From 69f530796c728e06de914d7afee2e72a618dce2c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 十一月 2024 11:10:23 +0800
Subject: [PATCH] 1111 跨服榜Name2长度改为65

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py |  389 ++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 353 insertions(+), 36 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 8291317..eb0409a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -17,19 +17,41 @@
 
 import GameWorld
 import ShareDefine
+import PlayerAssist
 import PlayerControl
+import PlayerPackData
+import PlayerFuncTeam
+import CrossLuckyCloudBuy
 import IPY_GameServer
 import CrossRealmPlayer
+import PlayerCompensation
+import PlayerActBossTrial
+import PlayerActXianXiaMJ
+import PlayerActGubao
+import PlayerActHorsePetTrain
+import CrossActionControl
+import CrossActAllRecharge
+import CrossFamilyFlagwar
+import CrossChampionship
+import CrossBattlefield
+import CrossBillboard
+import CrossYaomoBoss
 import GameWorldBoss
 import CrossRealmPK
+import GameXiangong
+import GameWorship
 import PlayerQuery
 import PlayerTalk
+import PyGameData
 import CrossBoss
 import ChConfig
+import ChPlayer
+import PlayerFB
 import GMShell
 
 import traceback
-import json
+import cPickle
+import time
 
 def SendMsgToCrossServer(msgType, dataMsg):
     ## 发送信息到跨服服务器上
@@ -37,16 +59,26 @@
         return
     if not dataMsg:
         return
-    sendMsg = str({"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()})
-    GameWorld.Log("SendMsgToCrossServer => %s" % (sendMsg))   
+    
+    # 协议要用最高级2,可减少长度
+    srcMsg = {"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()}
+    sendMsg = cPickle.dumps(srcMsg, 2)
+    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+        GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (srcMsg))
+        return
+    GameWorld.Log("SendMsgToCrossServer => %s" % (srcMsg))   
     GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg))
     return
 
 def OnCrossServerReceiveMsg(recvMsg, tick):
     ## 跨服服务器收到信息处理
     try:
-        #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
-        msgDict = eval(recvMsg)
+        if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+            GameWorld.Log("服务器未启动好,不处理子服信息!")
+            return
+        msgDict = cPickle.loads(recvMsg)
+        
+        GameWorld.Log("OnCrossServerReceiveMsg: %s" % msgDict)
         
         msgType = msgDict.get("MsgType", -1)    
         msgData = msgDict.get("Data", "")
@@ -54,6 +86,9 @@
         
         if msgType == ShareDefine.ClientServerMsg_PKMatch:
             CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
+            
+        elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
+            CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
             
         elif msgType == ShareDefine.ClientServerMsg_PKCancel:
             CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
@@ -63,24 +98,120 @@
             
         elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
             CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
-                        
+            
+        elif msgType == ShareDefine.ClientServerMsg_LuckyCloudBuy:
+            CrossLuckyCloudBuy.ClientServerMsg_LuckyCloudBuy(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_QueryBillboard:
+            CrossBillboard.ClientServerMsg_QueryBillboard(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_UpdateBillboard:
+            CrossBillboard.ClientServerMsg_UpdateBillboard(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_MailContent:
+            PlayerCompensation.ClientServerMsg_MailContent(serverGroupID, msgData, tick)
+            
         elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
             PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
-                        
+            
+        elif msgType == ShareDefine.ClientServerMsg_PlayerLoginout:
+            ChPlayer.ClientServerMsg_PlayerLoginout(serverGroupID, msgData)
+            
         elif msgType == ShareDefine.ClientServerMsg_GMCMD:
             GMShell.ClientServerMsg_GMCMD(msgData, tick)
             
         elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
-            ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick)
+            ClientServerMsg_ServerInitOK(serverGroupID, tick)
             
         elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
             CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
             
+        elif msgType == ShareDefine.ClientServerMsg_PullOtherPlayerPackData:
+            PlayerPackData.ClientServerMsg_PullOtherPlayerPackData(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_PlayerPackData:
+            PlayerPackData.ClientServerMsg_PlayerPackData(serverGroupID, msgData)
+            
         elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
             PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
             
+        elif msgType == ShareDefine.ClientServerMsg_EnterFB:
+            PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick)
+            
         elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
             MapServer_CrossSetPlayerAttrValue(msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_AddBuff:
+            MapServer_CrossAddBuff(msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_CrossAssist:
+            PlayerAssist.ClientServerMsg_CrossAssist(serverGroupID, msgData, tick)
+            
+        elif msgType == ShareDefine.ClientServerMsg_BattlefieldBuyOpen:
+            CrossBattlefield.ClientServerMsg_BattlefieldBuyOpen(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallJoin:
+            CrossBattlefield.ClientServerMsg_BattlefieldCallJoin(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallKick:
+            CrossBattlefield.ClientServerMsg_BattlefieldCallKick(serverGroupID, msgData)
+                        
+        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange:
+            CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApply:
+            CrossChampionship.ClientServerMsg_ChampionshipOfficialApply(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApplyReply:
+            CrossChampionship.ClientServerMsg_ChampionshipOfficialApplyReply(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialKick:
+            CrossChampionship.ClientServerMsg_ChampionshipOfficialKick(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialLeave:
+            CrossChampionship.ClientServerMsg_ChampionshipOfficialLeave(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialChallenge:
+            CrossChampionship.ClientServerMsg_ChampionshipOfficialChallenge(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_ChampionshipGuess:
+            CrossChampionship.ClientServerMsg_ChampionshipGuess(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_ChampionshipWorship:
+            CrossChampionship.ClientServerMsg_ChampionshipWorship(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_ActAllRechargeValue:
+            CrossActAllRecharge.ClientServerMsg_ActAllRechargeValue(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_CrossYaomoBossHurtAward:
+            CrossYaomoBoss.ClientServerMsg_CrossYaomoBossHurtAward(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_BossTrialSubmit:
+            PlayerActBossTrial.ClientServerMsg_BossTrialSubmit(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_XianXiaMJScore:
+            PlayerActXianXiaMJ.ClientServerMsg_XianXiaMJScore(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_GubaoScore:
+            PlayerActGubao.ClientServerMsg_GubaoScore(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_HorsePetTrainScore:
+            PlayerActHorsePetTrain.ClientServerMsg_HorsePetTrainScore(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_CreateFuncTeam:
+            PlayerFuncTeam.ClientServerMsg_CreateFuncTeam(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_ChangeFuncTeam:
+            PlayerFuncTeam.ClientServerMsg_ChangeFuncTeam(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_FuncTeamMemOP:
+            PlayerFuncTeam.ClientServerMsg_FuncTeamMemOP(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_QueryFuncTeam:
+            PlayerFuncTeam.ClientServerMsg_QueryFuncTeam(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_QueryXiangong:
+            GameXiangong.ClientServerMsg_QueryXiangong(serverGroupID, msgData)
             
         # 需要发送到地图服务器处理的
         elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
@@ -90,19 +221,36 @@
             GameWorld.ErrLog("没有该信息类型逻辑处理!")
             
     except:
-        GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (recvMsg, traceback.format_exc()))
-        if GameWorld.GetGameWorld().GetDebugLevel():
-            raise BaseException(str(traceback.format_exc()))
+        GameWorld.RaiseException("跨服服务器接收信息处理报错 \r\n%s" % str(traceback.format_exc()))
     return
 
-def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick):
+def ClientServerMsg_ServerInitOK(serverGroupID, tick):
     ''' 收到子服连接成功通知 
          当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服
     '''
-    GameWorld.Log("收到跨服子服连接成功通知!")
-    CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
-    CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
-    CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
+    GameWorld.Log("收到跨服子服连接成功通知! serverGroupID=%s" % serverGroupID)
+    Sync_CrossServerInitDataToClientServer(tick, serverGroupID)
+    return
+
+def Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0):
+    ''' 同步跨服功能数据到子服服务器
+        本函数调用时机:
+        1.跨服服务器启动成功,主动广播同步所有子服,此时设置 serverGroupID 为 0
+        2.子服启动成功,由子服主动发起请求同步最新数据,此时有指定子服 serverGroupID
+        3.子服重新连接跨服服务器成功,逻辑同2
+        @param serverGroupID: 子服服务器组ID,为0时为全部子服务器组
+    '''
+    CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
+    CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
+    CrossChampionship.Sync_CrossChampionshipDataToClientServer(serverGroupID)
+    CrossBattlefield.Sync_CrossBattlefieldDataToClientServer(serverGroupID)
+    CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
+    CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
+    CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
+    CrossActAllRecharge.Sync_AllRechargeDataToClientServer(serverGroupID)
+    CrossYaomoBoss.Sync_CrossYaomoBossDataToClientServer(serverGroupID)
+    PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
+    GameWorship.Sync_CrossWorshipToClientServer(serverGroupID)
     return
 
 def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
@@ -129,51 +277,102 @@
         player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
     return
 
+def MapServer_CrossAddBuff(msgData):
+    ## 收到子服信息,添加buff
+    tagPlayerID = msgData.get("PlayerID")
+    if not tagPlayerID:
+        return
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if not tagPlayer:
+        return
+    buffID = msgData.get("buffID")
+    if not buffID:
+        return
+    sendMsg = str(buffID)
+    tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg))
+    return
 ## ================================================================================================
 
-def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
+def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=None):
     ''' 广播信息到子服务器上
         @param serverGroupIDList: 发送指定的服务器组ID列表,内部已经针对列表中组ID去重,
         所以外部逻辑可直接添加,不用考虑组ID重复问题,没有指定服务器组ID时,默认广播所有子服
     '''
     if not GameWorld.IsCrossServer():
         return
-    if not dataMsg:
+    #if not dataMsg:
+    #    return
+    if serverGroupIDList == None:
+        serverGroupIDList = []
+        
+    srcMsg = {"MsgType":msgType, "Data":dataMsg, "CrossServerTime":GameWorld.GetCurrentDataTimeStr()}
+    sendMsg = cPickle.dumps(srcMsg, 2)
+    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+        GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
         return
-    sendMsg = str({"MsgType":msgType, "Data":dataMsg})
-    GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, sendMsg=%s" % (serverGroupIDList, sendMsg))
+    GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
     if not serverGroupIDList:
-        GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg)
+        GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg, len(sendMsg))
     else:
         serverGroupIDList = list(set(serverGroupIDList)) # 去重
         #for serverGroupID in serverGroupIDList:
-        #    GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
-        jsonGroupIDInfo = json.dumps(serverGroupIDList, ensure_ascii=False)
-        GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, sendMsg)
+        #    GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg, len(sendMsg))
+        jsonGroupIDInfo = cPickle.dumps(serverGroupIDList, 2)
+        GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, len(jsonGroupIDInfo), sendMsg, len(sendMsg))
     return
 
 def OnClientServerReceiveMsg(index, tick):
     ## 子服收到跨服服务器信息
     dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
     dataMsg = dataPack.GetData()
-    #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
     
     try:
-        msgDict = eval(dataMsg)
+        if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+            GameWorld.Log("服务器未启动好,不处理跨服信息!")
+            return
+        
+        msgDict = cPickle.loads(dataMsg)
         msgType = msgDict.get("MsgType", -1)    
         msgData = msgDict.get("Data", "")
-        
+        crossServerTimeStr = msgDict.get("CrossServerTime", "")
+        GameWorld.Log("OnClientServerReceiveMsg: %s" % msgDict)
+        if crossServerTimeStr:
+            curServerTime = int(time.time())
+            crossServerTime = GameWorld.ChangeTimeStrToNum(crossServerTimeStr)
+            curServerCrossServerTime = GameWorld.ChangeTimeStrToNum(GameWorld.GetCrossServerTimeStr())
+            diffSeconds = curServerCrossServerTime - crossServerTime# 本服计算误差
+            
+            _, _, syncMapTime = PyGameData.g_crossServerTimeInfo
+            PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
+            if curServerTime - syncMapTime >= 600 or abs(diffSeconds) >= 30 or msgType == ShareDefine.CrossServerMsg_CrossServerTime: # 一定时间同步地图一次 或计算 误差超过30秒 或强制同步时间的
+                GameWorld.DebugLog("同步地图跨服服务器时间时,本服与跨服服务器时间计算误差! diffSeconds=%s" % (diffSeconds))
+                syncMapTime = curServerTime
+                PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
+                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerTime, PyGameData.g_crossServerTimeInfo)
+                
         if msgType == ShareDefine.CrossServerMsg_ExitCrossServer:
             CrossRealmPlayer.CrossServerMsg_ExitCrossServer(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_Notify:
             PlayerControl.CrossServerMsg_Notify(msgData)
             
+        elif msgType == ShareDefine.CrossServerMsg_PlayerLoginout:
+            ChPlayer.CrossServerMsg_PlayerLoginout(msgData)
+            
         elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
             PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
             CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PlayerPackDataState:
+            PlayerPackData.CrossServerMsg_PlayerPackDataState(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PullPlayerPackData:
+            PlayerPackData.CrossServerMsg_PullPlayerPackData(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PushPlayerPackData:
+            PlayerPackData.CrossServerMsg_PushPlayerPackData(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
             CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
@@ -196,11 +395,83 @@
         elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
             CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
             
+        elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyLottery:
+            CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyLottery(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyNum:
+            CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyNum(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_BattlefieldState:
+            CrossBattlefield.CrossServerMsg_BattlefieldState(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_BattlefieldBuy:
+            CrossBattlefield.CrossServerMsg_BattlefieldBuy(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_BattlefieldOver:
+            CrossBattlefield.CrossServerMsg_BattlefieldOver(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_FamilyFlagwarOver:
+            CrossFamilyFlagwar.CrossServerMsg_FamilyFlagwarOver(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_CrossBossTrialFamilyAward:
+            PlayerActBossTrial.CrossServerMsg_CrossBossTrialFamilyAward(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_FuncTeamInfo:
+            PlayerFuncTeam.CrossServerMsg_FuncTeamInfo(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_FuncTeamDel:
+            PlayerFuncTeam.CrossServerMsg_FuncTeamDel(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_FuncTeamList:
+            PlayerFuncTeam.CrossServerMsg_FuncTeamList(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_Worship:
+            GameWorship.CrossServerMsg_Worship(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_Xiangong:
+            GameXiangong.CrossServerMsg_Xiangong(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_ChampionshipState:
+            CrossChampionship.CrossServerMsg_ChampionshipState(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_ChampionshipPlayer:
+            CrossChampionship.CrossServerMsg_ChampionshipPlayer(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_ChampionshipGroup:
+            CrossChampionship.CrossServerMsg_ChampionshipGroup(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_ChampionshipGuess:
+            CrossChampionship.CrossServerMsg_ChampionshipGuess(msgData, tick)
+            
+        elif msgType == ShareDefine.CrossServerMsg_ChampionshipOfficial:
+            CrossChampionship.CrossServerMsg_ChampionshipOfficial(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_ChampionshipDailyOfficial:
+            CrossChampionship.CrossServerMsg_ChampionshipDailyOfficial(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_ActAllRechargeInfo:
+            CrossActAllRecharge.CrossServerMsg_ActAllRechargeInfo(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_CrossDailyActionState:
+            CrossActionControl.CrossServerMsg_CrossDailyActionState(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_CrossYaomoBossHurtInfo:
+            CrossYaomoBoss.CrossServerMsg_CrossYaomoBossHurtInfo(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
+            CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
+            
         elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
             CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
             CrossBoss.CrossServerMsg_CrossBossState(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_CrossAssist:
+            PlayerAssist.CrossServerMsg_CrossAssist(msgData, tick)
+            
+        elif msgType == ShareDefine.CrossServerMsg_CrossActInfo:
+            CrossActionControl.CrossServerMsg_CrossActInfo(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_PutInItem:
             CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
@@ -214,25 +485,67 @@
         elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
             PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
             
+        elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
+            PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
+            
+        elif msgType == ShareDefine.CrossServerMsg_EnterVSRoomRet:
+            PlayerFB.CrossServerMsg_EnterVSRoomRet(msgData, tick)
+            
+        elif msgType == ShareDefine.CrossServerMsg_SendMail:
+            PlayerCompensation.CrossServerMsg_SendMail(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_MailPlayerIDList:
+            PlayerCompensation.CrossServerMsg_MailPlayerIDList(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_MailContent:
+            PlayerCompensation.CrossServerMsg_MailContent(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
+            PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
+            
         # 需要发送到地图服务器处理的
-        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
+        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
+                         ShareDefine.CrossServerMsg_NPCAttackCount]:
             MapServer_ClientServerReceiveMsg(msgType, msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
             CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
             
+        elif msgType == ShareDefine.CrossServerMsg_CrossServerTime:
+            playerID = msgData.get("PlayerID")
+            if playerID:
+                tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+                if tagPlayer:
+                    GameWorld.DebugAnswer(tagPlayer, "跨服服务器时间: %s" % GameWorld.GetCrossServerTimeStr())
+            
+        elif msgType == ShareDefine.CrossServerMsg_DebugAnswer:
+            GameWorld.CrossServerMsg_DebugAnswer(msgData)
+            
         else:
             GameWorld.ErrLog("没有该信息类型逻辑处理!")
             
     except:
-        GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (dataMsg, traceback.format_exc()))
-        if GameWorld.GetGameWorld().GetDebugLevel():
-            raise BaseException(str(traceback.format_exc()))
-        
+        GameWorld.RaiseException("子服服务器接收信息处理报错\r\n%s" % str(traceback.format_exc()))
     return
 
 def MapServer_ClientServerReceiveMsg(msgType, msgData):
     ## 收到跨服服务器信息,需要发送到地图服务器处理
+    
+    if msgType in [ShareDefine.CrossServerMsg_FBEnd]:
+        curServerGroupID = GameWorld.GetServerGroupID()
+        for tagPlayerID, msgInfo in msgData.items():
+            if not msgInfo:
+                continue
+            serverGroupID = msgInfo[0]
+            if curServerGroupID != serverGroupID:
+                continue
+            tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+            if not tagPlayer:
+                continue
+            msgInfo = str([msgType, msgInfo[1:]])
+            tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+            
+        return
     
     if not isinstance(msgData, dict):
         return
@@ -256,12 +569,12 @@
     GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
     
     if result != 1:
-        GameWorld.Log("--OnClientServerReceiveMsg  disconn")
+        GameWorld.Log("===与跨服服务器断开连接!")
         CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
         return
     
-    GameWorld.Log("OnConnCorossServer conn success!!!")
-    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
+    GameWorld.Log("===与跨服服务器连接成功!")
+    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
         GameWorld.Log("    服务器还未启动好,暂不处理! 等服务器启动好后再处理!")
         return
     
@@ -274,8 +587,12 @@
     return
 
 def OnGameServerInitOK():
-    ## 子服启动成功
+    ## 服务器启动成功
+    
+    tick = GameWorld.GetGameWorld().GetTick()
+    
     if GameWorld.IsCrossServer():
+        Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # 这里设置为0,广播所有子服务器组
         return
     
     serverGroupID = GameWorld.GetServerGroupID()

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