From 6b3e505e9c8f3a08dbcc9aa34944d20f64cf22b5 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 16 五月 2019 15:56:37 +0800
Subject: [PATCH] 6501 【后端】【2.0】仙盟任务(新增接口)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py |   77 +++++++++++++++++++++++---------------
 1 files changed, 47 insertions(+), 30 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index cc6638a..578cae2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -27,28 +27,21 @@
 import GMCommon
 import ShareDefine
 #import PlayerFamilyTech
-import PlayerDataCollect
 import time
 import ChPyNetSendPack
 import NetPackCommon
 import GameDataRecord
-import GameConfig
-import ReadChConfig
 import UpdatePlayerName
 import GameWorldBoss
 import PlayerFamilyBoss
-#import PlayerManorWar
 import PlayerBourse
-import GameWorldActionTeHui
+import PlayerZhuXianBoss
 import PlayerXMZZ
-import GameWorldShopItem
 import PlayerTruck
-import HighLadder
-import EventReport
+import PlayerHorsePetBoss
 import PlayerCompensation
 import PlayerFamilyRedPacket
-import PlayerFamilyStore
-import PyDataManager
+#import PlayerFamilyStore
 import PlayerSocial
 import PlayerFamilyParty
 import PlayerSealDemon
@@ -67,6 +60,8 @@
 import GMShell
 import IPY_PlayerDefine
 import CrossRealmPK
+import AuctionHouse
+import PlayerFB
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -149,14 +144,16 @@
         PlayerTruck.SyncPlayerTruckStartTime(curPlayer)
         #通知玩家交易所挂单情况
         PlayerBourse.OnPlayerLogin(curPlayer)
-
+        #拍卖行
+        AuctionHouse.OnPlayerLogin(curPlayer)
+        
         #上线广播
         __CheckWorldNotifyOnLogin(curPlayer, tick)
         
         #仙盟红包
         PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
         #仙盟仓库
-        PlayerFamilyStore.OnPlayerLogin(curPlayer)
+        #PlayerFamilyStore.OnPlayerLogin(curPlayer)
         #仙盟宴会
         PlayerFamilyParty.OnPlayerLogin(curPlayer)
         #封魔坛
@@ -185,7 +182,10 @@
         PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
         #跨服PK
         CrossRealmPK.OnPlayerLogin(curPlayer)
-        
+        #诛仙BOSS
+        PlayerZhuXianBoss.OnPlayerLogin(curPlayer)
+        #骑宠boss状态通知
+        PlayerHorsePetBoss.OnLogin(curPlayer)
         GMT_CTG.OnPlayerLogin(curPlayer)
     return
 
@@ -217,9 +217,6 @@
             if checkMark not in ShareDefine.BillboardTypeList:
                 continue
             
-            if checkMark in [ShareDefine.Def_BT_HighLadder]:
-                continue
-            
             billboard = GameWorld.GetBillboard().FindBillboard(checkMark)
             if not billboard:
                 continue
@@ -238,11 +235,7 @@
                 objBillboard = billboard.At(index)
                 if curPlayer.GetID() == objBillboard.GetID():
                     msgMark = notifyDict[order]
-                    break
-#        # 竞技场
-#        elif checkMark == "HighLadder":
-#            highLadderOrder = HighLadder.GetPlayerOrder(curPlayer.GetID()) + 1
-#            msgMark = notifyDict.get(highLadderOrder, "")             
+                    break           
         
         # 有可以广播的,马上广播,退出,不再检查
         if msgMark:
@@ -498,6 +491,9 @@
 #  @remarks 函数详细说明.
 def __Func_PlayerDisconnect(curPlayer, tick):
     
+    if GameWorld.IsCrossServer():
+        PlayerFB.OnPlayerDisconnectCrossServer(curPlayer)
+        
     #跨服匹配PK
     CrossRealmPK.OnLeaveServer(curPlayer)
     
@@ -510,7 +506,8 @@
     PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
     # 设置家族成员离线时间
     SetPlayerOfflineTime(curPlayer)
-    
+    #拍卖行
+    AuctionHouse.OnPlayerLeaveServer(curPlayer)
     #------------镖车逻辑
     #TruckPlayerDisconnectProcess(curPlayer, tick)
     return
@@ -617,8 +614,6 @@
 
     elif packType == IPY_GameServer.CDBPlayerRefresh_Job:
         curPlayer.SetJob(packValue)
-    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr1:
-        PlayerControl.SetJobRank(curPlayer, packValue)
         
 #    elif packType == IPY_GameServer.CDBPlayerRefresh_CurrentPlayerType:
 #        #这里应该通知组队那边刷新
@@ -640,6 +635,10 @@
     elif packType == IPY_GameServer.CDBPlayerRefresh_VIPLv:
         curPlayer.SetVIPLv(packValue);
 #        __RefreshTeamState(curPlayer)
+    
+    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr5:
+        PlayerControl.SetCrossMapID(curPlayer, packValue, False)
+        
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
         PlayerControl.SetVIPExpireTime(curPlayer, packValue)
         
@@ -648,7 +647,10 @@
         
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
         PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
-
+        
+    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr13:
+        PlayerControl.SetPlayerServerGroupID(curPlayer, packValue)
+        
     elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
         curPlayer.SetOperateInfo(packValue);
     
@@ -759,6 +761,9 @@
     #改到mapServer登录成功通知
     #Sync_PyServerDataTimeToClient(curPlayer, tick)
     
+    if GameWorld.IsCrossServer():
+        PlayerFB.PlayerLoginLoadCrossMapOK(curPlayer)
+        
     PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
     
     #刷新人物日期状态
@@ -872,17 +877,29 @@
 #{
 #    tagHead        Head;
 #    DWORD        MapID;
-#    BYTE        FBLineID;
-#    BYTE        IsAllLine;
+#    BYTE        LineCount;
+#    BYTE        LineIDList[LineCount];    //个数为0时代表查全部
 #};
 def ClinetQueryFBLinePlayerCnt(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     queryMapID = clientData.MapID
-    fbLineID = clientData.FBLineID
-    isAllLine = clientData.IsAllLine
+    queryFBLineIDList = clientData.LineIDList
     playerManager = GameWorld.GetPlayerManager()
     
-    sendCMD = str([queryMapID, fbLineID, isAllLine])
+    if queryMapID in ChConfig.Def_CrossMapIDList:
+        fbLinePlayerInfoDict = PyGameData.g_crossFBFuncLinePlayerCountInfo.get(queryMapID, {})
+        if not queryFBLineIDList:
+            resultInfo = [queryMapID, fbLinePlayerInfoDict]
+        else:
+            defaultInfo = [0] # 与本服结构相同,默认0人
+            queryFBLineInfo = {}
+            for lineID in queryFBLineIDList:
+                queryFBLineInfo[lineID] = fbLinePlayerInfoDict.get(lineID, defaultInfo)
+            resultInfo = [queryMapID, queryFBLineInfo]
+        QueryFBLinePlayerCntResult(curPlayer, resultInfo)
+        return
+    
+    sendCMD = str([queryMapID, queryFBLineIDList])
     playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), 0, 0, queryMapID,
                 'FBLinePlayerCnt', sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
     return

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