From 6c9e5f47e1d65e9f66b84fa995305ca96891914c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 30 八月 2024 18:32:57 +0800
Subject: [PATCH] 10256 【越南】【砍树】排行榜名次加入积分限制(优化本服榜单、跨服榜单查询返回的OrderIndex为实际名次-1; boss历练、仙匣秘境、古宝养成、骑宠养成相关活动榜单支持根据具体名次规则更新实际排名;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py             |   47 +++++++
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py                |   91 +++++++++++++++
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py |   11 +
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboard.py        |    8 +
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboardCross.py   |    5 
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py                            |    2 
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActXianXiaMJ.py             |   36 ++++++
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActHorsePetTrain.py         |   36 ++++++
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py     |   11 +
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py         |   40 +++++
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActGubao.py                 |   36 ++++++
 11 files changed, 315 insertions(+), 8 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboard.py
index 8c6485e..00c1eb6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboard.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboard.py
@@ -21,6 +21,7 @@
 
 
 #导入
+import PlayerBillboard
 import ShareDefine
 import GMCommon
 import GameWorld
@@ -55,6 +56,10 @@
         GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_TypeNumErr)
         return False
     
+    billboardMgr = PlayerBillboard.GetBillboardMgr()
+    billboardObj = billboardMgr.GetBillboardObj(billBoardType)
+    idOrderDict = billboardObj.GetIDOrderDict()
+    
     dataTotal = billBoard.GetCount()
     fromIndex = startRank - 1
     toIndex = fromIndex + queryCount
@@ -67,8 +72,9 @@
         if not billBoardData:
             continue
         
-        rank = index + 1
+        rank = idOrderDict.get(billBoardData.GetID(), index + 1)
         billBoardDict = {
+                        "Index":index,
                         "Rank":rank,
                         "ID":billBoardData.GetID(),
                         "ID2":billBoardData.GetID2(),
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboardCross.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboardCross.py
index eae8484..72b72d8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboardCross.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboardCross.py
@@ -62,6 +62,8 @@
     if groupValue1 != None and groupValue2 != None:
         billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
         billboardObj.DoDelaySort()
+        idOrderDict = billboardObj.GetIDOrderDict()
+        
         dataTotal = billboardObj.GetCount()
         fromIndex = startRank - 1
         toIndex = fromIndex + queryCount
@@ -72,8 +74,9 @@
             billboardData = billboardObj.At(i)
             if not billboardData:
                 continue
-            rank = i + 1
+            rank = idOrderDict.get(billboardData.ID, i + 1)
             billboardDict = {
+                             "Index":i,
                              "Rank":rank,
                              "ID":billboardData.ID,
                              "ID2":billboardData.ID2,
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index 350e4b4..b04410a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -649,6 +649,17 @@
                               % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
                 actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
                 
+            # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+            if state:
+                if actName == ShareDefine.CrossActName_BossTrial:
+                    PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_XianXiaMJ:
+                    PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_Gubao:
+                    PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                    PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                    
             # 仅活动有配置参与时间段的会触发
             if actID and dbActID == actID and dbStateJoin != stateJoin:
                 GameWorld.Log("    参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py
index 2f8cfed..0679a0c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py
@@ -115,6 +115,7 @@
         self.__clientServerDataVer = 0 # 子服榜单数据版本
         self.__billboardList = [] # [tagDBCrossBillboard, ...] 
         self.__idOrderDict = {} # {id:名次, ...}
+        self.__orderRuleList = None
         self.__sortDelay = False # 是否需要延迟排序
         return
     
@@ -223,9 +224,36 @@
         ## 获取ID对应名次字典
         # @return: {ID:名次, ...}  名次从1开始
         if not self.__idOrderDict:
-            for order, billboardData in enumerate(self.__billboardList, 1):
-                self.__idOrderDict[billboardData.ID] = order
+            if self.__orderRuleList:
+                billboardDataCount = self.GetCount()
+                rankPre = 0
+                billboardIndex = 0
+                for rank, needCmpValue in self.__orderRuleList:
+                    orderCountTotal = rank - rankPre # 奖励名次数量
+                    rankPre = rank
+                    for index in xrange(billboardIndex, billboardDataCount):
+                        if orderCountTotal <= 0:
+                            break
+                        billboardData = self.At(index)
+                        if billboardData.CmpValue < needCmpValue:
+                            break
+                        orderReal = rank - orderCountTotal + 1
+                        self.__idOrderDict[billboardData.ID] = orderReal
+                        orderCountTotal -= 1
+                        billboardIndex += 1
+            else:
+                for order, billboardData in enumerate(self.__billboardList, 1):
+                    self.__idOrderDict[billboardData.ID] = order
         return self.__idOrderDict
+    
+    def SetOrderRuleList(self, orderRuleList):
+        ## 排名所需值规则列表
+        # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]
+        self.__orderRuleList = orderRuleList
+        self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化
+        GameWorld.Log("设置排名所需值规则列表: billboardType=%s,groupValue1=%s,groupValue2=%s, %s" 
+                      % (self.__billboardType, self.__groupValue1, self.__groupValue2, orderRuleList))
+        return
     
     def GetCount(self): return len(self.__billboardList)
     def GetMaxCount(self): return self.__maxCount
@@ -449,6 +477,7 @@
     billboardMgr = PyDataManager.GetCrossBillboardManager()
     billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
     billboardObj.DoDelaySort()
+    idOrderDict = billboardObj.GetIDOrderDict()
     crossServerDataVer = billboardObj.GetCrossServerDataVer()
     msgData = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2,
                "QueryData":queryData, "CrossServerDataVer":crossServerDataVer}
@@ -505,7 +534,8 @@
             CmpValue = billboardData.CmpValue
             CmpValue2 = billboardData.CmpValue2
             CmpValue3 = billboardData.CmpValue3
-            syncBillboardList.append([index, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData])
+            orderIndex = idOrderDict.get(ID, index + 1) - 1
+            syncBillboardList.append([orderIndex, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData])
         msgData["BillboardDataList"] = syncBillboardList
         
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_SyncBillboard, msgData, serverGroupIDList)
@@ -559,9 +589,9 @@
     billboardInfo.WatchID = watchID
     billboardInfo.CrossBillboardDataList = []
     for dataInfo in billboardList:
-        index, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = dataInfo
+        orderIndex, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = dataInfo
         billboardInfoData = ChPyNetSendPack.tagGCCrossBillboardData()
-        billboardInfoData.OrderIndex = index
+        billboardInfoData.OrderIndex = orderIndex
         billboardInfoData.ID = ID
         billboardInfoData.ID2 = ID2
         billboardInfoData.Name1 = Name1
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 2f97f1f..876a37b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -874,6 +874,17 @@
             else:
                 GameWorld.Log("    dbActID不变: dbActID=%s,curActID=%s" % (dbActID, curActID))
                 
+            # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+            if state:
+                if actName == ShareDefine.OperationActionName_BossTrial:
+                    PlayerActBossTrial.OnActInStateRefresh(actNum, ipyData, dayIndex)
+                elif actName == ShareDefine.OperationActionName_XianXiaMJ:
+                    PlayerActXianXiaMJ.OnActInStateRefresh(actNum, ipyData)
+                elif actName == ShareDefine.OperationActionName_Gubao:
+                    PlayerActGubao.OnActInStateRefresh(actNum, ipyData)
+                elif actName == ShareDefine.OperationActionName_HorsePetTrain:
+                    PlayerActHorsePetTrain.OnActInStateRefresh(actNum, ipyData)
+                    
             # 仅活动有配置参与时间段的会触发
             if curActID and dbActID == curActID and preStateJoin != stateJoin:
                 GameWorld.Log("    参与状态变更: preStateJoin=%s,stateJoin=%s" % (preStateJoin, stateJoin))
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py
index 511c712..b90fac9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py
@@ -55,6 +55,26 @@
     GameWorld.Log("=================================================================================")
     return
 
+def OnActInStateRefresh(actNum, ipyData, dayIndex):
+    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+    if not ipyData:
+        return
+    cfgID = ipyData.GetCfgID()
+    templateID = GameWorld.GetTemplateID(ipyData, cfgID, dayIndex)
+    familyTemplateID = GameWorld.GetTemplateIDByList(ipyData.GetFamilyTemplateIDList(), dayIndex)
+    
+    billboardMgr = PlayerBillboard.GetBillboardMgr()
+    if templateID:
+        orderRuleList = GetOrderRuleList(templateID)
+        billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_BossTrialSubmit)
+        billboardObj.SetOrderRuleList(orderRuleList)
+        
+    if familyTemplateID:
+        orderRuleList = GetOrderRuleList(familyTemplateID)
+        billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_BossTrialSubmitFamily)
+        billboardObj.SetOrderRuleList(orderRuleList)
+    return
+
 def OnActJoinEnd(actNum, ipyData, dayIndex):
     ## 活动参与结束
     __OnEndAward(actNum, ipyData, dayIndex)
@@ -500,6 +520,33 @@
     GameWorld.Log("=================================================================================")
     return
 
+def OnCrossActInStateRefresh(cfgID, zoneID, ipyData):
+    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+    if not ipyData:
+        return
+    PersonalTemplateID = ipyData.GetPersonalTemplateID()
+    FamilyTemplateID = ipyData.GetFamilyTemplateID()
+    orderRuleList = GetOrderRuleList(PersonalTemplateID)
+    orderRuleListFamily = GetOrderRuleList(FamilyTemplateID)
+    
+    groupValue1 = zoneID
+    billboardMgr = PyDataManager.GetCrossBillboardManager()
+    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmit, groupValue1)
+    billboardObj.SetOrderRuleList(orderRuleList)
+    
+    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmitFamily, groupValue1)
+    billboardObj.SetOrderRuleList(orderRuleListFamily)
+    return
+
+def GetOrderRuleList(templateID):
+    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", templateID)
+    if not orderIpyDataList:
+        return
+    orderRuleList = []
+    for ipyData in orderIpyDataList:
+        orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()])
+    return orderRuleList
+
 def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
     ## 跨服活动参与结束
     __OnCrossEndAward(cfgID, zoneID, ipyData)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActGubao.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActGubao.py
index 0c3030d..4055fcc 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActGubao.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActGubao.py
@@ -50,6 +50,20 @@
     GameWorld.Log("=================================================================================")
     return
 
+def OnActInStateRefresh(actNum, ipyData):
+    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+    if not ipyData:
+        return
+    personalTemplateID = ipyData.GetPersonalTemplateID()
+    if not personalTemplateID:
+        return
+    orderRuleList = GetOrderRuleList(personalTemplateID)
+    
+    billboardMgr = PlayerBillboard.GetBillboardMgr()
+    billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_GubaoScore)
+    billboardObj.SetOrderRuleList(orderRuleList)
+    return
+
 def OnActJoinEnd(actNum, ipyData, dayIndex):
     ## 活动参与结束
     __OnEndAward(actNum, ipyData, dayIndex)
@@ -263,6 +277,28 @@
     GameWorld.Log("=================================================================================")
     return
 
+def OnCrossActInStateRefresh(cfgID, zoneID, ipyData):
+    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+    if not ipyData:
+        return
+    PersonalTemplateID = ipyData.GetPersonalTemplateID()
+    orderRuleList = GetOrderRuleList(PersonalTemplateID)
+    
+    groupValue1 = zoneID
+    billboardMgr = PyDataManager.GetCrossBillboardManager()
+    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_GubaoScore, groupValue1)
+    billboardObj.SetOrderRuleList(orderRuleList)
+    return
+
+def GetOrderRuleList(templateID):
+    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGubaoBillTemp", templateID)
+    if not orderIpyDataList:
+        return
+    orderRuleList = []
+    for ipyData in orderIpyDataList:
+        orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()])
+    return orderRuleList
+
 def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
     ## 跨服活动参与结束
     __OnCrossEndAward(cfgID, zoneID, ipyData)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActHorsePetTrain.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActHorsePetTrain.py
index c0234c2..8ae1bc2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActHorsePetTrain.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActHorsePetTrain.py
@@ -49,6 +49,20 @@
     GameWorld.Log("=================================================================================")
     return
 
+def OnActInStateRefresh(actNum, ipyData):
+    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+    if not ipyData:
+        return
+    personalTemplateID = ipyData.GetPersonalTemplateID()
+    if not personalTemplateID:
+        return
+    orderRuleList = GetOrderRuleList(personalTemplateID)
+    
+    billboardMgr = PlayerBillboard.GetBillboardMgr()
+    billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_HorsePetTrainScore)
+    billboardObj.SetOrderRuleList(orderRuleList)
+    return
+
 def OnActJoinEnd(actNum, ipyData, dayIndex):
     ## 活动参与结束
     __OnEndAward(actNum, ipyData, dayIndex)
@@ -262,6 +276,28 @@
     GameWorld.Log("=================================================================================")
     return
 
+def OnCrossActInStateRefresh(cfgID, zoneID, ipyData):
+    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+    if not ipyData:
+        return
+    PersonalTemplateID = ipyData.GetPersonalTemplateID()
+    orderRuleList = GetOrderRuleList(PersonalTemplateID)
+    
+    groupValue1 = zoneID
+    billboardMgr = PyDataManager.GetCrossBillboardManager()
+    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_HorsePetTrainScore, groupValue1)
+    billboardObj.SetOrderRuleList(orderRuleList)
+    return
+
+def GetOrderRuleList(templateID):
+    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActHorsePetTrainBillTemp", templateID)
+    if not orderIpyDataList:
+        return
+    orderRuleList = []
+    for ipyData in orderIpyDataList:
+        orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()])
+    return orderRuleList
+
 def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
     ## 跨服活动参与结束
     __OnCrossEndAward(cfgID, zoneID, ipyData)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActXianXiaMJ.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActXianXiaMJ.py
index e590a51..75ed919 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActXianXiaMJ.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActXianXiaMJ.py
@@ -49,6 +49,20 @@
     GameWorld.Log("=================================================================================")
     return
 
+def OnActInStateRefresh(actNum, ipyData):
+    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+    if not ipyData:
+        return
+    personalTemplateID = ipyData.GetPersonalTemplateID()
+    if not personalTemplateID:
+        return
+    orderRuleList = GetOrderRuleList(personalTemplateID)
+    
+    billboardMgr = PlayerBillboard.GetBillboardMgr()
+    billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_XianXiaMJScore)
+    billboardObj.SetOrderRuleList(orderRuleList)
+    return
+
 def OnActJoinEnd(actNum, ipyData, dayIndex):
     ## 活动参与结束
     __OnEndAward(actNum, ipyData, dayIndex)
@@ -262,6 +276,28 @@
     GameWorld.Log("=================================================================================")
     return
 
+def OnCrossActInStateRefresh(cfgID, zoneID, ipyData):
+    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+    if not ipyData:
+        return
+    PersonalTemplateID = ipyData.GetPersonalTemplateID()
+    orderRuleList = GetOrderRuleList(PersonalTemplateID)
+    
+    groupValue1 = zoneID
+    billboardMgr = PyDataManager.GetCrossBillboardManager()
+    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_XianXiaMJScore, groupValue1)
+    billboardObj.SetOrderRuleList(orderRuleList)
+    return
+
+def GetOrderRuleList(templateID):
+    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActXianXiaMJBillTemp", templateID)
+    if not orderIpyDataList:
+        return
+    orderRuleList = []
+    for ipyData in orderIpyDataList:
+        orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()])
+    return orderRuleList
+
 def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
     ## 跨服活动参与结束
     __OnCrossEndAward(cfgID, zoneID, ipyData)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
index ed52c4b..58dc777 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -29,6 +29,7 @@
 import PyDataManager
 import PlayerViewCache
 import IpyGameDataPY
+import PyGameData
 
 import time
 import random
@@ -40,6 +41,81 @@
 Def_NeedCopyYesterday_Dict = {
     #昨日榜(拷贝)                                    #今日榜(源数据)
                          }
+
+class BillboardObj(object):
+    ''' 榜单额外数据管理
+    '''
+    
+    def __init__(self, billboardType):
+        self.__billboardType = billboardType
+        self.__idOrderDict = {} # {id:名次, ...}
+        self.__orderRuleList = None
+        return
+    
+    def OnBillboardChange(self):
+        ## 榜单数据变更
+        self.__idOrderDict = {}
+        return
+    
+    def GetIDOrderDict(self):
+        ## 获取ID对应名次字典,本服榜仅处理有特殊排名规则的
+        # @return: {ID:名次, ...}  名次从1开始,如果返回空字典,则使用默认名次逻辑,即 index + 1
+        if not self.__orderRuleList:
+            return {}
+        
+        if not self.__idOrderDict:
+            billBoard = GameWorld.GetBillboard().FindBillboard(self.__billboardType)
+            if not billBoard:
+                return {}
+            billboardDataCount = billBoard.GetCount()
+            rankPre = 0
+            billboardIndex = 0
+            for rank, needCmpValue in self.__orderRuleList:
+                orderCountTotal = rank - rankPre # 奖励名次数量
+                rankPre = rank
+                for index in xrange(billboardIndex, billboardDataCount):
+                    if orderCountTotal <= 0:
+                        break
+                    billboardData = billBoard.At(index)
+                    if billboardData.GetCmpValue() < needCmpValue:
+                        break
+                    orderReal = rank - orderCountTotal + 1
+                    self.__idOrderDict[billboardData.GetID()] = orderReal
+                    orderCountTotal -= 1
+                    billboardIndex += 1
+        return self.__idOrderDict
+    
+    def SetOrderRuleList(self, orderRuleList):
+        ## 排名所需值规则列表
+        # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]
+        self.__orderRuleList = orderRuleList
+        self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化
+        GameWorld.Log("设置排名所需值规则列表: billboardType=%s, %s" % (self.__billboardType, orderRuleList))
+        return
+    
+class BillboardMgr(object):
+    ''' 榜单额外管理
+    '''
+    
+    def __init__(self):
+        self.__billboardDict = {} # {榜单类型:Billboard, ...}
+        return
+    
+    def GetBillboardObj(self, billboardType):
+        if billboardType in self.__billboardDict:
+            billboard = self.__billboardDict[billboardType]
+        else:
+            billboard = BillboardObj(billboardType)
+            self.__billboardDict[billboardType] = billboard
+        return billboard
+    
+def GetBillboardMgr():
+    if PyGameData.g_billboardMgrMgr:
+        billMgr = PyGameData.g_billboardMgrMgr
+    else:
+        billMgr = BillboardMgr()
+        PyGameData.g_billboardMgrMgr = billMgr
+    return billMgr
 
 def NoteOssBillboardInfoByDay():
     ## 每天记录排行榜信息到oss中
@@ -392,6 +468,11 @@
     #if not __CheckWatchCD(curPlayer, packType, tick):
     #    return
     
+    if GameWorld.GetGameWorld().GetDictByKey(Def_Key_BillboardNeedSort % packType):
+        GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % packType, 0)
+        #GameWorld.DebugLog("玩家查看排行榜,强制排序!packType=%s" % (packType))
+        SortBillboardByIndex(packType)
+        
     Sync_BillboardEx(curPlayer, packType, watchID, startIndex, watchCnt)
     return
 
@@ -425,6 +506,10 @@
         watchCnt = 20 if not watchCnt else min(watchCnt, 100) # 默认20,最多100
         endIndex = min(startIndex + watchCnt, count)
         
+    billboardMgr = GetBillboardMgr()
+    billboardObj = billboardMgr.GetBillboardObj(bbType)
+    idOrderDict = billboardObj.GetIDOrderDict()
+    
     billBoardData = ChPyNetSendPack.tagPYBillboardData()
     billBoardData.Clear()
     billBoardData.WatchID = watchID
@@ -439,7 +524,7 @@
         
         bbInfo = ChPyNetSendPack.tagPYBillboardInfo()
         bbInfo.Clear()
-        bbInfo.OrderIndex = index
+        bbInfo.OrderIndex = idOrderDict.get(bbData.GetID(), index + 1) - 1
         bbInfo.ID = bbData.GetID()
         bbInfo.ID2 = bbData.GetID2()
         bbInfo.Name1 = bbData.GetName1()
@@ -711,6 +796,10 @@
     if not cmpValueChange:
         return True
     
+    billboardMgr = GetBillboardMgr()
+    billboardObj = billboardMgr.GetBillboardObj(billboardIndex)
+    billboardObj.OnBillboardChange()
+    
     if not autoSort:
         #不自动排序
         GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 7ec7d1c..10891b7 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -22,6 +22,8 @@
 
 g_onlinePlayerMgr = None # 玩家在线管理
 
+g_billboardMgrMgr = None # 本服榜单管理
+
 g_commMapLineInfo = {} # 地图线路真实地图虚拟线信息 {(dataMapID, lineID):(realMapID, copyMapID), ...}
 g_commMapLineRouteDict = {} # 地图线路路由服务索引信息 {(dataMapID, lineID):routeServerIndex, ...}
 g_commMapLinePlayerCountDict = {} # 常规地图分线人数 {dataMapID:{lineID:人数, ...}}

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