From 6a8921ecc0e480a8db0fb2ded7b0fa2624b918b3 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 03 十二月 2018 14:40:58 +0800
Subject: [PATCH] 5104 【1.3】新增记录玩家战力下降前后战力记录流向,有下降生成流向,涨战力不记录

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |   23 +++++++++++++++++++----
 1 files changed, 19 insertions(+), 4 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 38bea13..52c8054 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -98,6 +98,7 @@
 #import ReloadModule
 import MergeChildMsg
 #import MergePlayer
+import PlayerFBHelpBattle
 import PlayerFamilyRedPacket
 import IpyGameDataPY
 import PlayerFamilyParty
@@ -129,6 +130,8 @@
     #__ClearTreasureDropCount()
     #记录当前时间
     GameLogInfo.Set_Server_Hour()
+    
+    PlayerFamily.FamilyOnHour()
     return
 
 ## 触发每日事件(参数 -> 当前时间)
@@ -172,6 +175,8 @@
     PlayerGeTui.ClearFMTGeTuiLimit()
     import PlayerBourse
     PlayerBourse.OverTimeItemsDeal()
+    # 仙盟联赛
+    GameWorldFamilyWar.DoOnDay()
     return
 
 def OnDayEx(tick):
@@ -354,7 +359,8 @@
     GameWorldAverageLv.OpenWorldAverageLv()
     #倒计时离队处理
     PlayerTeam.DoCountdownLeaveTeamLogic(tick)
-    
+    #副本助战
+    PlayerFBHelpBattle.OnMinuteProcess()
     #每5分钟触发一次仙盟总战力更新
     if curMinute % 5 == 0:
         PlayerFamily.UpdFamilyTotalFightPower()
@@ -1205,7 +1211,7 @@
 #  @remarks 先请求排行榜信息,然后SetTickTypeCount,设置需要保存的时间种类
 def InitGameWorld(tick):
     #标记GameWorld初始化完成
-    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, 1)
+    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
     #初始化游戏时钟
     GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
     #初始话开服时间、星期几
@@ -1214,6 +1220,7 @@
     if initOpenServerTime <= 0 or openServerWeekday <= 0:
         #记录首次开发时间(现实时间戳)
         PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time()))
+
     #初始化家族数量
     GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
     #排序元宝交易平台
@@ -1238,6 +1245,8 @@
     PlayerXMZZ.OnGameServerInitOK()
     #加载活跃玩家等级信息
     ChPlayer.LoadPlayerLVData()
+    #加载助战信息
+    PlayerFBHelpBattle.OnServerStart()
     #世界boss被杀次数重置
     #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
     #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
@@ -1322,9 +1331,11 @@
     
     PyGameData.g_sortBOSSRefreshList = [] # boss刷新信息记录缓存重置, 不重置会导致通知前端的boss信息为空
     
-    AllMapServerInitOK(tick)
-    
     PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime)
+    
+    ReadChConfig.ReloadConfig()
+    
+    AllMapServerInitOK(tick)
     return
 
 ## 服务器开服时是星期几
@@ -1386,6 +1397,9 @@
     # 通知战盟相关活动开启状态
     fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState) 
+    # 通知开启服务器时间
+    initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime, initGameWorldTime) 
     
     # 通知世界boss奖励信息
     GameWorldBoss.OnMapServerInitOK()
@@ -1892,6 +1906,7 @@
 def BeforeClose(tick):
     PlayerTeam.OnServerClose(tick)
     ChPlayer.SavePlayerLVData()
+    PlayerFBHelpBattle.OnServerClose()
     GameWorld.Log("通知C++关服!")
     GameWorld.GetGameWorld().OnServerClose()
     

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