From 6d0f54c5c8a2ee3f52aedaf941e0f2d55ee692bb Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 22 十二月 2018 10:52:26 +0800
Subject: [PATCH] 5368 【后端】【1.4】聚魂功能开发(改公式)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index 11757cc..2465e39 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -110,6 +110,8 @@
return
if GameObj.GetHP(curTagNormalNPC) <= 0:
+ if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
+ return
#执行击杀NPC逻辑
FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)
--
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