From 6a8921ecc0e480a8db0fb2ded7b0fa2624b918b3 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 03 十二月 2018 14:40:58 +0800
Subject: [PATCH] 5104 【1.3】新增记录玩家战力下降前后战力记录流向,有下降生成流向,涨战力不记录

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
index f145367..be3835c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -75,7 +75,6 @@
 #  @return hurtType : HurtType 伤害结构体类 
 #  @remarks 攻击
 def DoAttack(curPet, curTagNPC, skill, skillValue, skillPercent, skillHurtList, tick):
-    #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPet, curTagNPC, skill, tick)
     curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNPC)
     hurtType = AttackCommon.GetHurtHP(curPet, curTagNPC, skill, skillValue, skillPercent, tick)
     hurtHP = hurtType.HurtHP
@@ -111,6 +110,9 @@
         #执行击杀NPC逻辑
         curPlayer = PetControl.GetPetOwner(curPet)  # 宠物主人
         
+        if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
+            return
+        
         if curPlayer != None:
             FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
             NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)

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