From 6ad924ae5602f3ebc89267ed6c824a2523c0f36e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 13 四月 2019 16:15:21 +0800
Subject: [PATCH] 6515 【测试】【主干】新增游戏警报邮件
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py | 118 ++++++++++++++++++++++++++++++++++++++--------------------
1 files changed, 77 insertions(+), 41 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
index 9712f5f..6a26e61 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -25,6 +25,7 @@
import IpyGameDataPY
import PlayerActivity
import ItemControler
+import EventShell
import copy
import random
@@ -46,6 +47,14 @@
FDEventState_Visited, #已拜访3
) = range(4)
+#1-等级奇遇 2-境界奇遇 3-战力奇遇 4-气运奇遇
+AdventuresTypeList = (
+AdventuresType1,
+AdventuresType2,
+AdventuresType3,
+AdventuresType4,
+) = range(1, 5)
+
def OnLogin(curPlayer):
NotifyVisitFairyDomainInfo(curPlayer)
@@ -62,16 +71,12 @@
#};
def OnVisitFairyDomain(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- dailyID = ShareDefine.DailyActionID_FairyDomain
- hasOpen = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyID)
- if not hasOpen:
- GameWorld.DebugLog(" 寻访仙域活动未开启!")
- return
+
otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
-
+ fairyDomainState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState) #是否寻访中 0未寻访 1寻访中 2任务标记可寻访
if clientData.Type == 1: #结束寻访
- if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState):
+ if fairyDomainState != 1:
GameWorld.DebugLog(" 未开始寻访仙域, 无法结束")
return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
@@ -86,21 +91,28 @@
NotifyVisitFairyDomainInfo(curPlayer)
return
+ dailyID = ShareDefine.DailyActionID_FairyDomain
+ hasOpen = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyID)
+ if fairyDomainState != 2 and not hasOpen:
+ GameWorld.DebugLog(" 寻访仙域活动未开启!")
+ return
+
#是否寻访中
- if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState):
+ if fairyDomainState == 1:
GameWorld.DebugLog(" 正在寻访仙域中!请先退出寻访")
return
- if not PlayerActivity.AddDailyActionFinishCnt(curPlayer, dailyID):
+ if fairyDomainState != 2 and not PlayerActivity.AddDailyActionFinishCnt(curPlayer, dailyID):
GameWorld.DebugLog(" 寻访仙域次数不足!")
return
#随机事件 重置事件状态
visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
- specialVisitDict = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 5, {})
- maxSpecialCnt = max(specialVisitDict) if specialVisitDict else 0
- if visitCnt + 1 in specialVisitDict:
- fdEventIDList = specialVisitDict[visitCnt + 1]
+ appointIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog('FairyDomainAppoint', visitCnt + 1)
+ if appointIpyDataList:
+ fdEventIDList = []
+ for appointIpyData in appointIpyDataList:
+ fdEventIDList.append(appointIpyData.GetEventID())
else:
fdEventTypeDict = {}
#先随机奇遇事件
@@ -133,6 +145,8 @@
#奇遇事件 随机档位数据
openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
for fdEventID in fdEventIDList:
+ if fdEventID not in AdventuresTypeList:
+ continue
ipyData = IpyGameDataPY.InterpolationSearch('FairyAdventures', 'OpenServerDay', openServerDay, {'EventID':fdEventID})
if not ipyData:
#GameWorld.ErrLog('寻访仙域, 奇遇事件没有随机出对应档位 randomList=%s,openServerDay=%s' % (randomList, openServerDay))
@@ -144,14 +158,12 @@
condition = random.choice(conditionList)
index = conditionList.index(condition)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, ipyData.GetID() * 100 + index)
-
if not fdEventIDList:
GameWorld.Log('寻访仙域, 没有随机出事件!!')
return
- if visitCnt < maxSpecialCnt:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainVisitCnt, visitCnt + 1)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainVisitCnt, min(visitCnt + 1, ChConfig.Def_UpperLimit_DWord))
#设置事件
for i in xrange(maxEventCnt):
fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0
@@ -176,12 +188,18 @@
return []
randomRateList = []
rate = 0
+ curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
+ curLV = curPlayer.GetLV()
for ipyData in ipyDataList:
needAlchemyLV = ipyData.GetNeedAlchemyLV()
- curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
if curAlchemyLV < needAlchemyLV - 1:
#丹炉等级不足
continue
+ lvLimit = ipyData.GetNeedLV()
+ if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
+ #等级范围不满足
+ continue
+
rate += ipyData.GetWeight()
randomRateList.append([rate, ipyData.GetID()])
if not randomRateList:
@@ -221,13 +239,13 @@
if curState != FDEventState_Visiting:
GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
return
-
+ EventShell.EventRespons_FairyDomain(curPlayer)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
- NotifyVisitFairyDomainInfo(curPlayer, [fdeventID])
+ NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
return True
-def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[]):
+def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[], isAll=1):
if not fdEventList:
otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
@@ -237,8 +255,10 @@
fdEventList.append(fdEventID)
packData = ChPyNetSendPack.tagMCFairyDomainInfo()
+ packData.IsAll = isAll
packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)
packData.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
+ packData.VisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
packData.InfoList = []
for fdeventID in fdEventList:
fdeventData = ChPyNetSendPack.tagMCFairyDomainEvent()
@@ -253,6 +273,8 @@
###=========================奇遇===============================
def NotifyFairyAdventuresInfo(curPlayer):
##通知奇遇信息
+ visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
+
packData = ChPyNetSendPack.tagMCFairyAdventuresInfo()
packData.InfoList = []
otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
@@ -267,7 +289,10 @@
continue
conditionList = ipyData.GetCondition()
index = adventuresdata % 100
- condition = conditionList[index] if index < len(conditionList) else 0
+ if IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False):
+ condition = 0 #定制的条件为0
+ else:
+ condition = conditionList[index] if index < len(conditionList) else 0
adventuresdata = ChPyNetSendPack.tagMCFairyAdventuresData()
adventuresdata.Gear = index + 1
adventuresdata.Condition = condition
@@ -298,28 +323,39 @@
if fdeventID != ipyData.GetEventID():
GameWorld.Log('奇遇领取奖励 事件ID错误!')
return
- #1-等级奇遇 2-境界奇遇 3-战力奇遇 4-气运奇遇
- if fdeventID == 1:
- curData = curPlayer.GetLV()
- elif fdeventID == 2:
- curData = curPlayer.GetOfficialRank()
- elif fdeventID == 3:
- curData = curPlayer.GetFightPower()
- elif fdeventID == 4:
- curData = curPlayer.GetLuckValue()
- else:
- return
- if curData >= condition:
- gearAwardList = ipyData.GetGearAward()
- if not gearAwardList:
+ giveItemList = GetFairyAppointAward(curPlayer, fdeventID)
+ if not giveItemList:
+ #1-等级奇遇 2-境界奇遇 3-战力奇遇 4-气运奇遇
+ if fdeventID == AdventuresType1:
+ curData = curPlayer.GetLV()
+ elif fdeventID == AdventuresType2:
+ curData = curPlayer.GetOfficialRank()
+ elif fdeventID == AdventuresType3:
+ curData = curPlayer.GetFightPower()
+ elif fdeventID == AdventuresType4:
+ curData = curPlayer.GetLuckValue()
+ else:
return
- itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
- itemInfo = GameWorld.GetResultByWeightList(itemRateList)
- else:
- itemInfo = ipyData.GetBasicAward()
+ if curData >= condition:
+ gearAwardList = ipyData.GetGearAward()
+ if not gearAwardList:
+ return
+ itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
+ giveItemList = [GameWorld.GetResultByWeightList(itemRateList)]
+ else:
+ giveItemList = [ipyData.GetBasicAward()]
- ItemControler.GivePlayerItemOrMail(curPlayer, [itemInfo])
- msgDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList([itemInfo])}
+ ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
+ msgDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
FBCommon.Notify_FB_Over(curPlayer, msgDict)
GameWorld.DebugLog('缥缈奇遇领奖 msgDict=%s, fdeventID=%s' % (msgDict, fdeventID))
return
+
+
+def GetFairyAppointAward(curPlayer, fdEventID):
+ ##获取事件定制奖励, 没有的给正常奖励
+ visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
+ if not ipyData:
+ return
+ return ipyData.GetAward()
--
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