From 6a875d29696c5625a779a379b0de523b2383d7ef Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 十一月 2024 16:41:11 +0800
Subject: [PATCH] 10312 【越南】【英文】【bt】【砍树】查看跨服玩家数据向对应子服查询

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py |  358 +++++++++++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 287 insertions(+), 71 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 9257609..eee9715 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -34,14 +34,18 @@
 import PlayerPackData
 import IpyGameDataPY
 import PyDataManager
+import CrossRealmMsg
 import CrossRealmPK
 import ShareDefine
+import PyGameData
 import ChPlayer
 import ChConfig
 
 import json
 import time
 import random
+
+TempCache = PyGameDataStruct.tagPlayerViewCachePy()
 
 def DoOnDayEx():
     DelOutofTimeViewCacheData()
@@ -137,6 +141,7 @@
             continue
         playerViewCachePyDict.pop(playerID)
         
+    PyGameData.g_crossPlayerViewCache = {} # 每日直接清空跨服玩家查看缓存
     return
 
 def DeleteViewCache(playerID):
@@ -254,7 +259,7 @@
 
 def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
     ## 更新同步跨服基础查看缓存
-    curCache = FindViewCache(playerID, True)
+    curCache = FindViewCache(playerID, True, cacheBase)
     if not curCache:
         return {}
     curCache.LV = cacheBase.get("LV", 0)
@@ -270,6 +275,7 @@
             return {}
     return cacheDict
 
+ItemDataClassMax = 20 # 最大装备阶数
 #//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
 #
 #struct    tagMGUpdatePlayerCache
@@ -298,8 +304,10 @@
     playerID = curPackData.PlayerID
     #playerLV = curPackData.PlayerLV
     isLogout = curPackData.IsLogouting
-    GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
-    isSaveAll = True # 是否保存所有数据
+    packDataSyncState = curPackData.PackDataSyncState
+    packDataLen = curPackData.PackDataLen
+    GameWorld.DebugLog('地图同步玩家缓存: isLogout=%s,packDataSyncState=%s,packDataLen=%s' 
+                       % (isLogout, packDataSyncState, packDataLen), playerID)
     
     curCache = FindViewCache(playerID, True)
     if not curCache:
@@ -315,23 +323,26 @@
     #GameWorld.DebugLog("    更新Prop数据: size=%s, %s" % (curCache.PropDataSize, curCache.PropData), playerID)
     #GameWorld.DebugLog("    更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
     
-    # 装备数据存储,不保存装备数据的话则清空
-    for classLV in xrange(1, 20 + 1):
-        if not isSaveAll:
-            itemDataSize = 0
-            itemData = ""
-        else:
-            itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
-            if not itemDataSize:
-                continue
-            itemData = getattr(curPackData, "ItemData%s" % classLV)
+    # 装备数据存储,只更新有同步的阶,只要该阶有同步,则至少是 {}
+    for classLV in xrange(1, ItemDataClassMax + 1):
+        itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
+        if not itemDataSize:
+            continue
+        itemData = getattr(curPackData, "ItemData%s" % classLV)
         setattr(curCache, "ItemData%s" % classLV, itemData)
         setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
         #GameWorld.DebugLog("    更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
         
+    msgInfo = eval(curPackData.PackMsg) if curPackData.PackMsg else {} # 打包数据附带的信息
+    
+    # 需要同步跨服
+    if packDataSyncState&pow(2, 2):
+        dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
+        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+        
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     # 在可能删除之前执行打包数据相关逻辑
-    PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData)
+    PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData, msgInfo)
     
     if isLogout:
         #不需要保存离线数据的,直接删除缓存数据
@@ -365,15 +376,106 @@
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
     findPlayerID = curPackData.FindPlayerID
     equipClassLV = curPackData.EquipClassLV
-    curCache = FindViewCache(findPlayerID)
+    OnQueryPlayerCache(curPlayer, findPlayerID, equipClassLV)
+    return
+
+#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
+#
+#struct    tagCGViewCrossPlayerInfo
+#{
+#    tagHead        Head;
+#    DWORD        PlayerID;    // 跨服玩家ID
+#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
+#};
+def OnViewCrossPlayerInfo(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    tagPlayerID = clientData.PlayerID
+    equipClassLV = clientData.EquipClassLV
+    OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV)
+    return
+
+#===============================================================================
+# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
+# struct    tagCGViewPlayerShortInfo
+# {
+#    tagHead        Head;
+#    DWORD        PlayerID;
+# };
+#===============================================================================
+def OnViewPlayerShortInfo(index, clientPack, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    tagPlayerID = clientPack.PlayerID
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if tagPlayer:
+        answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
+        answerPack.Clear()
+        answerPack.PlayerID = clientPack.PlayerID
+        answerPack.PlayerName = tagPlayer.GetName()
+        answerPack.Job = tagPlayer.GetJob()
+        answerPack.LV = tagPlayer.GetLV()
+        answerPack.RealmLV = tagPlayer.GetOfficialRank()
+        answerPack.OnlineType = ChConfig.Def_Online
+        answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
+        answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
+        answerPack.Face = tagPlayer.GetFace()
+        answerPack.FacePic = tagPlayer.GetFacePic()
+        NetPackCommon.SendFakePack(curPlayer, answerPack)
+    else:
+        OnQueryPlayerCache(curPlayer, tagPlayerID, isShort=1)
+    return
+
+def OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV=0, isShort=0):
+    '''查询玩家缓存,支持直接在本服或跨服查询任意服务器玩家
+    @param tagPlayerID: 目标玩家ID
+    @param equipClassLV: 指定查看某一阶装备信息
+    @param isShort: 是否查看简短信息
+    '''
+    playerID = curPlayer.GetPlayerID()
+    GameWorld.DebugLog("查看玩家: tagPlayerID=%s,equipClassLV=%s,isShort=%s" % (tagPlayerID, equipClassLV, isShort), playerID)
+    # 在跨服服务器查询
+    if GameWorld.IsCrossServer():
+        curCache = FindViewCache(tagPlayerID)
+        if curCache:
+            GameWorld.DebugLog("    在跨服查看玩家跨服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+            Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+        else:
+            GameWorld.DebugLog("    在跨服查看玩家跨服无数据,从子服拉取! tagPlayerID=%s" % tagPlayerID, playerID)
+            viewFrom = 0
+            msgInfo = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
+            dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgInfo}
+            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+            
+    # 在子服服务器查询
+    else:
+        # 同db玩家
+        if PlayerControl.GetDBPlayerAccIDByID(tagPlayerID):
+            GameWorld.DebugLog("    查看玩家本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+            curCache = FindViewCache(tagPlayerID)
+            Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+        else:
+            if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+                tick = GameWorld.GetGameWorld().GetTick()
+                curCache, cacheTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
+                if tick - cacheTick <= 1 * 60 * 1000:
+                    GameWorld.DebugLog("    1分钟内重复查看跨服玩家且本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+                    Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+                    return
+                
+            GameWorld.DebugLog("    查看玩家本服没有数据,发跨服查! tagPlayerID=%s" % tagPlayerID, playerID)
+            viewFrom = GameWorld.GetServerGroupID()
+            dataMsg = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
+            CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
+    return
+
+def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0, isShort=0):
+    ## 同步玩家缓存
+    
+    if isShort:
+        Sync_PlayerShortInfo(curPlayer, curCache)
+        return
     if not curCache:
         PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
         return
-    Sync_PlayerCache(curPlayer, curCache, equipClassLV)
-    return
-
-def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
-    ## 同步玩家缓存
     if equipClassLV:
         itemData = ""
         if hasattr(curCache, "ItemDataSize%s" % equipClassLV):
@@ -396,60 +498,35 @@
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
-#===============================================================================
-# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
-# struct    tagCGViewPlayerShortInfo
-# {
-#    tagHead        Head;
-#    DWORD        PlayerID;
-# };
-#===============================================================================
-def OnViewPlayerShortInfo(index, clientPack, tick):
-    ## 封包通知
-    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(clientPack.PlayerID)
+def Sync_PlayerShortInfo(curPlayer, curCache):
     answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
     answerPack.Clear()
-    if not tagPlayer:
-        curCache = FindViewCache(clientPack.PlayerID)
-        if not curCache:
-            # 实在找不到设置为初始化数据
-            answerPack.PlayerID = clientPack.PlayerID
-            answerPack.PlayerName = ""
-            answerPack.Job = 1
-            answerPack.LV = 1
-            answerPack.RealmLV = 1
-            answerPack.OnlineType = ChConfig.Def_Offline
-            answerPack.ServerGroupID = 0
-            answerPack.Face = 0
-            answerPack.FacePic = 0
-        else:
-            cacheDict = GetCachePropDataDict(curCache)
-            answerPack.PlayerID = clientPack.PlayerID
-            answerPack.PlayerName = cacheDict["Name"]
-            answerPack.Job = cacheDict["Job"]
-            answerPack.LV = cacheDict["LV"]
-            answerPack.RealmLV = cacheDict["RealmLV"]
-            answerPack.OnlineType = ChConfig.Def_Offline
-            answerPack.Face = cacheDict.get("Face", 0)
-            answerPack.FacePic = cacheDict.get("FacePic", 0)
-            
-            if GameWorld.IsCrossServer():
-                answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
-            else:
-                answerPack.ServerGroupID = GameWorld.GetServerGroupID()
+    if not curCache:
+        # 实在找不到设置为初始化数据
+        answerPack.PlayerID = curCache.PlayerID
+        answerPack.PlayerName = ""
+        answerPack.Job = 1
+        answerPack.LV = 1
+        answerPack.RealmLV = 1
+        answerPack.OnlineType = ChConfig.Def_Offline
+        answerPack.ServerGroupID = 0
+        answerPack.Face = 0
+        answerPack.FacePic = 0
     else:
-        answerPack.PlayerID = clientPack.PlayerID
-        answerPack.PlayerName = tagPlayer.GetName()
-        answerPack.Job = tagPlayer.GetJob()
-        answerPack.LV = tagPlayer.GetLV()
-        answerPack.RealmLV = tagPlayer.GetOfficialRank()
-        answerPack.OnlineType = ChConfig.Def_Online
-        answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
-        answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
-        answerPack.Face = tagPlayer.GetFace()
-        answerPack.FacePic = tagPlayer.GetFacePic()
-
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+        cacheDict = GetCachePropDataDict(curCache)
+        answerPack.PlayerID = curCache.PlayerID
+        answerPack.PlayerName = cacheDict["Name"]
+        answerPack.Job = cacheDict["Job"]
+        answerPack.LV = cacheDict["LV"]
+        answerPack.RealmLV = cacheDict["RealmLV"]
+        answerPack.OnlineType = ChConfig.Def_Offline
+        answerPack.Face = cacheDict.get("Face", 0)
+        answerPack.FacePic = cacheDict.get("FacePic", 0)
+        
+        if GameWorld.IsCrossServer():
+            answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+        else:
+            answerPack.ServerGroupID = GameWorld.GetServerGroupID()
     NetPackCommon.SendFakePack(curPlayer, answerPack)
     return
 
@@ -466,3 +543,142 @@
     curCache.PropDataSize = len(curCache.PropData)
     return
 
+def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
+    playerID = msgData["playerID"]
+    tagPlayerID = msgData["tagPlayerID"]
+    GameWorld.DebugLog("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
+    
+    curCache = FindViewCache(tagPlayerID)
+    if curCache:
+        Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID)
+    else:
+        dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgData}
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+    return
+
+def Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID):
+    ## 发送查看玩家缓存结果给目标子服
+    msgData["cacheBuffer"] = curCache.getBuffer() if curCache else ""
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, msgData, [serverGroupID])
+    return
+
+def ClientServerMsg_PushPlayerCache(serverGroupID, msgData):
+    ## 收到子服推送玩家缓存信息
+    
+    playerID = msgData["playerID"]
+    cacheBuffer = msgData["cacheBuffer"]
+    msgInfo = msgData.get("msgInfo", {})
+    
+    curCache = None
+    if not cacheBuffer:
+        GameWorld.DebugLog("子服推送的玩家缓存数据为空! playerID=%s" % playerID, serverGroupID)
+    else:
+        curCache = FindViewCache(playerID, True)
+        __updCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
+        
+    if not msgInfo:
+        return
+    
+    viewFrom = msgInfo.get("viewFrom", 0)
+    if viewFrom != 0:
+        # 其他子服查询的,推送给目标服务器
+        Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgInfo, viewFrom)
+        return
+    
+    # 在跨服查询的,直接回包
+    viewPlayerID = msgInfo.get("playerID", 0)
+    if not viewPlayerID:
+        return
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(viewPlayerID)
+    if not curPlayer:
+        return
+    equipClassLV = msgInfo.get("equipClassLV", 0)
+    isShort = msgInfo.get("isShort", 0)
+    Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+    return
+
+def __updCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj):
+    try:
+        TempCache.clear()
+        if TempCache.readData(cacheBuffer) == -1:
+            GameWorld.ErrLog("玩家缓存数据readData失败! playerID=%s" % playerID)
+            return
+    except:
+        GameWorld.ErrLog("玩家缓存数据readData异常! playerID=%s" % playerID)
+        return
+    if TempCache.PlayerID != playerID:
+        GameWorld.ErrLog("玩家缓存数据readData后玩家ID不一致! playerID=%s != cachePlayerID=%s" % (playerID, TempCache.PlayerID))
+        return
+    
+    cacheObj.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
+    cacheObj.PlayerID = TempCache.PlayerID
+    cacheObj.GeTuiIDSize = TempCache.GeTuiIDSize
+    cacheObj.GeTuiID = TempCache.GeTuiID
+    cacheObj.LV = TempCache.LV
+    cacheObj.OffTime = TempCache.OffTime
+    cacheObj.PropData = TempCache.PropData
+    cacheObj.PropDataSize = TempCache.PropDataSize
+    cacheObj.PlusData = TempCache.PlusData
+    cacheObj.PlusDataSize = TempCache.PlusDataSize
+    for classLV in xrange(1, ItemDataClassMax + 1):
+        itemDataSize = getattr(TempCache, "ItemDataSize%s" % classLV)
+        if not itemDataSize:
+            continue
+        itemData = getattr(TempCache, "ItemData%s" % classLV)
+        setattr(cacheObj, "ItemData%s" % classLV, itemData)
+        setattr(cacheObj, "ItemDataSize%s" % classLV, itemDataSize)
+        
+    return True
+
+def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
+    ## 收到跨服服务器回复的查看玩家信息
+    playerID = msgData["playerID"]
+    tagPlayerID = msgData["tagPlayerID"]
+    cacheBuffer = msgData["cacheBuffer"]
+    equipClassLV = msgData["equipClassLV"]
+    isShort = msgData["isShort"]
+    
+    curCache = None
+    if cacheBuffer:
+        if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+            curCache = PyGameData.g_crossPlayerViewCache[tagPlayerID][0]
+        else:
+            curCache = PyGameDataStruct.tagPlayerViewCachePy()
+        if __updCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
+            PyGameData.g_crossPlayerViewCache[tagPlayerID] = [curCache, tick] # 更新信息
+        
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer:
+        Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+    return
+
+def CrossServerMsg_PullPlayerViewCache(msgData):
+    ## 收到跨服服务器拉取玩家玩家缓存数据
+    msgInfo = msgData["msgInfo"]
+    tagPlayerID = msgData["tagPlayerID"]
+    DoPullPlayerViewCache(tagPlayerID, msgInfo)
+    return
+
+def DoPullPlayerViewCache(playerID, msgInfo):
+    if not PlayerControl.GetDBPlayerAccIDByID(playerID):
+        # 不是本服db玩家不处理
+        return
+    
+    curCache = FindViewCache(playerID)
+    if curCache:
+        GameWorld.DebugLog("本服有缓存玩家数据,直接推给跨服!", playerID)
+        dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
+        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+        return
+    
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if not curPlayer:
+        GameWorld.DebugLog("本服无缓存玩家数据且不在线,直接回空数据给跨服!", playerID)
+        dataMsg = {"playerID":playerID, "cacheBuffer":"", "msgInfo":msgInfo}
+        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+        return
+    
+    GameWorld.DebugLog("玩家在线的发给地图同步缓存数据!", playerID)
+    # 在线的转发给地图
+    PlayerPackData.QueryPlayerResult_PlayerMirror(curPlayer, "PullPlayerViewCache", msgInfo)
+    return

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