From 69af48cc1a7c0a6b71b3464b15bd8ffba4958b5c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 22 十一月 2018 20:42:32 +0800
Subject: [PATCH] 4919 [主干]增加玩家战力流向记录
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4010.py | 12 +++++++++---
1 files changed, 9 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4010.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4010.py
index 9b79a01..9b7ba7a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4010.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4010.py
@@ -1,7 +1,7 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#
-# @todo: 减CD
+# @todo: 减CD,添加自身血量判断,自身血量低于百分比,默认0为不受血量影响
#
# @author: Alee
# @date 2018-1-9 下午09:39:37
@@ -11,12 +11,18 @@
#
#---------------------------------------------------------------------
-import ItemControler
import ChConfig
+import GameObj
def CheckCanHappen(attacker, defender, effect, curSkill):
+
+ # 未配置不验证血量百分比
+ hpPer = effect.GetEffectValue(1)
+ if hpPer:
+ if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= hpPer:
+ return False
+
return True
-
def GetValue(attacker, defender, effect):
return effect.GetEffectValue(0)
--
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