From 6c3e47b2e3fd3155b4e04de2065ec60c0e982da5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 八月 2019 19:13:23 +0800
Subject: [PATCH] 8248 【主干】【400】【后端】优化跨服1v1竞技场 机器人匹配(匹配到机器人延迟3~10s通知)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 22 +++++++++++++++++++++-
1 files changed, 21 insertions(+), 1 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 04570b2..aa6a7b2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -58,6 +58,7 @@
self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
self.seasonID = 0 # 赛季ID
+ self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
return
def GetDRInfo(self):
@@ -931,11 +932,13 @@
if danIpyData:
matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100):
+ pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s"
% (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+ #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
return
PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
@@ -948,6 +951,21 @@
% (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+ return
+
+def __DelayNotifyMatchRobot(tick):
+ ## 做体验,延迟通知匹配到机器人
+ for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
+ if pkPlayer.notifyMatchRobotTick == -1:
+ #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
+ continue
+ if tick < pkPlayer.notifyMatchRobotTick:
+ continue
+ pkPlayer.notifyMatchRobotTick = -1
+ serverGroupID = pkPlayer.serverGroupID
+ GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+
return
def ClientServerMsg_PKCancel(playerInfoDict, tick):
@@ -1150,6 +1168,8 @@
return
GameWorld.GetGameWorld().SetDict(processTickKey, tick)
+ # 延迟通知匹配到机器人的
+ __DelayNotifyMatchRobot(tick)
# 处理超时的房间
__DoCheckRoomTimeout(tick)
# 通知已准备好的房间玩家可进入跨服
--
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