From 6bb604a064530782efec7afd865ee919a4bc6616 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 十月 2018 15:36:43 +0800
Subject: [PATCH] Revert "sefs"

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py |   50 +++++++-------------------------------------------
 1 files changed, 7 insertions(+), 43 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
index 0df17e2..2c5e032 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -40,7 +40,6 @@
 import PyGameData
 import BuffSkill
 import GameObj
-import ItemCommon
 
 ## 初始化
 #  @param curNPC 当前npc
@@ -103,15 +102,12 @@
     tagObj = None # 即将攻击的目标, 归属最大伤血取最大伤血玩家或队伍队员,其他取最大仇恨
     ownerType, ownerID = 0, 0
     dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
-    if isDead:
-        GameWorld.Log("Boss死亡: lineID=%s,objID=%s,npcID=%s,dropOwnerType=%s" 
-                      % (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), curNPC.GetNPCID(), dropOwnerType))
     if dropOwnerType == ChConfig.DropOwnerType_MaxHurt:
         maxHurtObj = npcControl.RefreshHurtList(tick, refreshInterval)
         if maxHurtObj:
             ownerType, ownerID = maxHurtObj.GetValueType(), maxHurtObj.GetValueID()
             if ownerType == ChConfig.Def_NPCHurtTypeTeam:
-                tagObj = __GetMaxHurtTeamPlayer(curNPC, npcControl, ownerID, isDead)
+                tagObj = __GetMaxHurtTeamPlayer(curNPC, npcControl, ownerID)
             elif ownerType == ChConfig.Def_NPCHurtTypePlayer:
                 tagObj = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
                 
@@ -120,9 +116,6 @@
         if ownerInfo:
             tagObj, ownerFamilyID = ownerInfo
             ownerType, ownerID = ChConfig.Def_NPCHurtTypeFamily, ownerFamilyID
-            
-    if isDead:
-        GameWorld.Log("ownerType=%s, ownerID=%s, tagObjID=%s" % (ownerType, ownerID, 0 if not tagObj else tagObj.GetPlayerID()))
             
     # 没有攻击目标,则刷新仇恨,支持主动怪
     if not tagObj:
@@ -142,36 +135,22 @@
                 ownerType, ownerID = ChConfig.Def_NPCHurtTypeTeam, teamID
             else:
                 ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
-        
-        if isDead:
-            GameWorld.Log("angryObj, ownerType=%s, ownerID=%s" % (ownerType, ownerID))
-            
     __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID, isDead)
     return tagObj
 
-def __GetMaxHurtTeamPlayer(curNPC, npcControl, teamID, isDead):
+def __GetMaxHurtTeamPlayer(curNPC, npcControl, teamID):
     ## 获取最大伤血队伍中攻击的目标队员
     curTeam = GameWorld.GetTeamManager().FindTeam(teamID)
     if curTeam:
         refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
-        if isDead:
-            GameWorld.Log("队伍成员数: teamID=%s,memberCount=%s" % (teamID, curTeam.GetMemberCount()))
         for i in xrange(curTeam.GetMemberCount()):
             curTeamPlayer = curTeam.GetMember(i)
             if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
-                if isDead:
-                    GameWorld.Log("    i=%s, 队员为空!" % i)
                 continue
             if curTeamPlayer.GetHP() <= 0:
-                if isDead:
-                    GameWorld.Log("    i=%s, 队员血量为0!, memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
                 continue
-            if isDead:
-                GameWorld.Log("    i=%s, 队员坐标(%s, %s)! memPlayerID=%s" % (i, curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), curTeamPlayer.GetPlayerID()))
             if npcControl.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
                 return curTeamPlayer
-    else:
-        GameWorld.ErrLog("找不到该队伍: teamID=%s" % teamID)
     return
 
 def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0, isDead=False):
@@ -184,10 +163,9 @@
     lastDropOwnerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID)
     lastDropOwnerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
     
-    key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
     if lastDropOwnerID and (lastDropOwnerType != ownerType or lastDropOwnerID != ownerID):
-        GameWorld.Log("归属变更, 清除旧归属! key=%s,ownerType=%s,ownerID=%s,lastDropOwnerType=%s,lastDropOwnerID=%s" 
-                      % (key, ownerType, ownerID, lastDropOwnerType, lastDropOwnerID))
+        GameWorld.DebugLog("归属变更, 清除旧归属! ownerType=%s,ownerID=%s,lastDropOwnerType=%s,lastDropOwnerID=%s" 
+                           % (ownerType, ownerID, lastDropOwnerType, lastDropOwnerID))
         __DelBossDropOwnerBuff(curNPC, lastDropOwnerType, lastDropOwnerID, tick)
     
     killerDict, curTeam, hurtType, hurtID = {}, None, 0, 0
@@ -196,9 +174,6 @@
     curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerID, ownerID)
     curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerType, ownerType)
     
-    if isDead:
-        GameWorld.Log("Boss归属: key=%s,ownerType=%s,ownerID=%s" % (key, ownerType, ownerID))
-        
     # 刷新归属
     if ownerType == ChConfig.Def_NPCHurtTypePlayer:
         curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
@@ -215,14 +190,11 @@
         
         # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落
         hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
-        if isDead:
-            GameWorld.Log("队伍成员数: %s" % (curTeam.GetMemberCount()))
+        
         refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
         for i in xrange(curTeam.GetMemberCount()):
             curTeamPlayer = curTeam.GetMember(i)
             if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
-                if isDead:
-                    GameWorld.Log("    i=%s, 成员不存在!" % (i))
                 continue
             
             if curTeamPlayer.GetCopyMapID() == GameWorld.GetGameWorld().GetCopyMapID() \
@@ -230,20 +202,12 @@
                 and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False):
                 __AddBossDropOwnerPlayerBuff(curTeamPlayer, tick, curNPC)
                 killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
-                if isDead:
-                    GameWorld.Log("    i=%s, 成员有归属权! memPlayerID=%s,背包剩余空格=%s" 
-                                  % (i, curTeamPlayer.GetPlayerID(), ItemCommon.GetItemPackSpace(curTeamPlayer, IPY_GameWorld.rptItem)))
-                    
+                
             # 不同线、或者距离超出boss范围的队员不加归属buff
             else:
                 isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
                 if isOk:
                     GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID()))
-                if isDead:
-                    GameWorld.Log("    i=%s, 成员无归属权! memPlayerID=%s,copyMapID=%s,pos(%s,%s),CheckKillNPCByCnt=%s" 
-                                  % (i, curTeamPlayer.GetPlayerID(), curTeamPlayer.GetCopyMapID(), 
-                                     curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), 
-                                     AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False)))
                     
     elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
         
@@ -265,7 +229,7 @@
                     GameWorld.DebugLog("删除非归属仙盟成员buff: teamID=%s,playerID=%s" % (ownerID, player.GetPlayerID()))
             
     if isDead:
-        #key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
+        key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
         teamID = curTeam.GetTeamID() if curTeam else 0
         if killerDict:
             PyGameData.g_npcKillerInfo[key] = killerDict, curTeam, hurtType, hurtID

--
Gitblit v1.8.0