From 6ccc82cff0bc5ecd2734253d4c5ef1ae2bb748da Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 17 九月 2020 12:24:13 +0800
Subject: [PATCH] 8483 【后端】【主干】【changwei】【bt】协助方和被协助方任何模式不会互相造成伤害(优化协助同一玩家的情况)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py | 10 +++++++---
1 files changed, 7 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
index 5c08e81..aee55dc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -354,9 +354,13 @@
# 重新刷新被动技能
passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer)
passiveEff.RefreshPassiveSkill()
-
+ DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetTalent, {'resetPoint':resetPoint})
if isRefreshAttr:
- curControl = PlayerControl.PlayerControl(curPlayer)
- curControl.RefreshPlayerAttrState()
+ # 重刷被动技能
+ PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
+ # 重刷技能战力
+ curControl = PlayerControl.PlayerControl(curPlayer)
+ curControl.RefreshAllSkill()
+ curControl.RefreshPlayerAttrState()
return True
--
Gitblit v1.8.0