From 6b367739c74c7b3ec1725357c86188f3c1c5af7f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 十月 2018 17:03:21 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py                   |    6 ++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py |   19 ++++++++++---------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py         |    2 +-
 3 files changed, 17 insertions(+), 10 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index 50c2fcb..8afd776 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -2575,6 +2575,12 @@
         SetFamilyBroadcastCnt(family, 0)
         #清除本周任务已获得资金数量
         SetCurWeekMissionMoney(family, 0)
+        for j in xrange(family.GetCount()):
+            member = family.GetAt(j)
+            #原先是地图玩家上线后重置,导致玩家不上线周贡献显示之前的,固在此重置
+            member.SetFamilyActiveValue(0)
+        
+        
         #通知地图服务器刷新家族属性
         SendPack_MapServer_PlayerFamilyRefresh(family)
         #oss记录上周家族信息
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 01cf1ae..72ae1e5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -840,7 +840,7 @@
 #初始化临时存放背包格子数
 Def_PackCnt_TempItem = 10
 #初始化宠物背包格子数
-Def_PackCnt_Pet = 20
+Def_PackCnt_Pet = 50
 #初始化通用宠物装备背包格子数
 Def_PackCnt_PetEquip = 4
 #主角刚登陆游戏开启精魄槽格子数/符文
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index 272f7c9..0c8873c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -235,15 +235,16 @@
     
     # 当前状态处理
     if curState == ShareDefine.Def_PetState_Fight:
-        curPet = curPlayer.GetPetMgr().GetFightPet()
-        if curPet:
-            #已是出战状态, C++召唤坐标和人重叠
-            resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
-            curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
-            PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
-            PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
-        return
-        #PetControl.ReCallFightPet(curPlayer)
+#        curPet = curPlayer.GetPetMgr().GetFightPet()
+#        if curPet:
+#            #已是出战状态, C++召唤坐标和人重叠
+#            resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
+#            curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
+#            PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
+#            PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
+#        return
+        #18/10/15 因为某种未知原因宠物物品的状态是出战(实际场景中未出战),导致该宠物无法出战,故再次发包出战时,此处不拦!
+        PetControl.ReCallFightPet(curPlayer)
    
     else:
         pass

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