From 6c19b837d7dc70c458e73c31363f8f06121f8394 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 30 十一月 2020 18:31:03 +0800
Subject: [PATCH] 1111 SetMoney命令增加支持可显示对应货币值(相当于GetMoney);
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 83 +++++++++++++++++++++++++++++------------
1 files changed, 58 insertions(+), 25 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 800392f..9306298 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -343,9 +343,9 @@
#邀请组队的时候,双方都有队伍不处理
if curPlayerTeam != None and tagPlayerTeam != None:
- #InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - -
- #PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
- InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
+ #该玩家已在他人队伍中,邀请入队失败!
+ PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+ #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
return
if tagPlayerTeam == None:
@@ -359,6 +359,24 @@
else:
GameWorld.Log("OnInvitePlayerJoinTeam ->组队系统异常" , curPlayer.GetPlayerID())
+ return
+
+#// B9 11 请求加入队伍 #tagCGRequestJoinTeam
+#
+#struct tagCGRequestJoinTeam
+#{
+# tagHead Head;
+# DWORD TeamID; // 目标队伍ID
+#};
+def OnRequestJoinTeam(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ teamID = clientData.TeamID
+ tagPlayerTeam = GameWorld.GetTeamManager().FindTeam(teamID)
+ if tagPlayerTeam == None:
+ # TeamNoExist 队伍不存在
+ PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
+ return
+ RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick)
return
#//09 09 请求加入队伍#tagCRequestJoinTeam
@@ -390,20 +408,34 @@
return
#获得双方的队伍
- #curPlayerTeam = curPlayer.GetTeam()
+ curPlayerTeam = curPlayer.GetTeam()
tagPlayerTeam = tagPlayer.GetTeam()
#请求加入的时候,双方都有队伍也可请求加入,支持退出队伍请求加入
-# if curPlayerTeam != None and tagPlayerTeam != None:
-# #InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - -
-# PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
-# return
+ if curPlayerTeam != None and tagPlayerTeam != None:
+ #您已有队伍,请先退出再申请
+ PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam")
+ return
if tagPlayerTeam == None:
# TeamNoExist 队伍不存在
- PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
+ #PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
#目标玩家没有队伍, 邀请玩家加入, 支持无队伍双方无队伍邀请
#InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
+
+ #支持双方无队伍请求加入,直接发送给被请求方确认
+ #通知客户端弹窗口(目标弹框)
+ requestPack = ChPyNetSendPack.tagGCRequestJoinTeam()
+ requestPack.PlayerID = playerID
+ requestPack.Name = curPlayer.GetName()
+ requestPack.NameLen = len(requestPack.Name)
+ requestPack.LV = curPlayer.GetLV()
+ requestPack.Job = curPlayer.GetJob()
+ requestPack.RealmLV = curPlayer.GetOfficialRank()
+ NetPackCommon.SendFakePack(tagPlayer, requestPack)
+
+ #TeamAskSuccess: 已成功发送入队申请
+ PlayerControl.NotifyCode(curPlayer, "TeamAskSuccess")
else:
# 请求加入队伍(#被请求的玩家有队,请求加入其队伍)
RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick)
@@ -667,7 +699,7 @@
return
#双方的队伍
- #curPlayerTeam = curPlayer.GetTeam()
+ curPlayerTeam = curPlayer.GetTeam()
tagPlayerTeam = tagPlayer.GetTeam()
if tagPlayerTeam == None:
@@ -675,12 +707,10 @@
PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
return
- #===============================================================================================
- # if curPlayerTeam != None:
- # #InviteEnterLost02 组队失败,双方都有队伍!
- # PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
- # return
- #===============================================================================================
+ if curPlayerTeam != None:
+ #您已有队伍,请先退出再申请
+ PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam")
+ return
#组队类型
#teamType = sendPack.GetTeamType()
@@ -752,17 +782,20 @@
#被邀请的玩家队伍
curPlayerTeam = curPlayer.GetTeam()
if curPlayerTeam == None:
- GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID)
- PlayerControl.NotifyCode(tagPlayer, "TeamNoExist")
- return
+ pass
+ #屏蔽,修改为支持无队伍被请求加入
+ #GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID)
+ #PlayerControl.NotifyCode(tagPlayer, "TeamNoExist")
+ #return
#申请入队的允许双方都有队伍
-# #发出申请的玩家的队伍
-# tagPlayerTeam = tagPlayer.GetTeam()
-# if tagPlayerTeam != None:
-# #InviteEnterLost02 组队失败,双方都有队伍!
-# PlayerControl.NotifyCode(tagPlayer, "InviteEnterLost02")
-# return
+ #发出申请的玩家的队伍
+ tagPlayerTeam = tagPlayer.GetTeam()
+ if tagPlayerTeam != None:
+ #该玩家已有队伍,同意时才提示对方有队伍
+ if isAgree == 1:
+ PlayerControl.NotifyCode(curPlayer, "AcceptTeamLost")
+ return
#===============================================================================================
# #请求检查,是否有这个请求
--
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