From 6cc88e349d09427a3258b5495b1619500cd78b3c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 12 一月 2023 17:31:52 +0800
Subject: [PATCH] 9762 【BT8】【后端】藏宝阁(古宝特殊效果属性支持) 冲突 master

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py         |   55 ++++++++++++++++++---------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   38 ++++++++++++-------
 2 files changed, 61 insertions(+), 32 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 23c67c4..138086c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -879,12 +879,16 @@
     
     allAttrListEquip = [{} for _ in range(4)]  # 装备属性
     equip_addEquipBaseAttrPerList = [{}, {}, {}] # 装备功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
+    baseAttrDictStar = {}
     allAttrListStar = [{} for _ in range(4)]  # 升星属性
     star_addEquipBaseAttrPerList = [{}, {}, {}] # 升星功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
+    baseAttrDictPlus = {}
     allAttrListPlus = [{} for _ in range(4)]  # 强化属性
     plus_addEquipBaseAttrPerList = [{}, {}, {}] # 强化功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
+    baseAttrDictStone = {}
     allAttrListStone = [{} for _ in range(4)]  # 宝石属性
     #stone_addEquipBaseAttrPerList = [{}, {}, {}] # 宝石功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
+    baseAttrDictWash = {}
     allAttrListWash = [{} for _ in range(4)]  # 洗练属性
     #wash_addEquipBaseAttrPerList = [{}, {}, {}] # 洗练功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
     
@@ -949,6 +953,7 @@
             for starBaseAttrID, starBaseAttrValue in starBaseAttrDict.items():
                 PlayerControl.CalcAttrDict_Type(starBaseAttrID, starBaseAttrValue, allAttrListStar)
                 baseAttrDict[starBaseAttrID] = baseAttrDict.get(starBaseAttrID, 0) + starBaseAttrValue
+                baseAttrDictStar[starBaseAttrID] = baseAttrDictStar.get(starBaseAttrID, 0) + starBaseAttrValue
                 allEquipBaseAttrDict[starBaseAttrID] = allEquipBaseAttrDict.get(starBaseAttrID, 0) + starBaseAttrValue
                 if isBaseEquip:
                     baseEquipBaseAttrDict[starBaseAttrID] = baseEquipBaseAttrDict.get(starBaseAttrID, 0) + starBaseAttrValue
@@ -978,15 +983,15 @@
             __CalcFuncAddEquipAttrPer(equipPlace, legendAttrID, legendAttrValue, equip_addEquipBaseAttrPerList)
         
         #物品强化属性
-        plusLV = __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, allAttrListPlus, plus_addEquipBaseAttrPerList)
+        plusLV = __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, baseAttrDictPlus, allAttrListPlus, plus_addEquipBaseAttrPerList)
         if isBaseEquip:
             basePlusLVMin = plusLV if basePlusLVMin == None else min(basePlusLVMin, plusLV)
             
         #计算装备宝石加成
-        CalcEquipStone_Effect(curPlayer, equipIndex, allAttrListStone)
+        CalcEquipStone_Effect(curPlayer, equipIndex, baseAttrDictStone, allAttrListStone)
         
         #洗练属性
-        Operate_EquipWash.CalcAttr_EquipWash(curPlayer, equipIndex, equipPlace, allAttrListWash)
+        Operate_EquipWash.CalcAttr_EquipWash(curPlayer, equipIndex, equipPlace, baseAttrDictWash, allAttrListWash)
     
 #    GameWorld.DebugLog("    装备循环属性: %s" % (allAttrListEquip))
 #    GameWorld.DebugLog("    升星循环属性: %s" % (allAttrListStar))
@@ -1024,8 +1029,9 @@
     if playerID not in PyGameData.g_playerEquipPartAttrDict:
         PyGameData.g_playerEquipPartAttrDict[playerID] = {}
     equipPartAttrDict = PyGameData.g_playerEquipPartAttrDict[playerID]
-    equipPartAttrDict[classLV] = [equipFightPowerEx, allAttrListEquip, insideAttrDictEquip, allAttrListStar, insideAttrDictStar,
-                                  allAttrListPlus, insideAttrDictPlus, allAttrListStone, insideAttrDictStone, allAttrListWash, insideAttrDictWash]
+    equipPartAttrDict[classLV] = [equipFightPowerEx, allAttrListEquip, insideAttrDictEquip, baseAttrDictStar, allAttrListStar, insideAttrDictStar,
+                                  baseAttrDictPlus, allAttrListPlus, insideAttrDictPlus, baseAttrDictStone, allAttrListStone, insideAttrDictStone, 
+                                  baseAttrDictWash, allAttrListWash, insideAttrDictWash]
     
 #    GameWorld.DebugLog("    ----- 累加所有阶装备位养成属性")
 #    GameWorld.DebugLog("    本阶装备战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
@@ -1037,13 +1043,14 @@
     
     allClassEquipFightPowerEx = 0
     allClassAttrListEquip, allClassInsideAttrDictEquip = [{} for _ in range(4)], {}
-    allClassAttrListStar, allClassInsideAttrDictStar = [{} for _ in range(4)], {}
-    allClassAttrListPlus, allClassInsideAttrDictPlus = [{} for _ in range(4)], {}
-    allClassAttrListStone, allClassInsideAttrDictStone = [{} for _ in range(4)], {}
-    allClassAttrListWash, allClassInsideAttrDictWash = [{} for _ in range(4)], {}
+    allClassAttrListStar, allClassInsideAttrDictStar, customAttrDictStar, classBaseAttrDictStar = [{} for _ in range(4)], {}, {}, {}
+    allClassAttrListPlus, allClassInsideAttrDictPlus, customAttrDictPlus, classBaseAttrDictPlus = [{} for _ in range(4)], {}, {}, {}
+    allClassAttrListStone, allClassInsideAttrDictStone, customAttrDictStone, classBaseAttrDictStone = [{} for _ in range(4)], {}, {}, {}
+    allClassAttrListWash, allClassInsideAttrDictWash, customAttrDictWash, classBaseAttrDictWash = [{} for _ in range(4)], {}, {}, {}
     for classLV, attrList in equipPartAttrDict.items():
-        equipFightPowerEx, allAttrListEquip, insideAttrDictEquip, allAttrListStar, insideAttrDictStar, \
-            allAttrListPlus, insideAttrDictPlus, allAttrListStone, insideAttrDictStone, allAttrListWash, insideAttrDictWash = attrList
+        equipFightPowerEx, allAttrListEquip, insideAttrDictEquip, baseAttrDictStar, allAttrListStar, insideAttrDictStar, \
+            baseAttrDictPlus, allAttrListPlus, insideAttrDictPlus, baseAttrDictStone, allAttrListStone, insideAttrDictStone, \
+            baseAttrDictWash, allAttrListWash, insideAttrDictWash = attrList
         #GameWorld.DebugLog("    classLV=%s, %s" % (classLV, attrList))
         allClassEquipFightPowerEx += equipFightPowerEx
         for i in xrange(4):
@@ -1058,6 +1065,16 @@
         PlayerControl.AddAttrDictValue(allClassInsideAttrDictStone, insideAttrDictStone)
         PlayerControl.AddAttrDictValue(allClassInsideAttrDictWash, insideAttrDictWash)
         
+        classBaseAttrDictStar[classLV] = baseAttrDictStar
+        classBaseAttrDictPlus[classLV] = baseAttrDictPlus
+        classBaseAttrDictStone[classLV] = baseAttrDictStone
+        classBaseAttrDictWash[classLV] = baseAttrDictWash
+        
+    customAttrDictStar["classBaseAttrDictStar"] = classBaseAttrDictStar
+    customAttrDictPlus["classBaseAttrDictPlus"] = classBaseAttrDictPlus
+    customAttrDictStone["classBaseAttrDictStone"] = classBaseAttrDictStone
+    customAttrDictWash["classBaseAttrDictWash"] = classBaseAttrDictWash
+    
 #    GameWorld.DebugLog("    所有阶装备战力: %s" % (allClassEquipFightPowerEx))
 #    GameWorld.DebugLog("    所有阶装备属性: %s, 内部加成=%s" % (allClassAttrListEquip, allClassInsideAttrDictEquip))
 #    GameWorld.DebugLog("    所有阶升星属性: %s, 内部加成=%s" % (allClassAttrListStar, allClassInsideAttrDictStar))
@@ -1066,10 +1083,10 @@
 #    GameWorld.DebugLog("    所有阶洗练属性: %s, 内部加成=%s" % (allClassAttrListWash, allClassInsideAttrDictWash))
     curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Equip, allClassEquipFightPowerEx)
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Equip, allClassAttrListEquip, allClassInsideAttrDictEquip)
-    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Star, allClassAttrListStar, allClassInsideAttrDictStar)
-    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Plus, allClassAttrListPlus, allClassInsideAttrDictPlus)
-    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Stone, allClassAttrListStone, allClassInsideAttrDictStone)
-    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Wash, allClassAttrListWash, allClassInsideAttrDictWash)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Star, allClassAttrListStar, allClassInsideAttrDictStar, customAttrDict=customAttrDictStar)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Plus, allClassAttrListPlus, allClassInsideAttrDictPlus, customAttrDict=customAttrDictPlus)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Stone, allClassAttrListStone, allClassInsideAttrDictStone, customAttrDict=customAttrDictStone)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Wash, allClassAttrListWash, allClassInsideAttrDictWash, customAttrDict=customAttrDictWash)
     return
 
 def __CalcFuncAddEquipAttrPer(equipPlace, attrID, attrValue, addPerInfoList):
@@ -1161,7 +1178,7 @@
         
     return
 
-def __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, allAttrList, plus_addEquipBaseAttrPerList):
+def __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, baseAttrDictPlus, allAttrList, plus_addEquipBaseAttrPerList):
     ## 计算装备强化后的属性
     equipPartPlusLV = GetEquipPartPlusLV(curPlayer, packType, equipIndex)
     equipPartPlusEvolveLV = GetEquipPartPlusEvolveLV(curPlayer, packType, equipIndex)
@@ -1180,7 +1197,8 @@
     for i, attrID in enumerate(attrTypeList):
         #GameWorld.DebugLog("    强化基础属性: ID=%s +%s" % (attrID, attrValueList[i]))
         PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
-    
+        baseAttrDictPlus[attrID] = baseAttrDictPlus.get(attrID, 0) + attrValueList[i]
+        
     if not equipPartPlusEvolveLV:
         return equipPartPlusLV
     #进化属性
@@ -1375,7 +1393,7 @@
 #  @param curEquip 当前装备
 #  @param allAttrList 属性信息 
 #  @return 无返回值
-def CalcEquipStone_Effect(curPlayer, equipIndex, allAttrList):
+def CalcEquipStone_Effect(curPlayer, equipIndex, baseAttrDictStone, allAttrList):
     gameData = GameWorld.GetGameData()
 
     effIndexList = [1, 2, 3, 4]  # 第一个效果值是类型等级效果值,非属性效果值
@@ -1394,6 +1412,7 @@
             effectID, effectValue = curGemEffect.GetEffectID(), curGemEffect.GetEffectValue(0)
             if effectID and effectValue:
                 PlayerControl.CalcAttrDict_Type(effectID, effectValue, allAttrList)
+                baseAttrDictStone[effectID] = baseAttrDictStone.get(effectID, 0) + effectValue
         gemEffect = curGem.GetEffectByIndex(0)
         gemLV = gemEffect.GetEffectValue(1)
         gemLVList.append(gemLV)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 2456e9f..d477dd1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4531,7 +4531,6 @@
         PlayerLove.CalcLoveAttr(curPlayer)
         PlayerCharm.CalcCharmAttr(curPlayer)
         PlayerLianTi.CalcLianTiAttr(curPlayer)
-        PlayerGubao.CalcGubaoAttr(curPlayer)
         PlayerShentong.CalcShentongAttr(curPlayer)
         self.RefreshAllState(isForce=True)
         GameWorld.DebugLog("End ReCalcAllState!!!")
@@ -4645,6 +4644,8 @@
         if curPlayer.GetDictByKey(ChConfig.Def_Player_RefreshAttr) != 1:
             return False
         
+        PlayerGubao.CalcGubaoAttr(curPlayer) # 古宝定位为对贯通所有游戏功能系统的属性玩法,所以每次都重新刷新
+        
         GameWorld.DebugLog("Start RefreshPlayerAttrStateEx!!!")
         
         #beforeAtkInterval = curPlayer.GetAtkInterval()
@@ -4681,10 +4682,10 @@
             # 基础属性等功能汇总完后统一刷新,因为各功能可能会加属性点数
             if funcIndex in [ChConfig.Def_CalcAttrFunc_RoleBase, ChConfig.Def_CalcAttrFunc_LingGenQuailty]:
                 continue
-            attrInfo, insidePerAttrDict = GetCalcAttrListValue(curPlayer, funcIndex)
+            attrInfo, insidePerAttrDict = GetCalcAttrListValue(curPlayer, funcIndex)[:2]
             if attrInfo == notAttrList and not insidePerAttrDict:
                 continue
-            GameWorld.DebugLog("功能点属性: %s, %s, 内层百分比附加: %s" % (funcIndex, attrInfo, insidePerAttrDict))
+            GameWorld.DebugLog("功能点属性: %s(%s), %s, 内层百分比附加: %s" % (funcIndex, ChConfig.FuncIndexName.get(funcIndex, ""), attrInfo, insidePerAttrDict))
             funcAttrInfoList[funcIndex] = attrInfo
             funcInsidePerAttrList[funcIndex] = insidePerAttrDict
             # 不同功能点间的数值累加,需使用支持衰减递增的计算方式
@@ -4700,14 +4701,16 @@
             
         # 功能有加基础属性值,这里再重新刷新一下基础属性, 基础属性会影响战斗属性, 每次都刷新角色基础属性
         hasChange_Qualitylv = self.CalcRoleBaseAttr(curPlayer)
-        roleBaseAttrInfo, roleInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase)
-        lingGenQualityAttrList, lingGenQualityInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingGenQuailty)
+        roleBaseAttrInfo, roleInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase)[:2]
+        lingGenQualityAttrList, lingGenQualityInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingGenQuailty)[:2]
         funcAttrInfoList[ChConfig.Def_CalcAttrFunc_RoleBase] = roleBaseAttrInfo
         funcInsidePerAttrList[ChConfig.Def_CalcAttrFunc_RoleBase] = roleInsidePerAttrDict
         funcAttrInfoList[ChConfig.Def_CalcAttrFunc_LingGenQuailty] =  lingGenQualityAttrList
         funcInsidePerAttrList[ChConfig.Def_CalcAttrFunc_LingGenQuailty] =  lingGenQualityInsidePerAttrDict
-        GameWorld.DebugLog("功能点属性: %s, %s, 内层百分比附加: %s" % (ChConfig.Def_CalcAttrFunc_RoleBase, roleBaseAttrInfo, roleInsidePerAttrDict))
-        GameWorld.DebugLog("功能点属性: %s, %s, 内层百分比附加: %s" % (ChConfig.Def_CalcAttrFunc_LingGenQuailty, lingGenQualityAttrList, lingGenQualityInsidePerAttrDict))
+        GameWorld.DebugLog("功能点属性: %s(%s), %s, 内层百分比附加: %s" 
+                           % (ChConfig.Def_CalcAttrFunc_RoleBase, ChConfig.FuncIndexName.get(ChConfig.Def_CalcAttrFunc_RoleBase, ""), roleBaseAttrInfo, roleInsidePerAttrDict))
+        GameWorld.DebugLog("功能点属性: %s(%s), %s, 内层百分比附加: %s" 
+                           % (ChConfig.Def_CalcAttrFunc_LingGenQuailty, ChConfig.FuncIndexName.get(ChConfig.Def_CalcAttrFunc_LingGenQuailty, ""), lingGenQualityAttrList, lingGenQualityInsidePerAttrDict))
         
         #self.PrintAttr(curPlayer, "基础后")
         
@@ -7323,10 +7326,15 @@
 #-------------------------------------------------------------------------------
 
 ## 设置保存功能事先计算好的属性值
-def SetCalcAttrListValue(curPlayer, funcIndex, allAttrList, insidePerAttrDict={}):
+def SetCalcAttrListValue(curPlayer, funcIndex, allAttrList, insidePerAttrDict=None, customAttrDict=None):
     # 设置值之前先清空重置
+    # @param customAttrDict: 自定义的属性信息,必须是格式 {"自定义属性描述名key":属性信息, ...}  自定义属性描述名key - 建议不同功能点之间不要重复
     ClearCalcAttrListValue(curPlayer, funcIndex)
-    
+    if insidePerAttrDict == None:
+        insidePerAttrDict = {}
+    if customAttrDict == None:
+        customAttrDict = {}
+        
     battleAttrDict = allAttrList[ChConfig.CalcAttr_Battle]
     if ChConfig.TYPE_Calc_PerLVAtk in battleAttrDict:
         # 每1级加的攻击力不一定满1点,所以这里按万分率来算,支持小数算法
@@ -7343,7 +7351,7 @@
     if playerID not in PyGameData.g_playerFuncAttrDict:
         PyGameData.g_playerFuncAttrDict[playerID] = {}
     funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
-    funcAttrDict[funcIndex] = [allAttrList, insidePerAttrDict]
+    funcAttrDict[funcIndex] = [allAttrList, insidePerAttrDict, customAttrDict]
     #GameWorld.DebugLog("保存功能点属性: funcIndex=%s, %s, %s" % (funcIndex, allAttrList, insidePerAttrDict))
     return
 
@@ -7351,26 +7359,28 @@
     ## 获取功能点预先计算的所加属性值
     attrList = [{} for _ in range(4)]
     insidePerAttrDict = {}
+    customAttrDict = {}
     if isinstance(funcIndex, int):
         funcIndexList = [funcIndex]
     elif isinstance(funcIndex, list):
         funcIndexList = funcIndex
     else:
-        return attrList, insidePerAttrDict
+        return attrList, insidePerAttrDict, customAttrDict
     
     playerID = curPlayer.GetPlayerID()
     if playerID not in PyGameData.g_playerFuncAttrDict:
-        return attrList, insidePerAttrDict
+        return attrList, insidePerAttrDict, customAttrDict
     funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
     for funcIndex in funcIndexList:
         if funcIndex not in funcAttrDict:
             continue
-        funcAttrList, funcInsidePerAttrDict = funcAttrDict[funcIndex]
+        funcAttrList, funcInsidePerAttrDict, funcCustomAttrDict = funcAttrDict[funcIndex]
         for i, attrDict in enumerate(attrList):
             curAttrDict = funcAttrList[i]
             AddAttrDictValue(attrDict, curAttrDict)
+        customAttrDict.update(funcCustomAttrDict)
         AddAttrDictValue(insidePerAttrDict, funcInsidePerAttrDict)
-    return attrList, insidePerAttrDict
+    return attrList, insidePerAttrDict, customAttrDict
 
 ## 重置缓存
 def ClearCalcAttrListValue(curPlayer, funcIndex):

--
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