From 6c5c5ca8c5c5fda0da331dae7d8abdae4859704b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 12 十一月 2024 16:46:39 +0800
Subject: [PATCH] 10275 【越南】【英语】【砍树】【tqxbqy】仙盟珍宝阁-后端(ExAttr19使用原值通知0418Value;修复新创建仙盟没有珍宝阁数据bug;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py |  297 ++++++++++++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 261 insertions(+), 36 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index 312fb5d..93b6ae1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -29,18 +29,23 @@
 import DataRecordPack
 import PlayerFamilyBoss
 import IpyGameDataPY
+import PlayerFamilyZhenbaoge
 import PlayerFamilyRedPacket
 import GameWorldFamilyWar
 import ChPyNetSendPack
 import NetPackCommon
 import PyDataManager
 import PyGameData
+import PlayerBillboard
+import PlayerActBossTrial
 import PlayerCompensation
+import PlayerFamilyEmblem
 import PlayerFamilyParty
 import PlayerFamilySWRH
 import PlayerViewCache
 import GameWorldBoss
 import AuctionHouse
+import PlayerAssist
 import PlayerTalk
 import PlayerTeam
 
@@ -72,6 +77,9 @@
     if not family:
         return 0
     return GetFamilyTotalFightPower(family)
+# 徽章ID
+def GetFamilyEmblemID(curFamily): return curFamily.GetExtra6()
+def SetFamilyEmblemID(curFamily, emblemID): return curFamily.SetExtra6(emblemID)
 
 # 公告修改次数
 def GetFamilyBroadcastCnt(curFamily): return curFamily.GetExtra3()
@@ -88,12 +96,62 @@
 def GetFamilyMixServerDay(curFamily): return curFamily.GetExtra1()
 def SetFamilyMixServerDay(curFamily, value): return curFamily.SetExtra1(value)
 ## ------------------ 成员 ----------------------
-def GetMemberFightPower(curMember): return curMember.GetExattr3()
-def SetMemberFightPower(curMember, fightPower): return curMember.SetExattr3(fightPower)
+def GetMemberFightPower(curMember): return curMember.GetExattr3() + curMember.GetExattr5() * ChConfig.Def_PerPointValue
+def SetMemberFightPower(curMember, fightPower):
+    curMember.SetExattr5(fightPower / ChConfig.Def_PerPointValue)
+    curMember.SetExattr3(fightPower % ChConfig.Def_PerPointValue)
+    return
 
 def GetMemberJoinTime(curMember): return curMember.GetExattr4()
 def SetMemberJoinTime(curMember, joinTime): return curMember.SetExattr4(joinTime)
 #----------------------------------------------------------------------
+
+def OnGameServerInitOK():
+    ## 服务器启动成功处理
+    DoFamilySort()
+    return
+
+def OnMixServerInit():
+    ## 合服后首次启动成功处理
+    
+    # 仙盟联赛重置
+    GameWorldFamilyWar.DoFamilyWarReset()
+    # 重置所有仙盟联赛评级
+    familyManager = GameWorld.GetFamilyManager()
+    for i in xrange(familyManager.GetCount()):
+        family = familyManager.GetAt(i)
+        SetFamilyWarRank(family, 0)
+        
+        # 仙盟榜相关榜单重新上榜
+        familyID = family.GetID()
+        familyBillInfo = GetFamilyBillboardInfo(family)
+        
+        familySubmitTotal = PlayerActBossTrial.GetFamilySubmitTotalByID(familyID)
+        PlayerBillboard.UpdateFamilyBillboard(ShareDefine.Def_BT_BossTrialSubmitFamily, familyBillInfo, familySubmitTotal)
+        
+    DoFamilySort()
+    return
+
+def OnLoadDBPlayerOK():
+    ## 服务器启动加载DB玩家成功处理
+    
+    # 检查仙盟ServerID
+    familyManager = GameWorld.GetFamilyManager()
+    for i in xrange(familyManager.GetCount()):
+        family = familyManager.GetAt(i)
+        if family.GetServerID():
+            continue
+        familyID = family.GetID()
+        # 没有则默认取盟主的
+        leaderID = family.GetLeaderID()
+        leaderAccID = PlayerControl.GetDBPlayerAccIDByID(leaderID)
+        if not leaderAccID:
+            continue
+        serverID = GameWorld.GetAccIDServerID(leaderAccID)
+        family.SetServerID(serverID)
+        GameWorld.Log("启动更新仙盟所属服务器ID: familyID=%s,serverID=%s,leaderID=%s,%s" % (familyID, serverID, leaderID, leaderAccID))
+        
+    return
 
 def RandomFakeFamily():
     '''随机3个假仙盟'''
@@ -135,6 +193,22 @@
         #GameWorld.DebugLog('    随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
         return []
     return fakeIDList
+
+def GetFamilyNameFakeIndex(familyName):
+    ## 获取仙盟名是否是系统随机出来的假仙盟名
+    # @return: 0-不是, >0 对应的 fakeIndex
+    fakeFamilyNameList = IpyGameDataPY.GetFuncEvalCfg('FakeFamilyName')
+    randomCnt = IpyGameDataPY.GetFuncCfg('FakeFamilyName', 2)
+    for i in xrange(randomCnt):
+        fakeID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % i)
+        if not fakeID:
+            continue
+        nameIndex = fakeID - 1
+        if nameIndex >=0 and nameIndex < len(fakeFamilyNameList):
+            fakeName = GameWorld.GbkToCode(fakeFamilyNameList[nameIndex])
+            if familyName == fakeName:
+                return fakeID
+    return 0
 
 def SyncFakeFamilyInfo(curPlayer=None):
     '''通知假仙盟信息'''
@@ -198,7 +272,7 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 函数详细说明.
-def DoCreateFamily(curPlayer, familyName, fakeIndex, tick):
+def DoCreateFamily(curPlayer, familyName, fakeIndex, tick, emblemID=0):
     #---验证玩家属性---
     curPlayerID = curPlayer.GetPlayerID()
 
@@ -255,11 +329,16 @@
     if curFamily == None:
         GameWorld.ErrLog("家族创建数目已满, 创建家族失败", curPlayerID)
         return
-    GameWorld.Log("创建仙盟: familyID=%s,playerID=%s" % (curFamily.GetID(), curPlayerID))
+    emblemIDList = PlayerFamilyEmblem.GetDefaultFamilyEmblemIDList()
+    if not emblemID or emblemID not in emblemIDList:
+        emblemID = random.choice(emblemIDList) # 从默认徽章中随机选择一个
+    GameWorld.Log("创建仙盟: familyID=%s,playerID=%s,emblemID=%s" % (curFamily.GetID(), curPlayerID, emblemID))
     #---创建家族---
+    curFamily.SetServerID(GameWorld.GetAccIDServerID(curPlayer.GetAccID()))
     curFamily.SetCreateTime(GameWorld.GetCurrentDataTimeStr())
     curFamily.SetLV(1)
     curFamily.SetAcceptJoin(ShareDefine.FamilyAcceptJoin_Agree)     #设置收人方式为直接通过申请
+    SetFamilyEmblemID(curFamily, emblemID)
     PyDataManager.GetFamilyStoreItemManager().DelFamilyStoreItemAll(curFamily.GetID())
     
     #新创建的仙盟默认设置已处理过合服
@@ -268,10 +347,16 @@
     #-设置家族成员属性
     DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
     creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
+    # 如果是手动指定仙盟名创建的,判断是否在系统随机的假仙盟里,如果是的话就当做创建系统分配的假仙盟处理
+    if familyName and not fakeIndex:
+        fakeIndex = GetFamilyNameFakeIndex(familyName)
+        GameWorld.DebugLog("    玩家手动输入创建仙盟名与系统随机的假仙盟名相同,默认当做创建假仙盟!fakeIndexID=%s" % (fakeIndex))
     #扣道具(前N个战盟并且假编号在随机编号里不要钱)
     if fakeIndex and fakeIndex in fakeIndexList:
         PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
         GameWorld.Log('    创建前n个假仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+        fakeAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FakeFamilyName", 3)
+        PlayerCompensation.SendMailByKey("FackFamilyNotice", [curPlayerID], fakeAwardItemList)
     elif creatFamilyTimes < IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 3):
         GameWorld.Log('    创建前n个仙盟不扣钱! creatFamilyTimes=%s' % creatFamilyTimes)
     else:
@@ -319,6 +404,8 @@
 
     GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s, creatFamilyTimes=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex, creatFamilyTimes+1), curPlayerID)
     PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, curFamily.GetID()])
+    
+    PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
     return
 
 ## 获取家族全名
@@ -392,19 +479,21 @@
     #通知战盟红包信息
     PlayerFamilyRedPacket.NotifyRedPacketInfo(jionPlayer)
     
-    #通知战盟BOSS开启信息
-    PlayerFamilyBoss.NotifyFamilyBossFBInfo(jionPlayer)
+    #通知战盟BOSS
+    PlayerFamilyBoss.OnPlayerJionFamily(curFamily, jionPlayer)
     #通知家族仓库
     PyDataManager.GetFamilyStoreItemManager().SyncFamilyStoreItem(jionPlayer, curFamily.GetID())
     #仙盟拍品
     AuctionHouse.Sync_FamilyAuctionItemInfo(jionPlayer, curFamily.GetID())
-    SetMemberFightPower(familyMember, jionPlayer.GetFightPower())
+    SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
     AddFamilyIDToFightPowerChangeList(curFamily.GetID())
     
     #通知仙盟盛宴题目
     PlayerFamilyParty.NotifyFamilyPartyQuestion(jionPlayer)
     #通知守卫人皇信息
     PlayerFamilySWRH.NotifySWRHInfo(jionPlayer, curFamily.GetID())
+    #通知仙盟协助信息
+    PlayerAssist.SyncFamilyAssist(jionPlayer)
     #oss记录加入家族信息
     DataRecordPack.DR_PlayerJoinFamily(jionPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount())
     return
@@ -516,6 +605,7 @@
 #    tagHead        Head;
 #    char        Name[33];
 #    WORD        FakeID;
+#    BYTE        EmblemID; //选择徽章ID,解锁仙盟等级为1级的均为可选ID
 #};
 ## 查看申请帮会的成员信息
 #  @param index 玩家索引
@@ -526,8 +616,9 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     inputName = clientPack.Name
     fakeIndex = clientPack.FakeID
+    emblemID = clientPack.EmblemID
     #执行创建家族逻辑
-    DoCreateFamily(curPlayer, inputName, fakeIndex, tick)
+    DoCreateFamily(curPlayer, inputName, fakeIndex, tick, emblemID)
     #重置查看家族状态(仅创建家族时候重置, 其余状态由MapServer退出事件时重置)
     __ClearViewFamilyState(curPlayer)
     #玩家离开事件
@@ -608,7 +699,7 @@
     #===============================================================================================
     return
 
-def SendFamilyFakePack(familyID, clientPack):
+def SendFamilyFakePack(familyID, clientPack, excludePlayerIDList=[]):
     ## 广播家族成员PY封包
     family = GameWorld.GetFamilyManager().FindFamily(familyID)
     if not family:
@@ -617,8 +708,11 @@
     for index in xrange(family.GetCount()):
         member = family.GetAt(index)
         memPlayer = member.GetPlayer()
-        if memPlayer:
-            NetPackCommon.SendFakePack(memPlayer, clientPack)
+        if not memPlayer:
+            continue
+        if excludePlayerIDList and memPlayer.GetPlayerID() in excludePlayerIDList:
+            continue
+        NetPackCommon.SendFakePack(memPlayer, clientPack)
     return
 
 def Sync_PyAllFamilyInfo(curPlayer, allPageCnt, viewPage, startIndex, endIndex):
@@ -660,6 +754,7 @@
     totalFightPower = GetFamilyTotalFightPower(family)
     familyView.TotalFightPower = totalFightPower % ChConfig.Def_PerPointValue
     familyView.TotalFightPowerEx = totalFightPower / ChConfig.Def_PerPointValue
+    familyView.EmblemID = GetFamilyEmblemID(family)
     return familyView
 
 ## 玩家模糊查询家族,0F 0D封包
@@ -740,6 +835,19 @@
             break
     familyViewPack.PageCount = len(familyViewPack.Family)
     NetPackCommon.SendFakePack(curPlayer, familyViewPack)
+    return
+
+#// A4 13 修改家族徽章 #tagCGChangeFamilyEmblem
+#
+#struct    tagCGChangeFamilyEmblem
+#{
+#    tagHead        Head;
+#    BYTE        EmblemID;    // 更换的徽章ID
+#};
+def OnChangeFamilyEmblem(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    changeEmblemID = clientData.EmblemID
+    PlayerFamilyEmblem.OnChangeFamilyEmblem(curPlayer, changeEmblemID)
     return
 
 #class   IPY_CFamilyChangeBroadcast
@@ -1465,10 +1573,10 @@
     PlayerFamilyAction.AddFamilyActionNote(tagPlayerName, curFamily.GetID(), ShareDefine.Def_ActionType_FamilyEvent,
                                            [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
     #删除玩家
-    curFamily.DeleteMember(tagPlayerID)
-    __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID)
-    
+    curFamily.DeleteMember(tagPlayerID)    
     tagPlayer = playerManager.FindPlayerByID(tagMemberID)
+    
+    __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID, tagPlayer)
     #玩家在线, 设置这个玩家的属性
     PlayerForceLeaveFamily(tagPlayer, tick)
     
@@ -1565,7 +1673,7 @@
     curFamily.DeleteMember(curMember.GetPlayerID())
     #玩家在线, 设置这个玩家的属性
     PlayerForceLeaveFamily(curPlayer, tick)  
-    __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
+    __DoPlayerLeaveFamilyByID(curFamily, curPlayerID, curPlayer)
 
     DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
                                         familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
@@ -1583,12 +1691,14 @@
 #  @param curFamily 离开的家族
 #  @param leavePlayerID 离开的玩家ID
 #  @return None
-def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID):
+def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
+    PlayerCompensation.SendMailByKey("LeaveFamilyNotice", [leavePlayerID], [])
     PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID)
     # 玩家战盟名变更处理
     __OnFamilyNameChange(leavePlayerID, '')
     AddFamilyIDToFightPowerChangeList(curFamily.GetID())
     PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
+    PlayerAssist.OnPlayerLeaveFamily(curFamily.GetID(), leavePlayerID, tagPlayer)
     if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
         PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
     return
@@ -1709,8 +1819,10 @@
                                           addFamilyMoney, curFamily.GetFamilyActiveValue(), addFamilyActiveValue)
     
     #通知客户端
-    #curFamily.Broadcast_FamilyChange()
-    curPlayer.Sync_FamilyInfo()
+    if addFamilyHornor:
+        curFamily.Broadcast_FamilyChange()
+    else:
+        curPlayer.Sync_FamilyInfo()
     
     #金钱变更时才通知
     if addFamilyMoney != 0:
@@ -1955,8 +2067,10 @@
     
     if not PlayerControl.GetIsTJG(curPlayer):
         #上线重置离线时间为0, 非脱机挂才设置
-        curMember.SetExattr2(0)
+        curMember.SetExattr2(0) # 在线0,脱机1,>1离线时间
         curPlayer.Sync_FamilyInfo()
+    else:
+        curMember.SetExattr2(1) # 脱机1
     
     curPlayer.MapServer_FamilyRefresh()
     curMember = GetPlayerFamilyMember(curPlayer)
@@ -2044,6 +2158,8 @@
     curMember.SetJob(curPlayer.GetJob())
     curMember.SetOperateInfo(curPlayer.GetOperateInfo())
     curMember.SetOfficialRank(curPlayer.GetOfficialRank())
+    curMember.SetFace(curPlayer.GetFace())
+    curMember.SetFacePic(curPlayer.GetFacePic())
     return
 #---------------------------------------------------------------------
 ## 玩家刷新
@@ -2652,6 +2768,15 @@
     __SetFamilyActivityDayStateValue(0)
     return
 
+def FamilyOnDayEx(tick):
+    familyManager = GameWorld.GetFamilyManager()
+    for i in range(0, familyManager.GetCount()):
+        family = familyManager.GetAt(i)
+        #仙盟boss
+        PlayerFamilyBoss.FamilyBossFBOnDayEx(family)
+        #珍宝阁
+        PlayerFamilyZhenbaoge.OnDayEx(family)
+    return
 
 #---------------------------------------------------------------------
 ##家族过周
@@ -2686,7 +2811,7 @@
         DataRecordPack.DR_FamilyActiveValueByOnWeek(familyID, family.GetName(), familyActiveValue)
         
         #清除家族boss副本信息
-        PlayerFamilyBoss.FamilyBossFBOnWeek(familyID)
+        PlayerFamilyBoss.FamilyBossFBOnWeek(family)
         
     return
 
@@ -2804,7 +2929,7 @@
         GameWorld.ErrLog("key = %s not in tagFamily.txt" % familyLv)
         return 0
     keyStr = ChConfig.FamilySettingDict[index]
-    return getattr(curFamilyLvSetting, keyStr)
+    return getattr(curFamilyLvSetting, "Get%s" % keyStr)()
 
 
 #===============================================================================
@@ -2884,7 +3009,7 @@
         GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
         return 0
     offLineTimeNum = curMember.GetExattr2()
-    if not offLineTimeNum:
+    if not offLineTimeNum or offLineTimeNum == 1:
         return 0
     offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
     return GameWorld.GetPastHour(offLineTime)
@@ -2895,7 +3020,7 @@
     for i in range(0, family.GetCount()):
         member = family.GetAt(i) 
         offLineTimeNum = member.GetExattr2()
-        if not offLineTimeNum:
+        if not offLineTimeNum or offLineTimeNum == 1:
             #有人在线直接返回
             return 0
         if not offLineTime:
@@ -2930,7 +3055,7 @@
         elif toMember2.GetExattr1() < member.GetExattr1():
             toMember2 = member
 
-        offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() else 0
+        offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() > 1 else 0
         #GameWorld.DebugLog('memberID=%s 离线%s小时,历史贡献度%s'%(member.GetPlayerID(), offLineHour, member.GetExattr1()))
         if offLineHour < 48:
             if not toMember1:
@@ -3298,17 +3423,6 @@
     PlayerFamilyAction.ViewFamilyRequestInfo(curPlayer)
     return
 
-
-## 开启家族boss副本
-#  @param index 玩家索引
-#  @param clientData 封包数据结构体
-#  @param tick 时间戳
-#  @return None
-def OpenFamilyBossFB(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    fbMapID = clientData.MapID
-    PlayerFamilyBoss.OpenFamilyBossFB(curPlayer, tick)
-    return
 #===============================================================================
 # //A4 06 变更家族成员加入审核方式#tagCGChangeFamilyAcceptJoinType
 #struct tagCGChangeFamilyAcceptJoinType
@@ -3530,7 +3644,8 @@
     requestPlayerName = curPlayer.GetName()
     playerLV = curPlayer.GetLV()
     #玩家Id, 等级,职业,战斗力
-    actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), curPlayer.GetFightPower()]
+    fightPower = PlayerControl.GetFightPower(curPlayer)
+    actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), fightPower % ChConfig.Def_PerPointValue, fightPower / ChConfig.Def_PerPointValue]
     allFamilyActionManager = GameWorld.GetFamilyActionManager()
     familyManager = GameWorld.GetFamilyManager()
     indexList = range(familyManager.GetCount())
@@ -3585,3 +3700,113 @@
         
     PlayerControl.NotifyCode(curPlayer, "jiazu_pan_500807")
     return
+
+##--------------------------------------- 仙盟传功 --------------------------------------------------
+def MapServer_FamilyChuangong(curPlayer, msgList):
+    msgType, msgData = msgList
+    
+    if msgType == "Invite":
+        tagPlayerID = msgData[0]
+        __DoChuangong_Invite(curPlayer, tagPlayerID)
+        return
+    
+    if msgType == "Response":
+        tagPlayerID, isOK = msgData
+        __DoChuangong_Response(curPlayer, tagPlayerID, isOK)
+        return
+    
+    return
+
+def __CheckChuangongPlayer(curPlayer, tagPlayerID):
+    curFamily = curPlayer.GetFamily()
+    if not curFamily:
+        return
+    tagMember = curFamily.FindMember(tagPlayerID)
+    if not tagMember:
+        GameWorld.DebugLog("非盟友无法传功! tagPlayerID=%s" % tagPlayerID, curPlayer.GetPlayerID())
+        return
+    tagPlayer = tagMember.GetPlayer()
+    if not tagPlayer:
+        PlayerControl.NotifyCode(curPlayer, "FairyFeastPlayerOffline")
+        return
+    return tagPlayer
+
+def __DoChuangong_Invite(curPlayer, tagPlayerID):
+    ## 邀请
+    playerID = curPlayer.GetPlayerID()
+    tagPlayer = __CheckChuangongPlayer(curPlayer, tagPlayerID)
+    if not tagPlayer:
+        return
+    invitePlayerIDList = PyGameData.g_chuangongPlayerDict.get(playerID, [])
+    if tagPlayerID not in invitePlayerIDList:
+        invitePlayerIDList.append(tagPlayerID)
+        PyGameData.g_chuangongPlayerDict[playerID] = invitePlayerIDList
+    clientPack = ChPyNetSendPack.tagGCChuangongInviteInfo()
+    clientPack.Clear()
+    clientPack.PlayerID = curPlayer.GetPlayerID()
+    clientPack.Name = curPlayer.GetName()
+    clientPack.NameLen = len(clientPack.Name)
+    clientPack.LV = curPlayer.GetLV()
+    clientPack.Job = curPlayer.GetJob()
+    clientPack.RealmLV = curPlayer.GetOfficialRank()
+    clientPack.Face = curPlayer.GetFace()
+    clientPack.FacePic = curPlayer.GetFacePic()
+    NetPackCommon.SendFakePack(tagPlayer, clientPack)
+    GameWorld.DebugLog("邀请传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
+    return
+
+def __DoChuangong_Response(curPlayer, tagPlayerID, isOK):
+    ## 相应
+    playerID = curPlayer.GetPlayerID()
+    tagPlayer = __CheckChuangongPlayer(curPlayer, tagPlayerID)
+    if not tagPlayer:
+        return
+    invitePlayerIDList = PyGameData.g_chuangongPlayerDict.get(tagPlayerID, [])
+    if not isOK:
+        if playerID in invitePlayerIDList:
+            invitePlayerIDList.remove(playerID)
+            PyGameData.g_chuangongPlayerDict[tagPlayerID] = invitePlayerIDList
+        GameWorld.DebugLog("拒绝传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
+        return
+    if not invitePlayerIDList:
+        PlayerControl.NotifyCode(curPlayer, "TagHadFinishChuangong")
+        return    
+    if playerID not in invitePlayerIDList:
+        GameWorld.DebugLog("不在对方邀请列表了,无法传功: tagPlayerID=%s, %s" % (tagPlayerID, invitePlayerIDList), playerID)
+        return
+    PyGameData.g_chuangongPlayerDict.pop(tagPlayerID)
+    
+    # 通知双方开始传功
+    __NotifyChuangongStart(curPlayer, tagPlayer)
+    __NotifyChuangongStart(tagPlayer, curPlayer)
+    return
+
+def __NotifyChuangongStart(curPlayer, tagPlayer):
+    clientPack = ChPyNetSendPack.tagGCChuangongStart()
+    clientPack.Clear()
+    clientPack.PlayerID = tagPlayer.GetPlayerID()
+    clientPack.Name = tagPlayer.GetName()
+    clientPack.NameLen = len(clientPack.Name)
+    clientPack.LV = tagPlayer.GetLV()
+    clientPack.Job = tagPlayer.GetJob()
+    clientPack.RealmLV = tagPlayer.GetOfficialRank()
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return
+
+##--------------------------------------------------------------------------------------------------
+
+def GetFamilyBillboardInfo(curFamily):
+    ## 获取仙盟榜单信息 区服ID、徽章、仙盟名、盟主名、仙盟总战力、仙盟等级
+    familyID = curFamily.GetID()
+    name = curFamily.GetName()
+    id2 = curFamily.GetLeaderID()
+    name2 = curFamily.GetLeaderName()
+    fightPower = GetFamilyTotalFightPower(curFamily)
+    value1 = fightPower / ChConfig.Def_PerPointValue
+    value2 = fightPower % ChConfig.Def_PerPointValue
+    value3 = GetFamilyEmblemID(curFamily)
+    value4 = curFamily.GetLV()
+    value5 = curFamily.GetServerID()
+    return {"id":familyID, "name":name, "id2":id2, "name2":name2, "value1":value1, "value2":value2, 
+            "value3":value3, "value4":value4, "value5":value5}
+

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