From 6a8921ecc0e480a8db0fb2ded7b0fa2624b918b3 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 03 十二月 2018 14:40:58 +0800 Subject: [PATCH] 5104 【1.3】新增记录玩家战力下降前后战力记录流向,有下降生成流向,涨战力不记录 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | 6 ++++-- 1 files changed, 4 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py index 303dad1..0de7a49 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py @@ -29,6 +29,7 @@ import PlayerMagicWeapon import IPY_GameWorld import OpenServerCampaign +import DataRecordPack g_runeLVExpDict = {} @@ -294,11 +295,12 @@ if emptyIndex == -1: GameWorld.DebugLog("符印背包已满,无法摘下! ", curPlayer.GetPlayerID()) return True - + desRuneData = 0 # 摘下设置孔数据为0 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % srcRuneNum, 0) ItemControler.SetVPackItemKeyData(curPlayer, ShareDefine.rptRune, emptyIndex, srcRuneData) - + dataDict = {'desBackPack':desBackPack, 'srcRuneData':srcRuneData, 'desRuneData':desRuneData} + DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict) RefreshRuneAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() Sync_RuneInfo(curPlayer) -- Gitblit v1.8.0