From 69af48cc1a7c0a6b71b3464b15bd8ffba4958b5c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 22 十一月 2018 20:42:32 +0800
Subject: [PATCH] 4919 [主干]增加玩家战力流向记录
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py | 40 ++++++++++++++++++++++++++--------------
1 files changed, 26 insertions(+), 14 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
index ab13355..1c58de8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -340,14 +340,24 @@
def ResetActivityBossRefreshCount():
## 重置活动boss刷怪个数
- gameFB = GameWorld.GetGameFB()
- gameNPC = GameWorld.GetNPCManager()
+
+ # gameFb 要取活动线
+ activityLineIndex = 0 # 活动线, 默认1线
+ mapID = GameWorld.GetMap().GetMapID()
+ activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
+ if mapID in activityMapLineDict:
+ activityLineIndex = max(0, activityMapLineDict[mapID] - 1)
+
+ gameWorld = IPY_GameWorld.IPY_GameWorld(activityLineIndex)
+ gameFB = gameWorld.GetGameFBByFbIndex(activityLineIndex)
+
+ gameNPC = GameWorld.GetNPCManager() # NPC标识点的无所谓,哪条线都可以,因为都一样
for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
refreshMark = npcRefresh.GetRefreshMark()
if gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark):
gameFB.SetGameFBDict(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark, 0)
- GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: refreshMark=%s" % refreshMark)
+ GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: activityLineIndex=%s,refreshMark=%s" % (activityLineIndex, refreshMark))
return
## 世界boss刷怪
@@ -380,7 +390,7 @@
gameFB = GameWorld.GetGameFB()
gameWorldMgr = GameWorld.GetGameWorld()
- isActivityBoss = False
+ isActivityBoss = False # 是否活动boss
# 关联日常活动
if relatedType == 1:
actionKey = ShareDefine.Def_Notify_WorldKey_DailyActionState % relatedID
@@ -485,16 +495,18 @@
'''分流boss是否需要处理
无伤血、仇恨、没人看到他、他没看到别人
'''
- if curNPC.GetPlayerHurtList().GetHurtCount():
- #GameWorld.DebugLog("分流boss有伤血,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
- return True
-
- if curNPC.GetAttentionPlayersCount() or curNPC.GetInSightObjCount():
- #GameWorld.DebugLog("分流boss有人看到,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
- return True
-
- GameWorld.DebugLog("分流boss不需要处理了,可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
- return False
+ # 策划暂时修改分流boss不同步死亡
+ return True
+# if curNPC.GetPlayerHurtList().GetHurtCount():
+# #GameWorld.DebugLog("分流boss有伤血,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
+# return True
+#
+# if curNPC.GetAttentionPlayersCount() or curNPC.GetInSightObjCount():
+# #GameWorld.DebugLog("分流boss有人看到,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
+# return True
+#
+# GameWorld.DebugLog("分流boss不需要处理了,可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
+# return False
#===================================================================================================
--
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