From 69388f905d074efd8fea82dcceb29de10eda9291 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 15:00:24 +0800
Subject: [PATCH] 5531 【后端】【1.4】高级守护合成
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 61 ++++++++++++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetItemTime.py | 55 +++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py | 78 ++++++++++++++----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 4
7 files changed, 169 insertions(+), 35 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index f87e025..4e6acb2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -124,6 +124,7 @@
decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ itemExpireTime = 0
wingItemExpInfo = None #材料翅膀精炼信息
dogzEquipPlusExp = 0 #神兽装备强化熟练度
# 检查不固定消耗道具
@@ -139,22 +140,28 @@
unfixedItemIDList, needUnfixedItemCount)
if not unfixedItemCostInfo:
return
- unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp = unfixedItemCostInfo
-
+ unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime = unfixedItemCostInfo
+ if expireTime:
+ itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
+
# 检查固定消耗道具
if fixedItemIDList:
fixedItemInfo = __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt)
if not fixedItemInfo:
return
- fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo
-
+ fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime = fixedItemInfo
+ if expireTime:
+ itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
+
# 检查附加道具增加成功率消耗
addSuccRate, addSuccRateItemInfo = 0, []
if addonsCountMax > 0:
addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
if addSuccRateInfo == None:
return
- addSuccRate, addSuccRateItemInfo = addSuccRateInfo
+ addSuccRate, addSuccRateItemInfo, expireTime = addSuccRateInfo
+ if expireTime:
+ itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
# 检查提升概率道具
incRateItemCostList, needIncRateItemCount, incRate = [], 0, 0
@@ -163,13 +170,15 @@
incRateItemInfo = __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount)
if not incRateItemInfo:
return
- incRateItemCostList = incRateItemInfo
+ incRateItemCostList, expireTime = incRateItemInfo
+ if expireTime:
+ itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
# 扣铜钱
PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce,
{ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
- drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt}
+ drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime}
makeItemBind = False
# 扣不固定消耗物品
@@ -250,8 +259,8 @@
DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
if canHappen:
- GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
- userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
+ GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
+ userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
msgMark = ipyData.GetSysMark()
paramType = ipyData.GetSysMarkParamType()
@@ -290,6 +299,7 @@
def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
+ expireTime = 0
wingItemExpInfo = None
dogzEquipPlusExp = 0
unfixedItemTotalCount = 0
@@ -309,6 +319,13 @@
% (compoundID, index, itemID, unfixedItemIDList), playerID)
return
+ isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+ if isExpireItem:
+ if not remainingTime:
+ GameWorld.Log("不固定消耗道具时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
+ return
+ expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
+
isBind = curItem.GetIsBind()
itemCount = curItem.GetCount()
unfixedItemTotalCount += itemCount
@@ -329,7 +346,7 @@
% (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
return
- return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp
+ return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime
def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
@@ -343,6 +360,7 @@
% (fixedItemIDList, fixedItemCountList), playerID)
return
+ expireTime = 0
for index in fixedItemIndexList:
if index >= maxPackCount:
GameWorld.Log("该物品格子索引不存在!无法合成!index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
@@ -357,6 +375,13 @@
% (compoundID, index, fixedItemID, fixedItemIDList), playerID)
return
+ isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+ if isExpireItem:
+ if not remainingTime:
+ GameWorld.Log("固定消耗道具时效物品已失效,无法合成! index=%s,fixedItemID=%s" % (index, fixedItemID), playerID)
+ return
+ expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
+
isBind = curItem.GetIsBind()
itemCount = curItem.GetCount()
bindIndex = 0 if isBind else 1
@@ -440,7 +465,7 @@
return
GameWorld.DebugLog("最终消耗材料个数: %s" % (fixedItemNeedCntDict))
- return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt
+ return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime
def __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax):
@@ -461,6 +486,7 @@
% (addonsItemIndexList, addonsItemCountList), playerID)
return
+ expireTime = 0
useCount = 0
addTotalSuccRate = 0
for i, index in enumerate(addonsItemIndexList):
@@ -500,14 +526,22 @@
GameWorld.Log("附加物品总个数超出限制,无法合成! useCount=%s > addonsCountMax=%s" % (useCount, addonsCountMax), playerID)
return
+ isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+ if isExpireItem:
+ if not remainingTime:
+ GameWorld.Log("附加材料时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
+ return
+ expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
+
addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))
addTotalSuccRate += (addSuccRate*costCount)
addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})
- return int(addTotalSuccRate), addSuccRateItemInfo
+ return int(addTotalSuccRate), addSuccRateItemInfo, expireTime
def __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount):
## 检查提升概率道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
+ expireTime = 0
incRateItemTotalCount = 0
incRateItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
maxPackCount = itemPack.GetCount()
@@ -524,7 +558,13 @@
GameWorld.Log("该物品不可用于提升合成目标物品概率!ID=%s,index=%s,itemID=%s != incRateItemID=%s"
% (compoundID, index, itemID, incRateItemID), playerID)
return
-
+ isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+ if isExpireItem:
+ if not remainingTime:
+ GameWorld.Log("提升概率时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
+ return
+ expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
+
isBind = curItem.GetIsBind()
itemCount = curItem.GetCount()
incRateItemTotalCount += itemCount
@@ -535,7 +575,7 @@
% (compoundID, incRateItemID, needIncRateItemCount, incRateItemTotalCount), playerID)
return
- return incRateItemCostList
+ return incRateItemCostList, expireTime
def __CheckItemCanUseCompound(playerID, index, curItem):
if not ItemCommon.CheckItemCanUse(curItem):
@@ -561,21 +601,21 @@
# @param newItem: 新物品
# @param itemCount: 合成数量
# @return None
-def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
+def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
compoundUnBindCnt = itemCount - compoundBindCnt
if compoundBindCnt > 0:
- userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
+ userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
if compoundUnBindCnt > 0:
- userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
+ userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
if not userData:
return ""
return userData
-def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
+def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
playerID = curPlayer.GetPlayerID()
- curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
+ curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind, expireTime)
if not curSingleItem:
GameWorld.ErrLog("创造物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetItemTime.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetItemTime.py
new file mode 100644
index 0000000..bf34a69
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetItemTime.py
@@ -0,0 +1,55 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package GM.Commands.SetItemTime
+#
+# @todo:设置物品剩余有效期
+# @author hxp
+# @date 2018-12-30
+# @version 1.0
+#
+# 详细描述: 设置物品剩余有效期
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2018-12-30 15:00"""
+#-------------------------------------------------------------------------------
+
+import IPY_GameWorld
+import ShareDefine
+import GameWorld
+import ChConfig
+import time
+
+#---------------------------------------------------------------------
+#全局变量
+#---------------------------------------------------------------------
+
+#---------------------------------------------------------------------
+#逻辑实现
+## GM命令执行入口
+# @param curPlayer 当前玩家
+# @param paramList 参数列表 [index,1True]
+# @return None
+# @remarks 函数详细说明.
+def OnExec(curPlayer, paramList):
+ if not paramList or len(paramList) != 2:
+ GameWorld.DebugAnswer(curPlayer, "SetItemTime index 时效值")
+ GameWorld.DebugAnswer(curPlayer, "时效值具体由物品的时效类型决定")
+ return
+
+ index, expireTime = paramList
+
+ curItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem).GetAt(index)
+ if not curItem or curItem.IsEmpty():
+ GameWorld.DebugAnswer(curPlayer, "找不到该物品!")
+ return
+
+ if curItem.GetEndureReduceType() not in [ChConfig.Def_EquipReduceType_Time, ChConfig.Def_EquipReduceType_RTimeItem]:
+ GameWorld.DebugAnswer(curPlayer, "非时效物品或不支持该时效类型设置")
+ return
+
+ curItem.SetUserAttr(ShareDefine.Def_IudetCreateTime, int(time.time()))
+ curItem.SetUserAttr(ShareDefine.Def_IudetExpireTime, expireTime)
+ GameWorld.DebugAnswer(curPlayer, "设置物品[%s-%s]时效: %s" % (curItem.GetItemTypeID(), curItem.GetName(), expireTime))
+ return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 03ace23..92d2794 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -69,6 +69,7 @@
if not ItemCommon.CheckItemCanUseByExpireTime(curItem):
# 过期
+ GameWorld.DebugLog("装备已过期!")
return False
changeItemEquipPlace = curItem.GetEquipPlace()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 0a15b1a..042ae17 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2322,10 +2322,10 @@
#---无空位置,替换---
return placeList[0]
-def GetOutPutItemObj(itemID, itemCount=1, isBind=0):
+def GetOutPutItemObj(itemID, itemCount=1, isBind=0, expireTime=0):
''' 获取功能产出的物品实例
'''
- curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind)
+ curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind, expireTime)
if not curItem:
GameWorld.ErrLog("产出物品异常,无法创建物品 = %s" % (itemID))
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 2818ce6..a436f53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -339,7 +339,7 @@
# @param itemID 物品ID
# @return curSingleItem
# @remarks 函数详细说明.
-def CreateSingleItem(itemID, itemCount=1, isBind=0):
+def CreateSingleItem(itemID, itemCount=1, isBind=0, expireTime=0):
curSingleItem = GameWorld.GetItemFactory().CreateItem(itemID)
if not curSingleItem:
return
@@ -377,6 +377,9 @@
ItemControler.SetItemCount(curSingleItem, itemCount)
+ if expireTime > 0:
+ curSingleItem.SetUserAttr(ShareDefine.Def_IudetExpireTime, expireTime)
+
#这里返回的是SingleItem , 如果创建了,未使用,会找出C++内存泄露!!!
return curSingleItem
@@ -880,24 +883,56 @@
# 特殊判定根据时效时间判定物品是否可以使用
# 过期物品不能使用或装备但是可以出售续费
def CheckItemCanUseByExpireTime(curItem):
- curItemCreateTime = curItem.GetCreateTime()
- curItemExpireTime = curItem.GetExpireTime()
- curItemPastTime = GameWorld.GetPastSeconds(curItemCreateTime)
+# curItemCreateTime = curItem.GetCreateTime()
+# curItemExpireTime = curItem.GetExpireTime()
+# curItemPastTime = GameWorld.GetPastSeconds(curItemCreateTime)
+#
+# reduceType = curItem.GetEndureReduceType()
+# if reduceType == ChConfig.Def_EquipReduceType_RTimeItem and \
+# curItemPastTime >= curItemExpireTime:
+# # 过期了
+# return False
+#
+# if reduceType == ChConfig.Def_EquipReduceType_Time:
+# # 开始装备时间
+# startTime = curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
+# if startTime == 0:
+# return True
+# if time.time() - startTime > curItemExpireTime:
+# return False
+ isExpireItem, expireTime = GetItemRemainingTime(curItem)
+ if isExpireItem:
+ if expireTime <= 0:
+ return False
+ return True
+
+def GetItemRemainingTime(curItem):
+ ''' 获取物品剩余时间,秒
+ @return: 是否时效物品, 剩余时间
+ '''
+
+ isExpireItem = False
reduceType = curItem.GetEndureReduceType()
- if reduceType == ChConfig.Def_EquipReduceType_RTimeItem and \
- curItemPastTime >= curItemExpireTime:
- # 过期了
- return False
+ remainingTime = 0
- if reduceType == ChConfig.Def_EquipReduceType_Time:
+ if reduceType in [ChConfig.Def_EquipReduceType_Time, ChConfig.Def_EquipReduceType_RTimeItem]:
+ isExpireItem = True
+ # 装备后开始计时
+ curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime)
+ if not curItemExpireTime:
+ curItemExpireTime = curItem.GetExpireTime()
+
# 开始装备时间
startTime = curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
if startTime == 0:
- return True
- if time.time() - startTime > curItemExpireTime:
- return False
- return True
+ remainingTime = curItemExpireTime
+ else:
+ curItemPastTime = max(0, int(time.time()) - startTime)
+ remainingTime = max(0, curItemExpireTime - curItemPastTime)
+ return isExpireItem, remainingTime
+
+ return isExpireItem, remainingTime
##检查该物品是否合法,类型验证
# @param curItem 物品实例
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index b6db6ac..7fc1ec5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -1072,7 +1072,9 @@
## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费
def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex):
#验证物品是否过期
- curItemExpireTime = curItem.GetExpireTime()
+ curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime)
+ if not curItemExpireTime:
+ curItemExpireTime = curItem.GetExpireTime()
curItemPastTime = time.time() - curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
if curItemExpireTime - curItemPastTime > 0:
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 7698495..e58e34e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1258,6 +1258,7 @@
Def_IudetWingProgressValue = 42 #羽翼精炼值
Def_IudetCreateTime = 44 # 时效物品的创建时间
Def_IudetGatherSoulLV = 46 # 聚魂等级
+Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200 # npcID
Def_IudetPet_ClassLV = 202 # 阶级
--
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