From 6b3e505e9c8f3a08dbcc9aa34944d20f64cf22b5 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 16 五月 2019 15:56:37 +0800
Subject: [PATCH] 6501 【后端】【2.0】仙盟任务(新增接口)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py |  537 ----------------------------------------------------------
 1 files changed, 7 insertions(+), 530 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
index de50965..ae637da 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
@@ -36,7 +36,6 @@
 #------------------------------------------------------------------------------ 
 import GameWorld
 import IPY_GameWorld
-import ReadChConfig
 import ItemControler
 import ChConfig
 import ItemCommon
@@ -46,193 +45,11 @@
 import ChPyNetSendPack
 import PlayerFamilyRedPacket
 import NetPackCommon
-import PyMapTable
-import PlayerCoin
 import IpyGameDataPY
 import PlayerTJG
 import ChEquip
 
 import time
-
-# 定义配表外围索引
-(
-Def_NotifyMark, # 系统提示mark
-Def_NeedSpace, # 所需格子数
-Def_GiftInfo, # 奖品信息
-) = range(3)
-
-# 定义奖励物品信息索引
-(
-Def_InfoIndex_ItemType, # 物品类型 
-Def_InfoIndex_ItemID, # 物品id或定制物品索引
-Def_InfoIndex_ItemCount, # 物品个数
-Def_InfoIndex_IsBind, # 是否绑定
-) = range(4)
-
-
-# 定义物品类型
-(
-Def_ItemType_CommonItem, # 一般物品
-Def_ItemType_AppointItem, # 特殊定制物品
-) = range(2)
-
-## 领取玩家充值豪礼奖励
-#  @param giftNum:豪礼编号,从0开始
-#  @return None
-def GetPlayerGoldGift(curPlayer, giftNum):
-    
-    # 检查可否领取
-    if not __CheckCanGetGift(curPlayer, giftNum):
-        GameWorld.DebugLog("return can not Get GoldGift!!!")
-        return
-    
-    goldGiftInfo = ReadChConfig.GetEvalChConfig("GoldGiftInfo_%s" % giftNum)
-    
-    # 检查背包
-    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
-    needSpace = goldGiftInfo[Def_NeedSpace]
-    if needSpace > packSpace:
-        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
-        return
-    
-    # 给物品
-    if not __GiveGoldGift(curPlayer, goldGiftInfo[Def_GiftInfo]):
-        return
-    
-    # 全服提示
-    notifyMark = goldGiftInfo[Def_NotifyMark]
-    #如果有消息提示
-    if notifyMark.strip() != "":
-        PlayerControl.WorldNotify(0, notifyMark, [curPlayer.GetPlayerName()])
-    vipLV = curPlayer.GetVIPLv()
-    msgParamList = [vipLV, curPlayer.GetPlayerName(), giftNum + 1]
-    PlayerControl.WorldNotify(0, "GeRen_liubo_927007", msgParamList)
-        
-    # 更新已领取成功标记
-    __UpdateLVAwardGetRecord(curPlayer, giftNum)
-    
-    # 记录领取事件
-    DataRecordPack.DR_GoldGiftGiveItem(curPlayer, giftNum)
-    
-    # 通知客户端
-    Sync_GoldGiftGetRecordInfo(curPlayer)
-    return
-
-
-## 通知充值豪礼领取记录信息
-#  @param None
-#  @return None
-def Sync_GoldGiftGetRecordInfo(curPlayer):
-    #getRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftGetRecord, 0,
-    #                                          ChConfig.Def_PDictType_GoldGift)
-    #ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ShareDefine.Def_RewardType_GoldGift, getRecord)
-    return
-
-
-## 给玩家充值豪礼奖励物品
-#  @param curPlayer:玩家实例
-#  @param goldGiftInfoDict:充值豪礼物品配置字典
-#  @return None
-def __GiveGoldGift(curPlayer, goldGiftInfoDict):
-
-    goldGiftInfoList = __GetGoldGiftInfoList(curPlayer, goldGiftInfoDict)
-    
-    # 如果找不到对应的奖励信息,则返回False
-    if not goldGiftInfoList:
-        return False
-    
-    # 给物品
-    for giftInfo in goldGiftInfoList:
-        itemType = giftInfo[Def_InfoIndex_ItemType]
-        itemCount = giftInfo[Def_InfoIndex_ItemCount]
-        itemID = giftInfo[Def_InfoIndex_ItemID]
-        isBind = 0
-        if len(giftInfo) > Def_InfoIndex_IsBind:
-            isBind = giftInfo[Def_InfoIndex_IsBind]
-
-        if itemCount <= 0:
-            continue
-        
-        # 一般物品
-        if itemType == Def_ItemType_CommonItem:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], True, showSysInfo=True)
-        
-        # 特殊定制物品
-        elif itemType == Def_ItemType_AppointItem:
-            itemData = PyMapTable.GetPyMapTable("AppointItemList").GetRecord("ItemIndex", str(itemID))
-            GameWorld.DebugLog("__GiveGoldGift itemData=%s" % itemData)
-            if not itemData:
-                GameWorld.ErrLog("__GiveGoldGift()itemType=%s,ItemIndex=%s not data" % (itemType, itemID))
-                continue
-            
-            if len(itemData) != 1:
-                GameWorld.ErrLog("__GiveGoldGift()itemType=%s,ItemIndex=%s,recordCount=%s !=1 error" % \
-                                                        (itemType, itemID, len(itemData)))
-                continue
-            
-            itemDictData = itemData[0]
-            itemDictData['IsBind'] = str(isBind)
-            ItemControler.GivePlayerEquip(curPlayer, itemDictData, True, showSysInfo=True)
-
-    return True
-
-
-## 给玩家充值豪礼奖励物品信息列表
-#  @param curPlayer:玩家实例
-#  @param awardItemInfoDict:奖励物品配置字典
-#  @return None
-def __GetGoldGiftInfoList(curPlayer, goldGiftInfoDict):
-    infoKey = () # 默认key
-    job = curPlayer.GetJob()
-    for key in goldGiftInfoDict.keys():
-        # 如果玩家职业在配置的key里,则取指定的key信息
-        if job in key:
-            infoKey = key
-            break
-        
-    return goldGiftInfoDict[infoKey]
-
-
-## 更新领取记录
-#  @param giftNum:豪礼编号,从0开始
-#  @return None
-def __UpdateLVAwardGetRecord(curPlayer, giftNum):
-    
-    curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftGetRecord, 0,
-                                              ChConfig.Def_PDictType_GoldGift)
-    
-    curValue = curValue|(1 << giftNum)
-    
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GoldGiftGetRecord, curValue,
-                                   ChConfig.Def_PDictType_GoldGift)
-    return
-
-## 检查可否领取
-#  @param giftNum:豪礼编号
-#  @return True-可领取
-def __CheckCanGetGift(curPlayer, giftNum):
-    
-    needGoldCntList = ReadChConfig.GetEvalChConfig("NeedGoldCntList")
-    
-    # 非法索引
-    if giftNum < 0 or giftNum >= len(needGoldCntList):
-        GameWorld.ErrLog("__CheckCanGetGift() error:not giftNum=%s" % (giftNum))
-        return False
-    
-    # 判断已冲元宝数是否满足
-    curChangeCoin = curPlayer.GetChangeCoinPointTotal()
-    curChangeGold = PlayerCoin.GetCoinRate() * curChangeCoin
-    if curChangeGold < needGoldCntList[giftNum]:
-        GameWorld.DebugLog("__CheckCanGetGift() curChangeGold not enough " + \
-                                       "giftNum=%s,needGold=%s,changeGold=%s" % \
-                                       (giftNum, needGoldCntList[giftNum], curChangeGold))
-        return False
-    
-    # 判断是否已领取
-    curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftGetRecord, 0,
-                                              ChConfig.Def_PDictType_GoldGift)
-    return not (curValue & pow(2, giftNum))
-
 
 ##------------------------------------------------------------------------------
 def DoFirstGoldOpen(curPlayer):
@@ -270,13 +87,11 @@
 def Sync_FirstGoldTime(curPlayer):
     ##通知首充提示剩余时间
     showSysTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldRemainTime)
-    firstGoldTry = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry)
-    if not showSysTime and not firstGoldTry:
+    if not showSysTime:
         return
     sendPack = ChPyNetSendPack.tagMCFirstGoldTime()
     sendPack.Clear()
     sendPack.FirstGoldRemainTime = showSysTime
-    sendPack.FirstGoldTry = firstGoldTry
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
@@ -315,7 +130,7 @@
     
     # 给物品
     for itemID, itemCount, isBind in rewardItemList:        
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
         
     # 全服提示
     if len(rewardItemList) >= 2:
@@ -334,29 +149,6 @@
 #  @return: None
 def OnDay(curPlayer):
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyChargeState, 0)
-    
-    #===============================================================================================
-    # curChangeCoin = curPlayer.GetChangeCoinPointTotal()
-    # # 今天之前有充值过才需要处理天天首充
-    # if curChangeCoin > 0:
-    #    # 天天首充状态开启
-    #    dailyGoldState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeState, 0)
-    #    if not dailyGoldState:
-    #        UpdateDailyGoldState(curPlayer, 1)
-    #    
-    #    # 天天首充领奖状态 0-不可领;1-可领;2-已领
-    #    dailyGoldRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargePrizeRecord, 0)
-    #    if dailyGoldRecord != 1:
-    #        UpdateDailyGoldRecord(curPlayer, 0)
-    #===============================================================================================
-            
-    # 重置今日已充值数, 领取礼包索引
-    #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt, 0)
-    #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleGoldGiftIndex, 0)
-    #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnlimitedGoldGiftCnt, 0)
-    # 通知单日充值多选一礼包信息
-    #Sync_SingleGoldGiftInfo(curPlayer, True)
-    #Sync_UnlimitedGoldGiftRecord(curPlayer)
     return
 
 ## 充值豪礼OnLogin
@@ -383,268 +175,6 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt, updDailyGoldCnt)
     #PlayerControl.NotifyPlayerDictValue(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt)
     
-    # 天天首充已开启才处理
-    dailyGoldState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeState, 0)
-    if dailyGoldState:
-        # 天天首充领奖状态 0-不可领;1-可领;2-已领
-        dailyGoldRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargePrizeRecord, 0)
-        # 不可领的时候才置为可领
-        if dailyGoldRecord == 0:
-            UpdateDailyGoldRecord(curPlayer, 1)
-    
-    # 充值达到额定元宝获得奖励,邮件发送
-    __GiveGoldGiftByMail(curPlayer)
-    
-    # 通知单日充值多选一礼包信息
-    Sync_SingleGoldGiftInfo(curPlayer, True)
-    return
-
-## 单日充值任选一奖励
-#  @param curPlayer: 玩家
-#  @param giftIndex: 礼包索引
-#  @param giftLV: 礼包档次
-#  @return: None
-def GetSingleGoldGift(curPlayer, giftIndex, giftLV, giftType):
-    
-    findSingleGoldGift = GetTodaySingleGoldGiftInfo()
-    
-    GameWorld.DebugLog("当日充值奖励领奖 (档%s - %s) giftType=%s,findSingleGoldGift=%s" 
-                       % (giftLV, giftIndex, giftType, str(findSingleGoldGift)))
-    
-    if not findSingleGoldGift:
-        GameWorld.DebugLog("    今日未配置充值单选礼包!")
-        return
-
-    todayGiftType = findSingleGoldGift[2]
-    if giftType != todayGiftType:
-        GameWorld.DebugLog("    非当日充值礼包类型!todayGiftType=%s" % todayGiftType)
-        return
-    
-    goldGiftInfoList = findSingleGoldGift[3]
-    
-    # 无限领取礼包类型
-    if giftType == 1:
-        __GetUnlimitedGoldGift(curPlayer, goldGiftInfoList)
-        return
-    
-    if giftIndex <= 0:
-        return
-    
-    if giftLV >= len(goldGiftInfoList):
-        GameWorld.ErrLog("单日充值单选礼包配置错误SingleGoldGift.txt 不存在该奖励档!giftLV=%s" % giftLV)
-        return
-    
-    curGoldGiftInfo = goldGiftInfoList[giftLV]
-    needGold, chooseGiftList = curGoldGiftInfo
-    
-    dailyGoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt)
-    
-    if dailyGoldCnt < needGold:
-        GameWorld.DebugLog("    今日充值额度未满足,无法领奖!needGold=%s,dailyGoldCnt=%s" 
-                           % (needGold, dailyGoldCnt))
-        return
-    
-    goldGiftAwardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleGoldGiftIndex)
-    singleGoldGiftIndex = GameWorld.GetDataByDigitPlace(goldGiftAwardRecord, giftLV)
-    if singleGoldGiftIndex > 0:
-        GameWorld.DebugLog("    今日已领取!singleGoldGiftIndex=%s" % (singleGoldGiftIndex))
-        return
-    
-    if giftIndex > len(chooseGiftList):
-        GameWorld.ErrLog("单日充值单选礼包配置错误SingleGoldGift.txt giftIndex=%s 不在奖励列表里!" % giftIndex)
-        return
-    
-    hasSpace = ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem)
-    if not hasSpace:
-        GameWorld.DebugLog("    背包已满!")
-        return
-    
-    # 更新领奖索引
-    updGoldGiftRecord = GameWorld.ChangeDataByDigitPlace(goldGiftAwardRecord, giftLV, giftIndex)
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleGoldGiftIndex, updGoldGiftRecord)
-    
-    itemID, itemCount, isBind = chooseGiftList[giftIndex - 1]
-    isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], True)
-    if not isOK:
-        return
-
-    # 流向
-    infoDict = {"SingleGiftIndex":giftIndex, "ItemID":itemID, "ItemCount":itemCount, "IsBind":isBind,
-                "SingleGiftLV":giftLV, "GoldGiftAwardRecord":updGoldGiftRecord}
-    DataRecordPack.DR_GoldGiftGiveItem(curPlayer, "SingleGoldGift", infoDict)
-    
-    # 同步客户端状态
-    Sync_SingleGoldGiftInfo(curPlayer)
-    GameWorld.DebugLog("    awardRecord=%s,updRecord=%s,infoDict=%s" % (goldGiftAwardRecord, updGoldGiftRecord, infoDict))
-    return
-
-def __GetUnlimitedGoldGift(curPlayer, goldGiftInfoList):
-    
-    dailyGoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt)
-    
-    # 已领取次数
-    hadGetCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnlimitedGoldGiftCnt)
-    
-    maxGetCnt = goldGiftInfoList[0] # 最大重复领取次数
-    perNeedGold = goldGiftInfoList[1] # 每次领取需要充值钻石数
-    curCanGetCnt = dailyGoldCnt / perNeedGold # 当前可领取的最大次数
-    if maxGetCnt > 0:
-        curCanGetCnt = min(curCanGetCnt, maxGetCnt)
-    
-    GameWorld.DebugLog("领取当日充值无限领取礼包:dailyGoldCnt=%s / per(%s) = canCnt(%s),hadGetCnt=%s,MaxCntCfg=%s" 
-                       % (dailyGoldCnt, perNeedGold, curCanGetCnt, hadGetCnt, maxGetCnt))
-    
-    if curCanGetCnt <= 0:
-        GameWorld.DebugLog("    可领取次数=%s,不可领取!" % curCanGetCnt)
-        return
-    
-    if hadGetCnt >= curCanGetCnt:
-        GameWorld.DebugLog("    已达到最大领取次数!%s" % curCanGetCnt)
-        return
-    
-    getCnt = curCanGetCnt - hadGetCnt
-    
-    # 检查背包
-    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
-    needSpace = goldGiftInfoList[2]
-    if needSpace > packSpace:
-        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
-        return
-
-    # 给物品
-    curGetCnt = getCnt
-    awardItemList = goldGiftInfoList[3]
-    for itemID, itemCnt, isBind in awardItemList:
-        gameData = GameWorld.GetGameData()
-        curItemData = gameData.GetItemByTypeID(itemID)
-        if curItemData == None:
-            GameWorld.ErrLog("领取当日充值无限领取礼包,物品ID数据错误!(%s)" % itemID, curPlayer.GetPlayerID())
-            return
-        
-        maxPackCount = curItemData.GetPackCount()
-        perSpaceCanGetCnt = maxPackCount / itemCnt # 单个空位最大可领取次数
-        curGetCnt = min(perSpaceCanGetCnt, curGetCnt)
-        #GameWorld.DebugLog("    itemID=%s,maxPackCount=%s,giveCnt=%s,perSpaceCanGetCnt=%s,curGetCnt=%s" 
-        #                   % (itemID, maxPackCount, itemCnt, perSpaceCanGetCnt, curGetCnt))
-    
-    # 更新已领取成功标记
-    updGetCnt = hadGetCnt + curGetCnt
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnlimitedGoldGiftCnt, updGetCnt)
-
-    # 给物品
-    awardItemList = goldGiftInfoList[3]
-    isOKStr = ""
-    for itemID, itemCnt, isBind in awardItemList:
-        isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt * curGetCnt, isBind, 
-                                            [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True)
-        
-        isOKStr = "%s%s" % (str(int(isOK)), isOKStr)
-    
-    # 记录领取事件
-    addDataDict = {"isOKStr":isOKStr, "awardItemList":str(awardItemList), "DailyGoldCnt":dailyGoldCnt,
-                   "TodayGetCnt":updGetCnt, "CurGetCnt":curGetCnt}
-    DataRecordPack.DR_FuncGiveItem(curPlayer, "UnlimitedGoldGift", addDataDict)
-    
-    # 通知客户端
-    Sync_UnlimitedGoldGiftRecord(curPlayer)
-    GameWorld.DebugLog("    领取充值无限领取礼包奖励OK!TodayGetCnt=%s,CurGetCnt=%s" % (updGetCnt, curGetCnt))
-    return
-
-
-## 通知无限领取礼包已领取次数
-#  @param None
-#  @return None
-def Sync_UnlimitedGoldGiftRecord(curPlayer):
-    #record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnlimitedGoldGiftCnt)
-    #ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ShareDefine.Def_RewardType_UnlimitedGoldGift, record)
-    return
-
-
-## 玩家累计充值元宝发送邮件奖励
-#  @param curPlayer: 玩家
-#  @return: None
-def __GiveGoldGiftByMail(curPlayer):
-    coinPointTotal = curPlayer.GetChangeCoinPointTotal()
-    goldTotal = PlayerCoin.GetCoinRate() * coinPointTotal
-    GameWorld.DebugLog("邮件发送充值豪礼:goldTotal=%s" % (goldTotal))
-    if goldTotal <= 0:
-        return
-    
-    goldGiftByMailList = ReadChConfig.GetEvalChConfig("GoldGiftByMail")
-    playerID = curPlayer.GetPlayerID()
-    for i, giftInfo in enumerate(goldGiftByMailList):
-        
-        needGold = giftInfo[0]
-        giftItemList = giftInfo[1]
-        mailTitle = giftInfo[2]
-        mailContent = giftInfo[3]
-        getDays = giftInfo[4]
-        
-        curMailRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftMailRecord, 0, 
-                                                       ChConfig.Def_PDictType_GoldGift)
-        
-        if curMailRecord&pow(2, i):
-            GameWorld.DebugLog("邮件发送充值豪礼:已发送过!i=%s,needGold=%s" % (i, needGold))
-            continue
-    
-        if goldTotal < needGold:
-            continue
-        
-        if not PlayerControl.SendMail(mailTitle, mailContent, getDays, [playerID], giftItemList):
-            continue
-        
-        updMailRecord = curMailRecord|pow(2, i)
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GoldGiftMailRecord, updMailRecord,
-                                       ChConfig.Def_PDictType_GoldGift)
-        
-        GameWorld.DebugLog("邮件发送充值豪礼:i=%s,needGold=%s,giftItemList=%s,updMailRecord=%s" 
-                           % (i, needGold, str(giftItemList), updMailRecord))
-        # 流向
-        DataRecordPack.DR_GoldGiftGiveItem(curPlayer, "GoldGiftSendMail_%s_%s" % (i, needGold))
-    return
-
-## 领取玩家天天首充奖励
-#  @param curPlayer
-#  @return None
-def GetPlayerDailyGoldChargeGift(curPlayer):
-    
-    dailyGoldRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargePrizeRecord, 0)
-    
-    if dailyGoldRecord != 1:
-        GameWorld.DebugLog("天天首充不可领!当前状态=%s" % dailyGoldRecord)
-        return
-    
-    dailyFirstGoldPrizeInfo = ReadChConfig.GetEvalChConfig("GoldGiftInfoFirstDaily")
-    
-    # 检查背包
-    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
-    needSpace = dailyFirstGoldPrizeInfo[Def_NeedSpace]
-    if needSpace > packSpace:
-        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
-        return
-    
-    # 给物品
-    if not __GiveGoldGift(curPlayer, dailyFirstGoldPrizeInfo[Def_GiftInfo]):
-        return
-
-    # 全服提示
-    notifyMark = dailyFirstGoldPrizeInfo[Def_NotifyMark]
-    if notifyMark:
-        PlayerControl.WorldNotify(0, notifyMark, [curPlayer.GetPlayerName()])
-
-    UpdateDailyGoldRecord(curPlayer, 2)
-    
-    # 记录领取事件
-    DataRecordPack.DR_GoldGiftGiveItem(curPlayer, "dailyFirstGoldPrize")
-    return
-
-
-## 更新天天首充奖励记录
-#  @param curPlayer
-#  @return None
-def UpdateDailyGoldRecord(curPlayer, record):
-    #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargePrizeRecord, record)
-    #Sync_DailyGoldRecordInfo(curPlayer)
     return
 
 def Sync_FirstGoldInfo(curPlayer):
@@ -652,61 +182,9 @@
     sendPack = ChPyNetSendPack.tagMCFirstGoldInfo()
     sendPack.Clear()
     sendPack.FirstGoldRewardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftFirstRecord)
+    sendPack.FirstGoldTry = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
-
-## 通知单日充值多选一礼包信息
-#  @param curPlayer
-#  @return None
-def Sync_SingleGoldGiftInfo(curPlayer, isCheckTime=False):
-    #===============================================================================================
-    # if isCheckTime:
-    #    todayGiftInfo = GetTodaySingleGoldGiftInfo()
-    #    if not todayGiftInfo:
-    #        return
-    # 
-    # sendPack = ChPyNetSendPack.tagMCSingleGoldGift()
-    # sendPack.Clear()
-    # sendPack.GoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt)
-    # sendPack.GiftIndex = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleGoldGiftIndex)
-    # NetPackCommon.SendFakePack(curPlayer, sendPack)
-    #===============================================================================================
-    return
-
-## 获取单日充值多选一礼包信息
-#  @param None
-#  @return None代表今日无活动
-def GetTodaySingleGoldGiftInfo():
-    # 开服前7天默认不开启
-    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
-    
-    singleGoldGiftList = ReadChConfig.GetEvalChConfig("SingleGoldGift")
-    
-    curDataTimeStr = GameWorld.GetCurrentDataTimeStr()
-    
-    curTime = GameWorld.GetCurrentTime()
-    weekday = curTime.weekday() + 1
-    
-    findSingleGoldGift = None
-    for giftInfo in singleGoldGiftList:
-        
-        # 判断日期, 日期活动优先
-        dateTimeInfo = giftInfo[0]
-        if dateTimeInfo:
-            startTime = dateTimeInfo[0]
-            endTime = dateTimeInfo[1]
-            if startTime <= curDataTimeStr <= endTime:
-                findSingleGoldGift = giftInfo
-                break
-        
-        # 判断星期, 开服前7天默认不开启星期活动
-        weekDayInfo = giftInfo[1]
-        if weekday in weekDayInfo and openServerDay >= ShareDefine.Def_OSC_ValidDay:
-            findSingleGoldGift = giftInfo
-            break
-    
-    return findSingleGoldGift
-
 
 #// A5 11 试用首充武器 #tagCMTryFirstGoldItem
 #
@@ -740,14 +218,13 @@
             if not result:
                 GameWorld.Log('    试用首充武器 卸下原装备失败!!', curPlayer.GetID())
                 return
-            
-    tryItem = ItemControler.GetOutPutItemObj(tryItemID, 1, 1)
-    if ChEquip.DoPlayerEquipItem(curPlayer, tryItem, equipPlace, tick):
+    tryItem = ItemControler.GetOutPutItemObj(tryItemID)
+    if ChEquip.DoPlayerEquipItem(curPlayer, tryItem, ItemCommon.GetEquipPackIndex(tryItem), tick):
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 2)
     else:
         curItem.clear()
         GameWorld.Log('    试用首充武器 试穿失败!!tryItemID=%s'%tryItemID, curPlayer.GetID())
-    Sync_FirstGoldTime(curPlayer)
+    Sync_FirstGoldInfo(curPlayer)
     return
 
 def FirstGoldTryItemOutTime(curPlayer):
@@ -776,7 +253,7 @@
         if not giveItemID:
             return
         GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把giveItemID=%s'%giveItemID, curPlayer.GetID())
-        if not ItemControler.GivePlayerItem(curPlayer, giveItemID, 1, True, [IPY_GameWorld.rptItem], True):
+        if not ItemControler.GivePlayerItem(curPlayer, giveItemID, 1, 0, [IPY_GameWorld.rptItem]):
             GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把 没给成功!!giveItemID=%s'%giveItemID, curPlayer.GetID())
             
     return

--
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