From 6d43a242bfba91e333916fb8f4d99313ead0640d Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 04 十二月 2018 10:26:12 +0800
Subject: [PATCH] 2563 【1.3】【1.3.100】当进入娲皇时为当日最后一次,在点击继续挑战后会被传出副本
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py | 6 ------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py | 7 +------
2 files changed, 1 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index f23650f..1329f17 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -158,12 +158,6 @@
mapID = FBCommon.GetRecordMapID(mapID)
gameFB = GameWorld.GetGameFB()
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
- maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, mapID)
- if enterCnt >= maxCnt:
- GameWorld.Log('进入次数已满,不可进!', curPlayer.GetID())
- PlayerControl.PlayerLeaveFB(curPlayer)
- return
# 设置副本公共属性的单独处理,防止队员进入后被修改
if not FBCommon.GetHadSetFBPropertyMark():
lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
index d8c4675..445cc1e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -136,12 +136,7 @@
def DoEnterFB(curPlayer, tick):
playerID = curPlayer.GetPlayerID()
GameWorld.DebugLog("DoEnterFB...", playerID)
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_QueenRelics)
- maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_QueenRelics)
- if enterCnt >= maxCnt:
- GameWorld.Log('进入次数已满,不可进!', playerID)
- PlayerControl.PlayerLeaveFB(curPlayer)
- return
+
gameFB = GameWorld.GetGameFB()
if not FBCommon.GetHadDelTicket(curPlayer):
--
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