From 6a875d29696c5625a779a379b0de523b2383d7ef Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 28 十一月 2024 16:41:11 +0800 Subject: [PATCH] 10312 【越南】【英文】【bt】【砍树】查看跨服玩家数据向对应子服查询 --- ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 202 +++++++++++++++++++++----------------------------- 1 files changed, 86 insertions(+), 116 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py index e00d086..9a0007d 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py @@ -21,13 +21,13 @@ import ReadChConfig import ChConfig import PlayerControl -import PlayerViewCache import PlayerCompensation import ChPyNetSendPack import PlayerDBGSEvent import NetPackCommon import IpyGameDataPY import PyGameData +import PlayerDBOper # 获取玩家跨服服务器上的名字 #=============================================================================== @@ -56,16 +56,17 @@ return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName -def GetCrossCommZoneIpyDataByZoneID(zoneID): - ## 获取跨服常规分区 +def GetCrossZoneIpyDataByZoneID(mapID, zoneID): + ## 获取跨服分区 + zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm") crossZoneName = GameWorld.GetCrossZoneName() - ipyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossZoneComm", crossZoneName, zoneID) - return ipyData + return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID) -def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID): - ## 获取跨服常规分区 +def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID): + ## 获取跨服分区 + zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm") crossZoneName = GameWorld.GetCrossZoneName() - ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True) + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True) if not ipyDataList: return for ipyData in ipyDataList: @@ -74,34 +75,43 @@ if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \ or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID): return ipyData + GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName)) return -def GetCrossCommZoneIpyDataListByServerGroupID(serverGroupID): +def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID): ## 获取跨服常规分区列表 if serverGroupID: - ipyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID) + ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID) if not ipyData: return ipyDataList = [ipyData] else: crossZoneName = GameWorld.GetCrossZoneName() - ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True) + zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm") + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True) return ipyDataList -def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0): - ## 获取本服对应跨服玩法分区地图信息 +def GetServerCommCrossZoneID(serverGroupID): + ## 获取跨服常规分区 + zoneTypeName = "CrossZoneComm" + crossZoneName = GameWorld.GetCrossZoneName() + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True) + if not ipyDataList: + return 0 + for ipyData in ipyDataList: + serverGroupIDList = ipyData.GetServerGroupIDList() + for serverGroupIDInfo in serverGroupIDList: + if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \ + or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID): + return ipyData.GetZoneID() + return 0 + +def GetServerCrossZoneMapIpyData(zoneID, mapID): + ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法 if mapID not in ChConfig.Def_CrossZoneMapTableName: return tableName = ChConfig.Def_CrossZoneMapTableName[mapID] - if not serverGroupID: - if GameWorld.IsCrossServer(): - return - serverGroupID = GameWorld.GetServerGroupID() - zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID) - if not zoneIpyData: - return - commZoneID = zoneIpyData.GetZoneID() - return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID}) + return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID}) def IsCrossServerOpen(): ## 跨服服务器是否开放中 @@ -158,6 +168,7 @@ continue PlayerControl.SetCrossMapID(curPlayer, 0) + GameWorld.GetGameWorld().SendCrossServerStateToLoginServer(isOpen) # 通知地图 GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen) return @@ -186,16 +197,25 @@ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if not curPlayer: GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID) + DoOfflinePlayerExitCrossServer(playerID) return PlayerControl.SetCrossMapID(curPlayer, 0) return -def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0): +def DoOfflinePlayerExitCrossServer(playerID): + ## 处理离线玩家退出跨服服务器更新DB数据逻辑 + + PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0}) + return + +def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0): # 发送跨服账号注册上传数据 + # @param mapID: 真实场景地图ID + # @param dataMapID: 真实场景地图ID对应场景数据地图ID # 设置上传数据的活动类型 curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap) - sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY]) + sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID]) curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg)) GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID()) @@ -264,96 +284,6 @@ PlayerControl.SetCrossMapID(curPlayer, 0) return -#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo -# -#struct tagCGViewCrossPlayerInfo -#{ -# tagHead Head; -# DWORD PlayerID; // 跨服玩家ID -#}; -def OnViewCrossPlayerInfo(index, clientData, tick): - if GameWorld.IsCrossServer(): - return - - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - playerID = curPlayer.GetPlayerID() - tagPlayerID = clientData.PlayerID - curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID) - ## 本服有,直接回客户端 - if curCache: - GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID) - sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult() - sendPack.PlayerID = tagPlayerID - sendPack.PropData = curCache.GetPropData() - sendPack.PropDataSize = len(sendPack.PropData) - sendPack.ItemData = PlayerViewCache.GetItemData(curCache) - sendPack.ItemDataSize = len(sendPack.ItemData) - sendPack.PlusData = PlayerViewCache.GetPlusData(curCache) - sendPack.PlusDataSize = len(sendPack.PlusData) - NetPackCommon.SendFakePack(curPlayer, sendPack) - return - - if tagPlayerID in PyGameData.g_crossPlayerViewCache: - validChaheTime = 5 * 60 * 1000 - cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID] - if tick - updTick <= validChaheTime: - GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID) - SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo) - return - - for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items(): - if tick - cacheInfoList[1] > validChaheTime: - PyGameData.g_crossPlayerViewCache.pop(crossPlayerID) - - # 发送跨服服务器查询 - dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID} - CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg) - return - -def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData): - tagPlayerID = msgData["tagPlayerID"] - playerID = msgData["playerID"] - - GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID)) - - cacheInfo = [] - curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID) - if curCache: - cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)] - - viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo] - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID]) - return - -def CrossServerMsg_ViewPlayerCacheRet(msgData, tick): - - playerID, tagPlayerID, cacheInfo = msgData - GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID)) - - PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息 - - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) - if curPlayer: - SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo) - - return - -def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo): - if not cacheInfo: - PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine") - return - PropData, ItemData, PlusData = cacheInfo - sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult() - sendPack.PlayerID = tagPlayerID - sendPack.PropData = PropData - sendPack.PropDataSize = len(sendPack.PropData) - sendPack.ItemData = ItemData - sendPack.ItemDataSize = len(sendPack.ItemData) - sendPack.PlusData = PlusData - sendPack.PlusDataSize = len(sendPack.PlusData) - NetPackCommon.SendFakePack(curPlayer, sendPack) - return - def CrossServerMsg_PutInItem(itemInfo): ## 跨服获得物品 @@ -370,7 +300,7 @@ # 离线的话直接发邮件 GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID) itemID, itemCount, isBind, itemUserData = itemData - addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}] + addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}] PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event}) return @@ -416,6 +346,46 @@ PyGameData.g_crossSetPlayerAttr = {} return +def OnPlayerLogin(curPlayer): + if not IsCrossServerOpen(): + return + + Sync_CrossZoneInfo(curPlayer) + LoginDoUnNotifyCrossMsg(curPlayer) + return + +def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo, offlineExitCross=False): + ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效 + + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if curPlayer and curPlayer.GetInitOK(): + msgInfo = str(msgInfo) + curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo)) + return curPlayer + else: + # 缓存起来,等上线后处理 + if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict: + PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = [] + msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] + msgList.append([callName, msgInfo]) + GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID) + if offlineExitCross: + DoOfflinePlayerExitCrossServer(playerID) + return +def LoginDoUnNotifyCrossMsg(curPlayer): + playerID = curPlayer.GetPlayerID() + msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, []) + if not msgList: + return + for callName, msgInfo in msgList: + GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID) + msgInfo = str(msgInfo) + curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo)) + return - \ No newline at end of file +def Sync_CrossZoneInfo(curPlayer): + clientPack = ChPyNetSendPack.tagGCCrossZoneInfo() + clientPack.CommZoneID = GetServerCommCrossZoneID(GameWorld.GetServerGroupID()) + NetPackCommon.SendFakePack(curPlayer, clientPack) + return -- Gitblit v1.8.0