From 6bb604a064530782efec7afd865ee919a4bc6616 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 十月 2018 15:36:43 +0800
Subject: [PATCH] Revert "sefs"

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |   48 ++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 48 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index b8c4cc1..b17f56f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -6070,6 +6070,34 @@
         curMission = curPlayer.FindMission(questID)
     curMission.SetProperty(key, PlayerHorse.GetHorseSumLV(curPlayer))
     return
+
+##设置强化总等级
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curActionNode节点信息
+# @return 返回值无意义
+# @remarks <Set_Totalpluslv key="" />
+def DoType_Set_Totalpluslv(curPlayer, curMission, curActionNode):
+    key = curActionNode.GetAttribute("key")
+    questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
+    if questID != 0:
+        curMission = curPlayer.FindMission(questID)
+    curMission.SetProperty(key, ChEquip.GetTotalPlusLV(curPlayer, False))
+    return
+
+##设置装备总星级
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curActionNode节点信息
+# @return 返回值无意义
+# @remarks <Set_Equiptotalstar key="" />
+def DoType_Set_Equiptotalstar(curPlayer, curMission, curActionNode):
+    key = curActionNode.GetAttribute("key")
+    questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
+    if questID != 0:
+        curMission = curPlayer.FindMission(questID)
+    curMission.SetProperty(key, ChEquip.GetTotalEquipStars(curPlayer))
+    return
 #---------------------------------------------------------------------
 ##DoType_调度器
 # @param curPlayer 玩家实例
@@ -7196,6 +7224,26 @@
                     groupCnt +=1
     return groupCnt >= needCnt
 
+##法宝激活个数
+# @param None
+# @return None <Mwcnt value="cnt"/>
+def ConditionType_Mwcnt(curPlayer, curMission, curActionNode):
+    totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    return PlayerMagicWeapon.GetMWActiveCntTotal(curPlayer) >= totalcnt
+
+##总强化等级
+# @param None
+# @return None <Totalpluslv value="cnt"/>
+def ConditionType_Totalpluslv(curPlayer, curMission, curActionNode):
+    totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    return ChEquip.GetTotalPlusLV(curPlayer, False) >= totalcnt
+
+##装备总星级
+# @param None
+# @return None <Equiptotalstar value="cnt"/>
+def ConditionType_Equiptotalstar(curPlayer, curMission, curActionNode):
+    totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    return ChEquip.GetTotalEquipStars(curPlayer) >= totalcnt
 
 ##激活法宝,确认与成就逻辑后使用
 # @param None

--
Gitblit v1.8.0