From 6daa53975a6cdd735a5941ddb935cfdb23841976 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 27 六月 2024 16:37:35 +0800 Subject: [PATCH] 10178 【越南】【香港】【主干】挂机奖励(屏蔽跨服上线通知:古宝、神通、战令、福地、挂机) --- ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 187 +++++++++++++++++++++++++++++++++++++++++----- 1 files changed, 166 insertions(+), 21 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py index 21e3601..2feeb94 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py @@ -166,10 +166,9 @@ Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo" # 仙盟联赛对战仙盟信息 Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID" # 仙盟联赛上次冠军仙盟ID -Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount" # 仙盟boss开启次数 - Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # 仙盟宴会数据 Def_Notify_WorldKey_FamilyPartyAddFamilyActivity = "FamilyPartyAddFamilyActivity" # 仙盟宴会地图成员增加仙盟活跃令 +Def_Notify_WorldKey_FamilyZhenfaInfo = "FamilyZhenfaInfo" # 仙盟阵法数据 Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem" # 添加仙盟拍品 Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem" # 添加系统拍品 @@ -285,6 +284,13 @@ OperationActionName_HorsePetFeast = "ActHorsePetFeast" # 骑宠盛宴活动 OperationActionName_GarbageSorting = "ActGarbageSorting" # 垃圾分类活动 OperationActionName_XianXiaMJ = "ActXianXiaMJ" # 仙匣秘境活动 +OperationActionName_GodGift = "ActGodGift" # 天帝礼包活动 +OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动 +OperationActionName_BossTrial = "ActBossTrial" # Boss历练 +OperationActionName_ActLoginNew = "ActLoginNew" # 登录活动-新 +OperationActionName_ActTask = "ActTask" # 活动任务 +OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动 +OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助 #节日活动类型列表 - 该类型无视开服天,日期到了就开启 FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy, @@ -303,7 +309,10 @@ OperationActionName_DailyGiftbag, OperationActionName_SingleRecharge, OperationActionName_CollectWords, OperationActionName_ManyDayRecharge, OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting, - OperationActionName_XianXiaMJ, + OperationActionName_XianXiaMJ, OperationActionName_GodGift, + OperationActionName_BuyOne, OperationActionName_BossTrial, + OperationActionName_ActLoginNew, OperationActionName_ActTask, + OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist, ] + FeastOperationActionNameList #需要记录开启活动时的世界等级的运营活动 NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, @@ -317,6 +326,7 @@ OperationActionName_FeastLogin, OperationActionName_XianXiaMJ, OperationActionName_FeastWish, OperationActionName_FeastTravel, OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge, + OperationActionName_GodGift, ] #支持多活动分组编号的活动名 @@ -325,27 +335,34 @@ OperationActionName_SpringSale, OperationActionName_FlashSale, OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge, OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting, - OperationActionName_XianXiaMJ, + OperationActionName_XianXiaMJ, OperationActionName_GodGift, + OperationActionName_BuyOne, OperationActionName_BossTrial, + OperationActionName_ActLoginNew, OperationActionName_ActTask, + OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist, ] #跨服运营活动表名定义 CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜 +CrossActName_AllRecharge = "CrossActAllRecharge" # 全民充值 CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购 +CrossActName_BossTrial = "CrossActBossTrial" # Boss历练 - 跨服 #跨服运营活动列表 -CrossActNameList = [CrossActName_CTGBillboard, CrossActName_LuckyCloudBuy] +CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial] #需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束 -CrossActLockServerGroupIDList = [CrossActName_CTGBillboard] +CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge] #活动信息字典key定义 ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值 ActKey_State = "State" # 活动状态 0-未开启, >0开启中,也代表当日的第几个时间段 +ActKey_StateJoin = "StateJoin" # 活动某些功能可参与状态 0-还不可参与, >0可参与,一般可参与时该状态等于state ActKey_CfgID = "CfgID" # 活动表配置ID ActKey_ActNum = "ActNum" # 活动分组编号 ActKey_DayIndex = "DayIndex" # 当前活动天索引,0开始,代表第1天 ActKey_TemplateID = "TemplateID" # 当前活动模板ID ActKey_WorldLV = "WorldLV" # 活动开启时世界等级 ActKey_WorldLVList = "WorldLVList" # 活动每天的世界等级列表 +ActKey_StartDateSync = "StartDateSync" # 特殊指定同步前端的开始日期 ActKey_ServerIDRangeList = "ServerIDRangeList" # 活动服务器ID范围信息 ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息 @@ -390,7 +407,9 @@ Def_ViewExpType_SysEx, #系统给经验-不需要展示倍率 用来区别于类型0 7 Def_ViewExpType_LYZS, #烈焰战神 特殊特效 8 Def_ViewExpType_Activity, #活跃吸纳 9 -) = range(0, 10) + Def_ViewExpType_Chuangong, #传功经验10 + Def_ViewExpType_Guaji, #挂机收益11 +) = range(0, 12) #物品相关操作类型 @@ -419,7 +438,8 @@ Def_mitRuneCompound, # 符印合成 Def_mitGatherSoulCompound,# 聚魂合成 Def_mitGatherSoulDecompose,# 聚魂分解 -) = range(1, 25) + Def_mitCutTreeEquipOP, # 砍树装备操作 +) = range(1, 26) #---写死的技能ID--- Def_SkillID_AutoTruck = 62220 # 自动运镖buff @@ -680,6 +700,24 @@ Def_Effect_PeerlessWeapon2TrainAttrPer = 159 # 弑神培养属性加成(攻防血) Def_Effect_LianTiAttrPer = 160 # 炼体属性百分比(攻防血) +Def_Effect_AffairSpeedPer = 161 # 仙盟事务速度加成 +Def_Effect_FamilyBossHurtPer = 162 # 仙盟BOSS伤害加成 +Def_Effect_FamilyWarHPPer = 163 # 仙盟联赛生命加成 +Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成 +Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成 + +Def_Effect_ComboDefRate = 210 # 抗连击概率 +Def_Effect_AtkBackRate = 211 # 反击概率 +Def_Effect_AtkBackDefRate = 212 # 抗反击概率 +Def_Effect_SuckHPPer = 213 # 吸血比率 +Def_Effect_SuckHPDefPer = 214 # 抗吸血比率 +Def_Effect_CurePer = 215 # 强化治疗 +Def_Effect_CureDefPer = 216 # 弱化治疗 +Def_Effect_PetStrengthenPer = 217 # 强化灵兽 +Def_Effect_PetWeakenPer = 218 # 弱化灵兽 +Def_Effect_SuperHitHurtPer = 219 # 强化暴伤 +Def_Effect_SuperHitHurtDefPer = 220 # 弱化暴伤 + #增加%d物理伤害值,其中a值为伤害值 Def_Effect_AddAtk = 1005 #增加%d魔法伤害值,其中a值为伤害值 @@ -781,9 +819,14 @@ Def_BT_CharmTotal, #魅力总榜 30 Def_BT_CharmWeek, #魅力周榜 Def_BT_CharmDay, #魅力日榜 + Def_BT_BossTrialSubmit, #提交boss凭证榜 (boss历练活动) + Def_BT_AlineInvade, #异兽入侵 + Def_BT_BossTrialSubmitBak, #提交boss凭证榜 (boss历练活动 - 上一期) 35 + Def_BT_BossTrialSubmitFamily, #提交boss凭证仙盟榜 (boss历练活动) + Def_BT_BossTrialSubmitFamilyBak, #提交boss凭证仙盟榜 (boss历练活动 - 上一期) Def_BT_Max, #排行榜最大类型 -) = range(0, 32 + 2) +) = range(0, 37 + 2) ''' 跨服排行榜类型, 从 150 开始 与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始 @@ -795,7 +838,21 @@ Def_CBT_BattlefieldWJoin, # 跨服战场每周参与榜 151 Def_CBT_BattlefieldWCall, # 跨服战场每周召集榜 152 Def_CBT_BattlefieldWScore, # 跨服战场每周积分榜 153 -) = range(150, 153 + 1) +Def_CBT_BattlefieldWScoreLastWeek, # 跨服战场上周积分榜 154 +Def_CBT_YaomoBossHurt, # 跨服妖魔boss最新一次伤血排名 155 +Def_CBT_FamilyFlagwar, # 逐鹿万界 - 单场榜 156 +Def_CBT_FamilyFlagwarWeek, # 逐鹿万界 - 周总榜 157 +Def_CBT_BossTrialSubmit, # boss凭证 - 个人榜 158 +Def_CBT_BossTrialSubmitBak, # boss凭证 - 个人榜 上一期 159 +Def_CBT_BossTrialSubmitFamily, # boss凭证 - 仙盟榜 160 +Def_CBT_BossTrialSubmitFamilyBak, # boss凭证 - 仙盟榜 上一期 161 +) = range(150, 161 + 1) + +# 跨服榜单最大数据名次,没有设置的默认100 +CrossBillboard_MaxDataCount = { + Def_CBT_BossTrialSubmit:1000, + Def_CBT_BossTrialSubmitBak:1000, + } #职业对应战力排行榜类型 JobFightPowerBillboardDict = { @@ -807,7 +864,7 @@ #排行榜Value1存储境界信息的榜单列表 BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient, - Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay + Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay, Def_BT_AlineInvade ] ##---比率--- @@ -1038,7 +1095,27 @@ CDBPlayerRefresh_BTGMPoint, # BT版GM令 240 CDBPlayerRefresh_GuShenMoney, # 古神币 241 CDBPlayerRefresh_GongdePoint, # 功德点 242 -) = range(146, 243) +CDBPlayerRefresh_CashPoint, # 现金点 243 +CDBPlayerRefresh_ExAttr20, # ExAttr20 244 +CDBPlayerRefresh_JiYuan, # 机缘币 245 +CDBPlayerRefresh_BTGMYuE, # BTGM余额 246 +CDBPlayerRefresh_SuccessScore, # 成就积分 247 +CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248 +CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249 +CDBPlayerRefresh_AtkBackRate, # 反击概率 250 +CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251 +CDBPlayerRefresh_SuckHPPer, # 吸血比率 252 +CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253 +CDBPlayerRefresh_Xiantao, # 仙桃 254 +CDBPlayerRefresh_CurePer, # 强化治疗 255 +CDBPlayerRefresh_CureDefPer, # 弱化治疗 256 +CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257 +CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258 +CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259 +CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260 +CDBPlayerRefresh_Lingyu, # 灵玉 261 +CDBPlayerRefresh_BossTrial, # 凭证积分 262 +) = range(146, 263) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) @@ -1062,6 +1139,23 @@ TYPE_Price_BTGMPoint = 33 # BT版GM令 TYPE_Price_GuShenMoney = 34 # 古神币 TYPE_Price_GongdePoint = 35 # 功德点 +TYPE_Price_CashPoint = 36 # 现金点 +TYPE_Price_JiYuan = 37 # 机缘币 +TYPE_Price_BTGMYuE = 38 # GM余额 +TYPE_Price_SuccessSocre = 39 # 成就积分 +TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分 +TYPE_Price_Xiantao = 41 # 仙桃 +TYPE_Price_Lingyu = 42 # 灵玉 +TYPE_Price_BossTrial = 43 # boss历练凭证积分 +TYPE_Price_PayCoin = 99 # 代币 + +#key可用于遍历所有货币,value仅GM相关会用到 +MoneyNameDict = { + 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", + 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", + 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", + 39:"成就积分", 41:"仙桃", 42:"灵玉", 43:"凭证积分", 99:"代币" + } #以下是旧的金钱类型 TYPE_Price_Magic_Integral = 101 # 魔方寻宝积分 @@ -1090,6 +1184,10 @@ TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint, TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney, TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint, + TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore, + TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao, + TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu, + TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial, } # 支持负值的货币及对应0418刷新类型 @@ -1139,6 +1237,8 @@ GameFuncID_FaQi = 199 # 法器 GameFuncID_LianTi = 207 # 炼体 GameFuncID_Championship = 210 # 排位 +GameFuncID_MineArea = 227 # 福地 +GameFuncID_Guaji = 228 # 挂机 # 以下为暂时无用的 GameFuncID_Truck = 33 # 运镖 GameFuncID_RunDaily = 34 # 日常跑环 @@ -1250,9 +1350,9 @@ Def_UniversalGameRecType_CrossChampionshipGuess, # 跨服排位争霸赛竞猜记录信息 34 Def_UniversalGameRecType_CrossChampionshipOfficial, # 跨服排位争霸赛最终排名官职信息 35 Def_UniversalGameRecType_CrossChampionshipOffChallenge, # 跨服排位争霸赛官职挑战信息 36 - Def_UniversalGameRecType_37, - Def_UniversalGameRecType_38, - Def_UniversalGameRecType_39, + Def_UniversalGameRecType_CrossActAllRecharge, # 跨服全服充值活动信息 37 + Def_UniversalGameRecType_CrossBattleChampionGroup, # 跨服战场冠军赛分组信息 38 + Def_UniversalGameRecType_CrossYaomoBossHurtInfo, # 跨服妖魔boss伤血信息 39 Def_UniversalGameRecType_40, Def_UniversalGameRecType_RedPacketRecord, # 红包产出结果记录41 Def_UniversalGameRecType_42, @@ -1307,12 +1407,14 @@ Def_ActionType_LeaderImpeachTime, # 族长下线了多久5 Def_ActionType_FamilyBossFB, #记录家族boss副本信息6 Def_ActionType_FamilyStore, #记录战盟仓库操作记录7 - Def_ActionType_XXX8, #8 + Def_ActionType_FamilyZhenfa, #仙盟阵法8 Def_ActionType_XXX9, #9 Def_ActionType_XXX10, #10 Def_ActionType_OfficerModelEquip, #记录家族有职位的成员模型装备信息11 Def_ActionType_FamilyEvent, #记录家族事件12 - ) = range(0, 13) + Def_ActionType_BossTrialSubmit, #boss凭证提交 13 + Def_ActionType_FamilyCTGAssist, #仙盟充值协助活动 14 + ) = range(0, 15) # 家族行为事件类型定义; Def_ActionType_FamilyEvent; 存与事件记录Value1 # 通用:time-时间;name-玩家;value1-事件类型 @@ -1448,6 +1550,11 @@ CrossServerMsg_ChampionshipGuess = "ChampionshipGuess" # 跨服排位争霸赛竞猜信息 CrossServerMsg_ChampionshipOfficial = "ChampionshipOfficial" # 跨服排位争霸赛官职信息 CrossServerMsg_ChampionshipDailyOfficial = "ChampionshipDailyOfficial" # 跨服排位争霸赛每日官职信息 +CrossServerMsg_ActAllRechargeInfo = "ActAllRechargeInfo"# 跨服全民充值信息 +CrossServerMsg_CrossDailyActionState = "CrossDailyActionState" # 跨服日常任务状态信息 +CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息 +CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver" # 逐鹿万界结算信息 +CrossServerMsg_CrossBossTrialFamilyAward = "CrossBossTrialFamilyAward" # 跨服boss历练仙盟奖励结算 # 子服发送跨服信息定义 ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功 @@ -1482,6 +1589,9 @@ ClientServerMsg_ChampionshipOfficialChallenge = "ChampionshipOfficialChallenge" # 跨服排位挑战仙官 ClientServerMsg_ChampionshipGuess = "ChampionshipGuess" # 跨服排位竞猜 ClientServerMsg_ChampionshipWorship = "ChampionshipWorship" # 跨服排位膜拜 +ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # 跨服全民充值额度 +ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # 跨服妖魔boss玩家伤害领奖 +ClientServerMsg_BossTrialSubmit = "BossTrialSubmit" # boss凭证提交 #跨服广播类型定义 CrossNotify_CrossAct = "CrossAct" @@ -1516,6 +1626,8 @@ Def_IudetMapLoaction = 15 # 物品记录地图坐标[mapid, posx, posy] Def_IudetLegendAttrID = 17 # 物品传奇属性ID列表 Def_IudetLegendAttrValue = 19 # 物品传奇属性值列表 +Def_IudetBaseAttrID = 21 # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性) +Def_IudetBaseAttrValue = 23 # 物品基础属性值列表 Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...] Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表 Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表 @@ -1533,6 +1645,7 @@ Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品 Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到 Def_IudetCancelUseLimit = 20 # 物品取消使用限制 +Def_IudetItemLV = 22 # 物品等级,适用于动态物品等级(非物品表配置的固定等级) Def_IudetSource = 24 # 物品来源 Def_IudetSuiteLV = 30 # 套装等级 Def_IudetHasOpenCnt = 32 # 物品累积开启次数 @@ -1552,9 +1665,13 @@ Def_IudetPet_State = 204 # 当前状态, 对应 Def_PetStateList Def_IudetPet_QualityLV = 206 # 品质 Def_IudetPet_Exp = 208 # 经验 +Def_IudetPet_Star = 210 # 星级 Def_IudetPet_Skill = 201 # 技能列表 Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引 + +# 以下为自定义的设置物品属性key +Def_CItemKey_AppointID = "AppointID" # ---------------------------------------------------- # 宠物物品数据状态 @@ -1586,7 +1703,7 @@ )=range(5) # 战斗力模块类型 -Def_MFPType_Max = 29 +Def_MFPType_Max = 33 ModuleFightPowerTypeList = ( Def_MFPType_Role, # 角色 0 Def_MFPType_Equip, # 装备(装备本身) 1 @@ -1616,6 +1733,10 @@ Def_MFPType_Love, # 情缘 25 Def_MFPType_Charm, # 魅力 26 Def_MFPType_LianTi, # 炼体 27 +Def_MFPType_Enchant, # 附魔 28 +Def_MFPType_Gubao, # 古宝 29 +Def_MFPType_Shentong, # 神通 30 +Def_MFPType_FamilyZhenfa, # 阵法 31 Def_MFPType_Other, # 其他 ) = range(Def_MFPType_Max) @@ -1725,8 +1846,13 @@ DailyActionID_Arena, # 竞技场 33 DailyActionID_CrossDemonLand, # 跨服魔化之地Boss 34 DailyActionID_CrossBattlefield, # 跨服战场 35 -) = range(1, 35 + 1) +DailyActionID_FamilySit, # 跨服战场 36 +) = range(1, 36 + 1) +# 跨服每日活动编号定义, 从150开始 +CrossDailyActionIDList = ( +CrossDailyActionID_YaomoBoss, # 妖魔boss 150 +) = range(150, 150 + 1) # 成就类型定义 SuccessTypeList = ( @@ -1893,7 +2019,22 @@ SuccType_Battlefield_Wall, # 古神战场 - 累计采集积分墙 x次 161 SuccType_Battlefield_BillFirst, # 古神战场 - 任意周榜榜首 x次 162 SuccType_Battlefield_BillIn, # 古神战场 - 结算时累计上榜 x次 163 -) = range(1, 164) +SuccType_ActivityPlace, # 活跃放置x次 164 +SuccType_UseStoveByType, # 使用丹药X枚 165 +SuccType_Arena, # 参与竞技场x次 166 +SuccType_KillCrossPenglaiBoss, # 击杀蓬莱仙境bossx只 167 +SuccType_KillCrossDemonLandBoss, # 击杀魔化之地bossx只 168 +SuccType_EquipPlusClass, # X阶装备强化总等级X级 169 +SuccType_EquipStarClass, # X阶装备升星总等级X星 170 +SuccType_EquipStoneClass, # X阶装备宝石总等级X级 171 +SuccType_EquipWashClass, # X阶装备洗炼总等级X级 172 +SuccType_EquipPlusTotal, # 全身强化总等级X级 173 +SuccType_EquipStarTotal, # 全身升星总星数X星 174 +SuccType_EquipWashTotal, # 全身洗炼总等级X级 175 +SuccType_CrossPK, # 跨服PK x次 176 +SuccType_FamilyZhenfaExp, # 仙盟阵法捐献累计经验 177 +SuccType_PassAdventure, #通关冒险 178 +) = range(1, 179) # 节日红包成就类型 FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1) @@ -1905,7 +2046,7 @@ UnDownCheckSuccessTypeList = [ SuccType_GodWeapon, SuccType_MainTaskNode,SuccType_PassWagicWeapon, - SuccType_KillSpecificNPC, SuccType_UseStoveBylv, + SuccType_KillSpecificNPC, SuccType_UseStoveBylv, SuccType_UseStoveByType, SuccType_Pray,SuccType_PetClassLV, SuccType_QueenRelics,SuccType_XMZZConWin, SuccType_Collect,SuccType_DogzBattle, @@ -1923,6 +2064,10 @@ SuccType_EquipPlus:[0], # 阶不向下适配 SuccType_EquipWash:[0], # 阶不向下适配 SuccType_EquipStar:[0], # 阶不向下适配 + SuccType_EquipPlusClass:[0], # 阶不向下适配 + SuccType_EquipStarClass:[0], # 阶不向下适配 + SuccType_EquipStoneClass:[0], # 阶不向下适配 + SuccType_EquipWashClass:[0], # 阶不向下适配 } #传进来的条件满足配置的条件列表中的一个就行的成就类型 -- Gitblit v1.8.0