From 6bb604a064530782efec7afd865ee919a4bc6616 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 十月 2018 15:36:43 +0800
Subject: [PATCH] Revert "sefs"

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |  139 +++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 117 insertions(+), 22 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 3459869..b17f56f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -92,7 +92,7 @@
 Def_Run_Around_Reward_Exp = "run_around_exp"              #跑环任务的奖励
 Def_Run_Around_Reward_ExpPoint = "run_around_exp_point"     #跑环任务的奖励
 Def_Run_Around_Reward_Money = "run_around_money"          #跑环任务的给钱
-
+Def_Run_Around_Reward_FamilyHornor = "run_around_familyhornor"     #跑环任务的仙盟贡献奖励
 Def_Run_Around_Reward_Multiple = "run_around_multiple"     #跑环任务的奖励翻倍数
 
 Def_Task_Reward_Per = "reward_per"     #领取任务奖励倍数百分比; 150代表1.5倍
@@ -1362,6 +1362,22 @@
     value = 1
     return QuestRunnerValue.GetEval(conditionType, value, conditionValue)
 
+##判断是否穿戴某部位(非时效)
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curConditionNode 节点信息
+# @return 返回值, 是否判断成功
+# @remarks <have_equip value="装备位"/>
+def ConditionType_Have_Equip(curPlayer, curMission, curConditionNode):
+    equipPlace = int(curConditionNode.GetAttribute("value"))
+    roleEquipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+    curEquip = roleEquipPack.GetAt(equipPlace)
+    if curEquip.IsEmpty():
+        return False
+    if curEquip.GetEndureReduceType():
+        return False
+    return True
+    
 #---------------------------------------------------------------------
 ##增加家族相关值 
 # @param curPlayer 玩家实例
@@ -1935,10 +1951,13 @@
     itemID = GameWorld.ToIntDef(curConditionNode.GetAttribute("itemID"), 0)
     if maxItemCnt and itemID: #未收集的道具个数乘以单价
         haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
-        conditionValue = max(0, maxItemCnt-haveCnt)*value
+        conditionValue = max(0, maxItemCnt-haveCnt)*conditionValue
         
     conditionType = curConditionNode.GetAttribute("type")
     moneyType = int(curConditionNode.GetAttribute("moneytype"))
+    
+    #GameWorld.Log('    conditionValue=%s,maxItemCnt=%s,itemID=%s'%(conditionValue,maxItemCnt,itemID))
+    
     goldValue = curPlayer.GetGold()
     goldPaperValue = curPlayer.GetGoldPaper()
     silverValue = PlayerControl.GetSilver(curPlayer)
@@ -1949,6 +1968,8 @@
         return QuestRunnerValue.GetEval(conditionType, goldPaperValue, conditionValue)
     elif moneyType == IPY_GameWorld.TYPE_Price_Silver_Money:
         return QuestRunnerValue.GetEval(conditionType, silverValue, conditionValue)
+    elif moneyType == ShareDefine.TYPE_Price_Gold_Paper_Money:
+        return QuestRunnerValue.GetEval(conditionType, goldValue + goldPaperValue, conditionValue)
     else:
         GameWorld.Log("任务 = %s , moneytype = %s填错拉" % (curMission.GetMissionID() , moneyType) , curPlayer.GetPlayerID())
         return
@@ -2843,9 +2864,9 @@
                  packList=[IPY_GameWorld.rptItem], isSuite=False,
                  addAttrLV=0, isLucky=False, skillBoostEff=[], holeCount=0,
                  equipIndex= -1, isGreat=0, baseAttrRate=ShareDefine.Def_MaxRateValue, greatAttrList=[]):
-    if PlayerFamily.DoAddFamilyBossFoodEx(curPlayer, itemID, itemCount, ShareDefine.Def_AddFAVReason_DoFamilyMisson):
-        #仙盟兽粮自动使用
-        return
+#    if PlayerFamily.DoAddFamilyBossFoodEx(curPlayer, itemID, itemCount, ShareDefine.Def_AddFAVReason_DoFamilyMisson):
+#        #仙盟兽粮自动使用
+#        return
         
     #任务给予物品应该只能放入万能背包和背包
     itemControl = ItemControler.PlayerItemControler(curPlayer)
@@ -3681,21 +3702,26 @@
     
     moneytype = int(curActionNode.GetAttribute("moneytype"))
     
-    if moneytype not in ChConfig.Def_MoneyType_All:
-        GameWorld.Log("##异常moneytype = %s填错拉" % (moneytype))
-        return
+#    if moneytype not in ChConfig.Def_MoneyType_All:
+#        GameWorld.Log("##异常moneytype = %s填错拉" % (moneytype))
+#        return
     
     curMissionID = 0
     if curMission == None:
         curMissionID = 0
     else:
         curMissionID = curMission.GetMissionID()
-        
-    #付钱
-    if not PlayerControl.PayMoney(curPlayer, moneytype, value, ChConfig.Def_Cost_MissionDel, {"MissionID":curMissionID}):
+    costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, moneytype, value)
+    if not costMoneyList:
         GameWorld.Log("##付费异常,玩家金钱不足,任务missionID = %s" % (curMissionID) , curPlayer.GetPlayerID())
         EventShell.DoExitEvent(curPlayer)
         return
+    #付钱
+    for moneyType, moneyNum in costMoneyList:
+        if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_MissionDel, {"MissionID":curMissionID}):
+            GameWorld.Log("##付费异常,玩家金钱不足,任务missionID = %s" % (curMissionID) , curPlayer.GetPlayerID())
+            EventShell.DoExitEvent(curPlayer)
+            return
     
     GameWorld.Login_Interface_GoldRec(curPlayer , 0 , 0 , 'MissionID_%s_Cost' % (curMissionID), moneytype, value)
     return
@@ -5422,9 +5448,9 @@
  
     rewardList = __GetRunAroundReward(curPlayer, curMission)
     if rewardList:
-        curExp, curMoney, itemID, itemCount = rewardList
+        curExp, curMoney, curFamilyHornor, itemID, itemCount = rewardList
     else:
-        curExp, curMoney, itemID, itemCount = 0, 0, 0, 0
+        curExp, curMoney, curFamilyHornor, itemID, itemCount = 0, 0, 0, 0
     
     curMission.SetProperty(Def_Run_Around_Reward_Exp, curExp % ChConfig.Def_PerPointValue)
     curMission.SetProperty(Def_Run_Around_Reward_ExpPoint, curExp / ChConfig.Def_PerPointValue)
@@ -5432,6 +5458,8 @@
     
     curMission.SetProperty(Def_Day_Event_Reward_Item_Id, itemID)
     curMission.SetProperty(Def_Day_Event_Reward_Item_Count, itemCount)
+    curMission.SetProperty(Def_Run_Around_Reward_FamilyHornor, curFamilyHornor)
+    
     return
 
 
@@ -5460,14 +5488,14 @@
     curExp = eval(IpyGameDataPY.GetFuncCfg('RunTaskExp'))
     curExp += curLVRunAroundReward.AddExp
     curMoney = baseMoney
-    
+    curFamilyHornor = curLVRunAroundReward.PlayerFamilyHornor
     itemInfo = curLVRunAroundReward.Item
     if itemInfo:
         itemID, itemCount = eval(itemInfo)
     else:
         itemID, itemCount = 0, 0
    
-    return (curExp, curMoney, itemID, itemCount)
+    return (curExp, curMoney, curFamilyHornor, itemID, itemCount)
   
 #---------------------------------------------------------------------
 ##给予跑环奖励
@@ -5495,6 +5523,10 @@
     addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Run"}
     PlayerControl.GiveMoney(curPlayer, runAroundReward.MoneyType, money, ChConfig.Def_GiveMoney_Mission, addDataDict, False)
     
+    familyHornor = curMission.GetProperty(Def_Run_Around_Reward_FamilyHornor)
+    if familyHornor: 
+        PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, familyHornor, True, ShareDefine.Def_AddFAVReason_DoFamilyMisson, True)
+
     item_id = curMission.GetProperty(Def_Day_Event_Reward_Item_Id)
     item_count = curMission.GetProperty(Def_Day_Event_Reward_Item_Count)
     
@@ -6033,10 +6065,38 @@
 # @remarks <Set_Horsetotallv key="" />
 def DoType_Set_Horsetotallv(curPlayer, curMission, curActionNode):
     key = curActionNode.GetAttribute("key")
-    questID = GameWorld.ToIntDef(curMission.GetProperty("id"), 0)
+    questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
     if questID != 0:
         curMission = curPlayer.FindMission(questID)
     curMission.SetProperty(key, PlayerHorse.GetHorseSumLV(curPlayer))
+    return
+
+##设置强化总等级
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curActionNode节点信息
+# @return 返回值无意义
+# @remarks <Set_Totalpluslv key="" />
+def DoType_Set_Totalpluslv(curPlayer, curMission, curActionNode):
+    key = curActionNode.GetAttribute("key")
+    questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
+    if questID != 0:
+        curMission = curPlayer.FindMission(questID)
+    curMission.SetProperty(key, ChEquip.GetTotalPlusLV(curPlayer, False))
+    return
+
+##设置装备总星级
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curActionNode节点信息
+# @return 返回值无意义
+# @remarks <Set_Equiptotalstar key="" />
+def DoType_Set_Equiptotalstar(curPlayer, curMission, curActionNode):
+    key = curActionNode.GetAttribute("key")
+    questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
+    if questID != 0:
+        curMission = curPlayer.FindMission(questID)
+    curMission.SetProperty(key, ChEquip.GetTotalEquipStars(curPlayer))
     return
 #---------------------------------------------------------------------
 ##DoType_调度器
@@ -7132,14 +7192,14 @@
     soulID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
     return bool(PlayerMagicWeapon.GetIsActiveMWSoul(curPlayer, soulID))
 
-##S级通关X层娲皇遗迹
+##X级通关X层娲皇遗迹
 # @param None
-# @return None <Passqueenrelecs value="lineID"/>
+# @return None <Passqueenrelecs value="lineID" grade="grade"/>
 def ConditionType_Passqueenrelecs(curPlayer, curMission, curActionNode):
     lineID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
     grade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [ChConfig.Def_FBMapID_QueenRelics])
-    maxGrade = len(FBCommon.GetFBLineGrade(ChConfig.Def_FBMapID_QueenRelics, lineID))
-    return grade >=maxGrade
+    needGrade = GameWorld.ToIntDef(curActionNode.GetAttribute("grade"), 0)
+    return grade >=needGrade
 
 ##坐骑总等级
 # @param None
@@ -7160,10 +7220,30 @@
         for i in equipIndexList:
             suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
             for suiteType, lv in suiteInfo.items():
-                if lv >= 2 and groupType == 1 and suiteType == 2:
+                if lv >= 2 and int(groupType) == 1 and suiteType == 2:
                     groupCnt +=1
     return groupCnt >= needCnt
 
+##法宝激活个数
+# @param None
+# @return None <Mwcnt value="cnt"/>
+def ConditionType_Mwcnt(curPlayer, curMission, curActionNode):
+    totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    return PlayerMagicWeapon.GetMWActiveCntTotal(curPlayer) >= totalcnt
+
+##总强化等级
+# @param None
+# @return None <Totalpluslv value="cnt"/>
+def ConditionType_Totalpluslv(curPlayer, curMission, curActionNode):
+    totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    return ChEquip.GetTotalPlusLV(curPlayer, False) >= totalcnt
+
+##装备总星级
+# @param None
+# @return None <Equiptotalstar value="cnt"/>
+def ConditionType_Equiptotalstar(curPlayer, curMission, curActionNode):
+    totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    return ChEquip.GetTotalEquipStars(curPlayer) >= totalcnt
 
 ##激活法宝,确认与成就逻辑后使用
 # @param None
@@ -7184,4 +7264,19 @@
     else:
         curPlayer.SetVisible(False)
         curPlayer.SetSight(0)
-    return
\ No newline at end of file
+    return
+
+
+# 被动技能孔
+def DoType_Open_Skill_Slots(curPlayer, curMission, curActionNode):
+    # 开孔
+    slotIndex = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    mission_1 = QuestCommon.GetCommonMission(curPlayer)
+    if not mission_1:
+        return
+
+    mission_1.SetProperty("OpenSkillSlots", pow(2, slotIndex)|mission_1.GetProperty("OpenSkillSlots"))
+    
+    return
+
+

--
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