From 6a93c58b83b1072f3247e56b636442ee4f06580c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 13 三月 2019 11:09:09 +0800
Subject: [PATCH] 6349 【后端】【2.0】boss掉血根据人数加快
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py | 14 ++++++++------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 4 +++-
2 files changed, 11 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 4e91a7f..3d1fdd5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1962,7 +1962,7 @@
return
buffType = SkillCommon.GetBuffType(skillBuff)
- BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
+
gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1)
gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1)
#GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
@@ -1976,6 +1976,7 @@
continue
if player.GetFamilyID() != ownerID:
continue
+ BuffSkill.DoAddBuff(player, buffType, skillBuff, tick)
PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1])
SendFBEncourageInfo(player, encourageLV+1, ownerID)
if player.GetID() == curPlayer.GetID():
@@ -1983,6 +1984,7 @@
EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
else:
+ BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
#成就
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
index 472774c..8df0ab8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -44,7 +44,8 @@
(
Def_BossTime, #BOSS时间
Def_LeaveTime, #离开时间
- ) = range(2)
+ Def_HPSpeed, #掉血速度公式
+ ) = range(3)
#当前副本地图的状态
(
@@ -158,9 +159,9 @@
FBCommon.SetFBStep(FB_Step_Fighting, tick)
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)
- if fbStep >= FB_Step_Over:
- PlayerControl.PlayerLeaveFB(curPlayer)
- return
+ if fbStep >= FB_Step_Over:
+ PlayerControl.PlayerLeaveFB(curPlayer)
+ return
if familyID not in PyGameData.g_allfamilyBossDict:
PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
@@ -518,8 +519,9 @@
lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
if lineID < 0:
return
-
- curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
+
+
+ curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_HPSpeed])
gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)
if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
return
--
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