From 6a875d29696c5625a779a379b0de523b2383d7ef Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 28 十一月 2024 16:41:11 +0800 Subject: [PATCH] 10312 【越南】【英文】【bt】【砍树】查看跨服玩家数据向对应子服查询 --- ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 99 ------------------------------------------------- 1 files changed, 0 insertions(+), 99 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py index a59b095..9a0007d 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py @@ -21,7 +21,6 @@ import ReadChConfig import ChConfig import PlayerControl -import PlayerViewCache import PlayerCompensation import ChPyNetSendPack import PlayerDBGSEvent @@ -283,104 +282,6 @@ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID()) PlayerControl.SetCrossMapID(curPlayer, 0) - return - -#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo -# -#struct tagCGViewCrossPlayerInfo -#{ -# tagHead Head; -# DWORD PlayerID; // 跨服玩家ID -# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息 -#}; -def OnViewCrossPlayerInfo(index, clientData, tick): - if GameWorld.IsCrossServer(): - return - - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - playerID = curPlayer.GetPlayerID() - tagPlayerID = clientData.PlayerID - equipClassLV = clientData.EquipClassLV - curCache = PlayerViewCache.FindViewCache(tagPlayerID) - ## 本服有,直接回客户端 - if curCache: - GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID) - PlayerViewCache.Sync_PlayerCache(curPlayer, curCache, equipClassLV) - return - - if tagPlayerID in PyGameData.g_crossPlayerViewCache: - validChaheTime = 10 * 60 * 1000 - cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID] - if tick - updTick <= validChaheTime: - GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID) - SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo) - return - - for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items(): - if tick - cacheInfoList[1] > validChaheTime: - PyGameData.g_crossPlayerViewCache.pop(crossPlayerID) - - # 发送跨服服务器查询 - dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID, "equipClassLV":equipClassLV} - CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg) - return - -def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData): - tagPlayerID = msgData["tagPlayerID"] - playerID = msgData["playerID"] - equipClassLV = msgData["equipClassLV"] - - GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID)) - - cacheInfo = {} - curCache = PlayerViewCache.FindViewCache(tagPlayerID) - if curCache: - cacheInfo = {"PropData":curCache.PropData, "PlusData":curCache.PlusData} - for classLV in xrange(1, 15 + 1): - attrName = "ItemData%s" % classLV - if hasattr(curCache, attrName): - cacheInfo[attrName] = getattr(curCache, attrName) - - viewPlayerCacheRet = [playerID, tagPlayerID, equipClassLV, cacheInfo] - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID]) - return - -def CrossServerMsg_ViewPlayerCacheRet(msgData, tick): - - playerID, tagPlayerID, equipClassLV, cacheInfo = msgData - GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID)) - - PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息 - - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) - if curPlayer: - SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo) - - return - -def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo): - if not cacheInfo: - PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine") - return - - if equipClassLV: - itemData = cacheInfo.get("ItemData%s" % equipClassLV, "") - sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult() - sendPack.PlayerID = tagPlayerID - sendPack.EquipClassLV = equipClassLV - sendPack.ItemData = itemData - sendPack.ItemDataSize = len(sendPack.ItemData) - NetPackCommon.SendFakePack(curPlayer, sendPack) - return - - #回包客户端 - sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult() - sendPack.PlayerID = tagPlayerID - sendPack.PropData = cacheInfo.get("PropData", "") - sendPack.PropDataSize = len(sendPack.PropData) - sendPack.PlusData = cacheInfo.get("PlusData", "") - sendPack.PlusDataSize = len(sendPack.PlusData) - NetPackCommon.SendFakePack(curPlayer, sendPack) return def CrossServerMsg_PutInItem(itemInfo): -- Gitblit v1.8.0