From 6ce06da11598b0012297e502759ade43e63d7eaa Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 25 六月 2019 17:00:59 +0800
Subject: [PATCH] 7534 【2.0.100】【后端】日常活动新增蓬莱仙境

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py |   16 +++++++++++++---
 1 files changed, 13 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index 7726ee7..b30b0b6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -32,6 +32,9 @@
 import EventShell
 import ChPyNetSendPack
 import NetPackCommon
+import PlayerSuccess
+import PlayerWeekParty
+import PlayerActLogin
 import BuffSkill
 
 import random
@@ -562,6 +565,8 @@
         FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
         if not lastStar and not isInFBOnDay: #每日活动
             PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
+            PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, 1)
+            PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_IceLode, 1)
     
     if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
         CheckIceLodeStarAwardMail(curPlayer)
@@ -583,11 +588,13 @@
             PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
         else:
             for itemID, itemCount, isBind in itemList:
-                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
         
         jsonItemList = FBCommon.GetJsonItemList(itemList)
         overDict[FBCommon.Over_itemInfo] = jsonItemList
         EventShell.EventRespons_FBEvent(curPlayer, 'icelode')
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, 1)
+        
     # 通知结果
     __SendIceLodeOverInfo(curPlayer, overDict)
     
@@ -665,7 +672,7 @@
         PlayerControl.SendMailByKey(0, [curPlayer.GetID()], itemList)
     else:
         for itemID, itemCnt, isBind in itemList:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
+            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
     #直接将5条线星级改为3星
     addCnt = 0
     starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
@@ -675,6 +682,9 @@
             addCnt += 1
         GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
     PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
+    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, addCnt)
+    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_IceLode, addCnt)
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
     FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
 #    npcCountDict = {}
 #    iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')
@@ -729,7 +739,7 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, awardRecord|pow(2, starIndex))
     
     for itemID, itemCount, isBind in awardList:
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
     #通知
     SyncIceLoddInfo(curPlayer)
     return

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