From 6cffbb969c0d62de81d93733f98e0d58d9db6011 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 16 二月 2019 15:10:04 +0800
Subject: [PATCH] 6195 【开发】【1.6】跨服匹配添加机器人(前端自定义机器人PK场景屏蔽中立地图获得经验)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |   26 +++++++++++++++++++++-----
 1 files changed, 21 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 19a85bd..9db6d33 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -59,6 +59,9 @@
 import PlayerMagicWeapon
 import PlayerBossReborn
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerWeekParty
+import PlayerActLogin
 import PlayerHorse
 import FBCommon
 import PyGameData
@@ -1221,7 +1224,7 @@
 def __RunAnswerAction(curPlayer, curMission, answersNode):
     actionsNode = __FindAnswerActionNode(curPlayer, curMission, answersNode)
     if actionsNode == None or actionsNode.IsEmpty():
-        GameWorld.Log('__RunAnswerAction找不到回答节点')
+        GameWorld.DebugLog('__RunAnswerAction找不到回答节点--%s'%curMission.GetMissionID())
         return
     
     __DoAnswerActionNode(curPlayer, curMission, actionsNode)
@@ -1276,7 +1279,7 @@
         #特殊清空处理, 如果没有任务, state为0
         curValue = 0
     elif tagMission == None:
-        GameWorld.Log("没有目标任务 %s" % conditionID , curPlayer.GetPlayerID())
+        GameWorld.DebugLog("没有目标任务 %s" % conditionID , curPlayer.GetPlayerID())
         return
     else:
         curValue = QuestRunnerValue.GetValue(curPlayer, tagMission, conditionName)
@@ -4890,7 +4893,7 @@
 # @return 无
 # @remarks 跑环任务结束处理,删除或者随机下一个
 def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
-    GameWorld.Log("__RunAroundMission----%s"%missionID)
+    GameWorld.Log("__RunAroundMission----%s"%missionID, curPlayer.GetID())
     #任务完成,触发随机跑环
     run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
     firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
@@ -5234,14 +5237,21 @@
 def OnAroundMissionFinish(curPlayer, missionType, addCnt=1):
     #跑环任务id列表
     # 活跃度
+    GameWorld.Log('    跑环完成触发活跃度 missionType=%s'%missionType, curPlayer.GetPlayerID())
     if missionType == QuestCommon.Def_Mission_Type_RunDaily:
         PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_DailyRunMission, addCnt)
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_TaskCRun, addCnt)
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskCRun, addCnt)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RunTask, addCnt)
         PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RunTask, addCnt)
+        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RunTask, addCnt)
+        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_RunTask, addCnt)
+        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_RunTask, 1)
     elif missionType == QuestCommon.Def_Mission_Type_RunFamily:
         PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRunMission, addCnt)
         PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_Task, addCnt)
+    else:
+        GameWorld.Log('    跑环完成触发活跃度异常 missionType=%s'%missionType, curPlayer.GetPlayerID())
     return
 
 
@@ -5436,7 +5446,7 @@
 # @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" /> 
 def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
     curMissionID = curMission.GetMissionID()
-    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
+    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID, curPlayer.GetID())
     idNameStr = curActionNode.GetAttribute("id_name")
     if curMission and idNameStr != "":
         questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)
@@ -5536,8 +5546,14 @@
     #给物品奖励
     itemInfo = []
     if item_id and item_count:
-        AddEventItem(curPlayer, curMission, item_id, item_count, bind=True)
         itemInfo = [[item_id, item_count, True]]
+        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
+        if 1 > packSpace:
+            PlayerControl.NotifyCode(curPlayer, "UnionTask_Reward")
+            PlayerControl.SendMailByKey("UnionTaskReward", [curPlayer.GetID()], itemInfo)
+        else:
+            AddEventItem(curPlayer, curMission, item_id, item_count, bind=True)
+        
     GameWorld.DebugLog("任务:%d  获得经验:%d,钱=%s,物品ID=%s,物品数量=%s" 
                        % (curMission.GetMissionID(), exp, money, item_id, item_count))
     

--
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