTime, 0)
     # 重置充值次数信息
     syncRecordIDList = []
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index a8a08f3..83c72bb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1525,7 +1525,7 @@
     return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
 
 ## 副本助战扫荡结果
-def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict):
     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
     
     callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
@@ -1533,7 +1533,7 @@
     if callFunc == None:
         return False
 
-    return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason)
+    return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict)
 
 ## 开始公共CD副本扫荡
 def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index e136fc7..ea2316f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -96,7 +96,6 @@
 Over_extrScore = 'extrScore' #已获得额外积分
 Over_enterLV = 'enterLV' #进入时等级
 Over_leaderID = 'leaderID' #渡劫玩家ID
-Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限
 Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...}
 Over_ownerID = 'ownerID' #归属玩家ID
 Over_ownerName = 'ownerName' #归属玩家名
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
index 2dff682..3ed7a04 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -18,7 +18,6 @@
 import GameWorld
 import ChConfig
 import PlayerControl
-import PlayerBillboard
 import ChPyNetSendPack
 import NetPackCommon
 import PlayerViewCacheTube
@@ -30,11 +29,11 @@
 import GameMap
 import NPCCommon
 import FBLogic
-import PlayerVip
 import IPY_GameWorld
 import PlayerActivity
+import ItemControler
 
-import time
+MaxRobotID = 100 # 最大机器人NPC定义ID
 
 def DoPlayerOnDay(curPlayer):
     checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
@@ -44,21 +43,6 @@
         checkInInfo = checkInCount * 10 + 0
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
         SyncCheckInState(curPlayer, 0, False)
-    
-    # 重置每日已获得仙缘币
-    ondaySetXianyuanCoin = 0
-    ondayLoginSetXianyuanCoin = curPlayer.GetDictByKey(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin)
-    if ondayLoginSetXianyuanCoin:
-        # 这里做时间比较,预防玩家登录后就没有再切换地图,再次在该地图过天会导致设置值错误问题
-        loginAddCoinTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime)
-        if GameWorld.CheckTimeIsSameServerDayEx(loginAddCoinTime):
-            ondaySetXianyuanCoin = ondayLoginSetXianyuanCoin
-            GameWorld.DebugLog("玩家过天时,登录增加仙缘币有值,仍然是同一天,仙缘币重置为登录时增加的仙缘币!ondayLoginSetXianyuanCoin=%s" % ondayLoginSetXianyuanCoin)
-        else:
-            GameWorld.DebugLog("玩家过天时,登录增加仙缘币有值,但是不是同一天了,仙缘币重置为0!")
-    PlayerControl.SetTodayXianyuanCoin(curPlayer, ondaySetXianyuanCoin)
-    GameWorld.DebugLog("玩家过天设置今日已获得仙缘币: ondaySetXianyuanCoin=%s,ondayLoginSetXianyuanCoin=%s" 
-                       % (ondaySetXianyuanCoin, ondayLoginSetXianyuanCoin))
     return
 
 def DoPlayerLogin(curPlayer):
@@ -90,10 +74,6 @@
     # 刷新
     elif cmd == "Refresh":
         __OnHelpBattleRefreshResult(curPlayer, msgList, tick)
-        
-    # 助战记录
-    elif cmd == "HelpRecord":
-        __OnHelpBattleRecord(curPlayer, msgList, tick)
         
     # 扫荡召唤
     elif cmd == "SweepCall":
@@ -422,208 +402,55 @@
     if not fbFuncIpyData:
         return
     
-    reason = 0
-    addCoinRate = 10000 # 基础倍率
-    baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币
-    
-    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
-    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
-    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # 今日已获得仙缘币
-    playerXianyuanCoinUpper = xianyuanCoinUpper
-    if curPlayer.GetVIPLv():
-        playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
-        addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
-        
-    relation, relationAdd = 0, 0
-    for helpPlayerInfoDict in helpBattlePlayerDict.values():
-        relation = helpPlayerInfoDict.get("Relation", 0)
-        if not relation:
+    assistPlayerIDList = []
+    for helpPlayerID in helpBattlePlayerDict.keys():
+        if helpPlayerID <= MaxRobotID:
             continue
-        relationAddList = relationCoinAddDict.get(str(relation), [])
-        relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
-        
-    coinAdd = 0
-    if baseFBPoint:
-        coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
-    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
-    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
-    if canAddMax == 0 and not reason:
-        reason = 2
-        
-    GameWorld.DebugLog("扫荡副本增加仙缘币: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s" 
-                       % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal), playerID)
-    if coinAddReal:
-        addDataDict = {"MapID":mapID, "FuncLineID":funcLineID, "IsSweep":1}
-        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
-        PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
-        
+        assistPlayerIDList.append(helpPlayerID)
+    __DoGivePlayerAssistLihe(curPlayer, mapID, funcLineID, assistPlayerIDList)
+    
     #扫荡结果给奖励等
-    FBLogic.OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, funcLineID, helpBattlePlayerDict, coinAddReal, reason)
-    
-    # 通知自己获得仙缘币
-    msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
-    msgPack.MapID = mapID
-    msgPack.FuncLineID = funcLineID
-    msgPack.Relation = relation
-    msgPack.RelationCoinAdd = relationAdd
-    msgPack.XianyuanCoinAdd = coinAddReal
-    msgPack.Reason = reason
-    #msgPack.CallPlayerID = relationPlayerID
-    #msgPack.CallPlayerName = relationPlayerName
-    msgPack.NameLen = len(msgPack.CallPlayerName)
-    msgPack.IsSweep = 1
-    NetPackCommon.SendFakePack(curPlayer, msgPack)
+    FBLogic.OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, funcLineID, helpBattlePlayerDict)
     return
 
-def __OnHelpBattleRecord(curPlayer, msgList, tick):
-    ## 助战记录同步
-    cmd, helpRecordList, isLogin = msgList
+def DoFBHelpBattleFinish(curPlayer, mapID, lineID):
+    ## 副本助战完成
+    
+    assistPlayerIDList = []
+    gameFB = GameWorld.GetGameFB()
     playerID = curPlayer.GetPlayerID()
-    GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID)
+    helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
+    for helpPlayerID in helpBattlePlayerDict.keys():
+        objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
+        if not objID:
+            continue
+        if helpPlayerID <= MaxRobotID:
+            continue
+        assistPlayerIDList.append(helpPlayerID)
+    __DoGivePlayerAssistLihe(curPlayer, mapID, lineID, assistPlayerIDList)
     
-    addXianyuanCoinTotal = 0 # 累计需要增加的仙缘币
-    addXianyuanCoinTotalTotay = 0 # 累计需要增加的今日仙缘币
-    drList = []
-    
-    totalHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleTotalCount)
-    recordPack = ChPyNetSendPack.tagMCHelpBattleRecordList()
-    recordPack.RecordList = []
-    for recordInfo in helpRecordList:
-        callPlayerID, callPlayerName, mapID, funcLineID, xianyuanCoinAdd, relation, vipLV, recordTime = recordInfo
-        timeStr = GameWorld.ChangeTimeNumToStr(recordTime)
-        isSameDay = GameWorld.CheckTimeIsSameServerDayEx(recordTime)
-        
-        record = ChPyNetSendPack.tagMCHelpBattleRecord()
-        record.CallPlayerID = callPlayerID
-        record.CallPlayerName = callPlayerName
-        record.NameLen = len(record.CallPlayerName)
-        record.MapID = mapID
-        record.FuncLineID = funcLineID
-        record.XianyuanCoinAdd = xianyuanCoinAdd
-        record.Relation = relation
-        record.VIPLV = vipLV
-        record.HelpTime = timeStr
-        recordPack.RecordList.append(record)
-        drList.append({"CallPlayerID":callPlayerID, "MapID":mapID, "FuncLineID":funcLineID, "XianyuanCoinAdd":xianyuanCoinAdd, 
-                       "Relation":relation, "VIPLV":vipLV, "HelpTime":timeStr, "IsSameDay":isSameDay})
-        addXianyuanCoinTotal += xianyuanCoinAdd
-        if isSameDay:
-            addXianyuanCoinTotalTotay += xianyuanCoinAdd
-        totalHelpCount += 1
-        
-    recordPack.RecordCount = len(recordPack.RecordList)
-    NetPackCommon.SendFakePack(curPlayer, recordPack)
-    
-    addDataDict = {"HelpList":drList}
-    GameWorld.DebugLog("    addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s,isLogin=%s" 
-                       % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount, isLogin), playerID)
-    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False)
-    if addXianyuanCoinTotalTotay:
-        PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay)
-        if isLogin:
-            curPlayer.SetDict(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin, addXianyuanCoinTotalTotay)
-            curPlayer.SetDict(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime, int(time.time()))
-            GameWorld.Log("    登录时今日助战信息: addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotalTotay), playerID)
-            
-    # 更新总助战次数,更新排行榜
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleTotalCount, totalHelpCount)
-    if totalHelpCount >= IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 4):
-        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FBHelpBattle, totalHelpCount)
     return
 
-def DoFBAddXianyuanCoin(curPlayer, mapID, lineID, isHelp=False):
-    '''真人挑战副本增加仙缘币,包含过关或助战(不含镜像助战)
-    @param isHelp: 是否助战的
-    @return: 获得的仙缘币, 无法获得仙缘币原因(1-达到助战次数上限,2-达到每日获得仙缘币上限)
-    '''
-    playerID = curPlayer.GetPlayerID()
-    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
-    if not fbFuncIpyData:
-        return 0, 0
+def __DoGivePlayerAssistLihe(curPlayer, mapID, lineID, assistPlayerIDList):
+    ## 给玩家协助礼盒奖励
     
-    reason = 0
-    addCoinRate = 10000 # 基础倍率
-    if not isHelp:
-        baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币
-    else:
-        baseFBPoint = fbFuncIpyData.GetHelpPoint() # 助战
-        dayHelpCountMax = fbFuncIpyData.GetDayHelpCountMax() # 真实助战每日可获得仙缘币次数
-        if dayHelpCountMax:
-            todayHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FBRealHelpCount % mapID)
-            if todayHelpCount >= dayHelpCountMax:
-                baseFBPoint = 0
-                reason = 1
-                GameWorld.DebugLog("达到每日助战可获得仙缘币次数上限!无法再获得!mapID=%s" % (mapID), playerID)
-            else:
-                todayHelpCount += 1
-                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FBRealHelpCount % mapID, todayHelpCount)
-                GameWorld.DebugLog("增加每日助战可获得仙缘币次数!mapID=%s,todayHelpCount=%s" % (mapID, todayHelpCount), playerID)
-                
-    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
-    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
-    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # 今日已获得仙缘币
-    playerXianyuanCoinUpper = xianyuanCoinUpper
-    if curPlayer.GetVIPLv():
-        playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
-        addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
-        
-    #达到上限也需要记录,所以这里暂不限制
-    #if todayXianyuanCoin >= playerXianyuanCoinUpper:
-    #    GameWorld.DebugLog("玩家今日仙缘币已达上限!todayXianyuanCoin=%s,playerXianyuanCoinUpper=%s" 
-    #                       % (todayXianyuanCoin, playerXianyuanCoinUpper), playerID)
-    #    return
+    if not assistPlayerIDList:
+        return
     
-    relation, relationAdd, relationPlayerID, relationPlayerName = 0, 0, 0, ""
+    liheItemID = 0
+    mapAssistGiftDict = IpyGameDataPY.GetFuncEvalCfg("AssistAward", 2, {})
+    mapID = FBCommon.GetRecordMapID(mapID)
+    if str(mapID) in mapAssistGiftDict:
+        liheItemID = mapAssistGiftDict[str(mapID)][0]
+    if not liheItemID:
+        return
     
-    fbType = GameWorld.GetMap().GetMapFBType()
-    if fbType == IPY_GameWorld.fbtSingle:
-        gameFB = GameWorld.GetGameFB()
-        helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
-        for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
-            objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
-            if not objID:
-                continue
-            relation = helpPlayerInfoDict.get("Relation", 0)
-            if not relation:
-                continue
-            relationAddList = relationCoinAddDict.get(str(relation), [])
-            relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
-    elif fbType == IPY_GameWorld.fbtTeam:
-        if playerID in PyGameData.g_teamFBMemRelationAddDict:
-            relation, relationAdd, relationPlayerID, relationPlayerName = PyGameData.g_teamFBMemRelationAddDict.pop(playerID)
-            
-    coinAdd = 0
-    if baseFBPoint:
-        coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
-    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
-    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
-    if canAddMax == 0 and not reason:
-        reason = 2
-        
-    if isHelp and not relationPlayerID:
-        relationPlayerID = 1
-        #GameWorld.DebugLog("没有助战目标则设置relationPlayerID为1,标记是助战的!")
-        
-    GameWorld.DebugLog("挑战副本增加仙缘币: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s,relationPlayerID=%s" 
-                       % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal, relationPlayerID), playerID)
-    if coinAddReal:
-        addDataDict = {"MapID":mapID, "FuncLineID":lineID}
-        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
-        PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
-        
-    # 通知自己获得仙缘币
-    msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
-    msgPack.MapID = mapID
-    msgPack.FuncLineID = lineID
-    msgPack.Relation = relation
-    msgPack.RelationCoinAdd = relationAdd
-    msgPack.XianyuanCoinAdd = coinAddReal
-    msgPack.Reason = reason
-    msgPack.CallPlayerID = relationPlayerID
-    msgPack.CallPlayerName = relationPlayerName
-    msgPack.NameLen = len(msgPack.CallPlayerName)
-    NetPackCommon.SendFakePack(curPlayer, msgPack)
-    return coinAddReal, reason
+    ItemControler.GivePlayerItemOrMail(curPlayer, [[liheItemID, 1, 0]])
+    
+    msgInfo = str(["AssistFinish", liheItemID, mapID, lineID, assistPlayerIDList])
+    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
+    return
+
 
 def __GetTeamFBMemRelationInfo(curPlayer, isHelp, leavePlayerID):
     ## 计算队员间相互加成信息,离线玩家不算
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
index 12cf089..ef07e1a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -381,9 +381,6 @@
             expPoint = addExp / ChConfig.Def_PerPointValue
             overDict[FBCommon.Over_exp] = exp
             overDict[FBCommon.Over_expPoint] = expPoint
-            
-        addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, 0, isHelp)
-        overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
         
         FBCommon.Notify_FB_Over(curPlayer, overDict)
         #成就
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index d8579a2..b50fa1c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -30,7 +30,6 @@
 import PlayerSuccess
 import EventShell
 import EventReport
-import FBHelpBattle
 
 import math
 import time
@@ -207,10 +206,6 @@
 #            if gameFB.GetFBStep() == FB_Step_Fighting:
 #                __OnDuJieFBStart(tick)
     fbStep = gameFB.GetFBStep()
-    
-#    if lineID !=0 and fbStep == FB_Step_CallHelp:
-#        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie)
-#        return
     
     if fbStep == FB_Step_MapPrepare:
         #初始化并通知等待倒计时
@@ -418,9 +413,6 @@
                 #清除CD
                 FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % ChConfig.Def_FBMapID_DuJie, 0)
                 FBCommon.SyncFBEnterTick(curPlayer)
-                if lineID:
-                    addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, ChConfig.Def_FBMapID_DuJie, FBPropertyMark)
-                    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
             
             
         FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 1df4214..6ad5125 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -36,8 +36,6 @@
 import NPCCommon
 import FBHelpBattle
 import PlayerActLogin
-import PlayerPet
-import PlayerHorse
 
 import math
 
@@ -127,11 +125,6 @@
         if historyStar < needStar:
             GameWorld.DebugLog('    上一层评级未达到%s,无法挑战本层!' % needStar)
             return False
-    #坐骑与灵宠总等级
-    needSumLV = IpyGameDataPY.GetFuncEvalCfg('MunekadoLockLimit', 2, {}).get(lineID, 0)
-    if PlayerPet.GetTotalPetLV(curPlayer) + PlayerHorse.GetHorseSumLV(curPlayer) < needSumLV:
-        GameWorld.DebugLog('    坐骑与灵宠总等级未达到%s,无法挑战本层!' % needSumLV)
-        return False
     return True
 
 
@@ -439,11 +432,10 @@
         # 如果在副本中过天,则只给物品奖励,不变更过关信息
         if not isInFBOnDay:
             FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
-            addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
-            overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
             needSyncFBData = False
         else:
             curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
+        FBHelpBattle.DoFBHelpBattleFinish(curPlayer, mapID, lineID)
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
         PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
             #=======================================================================================
@@ -489,7 +481,7 @@
     return True
 
 ## 助战扫荡结果
-def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict):
     #扣门票要在公共逻辑中完成
     
     refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0]
@@ -499,8 +491,8 @@
     if not lastNPCList:
         return
     killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID
-    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s" 
-                       % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict))
+    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,helpBattlePlayerDict=%s" 
+                       % (killNPCID, helpBattlePlayerDict))
     
     star = 5
     EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
@@ -515,7 +507,6 @@
     # 通知结果
     overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
     overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
-    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
     overDict[FBCommon.Over_itemInfo] = jsonItemList
     FBCommon.Notify_FB_Over(curPlayer, overDict)
     return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
index 2a47654..f46ae81 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -543,8 +543,6 @@
             GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID)
             needSyncFBData = False
             FBCommon.AddEnterFBCount(curPlayer, dataMapID)
-            addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
-            overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
         else:
             GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID)
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 70374e4..052356e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -989,6 +989,12 @@
                         ("char", "NotifyMark", 0),
                         ),
 
+                "FirstGold":(
+                        ("BYTE", "Day", 1),
+                        ("dict", "JobItemInfo", 0),
+                        ("list", "CommItemList", 0),
+                        ),
+
                 "LVAward":(
                         ("BYTE", "AwardID", 1),
                         ("WORD", "LV", 0),
@@ -3566,6 +3572,19 @@
     def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
     def GetNotifyMark(self): return self.NotifyMark # 广播提示
 
+# 首充表
+class IPY_FirstGold():
+    
+    def __init__(self):
+        self.Day = 0
+        self.JobItemInfo = {}
+        self.CommItemList = []
+        return
+        
+    def GetDay(self): return self.Day # 首充第几天
+    def GetJobItemInfo(self): return self.JobItemInfo # 职业物品奖励 {"职业":[[物品ID,个数], ...], ...}
+    def GetCommItemList(self): return self.CommItemList # 通用物品奖励 [[物品ID,个数], ...]
+
 # 等级奖励表
 class IPY_LVAward():
     
@@ -4981,6 +5000,8 @@
         self.ipyOrderInfoLen = len(self.ipyOrderInfoCache)
         self.ipyCTGCache = self.__LoadFileData("CTG", IPY_CTG)
         self.ipyCTGLen = len(self.ipyCTGCache)
+        self.ipyFirstGoldCache = self.__LoadFileData("FirstGold", IPY_FirstGold)
+        self.ipyFirstGoldLen = len(self.ipyFirstGoldCache)
         self.ipyLVAwardCache = self.__LoadFileData("LVAward", IPY_LVAward)
         self.ipyLVAwardLen = len(self.ipyLVAwardCache)
         self.ipyInvestCache = self.__LoadFileData("Invest", IPY_Invest)
@@ -5459,6 +5480,8 @@
     def GetOrderInfoByIndex(self, index): return self.ipyOrderInfoCache[index]
     def GetCTGCount(self): return self.ipyCTGLen
     def GetCTGByIndex(self, index): return self.ipyCTGCache[index]
+    def GetFirstGoldCount(self): return self.ipyFirstGoldLen
+    def GetFirstGoldByIndex(self, index): return self.ipyFirstGoldCache[index]
     def GetLVAwardCount(self): return self.ipyLVAwardLen
     def GetLVAwardByIndex(self, index): return self.ipyLVAwardCache[index]
     def GetInvestCount(self): return self.ipyInvestLen
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index b482b0e..ce582b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1039,8 +1039,6 @@
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
         elif itemID == ChConfig.Def_ItemID_GoldMoney:
             PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
-        #elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
-        #    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
         return True
     
     def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 89936b0..5f574ff 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5297,41 +5297,38 @@
                     
         elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
             curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
-            if not curTeam:
-                return
-            
-            # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落
-            hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
-            if isDead:
-                GameWorld.Log("队伍成员数: %s" % (curTeam.GetMemberCount()))
-            refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
-            for i in xrange(curTeam.GetMemberCount()):
-                curTeamPlayer = curTeam.GetMember(i)
-                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
-                    if isDead:
-                        GameWorld.Log("    i=%s, 成员不存在!" % (i))
-                    continue
-                
-                if curTeamPlayer.GetCopyMapID() == GameWorld.GetGameWorld().GetCopyMapID() \
-                    and (not hurtList or hurtList.HaveHurtValue(curTeamPlayer.GetPlayerID()))\
-                    and self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
-                    and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False) and curTeamPlayer.GetVisible():
-                    self.__AddDropOwnerPlayerBuff(curTeamPlayer, tick)
-                    killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
-                    if isDead:
-                        GameWorld.Log("    i=%s, 成员有归属权! memPlayerID=%s,背包剩余空格=%s" 
-                                      % (i, curTeamPlayer.GetPlayerID(), ItemCommon.GetItemPackSpace(curTeamPlayer, IPY_GameWorld.rptItem)))
-                        
-                # 不同线、或者距离超出boss范围的队员不加归属buff
-                else:
-                    isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
-                    if isOk:
-                        GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID()))
-                    if isDead:
-                        GameWorld.Log("    i=%s, 成员无归属权! memPlayerID=%s,copyMapID=%s,pos(%s,%s),CheckKillNPCByCnt=%s" 
-                                      % (i, curTeamPlayer.GetPlayerID(), curTeamPlayer.GetCopyMapID(), 
-                                         curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), 
-                                         AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False)))
+            if curTeam:
+                # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落
+                hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
+                if isDead:
+                    GameWorld.Log("队伍成员数: %s" % (curTeam.GetMemberCount()))
+                refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
+                for i in xrange(curTeam.GetMemberCount()):
+                    curTeamPlayer = curTeam.GetMember(i)
+                    if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
+                        if isDead:
+                            GameWorld.Log("    i=%s, 成员不存在!" % (i))
+                        continue
+                    
+                    if curTeamPlayer.GetCopyMapID() == GameWorld.GetGameWorld().GetCopyMapID() \
+                        and (not hurtList or hurtList.HaveHurtValue(curTeamPlayer.GetPlayerID()))\
+                        and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False) and curTeamPlayer.GetVisible():
+                        self.__AddDropOwnerPlayerBuff(curTeamPlayer, tick)
+                        killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
+                        if isDead:
+                            GameWorld.Log("    i=%s, 成员有归属权! memPlayerID=%s,背包剩余空格=%s" 
+                                          % (i, curTeamPlayer.GetPlayerID(), ItemCommon.GetItemPackSpace(curTeamPlayer, IPY_GameWorld.rptItem)))
+                            
+                    # 不同线、或者距离超出boss范围的队员不加归属buff
+                    else:
+                        isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
+                        if isOk:
+                            GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID()))
+                        if isDead:
+                            GameWorld.Log("    i=%s, 成员无归属权! memPlayerID=%s,copyMapID=%s,pos(%s,%s),CheckKillNPCByCnt=%s" 
+                                          % (i, curTeamPlayer.GetPlayerID(), curTeamPlayer.GetCopyMapID(), 
+                                             curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), 
+                                             AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False)))
                         
         elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
             
@@ -5355,8 +5352,11 @@
         if isDead:
             #key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
             teamID = curTeam.GetTeamID() if curTeam else 0
-            if killerDict:
-                PyGameData.g_npcKillerInfo[key] = killerDict, curTeam, hurtType, hurtID
+            # 伤血归属的强制记录,即使空的也记录,因为有助战,伤血第一团队伤害可能还在但是归属玩家可能离线
+            if dropOwnerType == ChConfig.DropOwnerType_MaxHurt:
+                PyGameData.g_npcKillerInfo[key] = killerDict, None, hurtType, hurtID
+                if not killerDict:
+                    GameWorld.Log("伤血归属boss没有归属玩家!")
             elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
                 PyGameData.g_npcKillerInfo[key] = {}, None, hurtType, hurtID
                 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
index 4028134..808bd7b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
@@ -431,8 +431,6 @@
         # @return: atkPlayer, hurtID, hurtType
         
         curNPC = self.curNPC
-        if not self.__hurtDict:
-            return
         
         if not isDead:
             if refreshInterval and tick - curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastRefreshHurtTick) < refreshInterval:
@@ -742,7 +740,6 @@
         self.__assistAwardItemID = liheItemID
         
         fbType = GameWorld.GetMap().GetMapFBTypeByMapID(mapID)
-        friendAddAssistMoneyPer = IpyGameDataPY.GetFuncCfg("AssistAward", 3)
         GameWorld.DebugLog("执行协助奖励逻辑", self.npcID, self.lineID)
         copyPlayerManager = GameWorld.GetMapCopyPlayerManager()
         for playerID, assistPlayerIDList in self.__noAssitPlayerIDDict.items():
@@ -764,16 +761,14 @@
                     GameWorld.DebugLog("协助方离线或不在本地图,不给活跃令奖励: assistPlayerID=%s" % assistPlayerID, self.npcID, self.lineID)
                     continue
                 isFriend = assistHurtPlayer.GetIsFriend()
-                addAssistMoney = assistMoney
-                if isFriend and friendAddAssistMoneyPer:
-                    addAssistMoney += int(assistMoney * friendAddAssistMoneyPer / 100.0)
+                assistMoneyType = ShareDefine.TYPE_Price_FamilyActivity
+                addAssistMoney = PlayerAssist.AddTodayAssistMoney(assistPlayer, assistMoneyType, assistMoney, isFriend)
                 GameWorld.DebugLog("协助方给活跃令奖励: assistPlayerID=%s,assistMoney=%s,isFriend=%s,addAssistMoney=%s" 
                                    % (assistPlayerID, assistMoney, isFriend, addAssistMoney), self.npcID, self.lineID)
-                PlayerControl.GiveMoney(assistPlayer, ShareDefine.TYPE_Price_FamilyActivity, addAssistMoney) # 给活跃令无视发布方是否在线
                 if fbType == IPY_GameWorld.fbtNull:
                     PlayerControl.NotifyCode(assistPlayer, "AssistSuccess")
                 else:
-                    overDict = {FBCommon.Over_isAssist:1, FBCommon.Over_money:FBCommon.GetJsonMoneyList({ShareDefine.TYPE_Price_FamilyActivity:addAssistMoney}),
+                    overDict = {FBCommon.Over_isAssist:1, FBCommon.Over_money:FBCommon.GetJsonMoneyList({assistMoneyType:addAssistMoney}),
                                 FBCommon.Over_itemInfo:[]}
                     FBCommon.NotifyFBOver(assistPlayer, mapID, PlayerControl.GetFBFuncLineID(assistPlayer), 1, overDict)
                     
@@ -782,6 +777,9 @@
                     assistAwardPlayerDict[assistPlayerID] = {"PlayerName":assistPlayer.GetPlayerName(), "Job":assistPlayer.GetJob(), 
                                                              "LV":assistPlayer.GetLV(), "RealmLV":assistPlayer.GetOfficialRank(),
                                                              "TodayGiftCount":todayGiftCount}
+                    
+                    notifyParam = [assistPlayer.GetPlayerName(), noAssistPlayer.GetPlayerName(), mapID, self.curNPC.GetLV(), self.npcID]
+                    PlayerControl.FamilyNotify(assistPlayer.GetFamilyID(), "AssistBossFinish", notifyParam)
                     
             if not noAssistPlayer or not assistAwardPlayerDict:
                 GameWorld.DebugLog("发布方离线或无有效协助玩家在线,不给感谢礼盒奖励: playerID=%s" % playerID, self.npcID, self.lineID)
@@ -831,13 +829,15 @@
         bossHurtInfoPack.HurtValueList = hurtValueList
         bossHurtInfoPack.HurtCount = len(hurtValueList)
         
+        curNPC = self.curNPC
         assistHurtValueListDict = {}
         copyPlayerManager = GameWorld.GetMapCopyPlayerManager()
         for playerID in syncPlayerIDList:
             player = copyPlayerManager.FindPlayerByID(playerID)
             if not player:
                 continue
-            
+            if not player.CanSeeOther(curNPC):
+                continue
             if playerID in self.__noAssitPlayerIDDict:
                 assTagPlayerID = playerID
             elif playerID in self.__assistPlayerIDDict:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 98b18f8..3801198 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -5319,7 +5319,7 @@
         PlayerMagicWeapon.OnGetXBXZAward(curPlayer, dataEx)
     # 首充礼包奖励
     elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst:
-        PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer)
+        PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer, dataEx)
     # 领取极品白拿
     elif rewardType == ChConfig.Def_RewardType_FreeGoods:
         PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
index 416fb05..e24b989 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -29,6 +29,7 @@
 import PyGameData
 import GameFuncComm
 import EventShell
+import PlayerTJG
 import PlayerPet
 import datetime
 import time
@@ -629,74 +630,115 @@
 #struct    tagCMActivityPlaceStart
 #{
 #    tagHead        Head;
-#    BYTE        RewardEndType;    //是否结算探索,后端处理奖励后自动启动下一次放置探索;0-无结算启动,1-倒计时结束结算,2-快速结算;
 #};
 def OnActivityPlaceStart(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    rewardEndType = clientData.RewardEndType
     
+    maxRewardCount = IpyGameDataPY.GetFuncCfg("ActivityPlace", 4) # 最大累计放置奖励次数        
+    remainCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRemainCount)
     rewardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRewardCount)
-    maxRewardCount = IpyGameDataPY.GetFuncCfg("ActivityPlace", 4) # 最大累计放置奖励次数
-    if rewardCount >= maxRewardCount:
-        GameWorld.ErrLog("活跃放置奖励累计次数已达上限,无法启动")
+    
+    maxCanStartCount = maxRewardCount - remainCount - rewardCount
+    if maxCanStartCount <= 0:
+        GameWorld.DebugLog("活跃放置奖励累计次数已达上限,无法启动!remainCount=%s + rewardCount=%s >= maxRewardCount=%s" 
+                           % (remainCount, rewardCount, maxRewardCount))
+        return
+            
+    costPoint = IpyGameDataPY.GetFuncCfg("ActivityPlace", 2) # 单次放置消耗的活跃点数
+    canUseActivityPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityCanCostTotalPoint)
+    pointCanUseCount = canUseActivityPoint / costPoint
+    startCount = min(maxCanStartCount, pointCanUseCount)
+    if startCount <= 0:
+        GameWorld.DebugLog("可用活跃不足,无法添加次数启动!canUseActivityPoint=%s,costPoint=%s" % (canUseActivityPoint, costPoint))
         return
     
-    placeState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceState)
+    updRemainCount = remainCount + startCount
+    GameWorld.DebugLog("添加活跃放置次数: startCount=%s,rewardCount=%s,remainCount=%s,updRemainCount=%s" 
+                       % (startCount, rewardCount, remainCount, updRemainCount))
     
-    endCount, nextStartReduceSeconds = 1, 0
+    costPointTotal = costPoint * startCount
+    CostActivityPoint(curPlayer, costPointTotal)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRemainCount, updRemainCount)
     
-    # 无结算启动
-    if rewardEndType == 0:
-        if placeState:
-            GameWorld.DebugLog("已在放置探索中!")
-            return
-        __DoActivityPlaceStart(curPlayer)
-        
-    # 倒计时结束结算
-    elif rewardEndType == 1:
-        if not placeState:
-            GameWorld.DebugLog("非放置探索中,无法结算!")
-            return
-        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceStartTime)
-        if not startTime:
-            return
-        needSeconds = IpyGameDataPY.GetFuncCfg("ActivityPlace", 3) # 单次放置奖励持续时间,秒
+    if not remainCount:
         curTime = int(time.time())
-        passTime = curTime - startTime
-        if passTime < needSeconds:
-            GameWorld.DebugLog("探索时间未到,无法结算! curTime=%s,startTime=%s,passTime=%s < %s" % (curTime, startTime, passTime, needSeconds))
-            return
-        endCount = passTime / needSeconds
-        nextStartReduceSeconds = passTime % needSeconds
-        __DoActivityPlaceRewardEnd(curPlayer, endCount, nextStartReduceSeconds)
-        
-    # 快速结算
-    elif rewardEndType == 2:
-        if not placeState:
-            GameWorld.DebugLog("非放置探索中,无法快速结算!")
-            return
-        
-        costItemID, costGoldParper = IpyGameDataPY.GetFuncEvalCfg("ActivityPlace", 5)
-        costItemCount = 1
-        
-        costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, costItemCount)
-        lackCnt = costItemCount - bindCnt - unBindCnt
-        if lackCnt > 0:
-            if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, costGoldParper, ChConfig.Def_Cost_ActivityPlace):
-                return
-        else:
-            ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, costItemCount, ChConfig.ItemDel_ActivityPlace)
-            
-        __DoActivityPlaceRewardEnd(curPlayer, endCount, nextStartReduceSeconds)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceStartTime, curTime)
+        GameWorld.DebugLog("    没有剩余次数,更新启动时间: %s" % curTime)
         
     Sync_ActivityPlaceInfo(curPlayer)
     return
 
-def __DoActivityPlaceRewardEnd(curPlayer, endCount, nextStartReduceSeconds):
+#// B0 28 活跃放置快速完成 #tagCMActivityPlaceQuickFinish
+#
+#struct    tagCMActivityPlaceQuickFinish
+#{
+#    tagHead        Head;
+#    BYTE        FinishCount;    //完成次数
+#};
+def OnActivityPlaceQuickFinish(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    finishCount = clientData.FinishCount
+    remainCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRemainCount)
+    if not remainCount:
+        GameWorld.DebugLog("没有剩余活跃放置次数,无法快速完成!")
+        return
+    finishCount = min(finishCount, remainCount)
+    if not finishCount:
+        return
+    
+    costItemID, costGoldParper = IpyGameDataPY.GetFuncEvalCfg("ActivityPlace", 5)
+    costItemCount = finishCount # 每次扣一个
+    
+    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, costItemCount)
+    lackCnt = costItemCount - bindCnt - unBindCnt
+    delItemCount = costItemCount
+    if lackCnt > 0:
+        costGoldParperTotal = costGoldParper * lackCnt
+        if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, costGoldParperTotal, ChConfig.Def_Cost_ActivityPlace):
+            return
+        delItemCount -= lackCnt
+        
+    if delItemCount > 0:
+        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delItemCount, ChConfig.ItemDel_ActivityPlace)
+        
+    __DoActivityPlaceRewardEnd(curPlayer, finishCount)
+    return
+
+def ProcessActivityPlace(curPlayer):
+    ## 活跃放置定时处理
+    
+    remainCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRemainCount)
+    if remainCount <= 0:
+        #GameWorld.DebugLog("没有剩余放置次数不处理!")
+        return
+    
+    curTime = int(time.time())
+    startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceStartTime)
+    if not startTime:
+        startTime = curTime
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceStartTime, curTime)
+        
+    needSeconds = IpyGameDataPY.GetFuncCfg("ActivityPlace", 3) # 单次放置奖励持续时间,秒
+    passTime = curTime - startTime
+    if passTime < needSeconds:
+        #GameWorld.DebugLog("探索时间未到,不结算! curTime=%s,startTime=%s,passTime=%s < %s" % (curTime, startTime, passTime, needSeconds))
+        return
+    endCount = passTime / needSeconds
+    nextStartReduceSeconds = passTime % needSeconds
+    __DoActivityPlaceRewardEnd(curPlayer, endCount, nextStartReduceSeconds)
+    return
+
+def __DoActivityPlaceRewardEnd(curPlayer, endCount, nextStartReduceSeconds=0):
     ## 放置活跃奖励结算
     
-    if not endCount:
+    remainCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRemainCount)
+    endCount = min(endCount, remainCount)
+    if endCount <= 0:
         return
+    
+    if PlayerTJG.GetIsTJG(curPlayer):
+        return
+    
     countDataDict = {}
     lvDataDict = {}
     ipyDataMgr = IpyGameDataPY.IPY_Data()
@@ -719,36 +761,24 @@
     if not lvRewardIpyData:
         lvRewardIpyData = lvDataDict[lvList[-1]]
         
-    costPoint = IpyGameDataPY.GetFuncCfg("ActivityPlace", 2) # 单次放置消耗的活跃点数
-    maxRewardCount = IpyGameDataPY.GetFuncCfg("ActivityPlace", 4) # 最大累计放置奖励次数
     maxAppointCount = max(countDataDict) # 最大定制奖励次数
     rewardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRewardCount)
+    rewardTotalCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRewardTotalCount)
     
-    isStop = False
     rewardItemDict = {}
-    GameWorld.DebugLog("结算放置活跃奖励: rewardCount=%s,endCount=%s,maxRewardCount=%s,maxAppointCount=%s" % (rewardCount, endCount, maxRewardCount, maxAppointCount))
-    for endIndex in xrange(endCount):
-        #GameWorld.DebugLog("endIndex=%s" % endIndex)
+    GameWorld.DebugLog("结算放置活跃奖励: remainCount=%s,rewardCount=%s,endCount=%s,maxAppointCount=%s" % (remainCount, rewardCount, endCount, maxAppointCount))
+    for _ in xrange(endCount):
         
-        # 超过1次的需要补扣活跃消耗
-        if endCount > 1 and endIndex != 0:
-            if not CostActivityPoint(curPlayer, costPoint):
-                isStop = True
-                GameWorld.DebugLog("    可消耗的活跃不足,无法继续结算奖励!")
-                break
-            
         rewardIpyData = None
-        rewardTotalCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRewardTotalCount)
         
         # 加奖励次数
+        remainCount -= 1
         rewardCount += 1
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRewardCount, rewardCount)
         if rewardTotalCount < maxAppointCount:
             rewardTotalCount += 1
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRewardTotalCount, rewardTotalCount)
             if rewardTotalCount in countDataDict:
                 rewardIpyData = countDataDict[rewardTotalCount]
-                #GameWorld.DebugLog("    取定制次数奖励")
+                #GameWorld.DebugLog("    取定制次数奖励: rewardTotalCount=%s" % rewardTotalCount)
                 
         if not rewardIpyData:
             rewardIpyData = lvRewardIpyData
@@ -768,13 +798,17 @@
             if itemID:
                 rewardItemDict[itemID] = rewardItemDict.get(itemID, 0) + 1
                 
-        GameWorld.DebugLog("    rewardCount=%s,rewardTotalCount=%s, %s" % (rewardCount, rewardTotalCount, rewardItemDict))
-
-        if rewardCount >= maxRewardCount:
-            isStop = True
-            GameWorld.DebugLog("    放置活跃奖励次数已达上限!rewardCount=%s" % rewardCount)
-            break
-            
+        GameWorld.DebugLog("    remainCount=%s,rewardCount=%s,rewardTotalCount=%s, %s" % (remainCount, rewardCount, rewardTotalCount, rewardItemDict))
+        
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRemainCount, remainCount)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRewardCount, rewardCount)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRewardTotalCount, rewardTotalCount)
+    
+    if remainCount > 0:
+        nextStartTime = int(time.time()) - nextStartReduceSeconds
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceStartTime, nextStartTime)
+        GameWorld.DebugLog("    还有剩余次数,更新启动时间: %s, nextStartReduceSeconds=%s" % (nextStartTime, nextStartReduceSeconds))
+        
     # 存储奖励
     rewardItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRewardItem)
     for i in xrange(rewardItemCount):
@@ -794,28 +828,8 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceRewardItem, rewardItemCount)
         #GameWorld.DebugLog("    新增探索奖励: itemID=%s,itemCount=%s,rewardItemCount=%s" % (itemID, itemCount, rewardItemCount))
         
-    if isStop:
-        GameWorld.DebugLog("    停止探索!")
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceState, 0)
-    else:
-        __DoActivityPlaceStart(curPlayer, nextStartReduceSeconds)
-        
+    Sync_ActivityPlaceInfo(curPlayer)
     return
-
-def __DoActivityPlaceStart(curPlayer, reduceSeconds=0):
-    
-    costPoint = IpyGameDataPY.GetFuncCfg("ActivityPlace", 2) # 单次放置消耗的活跃点数
-    canUseActivityPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityCanCostTotalPoint)
-    if canUseActivityPoint < costPoint:
-        GameWorld.DebugLog("活跃度不足,无法启动放置探索!canUseActivityPoint=%s" % canUseActivityPoint)
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceState, 0)
-        return
-    startTime = int(time.time()) - reduceSeconds
-    GameWorld.DebugLog("    启动新一轮放置探索!reduceSeconds=%s" % reduceSeconds)
-    CostActivityPoint(curPlayer, costPoint)
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceState, 1)
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceStartTime, startTime)
-    return True
 
 def GetActivityPlaceReward(curPlayer):
     ## 领取活跃放置奖励
@@ -855,8 +869,8 @@
         itemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRewardItemCount % i)
         rewardItemInfo.append([itemID, itemCount])
     placeInfo = ChPyNetSendPack.tagMCActivityPlaceInfo()
-    placeInfo.PlaceState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceState)
     placeInfo.StartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceStartTime)
+    placeInfo.PlaceCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRemainCount)
     placeInfo.RewardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRewardCount)
     placeInfo.RewardInfo = str(rewardItemInfo)
     placeInfo.RewardLen = len(placeInfo.RewardInfo)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAssist.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAssist.py
index 169a3ae..e0d7c0b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAssist.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAssist.py
@@ -19,6 +19,8 @@
 import IpyGameDataPY
 import PlayerControl
 import NPCHurtManager
+import ChPyNetSendPack
+import NetPackCommon
 import IPY_GameWorld
 import ItemControler
 import ItemCommon
@@ -32,6 +34,9 @@
         ipyData = ipyDataMgr.GetAssistThanksGiftByIndex(index)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GetThanksGiftCount % ipyData.GetGiftID(), 0)
         
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayAssistMoney, 0)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayAssistMoneySocial, 0)
+    Sync_TodayAssistMoneyInfo(curPlayer)
     return
 
 #// B0 10 请求协助Boss #tagCMRequestAssistBoss
@@ -185,4 +190,39 @@
         
     return
 
+def AddTodayAssistMoney(curPlayer, moneyType, addMoney, isSocialEx):
+    ''' 增加今日协助货币奖励    
+    @param moneyType: 货币类型
+    @param addMoney: 常规增加,有每日上限
+    @param isSocialEx: 是否社交加成,不计入常规上限
+    '''
+    
+    todayAssistMoney = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayAssistMoney)
+    socialMoney = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayAssistMoneySocial)
+    todayAssistMoneyMax = IpyGameDataPY.GetFuncCfg("AssistAward", 4)
+    if todayAssistMoney >= todayAssistMoneyMax:
+        return 0
+    
+    addValue = min(addMoney, todayAssistMoneyMax - todayAssistMoney)
+    socialEx = 0
+    if isSocialEx:
+        friendAddAssistMoneyPer = IpyGameDataPY.GetFuncCfg("AssistAward", 3)
+        socialEx = int(addValue * friendAddAssistMoneyPer / 100.0)
+        
+    realAdd = addValue + socialEx
+    PlayerControl.GiveMoney(curPlayer, moneyType, realAdd)
+    
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayAssistMoney, todayAssistMoney + addValue)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayAssistMoneySocial, socialMoney + socialEx)
+    
+    Sync_TodayAssistMoneyInfo(curPlayer)
+    return realAdd
+
+def Sync_TodayAssistMoneyInfo(curPlayer):
+    ## 通知今日已获得协助货币信息
+    infoPack = ChPyNetSendPack.tagMCTodayAssistMoneyInfo()
+    infoPack.TodayAssistMoney = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayAssistMoney)
+    infoPack.SocialMoney = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayAssistMoneySocial)
+    NetPackCommon.SendFakePack(curPlayer, infoPack)
+    return
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
index d0025ce..c3fe1c7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
@@ -216,12 +216,14 @@
     '''
     GameWorld.Log("上架系统拍品: %s" % sysAuctionItemList)
     
-    itemCount = 1 # 系统拍品,默认上架一个
     isAuctionItem = True
     auctionItemList = []
     for sysAuctionItemInfo in sysAuctionItemList:
+        itemCount = 1 # 系统拍品,默认上架一个
         if type(sysAuctionItemInfo) == int:
             itemID = sysAuctionItemInfo
+        elif type(sysAuctionItemInfo) == list and len(sysAuctionItemInfo) == 2:
+            itemID, itemCount = sysAuctionItemInfo
         elif type(sysAuctionItemInfo) == list and len(sysAuctionItemInfo) >= 5:
             classLV, color, placeList, isSuit, star = sysAuctionItemInfo[:5]
             if star:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
index aa4b2a0..6a42394 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -324,7 +324,7 @@
     #仙界盛典-充值大礼
     PlayerFairyCeremony.OnFCRecharge(curPlayer)
     PlayerNewFairyCeremony.OnFCRecharge(curPlayer)
-    PlayerGoldGift.DayChargeRedPackAward(curPlayer)
+    PlayerGoldGift.OnPlayerChargeGold(curPlayer, addGold)
     #累积充值X元
     PlayerActTotalRecharge.AddTotalRechargeGold(curPlayer, orderCoin/100)
     PlayerFairyCeremony.AddFCCTGRMB(curPlayer, orderCoin/100)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 490a212..22f698e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3170,10 +3170,6 @@
         msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
         GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
         return True
-    
-    ## 恺英版去除了仙缘币,改为获得仙盟活跃令
-    if priceType == ShareDefine.TYPE_Price_XianyuanCoin:
-        priceType = ShareDefine.TYPE_Price_FamilyActivity
         
     if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
         if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
@@ -5946,11 +5942,6 @@
     if silverPoint != curPlayer.GetExAttr6():
         curPlayer.SetExAttr6(silverPoint)
     return
-
-## 玩家今日已获得仙缘币
-def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
-def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value, False, True)
-def AddTodayXianyuanCoin(curPlayer, addValue): return curPlayer.SetExAttr11(curPlayer.GetExAttr11() + addValue, False, True)
 
 ##VIP到期时间, 需要同步GameServer
 def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
index 1295897..3abf18b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
@@ -96,25 +96,46 @@
     return
 
 
-def GetPlayerGoldGiftFirst(curPlayer):
+def GetPlayerGoldGiftFirst(curPlayer, giftDay):
     '''领取玩家首充奖励
+    @param dayIndex: 首充第几天奖励
     '''
     
-    isGet = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftFirstRecord)
-    if isGet:
-        GameWorld.DebugLog("已经领取过首充奖励!", curPlayer.GetPlayerID())
+    if not giftDay:
+        return
+    
+    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
+    firstGoldServerDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldServerDay)
+    if not firstGoldServerDay:
+        GameWorld.DebugLog("还未充值过!firstGoldServerDay=%s" % firstGoldServerDay)
+        return
+    canGetMaxDay = openServerDay - firstGoldServerDay + 1
+    if giftDay > canGetMaxDay:
+        GameWorld.DebugLog("还未到可领取的首充天,无法领取!openServerDay=%s,firstGoldServerDay=%s,canGetMaxDay=%s < giftDay=%s" 
+                           % (openServerDay, firstGoldServerDay, canGetMaxDay, giftDay))
+        return
+    dayIndex = giftDay - 1
+    getRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftFirstRecord)
+    if getRecord & pow(2, dayIndex):
+        GameWorld.DebugLog("已经领取过首充奖励!giftDay=%s" % giftDay, curPlayer.GetPlayerID())
         return
     
     if not curPlayer.GetChangeCoinPointTotal():
         GameWorld.DebugLog("没有充值过,无法领取首充奖励!", curPlayer.GetPlayerID())
         return
     
-    firstGoldRewardDict = IpyGameDataPY.GetFuncEvalCfg("FirstGold", 1)
+    ipyData = IpyGameDataPY.GetIpyGameData("FirstGold", giftDay)
+    if not ipyData:
+        return    
+    jobItemInfoDict = ipyData.GetJobItemInfo()
+    commItemList = ipyData.GetCommItemList()
+    
+    rewardItemList = []
     jobStr = str(curPlayer.GetJob())
-    if jobStr not in firstGoldRewardDict:
-        GameWorld.ErrLog("没有配置该职业对应的首充奖励!job=%s" % jobStr, curPlayer.GetPlayerID())
-        return
-    rewardItemList = firstGoldRewardDict[jobStr]
+    if jobStr in jobItemInfoDict:
+        rewardItemList += jobItemInfoDict[jobStr]
+    rewardItemList += commItemList
+    
     if not rewardItemList:
         return
     needSpace = len(rewardItemList)
@@ -126,17 +147,22 @@
         return
     
     # 更新已领取成功标记
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GoldGiftFirstRecord, 1)
+    updGetRecord = getRecord | pow(2, dayIndex)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GoldGiftFirstRecord, updGetRecord)
+    GameWorld.DebugLog("领取首充奖励: giftDay=%s,getRecord=%s,updGetRecord=%s, %s" % (giftDay, getRecord, updGetRecord, rewardItemList))
     
     # 给物品
-    for itemID, itemCount, isBind in rewardItemList:        
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
+    isAuctionItem = False
+    for itemID, itemCount in rewardItemList:        
+        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
         
     # 全服提示
     if len(rewardItemList) >= 2:
-        PlayerControl.WorldNotify(0, "FirstPayReward1", [curPlayer.GetPlayerName(), rewardItemList[0][0], rewardItemList[1][0]])
+        PlayerControl.WorldNotify(0, "FirstPayReward1", [curPlayer.GetPlayerName(), rewardItemList[0][0], rewardItemList[1][0], giftDay])
+        
     # 记录领取事件
-    DataRecordPack.DR_GoldGiftGiveItem(curPlayer, "FirstGoldGift")
+    infoDict = {"GiftDay":giftDay, "ItemList":rewardItemList}
+    DataRecordPack.DR_GoldGiftGiveItem(curPlayer, "FirstGoldGift", infoDict)
     
     # 通知客户端
     Sync_FirstGoldInfo(curPlayer)
@@ -169,13 +195,15 @@
 #  @param addGold: 充元宝数
 #  @return: None
 def OnPlayerChargeGold(curPlayer, addGold):
+    DayChargeRedPackAward(curPlayer)
     
-    # 更新今日已充值数
-    dailyGoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt)
-    updDailyGoldCnt = dailyGoldCnt + addGold
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt, updDailyGoldCnt)
-    #PlayerControl.NotifyPlayerDictValue(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt)
-    
+    firstGoldServerDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldServerDay)
+    if not firstGoldServerDay:
+        recordServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldServerDay, recordServerDay)
+        GameWorld.DebugLog("记录首充开服天: recordServerDay=%s" % recordServerDay)
+        Sync_FirstGoldInfo(curPlayer)
+        
     return
 
 def Sync_FirstGoldInfo(curPlayer):
@@ -184,6 +212,7 @@
     sendPack.Clear()
     sendPack.FirstGoldRewardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftFirstRecord)
     sendPack.FirstGoldTry = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry)
+    sendPack.FirstGoldServerDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldServerDay)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 5c77754..b1a1c7d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -57,6 +57,7 @@
 import PlayerWing
 import ChEquip
 import PlayerYinji
+import PlayerActivity
 
 #---------------------------------------------------------------------
 #---------------------------------------------------------------------
@@ -1274,6 +1275,8 @@
     ProcessAreaExp(curPlayer, tick)
     #神秘商店刷新
     FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
+    #活跃放置
+    PlayerActivity.ProcessActivityPlace(curPlayer)
     #跨服数据同步,放最后
     CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
     return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index a520f4d..2b7a31f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -642,7 +642,7 @@
     
     Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
     Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
-    Def_BT_FBHelpBattle,                      #助战次数排行榜
+    Def_BT_19,
     Def_BT_Campaign_GodWeaponLV,              #神兵等级(开服活动榜) 20
     Def_BT_Campaign_Recharge,                 #累计充值(开服活动榜)
     Def_BT_Campaign_PetLV,                    #灵宠等级(开服活动榜)
@@ -664,7 +664,6 @@
 #排行榜Value1存储境界信息的榜单列表
 BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, 
                              Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
-                             Def_BT_FBHelpBattle,
                              ]
 
 ##---比率---
@@ -826,7 +825,7 @@
 CDBPlayerRefresh_RealmPoint,            # 境界修炼点
 CDBPlayerRefresh_Ysog,                  # 魔精
 CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
-CDBPlayerRefresh_Xianyuancoin,          # 仙缘币
+CDBPlayerRefresh_174,
 CDBPlayerRefresh_PKState,               # 战斗状态 175
 CDBPlayerRefresh_BossState,             # boss状态
 CDBPlayerRefresh_BaseAtkMin,            # 基础最小攻击
@@ -891,7 +890,6 @@
 TYPE_Price_Ysog = 14    # 魔精
 TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
 TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
-TYPE_Price_XianyuanCoin = 17    # 仙缘币
 TYPE_Price_Honor = 18    # 荣誉
 TYPE_Price_Rune = 23    # 符印精华点
 TYPE_Price_RuneSplinters = 24    # 符印碎片
@@ -919,7 +917,6 @@
                            TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                            TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                            TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
-                           TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
                            TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                            TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                            TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
@@ -1046,7 +1043,7 @@
                                 Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                 Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
                                 Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
-                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
+                                Def_UniversalGameRecType_10,
                                 Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                 Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
                                 Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 046c782..0e36460 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1339,12 +1339,13 @@
         
     # 2013-1-3,去除npc攻击造成的伤血记录
     if attackerOwner != None and attackerOwner.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        AttackCommon.NPCAddObjInHurtList(attackerOwner, curObj, curObjHP_BeforeAttack, lostValue)    
         #CheckAddPoisonAtkBuff(skillTypeID, attackerOwner, curObj, tick)
         
         if curObjType == IPY_GameWorld.gotPlayer:
             AttackCommon.OnPVPDamage(attackerOwner, lostValue, curObj, "SkillLostHP")
-
+        elif curObjType == IPY_GameWorld.gotNPC:
+            AttackCommon.NPCAddObjInHurtList(attackerOwner, curObj, curObjHP_BeforeAttack, lostValue)
+            
     #统一调用攻击结束动作
     if isDoAttackResult:
         BaseAttack.DoLogic_AttackResult(buffOwner, curObj, None, tick)
diff --git a/ServerPython/db/PyMongoDataServer/GMToolLogicProcess/Commands/GMCommon.py b/ServerPython/db/PyMongoDataServer/GMToolLogicProcess/Commands/GMCommon.py
index 129ff30..d37589e 100644
--- a/ServerPython/db/PyMongoDataServer/GMToolLogicProcess/Commands/GMCommon.py
+++ b/ServerPython/db/PyMongoDataServer/GMToolLogicProcess/Commands/GMCommon.py
@@ -97,6 +97,7 @@
 Def_GMKey_PlayerName = 'playerName'
 Def_GMKey_PlayerAccID = 'accID'
 Def_GMKey_FamilyName = 'familyName'
+Def_GMKey_FamilyID = 'familyID'
 Def_GMKey_PackIndex = 'packIndex'
 Def_GMKey_IP = 'IP'
 Def_GMKey_QueryType = 'queryType'
diff --git a/ServerPython/db/PyMongoDataServer/GMToolLogicProcess/ProjSpecialProcess.py b/ServerPython/db/PyMongoDataServer/GMToolLogicProcess/ProjSpecialProcess.py
index a634f1d..416ce9c 100644
--- a/ServerPython/db/PyMongoDataServer/GMToolLogicProcess/ProjSpecialProcess.py
+++ b/ServerPython/db/PyMongoDataServer/GMToolLogicProcess/ProjSpecialProcess.py
@@ -261,6 +261,10 @@
     
         playerIDList = []
         queryType = gmCmdDict.get(GMCommon.Def_GMKey_QueryType, '')
+        if queryType == GMCommon.Def_GMKey_FamilyID:
+            # 根据家族ID的不处理,直接推
+            return GMCommon.Def_SendToGameServer, ""
+        
         playerFind = gmCmdDict.get(GMCommon.Def_GMKey_PlayerFind, '')
         
         for playerFind in playerList:

--
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